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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" href="llvm.css" type="text/css">
<title>LLVM 3.0 Release Notes</title>
</head>
<body>
<h1>LLVM 3.0 Release Notes</h1>
<img align=right src="http://llvm.org/img/DragonSmall.png"
width="136" height="136" alt="LLVM Dragon Logo">
<ol>
<li><a href="#intro">Introduction</a></li>
<li><a href="#subproj">Sub-project Status Update</a></li>
<li><a href="#externalproj">External Projects Using LLVM 3.0</a></li>
<li><a href="#whatsnew">What's New in LLVM 3.0?</a></li>
<li><a href="GettingStarted.html">Installation Instructions</a></li>
<li><a href="#knownproblems">Known Problems</a></li>
<li><a href="#additionalinfo">Additional Information</a></li>
</ol>
<div class="doc_author">
<p>Written by the <a href="http://llvm.org/">LLVM Team</a></p>
</div>
<!--
<h1 style="color:red">These are in-progress notes for the upcoming LLVM 3.0
release.<br>
You may prefer the
<a href="http://llvm.org/releases/2.9/docs/ReleaseNotes.html">LLVM 2.9
Release Notes</a>.</h1>
-->
<!-- *********************************************************************** -->
<h2>
<a name="intro">Introduction</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>This document contains the release notes for the LLVM Compiler
Infrastructure, release 3.0. Here we describe the status of LLVM, including
major improvements from the previous release and significant known problems.
All LLVM releases may be downloaded from the <a
href="http://llvm.org/releases/">LLVM releases web site</a>.</p>
<p>For more information about LLVM, including information about the latest
release, please check out the <a href="http://llvm.org/">main LLVM
web site</a>. If you have questions or comments, the <a
href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM Developer's
Mailing List</a> is a good place to send them.</p>
<p>Note that if you are reading this file from a Subversion checkout or the
main LLVM web page, this document applies to the <i>next</i> release, not the
current one. To see the release notes for a specific release, please see the
<a href="http://llvm.org/releases/">releases page</a>.</p>
</div>
<!-- Features that need text if they're finished for 3.1:
ARM EHABI
combiner-aa?
strong phi elim
loop dependence analysis
CorrelatedValuePropagation
lib/Transforms/IPO/MergeFunctions.cpp => consider for 3.1.
-->
<!-- *********************************************************************** -->
<h2>
<a name="subproj">Sub-project Status Update</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>
The LLVM 3.0 distribution currently consists of code from the core LLVM
repository (which roughly includes the LLVM optimizers, code generators
and supporting tools), the Clang repository and the llvm-gcc repository. In
addition to this code, the LLVM Project includes other sub-projects that are in
development. Here we include updates on these subprojects.
</p>
<!--=========================================================================-->
<h3>
<a name="clang">Clang: C/C++/Objective-C Frontend Toolkit</a>
</h3>
<div>
<p><a href="http://clang.llvm.org/">Clang</a> is an LLVM front end for the C,
C++, and Objective-C languages. Clang aims to provide a better user experience
through expressive diagnostics, a high level of conformance to language
standards, fast compilation, and low memory use. Like LLVM, Clang provides a
modular, library-based architecture that makes it suitable for creating or
integrating with other development tools. Clang is considered a
production-quality compiler for C, Objective-C, C++ and Objective-C++ on x86
(32- and 64-bit), and for darwin/arm targets.</p>
<p>In the LLVM 3.0 time-frame, the Clang team has made many improvements:</p>
<ul>
<li>Greatly improved support for building C++ applications, with greater stability and better diagnostics.</li>
<li><a href="http://clang.llvm.org/cxx_status.html">Improved support</a> for the <a href="http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=50372 ">C++ 2011</a> standard, including implementations of non-static data member initializers, alias templates, delegating constructors, the range-based for loop, and implicitly-generated move constructors and move assignment operators, among others.</li>
<li>Implemented support for some features of the upcoming C1x standard, including static assertions and generic selections.</li>
<li>Better detection of include and linking paths for system headers and libraries, especially for Linux distributions.</li>
<li>Implemented support for <a href="http://clang.llvm.org/docs/AutomaticReferenceCounting.html">Automatic Reference Counting</a> for Objective-C.</li>
<li>Implemented a number of optimizations in <tt>libclang</tt>, the Clang C interface, to improve the performance of code completion and the mapping from source locations to abstract syntax tree nodes.</li>
</ul>
<p>If Clang rejects your code but another compiler accepts it, please take a
look at the <a href="http://clang.llvm.org/compatibility.html">language
compatibility</a> guide to make sure this is not intentional or a known issue.
</p>
</div>
<!--=========================================================================-->
<h3>
<a name="dragonegg">DragonEgg: GCC front-ends, LLVM back-end</a>
</h3>
<div>
<p>
<a href="http://dragonegg.llvm.org/">DragonEgg</a> is a
<a href="http://gcc.gnu.org/wiki/plugins">gcc plugin</a> that replaces GCC's
optimizers and code generators with LLVM's.
Currently it requires a patched version of gcc-4.5.
The plugin can target the x86-32 and x86-64 processor families and has been
used successfully on the Darwin, FreeBSD and Linux platforms.
The Ada, C, C++ and Fortran languages work well.
The plugin is capable of compiling plenty of Obj-C, Obj-C++ and Java but it is
not known whether the compiled code actually works or not!
</p>
<p>
The 3.0 release has the following notable changes:
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="compiler-rt">compiler-rt: Compiler Runtime Library</a>
</h3>
<div>
<p>
The new LLVM <a href="http://compiler-rt.llvm.org/">compiler-rt project</a>
is a simple library that provides an implementation of the low-level
target-specific hooks required by code generation and other runtime components.
For example, when compiling for a 32-bit target, converting a double to a 64-bit
unsigned integer is compiled into a runtime call to the "__fixunsdfdi"
function. The compiler-rt library provides highly optimized implementations of
this and other low-level routines (some are 3x faster than the equivalent
libgcc routines).</p>
<p>In the LLVM 3.0 timeframe,</p>
</div>
<!--=========================================================================-->
<h3>
<a name="lldb">LLDB: Low Level Debugger</a>
</h3>
<div>
<p>
<a href="http://lldb.llvm.org/">LLDB</a> is a brand new member of the LLVM
umbrella of projects. LLDB is a next generation, high-performance debugger. It
is built as a set of reusable components which highly leverage existing
libraries in the larger LLVM Project, such as the Clang expression parser, the
LLVM disassembler and the LLVM JIT.</p>
<p>
LLDB is has advanced by leaps and bounds in the 3.0 timeframe. It is
dramatically more stable and useful, and includes both a new <a
href="http://lldb.llvm.org/tutorial.html">tutorial</a> and a <a
href="http://lldb.llvm.org/lldb-gdb.html">side-by-side comparison with
GDB</a>.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="libc++">libc++: C++ Standard Library</a>
</h3>
<div>
<p>
<a href="http://libcxx.llvm.org/">libc++</a> is another new member of the LLVM
family. It is an implementation of the C++ standard library, written from the
ground up to specifically target the forthcoming C++'0X standard and focus on
delivering great performance.</p>
<p>
In the LLVM 3.0 timeframe,</p>
<p>
Like compiler_rt, libc++ is now <a href="DeveloperPolicy.html#license">dual
licensed</a> under the MIT and UIUC license, allowing it to be used more
permissively.
</p>
</div>
<!--=========================================================================-->
<h3>
<a name="LLBrowse">LLBrowse: IR Browser</a>
</h3>
<div>
<p>
<a href="http://llvm.org/svn/llvm-project/llbrowse/trunk/doc/LLBrowse.html">
LLBrowse</a> is an interactive viewer for LLVM modules. It can load any LLVM
module and displays its contents as an expandable tree view, facilitating an
easy way to inspect types, functions, global variables, or metadata nodes. It
is fully cross-platform, being based on the popular wxWidgets GUI toolkit.
</p>
</div>
<!--=========================================================================-->
<h3>
<a name="vmkit">VMKit</a>
</h3>
<div>
<p>The <a href="http://vmkit.llvm.org/">VMKit project</a> is an implementation
of a Java Virtual Machine (Java VM or JVM) that uses LLVM for static and
just-in-time compilation. As of LLVM 3.0, VMKit now supports generational
garbage collectors. The garbage collectors are provided by the MMTk framework,
and VMKit can be configured to use one of the numerous implemented collectors
of MMTk.
</p>
</div>
<!--=========================================================================-->
<!--
<h3>
<a name="klee">KLEE: A Symbolic Execution Virtual Machine</a>
</h3>
<div>
<p>
<a href="http://klee.llvm.org/">KLEE</a> is a symbolic execution framework for
programs in LLVM bitcode form. KLEE tries to symbolically evaluate "all" paths
through the application and records state transitions that lead to fault
states. This allows it to construct testcases that lead to faults and can even
be used to verify some algorithms.
</p>
<p>UPDATE!</p>
</div>-->
</div>
<!-- *********************************************************************** -->
<h2>
<a name="externalproj">External Open Source Projects Using LLVM 3.0</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>An exciting aspect of LLVM is that it is used as an enabling technology for
a lot of other language and tools projects. This section lists some of the
projects that have already been updated to work with LLVM 3.0.</p>
<!--=========================================================================-->
<!-- FIXME: Comment out
<h3>Crack Programming Language</h3>
<div>
<p>
<a href="http://code.google.com/p/crack-language/">Crack</a> aims to provide the
ease of development of a scripting language with the performance of a compiled
language. The language derives concepts from C++, Java and Python, incorporating
object-oriented programming, operator overloading and strong typing.</p>
</div>
-->
<!--=========================================================================-->
<h3>Glasgow Haskell Compiler (GHC)</h3>
<div>
<p>GHC is an open source, state-of-the-art programming suite for Haskell, a
standard lazy functional programming language. It includes an optimizing
static compiler generating good code for a variety of platforms, together
with an interactive system for convenient, quick development.</p>
<p>GHC 7.0 and onwards include an LLVM code generator, supporting LLVM 2.8 and
later. Since LLVM 2.9, GHC now includes experimental support for the ARM
platform with LLVM 3.0.</p>
</div>
<!--=========================================================================-->
<h3>gwXscript</h3>
<div>
<p><a href="http://botwars.tk/gwscript/">gwXscript</a> is an object oriented,
aspect orientied programing language which can create both, executables (ELF,
EXE) and shared libraries (DLL, SO, DYNLIB). The compiler is implemented in
its own language and translates scripts into LLVM-IR which can be optimized
and translated into native code by the LLVM framework. Source code in
gwScript contains definitions that expand the namespaces. So you can build
your project and simply 'plug out' features by removing a file. The remaining
project does not leave scars since you directly separate concerns by the
'template' feature of gwX. It is also possible to add new features to a
project by just adding files and without editing the original project. This
language is used for example to create games or content management systems
that should be extendable.</p>
<p>gwXscript is strongly typed and offers comfort with its native types string,
hash and array. You can easily write new libraries in gwXscript or native
code. gwXscript is type safe and users should not be able to crash your
program or execute malicious code except code that is eating CPU time.</p>
</div>
<!--=========================================================================-->
<h3>Portable OpenCL (pocl)</h3>
<div>
<p>Portable OpenCL is an open source implementation of the OpenCL standard which
can be easily adapted for new targets. One of the goals of the project is
improving performance portability of OpenCL programs, avoiding the need for
target-dependent manual optimizations. A "native" target is included, which
allows running OpenCL kernels on the host (CPU).</p>
</div>
<!--=========================================================================-->
<h3>Pure</h3>
<div>
<p><a href="http://pure-lang.googlecode.com/">Pure</a> is an
algebraic/functional programming language based on term rewriting. Programs
are collections of equations which are used to evaluate expressions in a
symbolic fashion. The interpreter uses LLVM as a backend to JIT-compile Pure
programs to fast native code. Pure offers dynamic typing, eager and lazy
evaluation, lexical closures, a hygienic macro system (also based on term
rewriting), built-in list and matrix support (including list and matrix
comprehensions) and an easy-to-use interface to C and other programming
languages (including the ability to load LLVM bitcode modules, and inline C,
C++, Fortran and Faust code in Pure programs if the corresponding LLVM-enabled
compilers are installed).</p>
<p>Pure version 0.48 has been tested and is known to work with LLVM 3.0
(and continues to work with older LLVM releases &gt;= 2.5).</p>
</div>
<!--=========================================================================-->
<h3>Renderscript</h3>
<div>
<p><a href="http://developer.android.com/guide/topics/renderscript/index.html">Renderscript</a>
is Android's advanced 3D graphics rendering and compute API. It provides a
portable C99-based language with extensions to facilitate common use cases
for enhancing graphics and thread level parallelism. The Renderscript
compiler frontend is based on Clang/LLVM. It emits a portable bitcode format
for the actual compiled script code, as well as reflects a Java interface for
developers to control the execution of the compiled bitcode. Executable
machine code is then generated from this bitcode by an LLVM backend on the
device. Renderscript is thus able to provide a mechanism by which Android
developers can improve performance of their applications while retaining
portability.</p>
</div>
<!--=========================================================================-->
<h3>SAFECode</h3>
<div>
<p><a href="http://safecode.cs.illinois.edu">SAFECode</a> is a memory safe C/C++
compiler built using LLVM. It takes standard, unannotated C/C++ code,
analyzes the code to ensure that memory accesses and array indexing
operations are safe, and instruments the code with run-time checks when
safety cannot be proven statically. SAFECode can be used as a debugging aid
(like Valgrind) to find and repair memory safety bugs. It can also be used
to protect code from security attacks at run-time.</p>
</div>
<!--=========================================================================-->
<h3>TTA-based Co-design Environment (TCE)</h3>
<div>
<p>TCE is a toolset for designing application-specific processors (ASP) based on
the Transport triggered architecture (TTA). The toolset provides a complete
co-design flow from C/C++ programs down to synthesizable VHDL and parallel
program binaries. Processor customization points include the register files,
function units, supported operations, and the interconnection network.</p>
<p>TCE uses Clang and LLVM for C/C++ language support, target independent
optimizations and also for parts of code generation. It generates new
LLVM-based code generators <i>on the fly</i> for the designed TTA processors
and loads them in to the compiler backend as runtime libraries to avoid
per-target recompilation of larger parts of the compiler chain.</p>
</div>
<!--=========================================================================-->
<h3>Tart Programming Language</h3>
<div>
<p><a href="http://code.google.com/p/tart/">Tart</a> is a general-purpose,
strongly typed programming language designed for application
developers. Strongly inspired by Python and C#, Tart focuses on practical
solutions for the professional software developer, while avoiding the clutter
and boilerplate of legacy languages like Java and C++. Although Tart is still
in development, the current implementation supports many features expected of
a modern programming language, such as garbage collection, powerful
bidirectional type inference, a greatly simplified syntax for template
metaprogramming, closures and function literals, reflection, operator
overloading, explicit mutability and immutability, and much more. Tart is
flexible enough to accommodate a broad range of programming styles and
philosophies, while maintaining a strong commitment to simplicity, minimalism
and elegance in design.</p>
</div>
<!--=========================================================================-->
<!--
<h3>PinaVM</h3>
<div>
<p><a href="http://gitorious.org/pinavm/pages/Home">PinaVM</a> is an open
source, <a href="http://www.systemc.org/">SystemC</a> front-end. Unlike many
other front-ends, PinaVM actually executes the elaboration of the
program analyzed using LLVM's JIT infrastructure. It later enriches the
bitcode with SystemC-specific information.</p>
</div>
-->
<!--=========================================================================-->
<!--
<h3 id="icedtea">IcedTea Java Virtual Machine Implementation</h3>
<div>
<p>
<a href="http://icedtea.classpath.org/wiki/Main_Page">IcedTea</a> provides a
harness to build OpenJDK using only free software build tools and to provide
replacements for the not-yet free parts of OpenJDK. One of the extensions that
IcedTea provides is a new JIT compiler named <a
href="http://icedtea.classpath.org/wiki/ZeroSharkFaq">Shark</a> which uses LLVM
to provide native code generation without introducing processor-dependent
code.
</p>
<p> OpenJDK 7 b112, IcedTea6 1.9 and IcedTea7 1.13 and later have been tested
and are known to work with LLVM 3.0 (and continue to work with older LLVM
releases &gt;= 2.6 as well).</p>
</div>
-->
<!--=========================================================================-->
<!--
<h3>Polly - Polyhedral optimizations for LLVM</h3>
<div>
<p>Polly is a project that aims to provide advanced memory access optimizations
to better take advantage of SIMD units, cache hierarchies, multiple cores or
even vector accelerators for LLVM. Built around an abstract mathematical
description based on Z-polyhedra, it provides the infrastructure to develop
advanced optimizations in LLVM and to connect complex external optimizers. In
its first year of existence Polly already provides an exact value-based
dependency analysis as well as basic SIMD and OpenMP code generation support.
Furthermore, Polly can use PoCC(Pluto) an advanced optimizer for data-locality
and parallelism.</p>
</div>
-->
<!--=========================================================================-->
<!--
<h3>Rubinius</h3>
<div>
<p><a href="http://github.com/evanphx/rubinius">Rubinius</a> is an environment
for running Ruby code which strives to write as much of the implementation in
Ruby as possible. Combined with a bytecode interpreting VM, it uses LLVM to
optimize and compile ruby code down to machine code. Techniques such as type
feedback, method inlining, and deoptimization are all used to remove dynamism
from ruby execution and increase performance.</p>
</div>
-->
<!--=========================================================================-->
<!--
<h3>
<a name="FAUST">FAUST Real-Time Audio Signal Processing Language</a>
</h3>
<div>
<p>
<a href="http://faust.grame.fr">FAUST</a> is a compiled language for real-time
audio signal processing. The name FAUST stands for Functional AUdio STream. Its
programming model combines two approaches: functional programming and block
diagram composition. In addition with the C, C++, JAVA output formats, the
Faust compiler can now generate LLVM bitcode, and works with LLVM 2.7-3.0.</p>
</div>
-->
</div>
<!-- *********************************************************************** -->
<h2>
<a name="whatsnew">What's New in LLVM 3.0?</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>This release includes a huge number of bug fixes, performance tweaks and
minor improvements. Some of the major improvements and new features are listed
in this section.
</p>
<!--=========================================================================-->
<h3>
<a name="majorfeatures">Major New Features</a>
</h3>
<div>
<p>LLVM 3.0 includes several major new capabilities:</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="coreimprovements">LLVM IR and Core Improvements</a>
</h3>
<div>
<p>LLVM IR has several new features for better support of new targets and that
expose new optimization opportunities:</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="optimizer">Optimizer Improvements</a>
</h3>
<div>
<p>In addition to a large array of minor performance tweaks and bug fixes, this
release includes a few major enhancements and additions to the optimizers:</p>
<ul>
<!--
<li></li>
-->
</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="mc">MC Level Improvements</a>
</h3>
<div>
<p>
The LLVM Machine Code (aka MC) subsystem was created to solve a number
of problems in the realm of assembly, disassembly, object file format handling,
and a number of other related areas that CPU instruction-set level tools work
in.</p>
<ul>
<!--
<li></li>
-->
</ul>
<p>For more information, please see the <a
href="http://blog.llvm.org/2010/04/intro-to-llvm-mc-project.html">Intro to the
LLVM MC Project Blog Post</a>.
</p>
</div>
<!--=========================================================================-->
<h3>
<a name="codegen">Target Independent Code Generator Improvements</a>
</h3>
<div>
<p>We have put a significant amount of work into the code generator
infrastructure, which allows us to implement more aggressive algorithms and make
it run faster:</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="x86">X86-32 and X86-64 Target Improvements</a>
</h3>
<div>
<p>New features and major changes in the X86 target include:
</p>
<ul>
<li>The CRC32 intrinsics have been renamed. The intrinsics were previously
@llvm.x86.sse42.crc32.[8|16|32] and @llvm.x86.sse42.crc64.[8|64]. They have
been renamed to @llvm.x86.sse42.crc32.32.[8|16|32] and
@llvm.x86.sse42.crc32.64.[8|64].</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="ARM">ARM Target Improvements</a>
</h3>
<div>
<p>New features of the ARM target include:
</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="OtherTS">Other Target Specific Improvements</a>
</h3>
<div>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="changes">Major Changes and Removed Features</a>
</h3>
<div>
<p>If you're already an LLVM user or developer with out-of-tree changes based on
LLVM 2.9, this section lists some "gotchas" that you may run into upgrading
from the previous release.</p>
<ul>
<li>The <code>LLVMC</code> front end code was removed while separating
out language independence.</li>
<li>The <code>LowerSetJmp</code> pass wasn't used effectively by any
target and has been removed.</li>
<li>The old <code>TailDup</code> pass was not used in the standard pipeline
and was unable to update ssa form, so it has been removed.
<li>The syntax of volatile loads and stores in IR has been changed to
"<code>load volatile</code>"/"<code>store volatile</code>". The old
syntax ("<code>volatile load</code>"/"<code>volatile store</code>")
is still accepted, but is now considered deprecated.</li>
</ul>
<h4>Windows (32-bit)</h4>
<div>
<ul>
<li>On Win32(MinGW32 and MSVC), Windows 2000 will not be supported.
Windows XP or higher is required.</li>
</ul>
</div>
</div>
<!--=========================================================================-->
<h3>
<a name="api_changes">Internal API Changes</a>
</h3>
<div>
<p>In addition, many APIs have changed in this release. Some of the major
LLVM API changes are:</p>
<ul>
<li>The biggest and most pervasive change is that llvm::Type's are no longer
returned or accepted as 'const' values. Instead, just pass around non-const
Type's.</li>
<li><code>PHINode::reserveOperandSpace</code> has been removed. Instead, you
must specify how many operands to reserve space for when you create the
PHINode, by passing an extra argument into <code>PHINode::Create</code>.</li>
<li>PHINodes no longer store their incoming BasicBlocks as operands. Instead,
the list of incoming BasicBlocks is stored separately, and can be accessed
with new functions <code>PHINode::block_begin</code>
and <code>PHINode::block_end</code>.</li>
<li>Various functions now take an <code>ArrayRef</code> instead of either a pair
of pointers (or iterators) to the beginning and end of a range, or a pointer
and a length. Others now return an <code>ArrayRef</code> instead of a
reference to a <code>SmallVector</code> or <code>std::vector</code>. These
include:
<ul>
<!-- Please keep this list sorted. -->
<li><code>CallInst::Create</code></li>
<li><code>ComputeLinearIndex</code> (in <code>llvm/CodeGen/Analysis.h</code>)</li>
<li><code>ConstantArray::get</code></li>
<li><code>ConstantExpr::getExtractElement</code></li>
<li><code>ConstantExpr::getGetElementPtr</code></li>
<li><code>ConstantExpr::getInBoundsGetElementPtr</code></li>
<li><code>ConstantExpr::getIndices</code></li>
<li><code>ConstantExpr::getInsertElement</code></li>
<li><code>ConstantExpr::getWithOperands</code></li>
<li><code>ConstantFoldCall</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
<li><code>ConstantFoldInstOperands</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
<li><code>ConstantVector::get</code></li>
<li><code>DIBuilder::createComplexVariable</code></li>
<li><code>DIBuilder::getOrCreateArray</code></li>
<li><code>ExtractValueInst::Create</code></li>
<li><code>ExtractValueInst::getIndexedType</code></li>
<li><code>ExtractValueInst::getIndices</code></li>
<li><code>FindInsertedValue</code> (in <code>llvm/Analysis/ValueTracking.h</code>)</li>
<li><code>gep_type_begin</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
<li><code>gep_type_end</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
<li><code>GetElementPtrInst::Create</code></li>
<li><code>GetElementPtrInst::CreateInBounds</code></li>
<li><code>GetElementPtrInst::getIndexedType</code></li>
<li><code>InsertValueInst::Create</code></li>
<li><code>InsertValueInst::getIndices</code></li>
<li><code>InvokeInst::Create</code></li>
<li><code>IRBuilder::CreateCall</code></li>
<li><code>IRBuilder::CreateExtractValue</code></li>
<li><code>IRBuilder::CreateGEP</code></li>
<li><code>IRBuilder::CreateInBoundsGEP</code></li>
<li><code>IRBuilder::CreateInsertValue</code></li>
<li><code>IRBuilder::CreateInvoke</code></li>
<li><code>MDNode::get</code></li>
<li><code>MDNode::getIfExists</code></li>
<li><code>MDNode::getTemporary</code></li>
<li><code>MDNode::getWhenValsUnresolved</code></li>
<li><code>SimplifyGEPInst</code> (in <code>llvm/Analysis/InstructionSimplify.h</code>)</li>
<li><code>TargetData::getIndexedOffset</code></li>
</ul></li>
<li>All forms of <code>StringMap::getOrCreateValue</code> have been remove
except for the one which takes a <code>StringRef</code>.</li>
<li>The <code>LLVMBuildUnwind</code> function from the C API was removed. The
LLVM <code>unwind</code> instruction has been deprecated for a long time and
isn't used by the current front-ends. So this was removed during the
exception handling rewrite.</li>
<li>The <code>LLVMAddLowerSetJmpPass</code> function from the C API was removed
because the <code>LowerSetJmp</code> pass was removed.</li>
<li>The <code>DIBuilder</code> interface used by front ends to encode debugging
information in the LLVM IR now expects clients to use <code>DIBuilder::finalize()</code>
at the end of translation unit to complete debugging information encoding.</li>
<li>The way the type system works has been rewritten: <code>PATypeHolder</code>
and <code>OpaqueType</code> are gone, and all APIs deal with <code>Type*</code>
instead of <code>const Type*</code>.
If you need to create recursive structures, then create a named structure,
and use <code>setBody()</code> when all its elements are built.
Type merging and refining is gone too: named structures are not
merged with other structures, even if their layout is identical.
(of course anonymous structures are still uniqued by layout).
</li>
<li>TargetSelect.h moved to Support/ from Target/</li>
<li>UpgradeIntrinsicCall no longer upgrades pre-2.9 intrinsic calls
(for example <code>llvm.memset.i32</code>).</li>
<li>It is mandatory to initialize all out-of-tree passes too and their dependencies now with
<code>INITIALIZE_PASS{BEGIN,END,}</code> and <code>INITIALIZE_{PASS,AG}_DEPENDENCY</code>.</li>
<li>The interface for MemDepResult in MemoryDependenceAnalysis has been enhanced
with new return types Unknown and NonFuncLocal, in addition to the existing
types Clobber, Def, and NonLocal.</li>
</ul>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="knownproblems">Known Problems</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>This section contains significant known problems with the LLVM system,
listed by component. If you run into a problem, please check the <a
href="http://llvm.org/bugs/">LLVM bug database</a> and submit a bug if
there isn't already one.</p>
<!-- ======================================================================= -->
<h3>
<a name="experimental">Experimental features included with this release</a>
</h3>
<div>
<p>The following components of this LLVM release are either untested, known to
be broken or unreliable, or are in early development. These components should
not be relied on, and bugs should not be filed against them, but they may be
useful to some people. In particular, if you would like to work on one of these
components, please contact us on the <a
href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVMdev list</a>.</p>
<ul>
<li>The Alpha, CellSPU, MicroBlaze, MSP430, MIPS, PTX,
and XCore backends are experimental.</li>
<li><tt>llc</tt> "<tt>-filetype=obj</tt>" is experimental on all targets
other than darwin and ELF X86 systems.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="x86-be">Known problems with the X86 back-end</a>
</h3>
<div>
<ul>
<li>The X86 backend does not yet support
all <a href="http://llvm.org/PR879">inline assembly that uses the X86
floating point stack</a>. It supports the 'f' and 't' constraints, but not
'u'.</li>
<li>The X86-64 backend does not yet support the LLVM IR instruction
<tt>va_arg</tt>. Currently, front-ends support variadic
argument constructs on X86-64 by lowering them manually.</li>
<li>Windows x64 (aka Win64) code generator has a few issues.
<ul>
<li>llvm-gcc cannot build the mingw-w64 runtime currently
due to lack of support for the 'u' inline assembly
constraint and for X87 floating point inline assembly.</li>
<li>On mingw-w64, you will see unresolved symbol <tt>__chkstk</tt>
due to <a href="http://llvm.org/bugs/show_bug.cgi?id=8919">Bug 8919</a>.
It is fixed in <a href="http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20110321/118499.html">r128206</a>.</li>
<li>Miss-aligned MOVDQA might crash your program. It is due to
<a href="http://llvm.org/bugs/show_bug.cgi?id=9483">Bug 9483</a>,
lack of handling aligned internal globals.</li>
</ul>
</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="ppc-be">Known problems with the PowerPC back-end</a>
</h3>
<div>
<ul>
<li>The Linux PPC32/ABI support needs testing for the interpreter and static
compilation, and lacks support for debug information.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="arm-be">Known problems with the ARM back-end</a>
</h3>
<div>
<ul>
<li>Thumb mode works only on ARMv6 or higher processors. On sub-ARMv6
processors, thumb programs can crash or produce wrong
results (<a href="http://llvm.org/PR1388">PR1388</a>).</li>
<li>Compilation for ARM Linux OABI (old ABI) is supported but not fully tested.
</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="sparc-be">Known problems with the SPARC back-end</a>
</h3>
<div>
<ul>
<li>The SPARC backend only supports the 32-bit SPARC ABI (-m32); it does not
support the 64-bit SPARC ABI (-m64).</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="mips-be">Known problems with the MIPS back-end</a>
</h3>
<div>
<ul>
<li>64-bit MIPS targets are not supported yet.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="alpha-be">Known problems with the Alpha back-end</a>
</h3>
<div>
<ul>
<li>On 21164s, some rare FP arithmetic sequences which may trap do not have the
appropriate nops inserted to ensure restartability.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="c-be">Known problems with the C back-end</a>
</h3>
<div>
<p>The C backend has numerous problems and is not being actively maintained.
Depending on it for anything serious is not advised.</p>
<ul>
<li><a href="http://llvm.org/PR802">The C backend has only basic support for
inline assembly code</a>.</li>
<li><a href="http://llvm.org/PR1658">The C backend violates the ABI of common
C++ programs</a>, preventing intermixing between C++ compiled by the CBE and
C++ code compiled with <tt>llc</tt> or native compilers.</li>
<li>The C backend does not support all exception handling constructs.</li>
<li>The C backend does not support arbitrary precision integers.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="llvm-gcc">Known problems with the llvm-gcc front-end</a>
</h3>
<div>
<p><b>LLVM 3.0 will be the last release of llvm-gcc.</b></p>
<p>llvm-gcc is generally very stable for the C family of languages. The only
major language feature of GCC not supported by llvm-gcc is the
<tt>__builtin_apply</tt> family of builtins. However, some extensions
are only supported on some targets. For example, trampolines are only
supported on some targets (these are used when you take the address of a
nested function).</p>
<p>Fortran support generally works, but there are still several unresolved bugs
in <a href="http://llvm.org/bugs/">Bugzilla</a>. Please see the
tools/gfortran component for details. Note that llvm-gcc is missing major
Fortran performance work in the frontend and library that went into GCC after
4.2. If you are interested in Fortran, we recommend that you consider using
<a href="#dragonegg">dragonegg</a> instead.</p>
<p>The llvm-gcc 4.2 Ada compiler has basic functionality, but is no longer being
actively maintained. If you are interested in Ada, we recommend that you
consider using <a href="#dragonegg">dragonegg</a> instead.</p>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="additionalinfo">Additional Information</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>A wide variety of additional information is available on the <a
href="http://llvm.org/">LLVM web page</a>, in particular in the <a
href="http://llvm.org/docs/">documentation</a> section. The web page also
contains versions of the API documentation which is up-to-date with the
Subversion version of the source code.
You can access versions of these documents specific to this release by going
into the "<tt>llvm/doc/</tt>" directory in the LLVM tree.</p>
<p>If you have any questions or comments about LLVM, please feel free to contact
us via the <a href="http://llvm.org/docs/#maillist"> mailing
lists</a>.</p>
</div>
<!-- *********************************************************************** -->
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