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llvm-mirror/test/CodeGen/AMDGPU/inline-asm.ll
Nicolai Haehnle 69b2d0adeb AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00

52 lines
1.4 KiB
LLVM

; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs | FileCheck %s
; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
; CHECK: {{^}}inline_asm:
; CHECK: s_endpgm
; CHECK: s_endpgm
define void @inline_asm(i32 addrspace(1)* %out) {
entry:
store i32 5, i32 addrspace(1)* %out
call void asm sideeffect "s_endpgm", ""()
ret void
}
; CHECK: {{^}}inline_asm_shader:
; CHECK: s_endpgm
; CHECK: s_endpgm
define amdgpu_ps void @inline_asm_shader() {
entry:
call void asm sideeffect "s_endpgm", ""()
ret void
}
; CHECK: {{^}}branch_on_asm:
; Make sure inline assembly is treted as divergent.
; CHECK: s_mov_b32 s{{[0-9]+}}, 0
; CHECK: s_and_saveexec_b64
define void @branch_on_asm(i32 addrspace(1)* %out) {
%zero = call i32 asm "s_mov_b32 $0, 0", "=s"()
%cmp = icmp eq i32 %zero, 0
br i1 %cmp, label %if, label %endif
if:
store i32 0, i32 addrspace(1)* %out
br label %endif
endif:
ret void
}
; CHECK: {{^}}v_cmp_asm:
; CHECK: v_mov_b32_e32 [[SRC:v[0-9]+]], s{{[0-9]+}}
; CHECK: v_cmp_ne_i32_e64 s{{\[}}[[MASK_LO:[0-9]+]]:[[MASK_HI:[0-9]+]]{{\]}}, 0, [[SRC]]
; CHECK-DAG: v_mov_b32_e32 v[[V_LO:[0-9]+]], s[[MASK_LO]]
; CHECK-DAG: v_mov_b32_e32 v[[V_HI:[0-9]+]], s[[MASK_HI]]
; CHECK: buffer_store_dwordx2 v{{\[}}[[V_LO]]:[[V_HI]]{{\]}}
define void @v_cmp_asm(i64 addrspace(1)* %out, i32 %in) {
%sgpr = tail call i64 asm "v_cmp_ne_i32_e64 $0, 0, $1", "=s,v"(i32 %in)
store i64 %sgpr, i64 addrspace(1)* %out
ret void
}