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llvm-mirror/lib/Transforms/Hello/Hello.cpp
Chandler Carruth 4c1f3c24db Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

llvm-svn: 171366
2013-01-02 11:36:10 +00:00

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1.9 KiB
C++

//===- Hello.cpp - Example code from "Writing an LLVM Pass" ---------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements two versions of the LLVM "Hello World" pass described
// in docs/WritingAnLLVMPass.html
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "hello"
#include "llvm/ADT/Statistic.h"
#include "llvm/IR/Function.h"
#include "llvm/Pass.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
STATISTIC(HelloCounter, "Counts number of functions greeted");
namespace {
// Hello - The first implementation, without getAnalysisUsage.
struct Hello : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
Hello() : FunctionPass(ID) {}
virtual bool runOnFunction(Function &F) {
++HelloCounter;
errs() << "Hello: ";
errs().write_escaped(F.getName()) << '\n';
return false;
}
};
}
char Hello::ID = 0;
static RegisterPass<Hello> X("hello", "Hello World Pass");
namespace {
// Hello2 - The second implementation with getAnalysisUsage implemented.
struct Hello2 : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
Hello2() : FunctionPass(ID) {}
virtual bool runOnFunction(Function &F) {
++HelloCounter;
errs() << "Hello: ";
errs().write_escaped(F.getName()) << '\n';
return false;
}
// We don't modify the program, so we preserve all analyses
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
};
}
char Hello2::ID = 0;
static RegisterPass<Hello2>
Y("hello2", "Hello World Pass (with getAnalysisUsage implemented)");