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llvm-mirror/test/CodeGen/PowerPC/unal-altivec2.ll
Ehsan Amiri db43217a24 Adding -verify-machineinstrs option to PowerPC tests
Currently we have a number of tests that fail with -verify-machineinstrs.
To detect this cases earlier we add the option to the testcases with the
exception of tests that will currently fail with this option. PR 27456 keeps
track of this failures.

No code review, as discussed with Hal Finkel.

llvm-svn: 277624
2016-08-03 18:17:35 +00:00

167 lines
8.0 KiB
LLVM

; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Function Attrs: nounwind
define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
entry:
br label %vector.body
vector.body: ; preds = %vector.body, %entry
; CHECK-LABEL: @foo
; CHECK: lvsl
; CHECK: blr
%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
%0 = getelementptr inbounds float, float* %y, i64 %index
%1 = bitcast float* %0 to <4 x float>*
%wide.load = load <4 x float>, <4 x float>* %1, align 4
%2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
%3 = getelementptr inbounds float, float* %x, i64 %index
%4 = bitcast float* %3 to <4 x float>*
store <4 x float> %2, <4 x float>* %4, align 4
%index.next = add i64 %index, 4
%5 = getelementptr inbounds float, float* %y, i64 %index.next
%6 = bitcast float* %5 to <4 x float>*
%wide.load.1 = load <4 x float>, <4 x float>* %6, align 4
%7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
%8 = getelementptr inbounds float, float* %x, i64 %index.next
%9 = bitcast float* %8 to <4 x float>*
store <4 x float> %7, <4 x float>* %9, align 4
%index.next.1 = add i64 %index.next, 4
%10 = getelementptr inbounds float, float* %y, i64 %index.next.1
%11 = bitcast float* %10 to <4 x float>*
%wide.load.2 = load <4 x float>, <4 x float>* %11, align 4
%12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
%13 = getelementptr inbounds float, float* %x, i64 %index.next.1
%14 = bitcast float* %13 to <4 x float>*
store <4 x float> %12, <4 x float>* %14, align 4
%index.next.2 = add i64 %index.next.1, 4
%15 = getelementptr inbounds float, float* %y, i64 %index.next.2
%16 = bitcast float* %15 to <4 x float>*
%wide.load.3 = load <4 x float>, <4 x float>* %16, align 4
%17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
%18 = getelementptr inbounds float, float* %x, i64 %index.next.2
%19 = bitcast float* %18 to <4 x float>*
store <4 x float> %17, <4 x float>* %19, align 4
%index.next.3 = add i64 %index.next.2, 4
%20 = getelementptr inbounds float, float* %y, i64 %index.next.3
%21 = bitcast float* %20 to <4 x float>*
%wide.load.4 = load <4 x float>, <4 x float>* %21, align 4
%22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
%23 = getelementptr inbounds float, float* %x, i64 %index.next.3
%24 = bitcast float* %23 to <4 x float>*
store <4 x float> %22, <4 x float>* %24, align 4
%index.next.4 = add i64 %index.next.3, 4
%25 = getelementptr inbounds float, float* %y, i64 %index.next.4
%26 = bitcast float* %25 to <4 x float>*
%wide.load.5 = load <4 x float>, <4 x float>* %26, align 4
%27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
%28 = getelementptr inbounds float, float* %x, i64 %index.next.4
%29 = bitcast float* %28 to <4 x float>*
store <4 x float> %27, <4 x float>* %29, align 4
%index.next.5 = add i64 %index.next.4, 4
%30 = getelementptr inbounds float, float* %y, i64 %index.next.5
%31 = bitcast float* %30 to <4 x float>*
%wide.load.6 = load <4 x float>, <4 x float>* %31, align 4
%32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
%33 = getelementptr inbounds float, float* %x, i64 %index.next.5
%34 = bitcast float* %33 to <4 x float>*
store <4 x float> %32, <4 x float>* %34, align 4
%index.next.6 = add i64 %index.next.5, 4
%35 = getelementptr inbounds float, float* %y, i64 %index.next.6
%36 = bitcast float* %35 to <4 x float>*
%wide.load.7 = load <4 x float>, <4 x float>* %36, align 4
%37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
%38 = getelementptr inbounds float, float* %x, i64 %index.next.6
%39 = bitcast float* %38 to <4 x float>*
store <4 x float> %37, <4 x float>* %39, align 4
%index.next.7 = add i64 %index.next.6, 4
%40 = getelementptr inbounds float, float* %y, i64 %index.next.7
%41 = bitcast float* %40 to <4 x float>*
%wide.load.8 = load <4 x float>, <4 x float>* %41, align 4
%42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
%43 = getelementptr inbounds float, float* %x, i64 %index.next.7
%44 = bitcast float* %43 to <4 x float>*
store <4 x float> %42, <4 x float>* %44, align 4
%index.next.8 = add i64 %index.next.7, 4
%45 = getelementptr inbounds float, float* %y, i64 %index.next.8
%46 = bitcast float* %45 to <4 x float>*
%wide.load.9 = load <4 x float>, <4 x float>* %46, align 4
%47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
%48 = getelementptr inbounds float, float* %x, i64 %index.next.8
%49 = bitcast float* %48 to <4 x float>*
store <4 x float> %47, <4 x float>* %49, align 4
%index.next.9 = add i64 %index.next.8, 4
%50 = getelementptr inbounds float, float* %y, i64 %index.next.9
%51 = bitcast float* %50 to <4 x float>*
%wide.load.10 = load <4 x float>, <4 x float>* %51, align 4
%52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
%53 = getelementptr inbounds float, float* %x, i64 %index.next.9
%54 = bitcast float* %53 to <4 x float>*
store <4 x float> %52, <4 x float>* %54, align 4
%index.next.10 = add i64 %index.next.9, 4
%55 = getelementptr inbounds float, float* %y, i64 %index.next.10
%56 = bitcast float* %55 to <4 x float>*
%wide.load.11 = load <4 x float>, <4 x float>* %56, align 4
%57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
%58 = getelementptr inbounds float, float* %x, i64 %index.next.10
%59 = bitcast float* %58 to <4 x float>*
store <4 x float> %57, <4 x float>* %59, align 4
%index.next.11 = add i64 %index.next.10, 4
%60 = getelementptr inbounds float, float* %y, i64 %index.next.11
%61 = bitcast float* %60 to <4 x float>*
%wide.load.12 = load <4 x float>, <4 x float>* %61, align 4
%62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
%63 = getelementptr inbounds float, float* %x, i64 %index.next.11
%64 = bitcast float* %63 to <4 x float>*
store <4 x float> %62, <4 x float>* %64, align 4
%index.next.12 = add i64 %index.next.11, 4
%65 = getelementptr inbounds float, float* %y, i64 %index.next.12
%66 = bitcast float* %65 to <4 x float>*
%wide.load.13 = load <4 x float>, <4 x float>* %66, align 4
%67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
%68 = getelementptr inbounds float, float* %x, i64 %index.next.12
%69 = bitcast float* %68 to <4 x float>*
store <4 x float> %67, <4 x float>* %69, align 4
%index.next.13 = add i64 %index.next.12, 4
%70 = getelementptr inbounds float, float* %y, i64 %index.next.13
%71 = bitcast float* %70 to <4 x float>*
%wide.load.14 = load <4 x float>, <4 x float>* %71, align 4
%72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
%73 = getelementptr inbounds float, float* %x, i64 %index.next.13
%74 = bitcast float* %73 to <4 x float>*
store <4 x float> %72, <4 x float>* %74, align 4
%index.next.14 = add i64 %index.next.13, 4
%75 = getelementptr inbounds float, float* %y, i64 %index.next.14
%76 = bitcast float* %75 to <4 x float>*
%wide.load.15 = load <4 x float>, <4 x float>* %76, align 4
%77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
%78 = getelementptr inbounds float, float* %x, i64 %index.next.14
%79 = bitcast float* %78 to <4 x float>*
store <4 x float> %77, <4 x float>* %79, align 4
%index.next.15 = add i64 %index.next.14, 4
%80 = icmp eq i64 %index.next.15, 2048
br i1 %80, label %for.end, label %vector.body
for.end: ; preds = %vector.body
ret void
}
; Function Attrs: nounwind readonly
declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
define <2 x double> @bar(double* %x) {
entry:
%p = bitcast double* %x to <2 x double>*
%r = load <2 x double>, <2 x double>* %p, align 8
; CHECK-LABEL: @bar
; CHECK-NOT: lvsl
; CHECK: blr
ret <2 x double> %r
}
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }