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SplitKit always computes a complement live range to cover the places where the original live range was live, but no explicit region has been allocated. Currently, the complement live range is created to be as small as possible - it never overlaps any of the regions. This minimizes register pressure, but if the complement is going to be spilled anyway, that is not very important. The spiller will eliminate redundant spills, and hoist others by making the spill slot live range overlap some of the regions created by splitting. Stack slots are cheap. This patch adds the interface to enable spill modes in SplitKit. In spill mode, SplitKit will assume that the complement is going to spill, so it will allow it to overlap regions in order to avoid back-copies. By doing some of the spiller's work early, the complement live range becomes simpler. In some cases, it can become much simpler because no extra PHI-defs are required. This will speed up both splitting and spilling. This is only the interface to enable spill modes, no implementation yet. llvm-svn: 139500 |
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README.txt |
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