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a84b75df17
llvm-svn: 50695
99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
//===-- llvm/System/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the sys::DynamicLibrary class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#define LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#include "llvm/System/Path.h"
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#include <string>
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namespace llvm {
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namespace sys {
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/// This class provides a portable interface to dynamic libraries which also
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/// might be known as shared libraries, shared objects, dynamic shared
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/// objects, or dynamic link libraries. Regardless of the terminology or the
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/// operating system interface, this class provides a portable interface that
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/// allows dynamic libraries to be loaded and and searched for externally
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/// defined symbols. This is typically used to provide "plug-in" support.
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/// It also allows for symbols to be defined which don't live in any library,
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/// but rather the main program itself, useful on Windows where the main
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/// executable cannot be searched.
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class DynamicLibrary {
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/// @name Constructors
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/// @{
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public:
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/// Construct a DynamicLibrary that represents the currently executing
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/// program. The program must have been linked with -export-dynamic or
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/// -dlopen self for this to work.
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/// @throws std::string indicating why the program couldn't be opened.
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/// @brief Open program as dynamic library.
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DynamicLibrary();
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/// After destruction, the symbols of the library will no longer be
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/// available to the program.
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/// @brief Closes the DynamicLibrary
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~DynamicLibrary();
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/// @}
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/// @name Functions
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/// @{
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public:
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/// This function allows a library to be loaded without instantiating a
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/// DynamicLibrary object. Consequently, it is marked as being permanent
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/// and will only be unloaded when the program terminates. This returns
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/// false on success or returns true and fills in *ErrMsg on failure.
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/// @brief Open a dynamic library permanently.
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static bool LoadLibraryPermanently(const char* filename,
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std::string *ErrMsg = 0);
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/// This function will search through all previously loaded dynamic
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/// libraries for the symbol \p symbolName. If it is found, the addressof
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/// that symbol is returned. If not, null is returned. Note that this will
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/// search permanently loaded libraries (LoadLibraryPermanently) as well
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/// as ephemerally loaded libraries (constructors).
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/// @throws std::string on error.
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/// @brief Search through libraries for address of a symbol
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static void* SearchForAddressOfSymbol(const char* symbolName);
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/// @brief Convenience function for C++ophiles.
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static void* SearchForAddressOfSymbol(const std::string& symbolName) {
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return SearchForAddressOfSymbol(symbolName.c_str());
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}
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/// This functions permanently adds the symbol \p symbolName with the
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/// value \p symbolValue. These symbols are searched before any
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/// libraries.
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/// @brief Add searchable symbol/value pair.
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static void AddSymbol(const char* symbolName, void *symbolValue);
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/// @brief Convenience function for C++ophiles.
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static void AddSymbol(const std::string& symbolName, void *symbolValue) {
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AddSymbol(symbolName.c_str(), symbolValue);
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}
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/// @}
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/// @name Implementation
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/// @{
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protected:
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void* handle; // Opaque handle for information about the library
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DynamicLibrary(const DynamicLibrary&); ///< Do not implement
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DynamicLibrary& operator=(const DynamicLibrary&); ///< Do not implement
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/// @}
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};
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} // End sys namespace
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} // End llvm namespace
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#endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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