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llvm-mirror/lib/Target/Hexagon/RDFDeadCode.cpp
Chandler Carruth eb66b33867 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00

243 lines
7.4 KiB
C++

//===--- RDFDeadCode.cpp --------------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// RDF-based generic dead code elimination.
#include "RDFDeadCode.h"
#include "RDFGraph.h"
#include "RDFLiveness.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include <queue>
using namespace llvm;
using namespace rdf;
// This drastically improves execution time in "collect" over using
// SetVector as a work queue, and popping the first element from it.
template<typename T> struct DeadCodeElimination::SetQueue {
SetQueue() : Set(), Queue() {}
bool empty() const {
return Queue.empty();
}
T pop_front() {
T V = Queue.front();
Queue.pop();
Set.erase(V);
return V;
}
void push_back(T V) {
if (Set.count(V))
return;
Queue.push(V);
Set.insert(V);
}
private:
DenseSet<T> Set;
std::queue<T> Queue;
};
// Check if the given instruction has observable side-effects, i.e. if
// it should be considered "live". It is safe for this function to be
// overly conservative (i.e. return "true" for all instructions), but it
// is not safe to return "false" for an instruction that should not be
// considered removable.
bool DeadCodeElimination::isLiveInstr(const MachineInstr *MI) const {
if (MI->mayStore() || MI->isBranch() || MI->isCall() || MI->isReturn())
return true;
if (MI->hasOrderedMemoryRef() || MI->hasUnmodeledSideEffects())
return true;
if (MI->isPHI())
return false;
for (auto &Op : MI->operands()) {
if (Op.isReg() && MRI.isReserved(Op.getReg()))
return true;
if (Op.isRegMask()) {
const uint32_t *BM = Op.getRegMask();
for (unsigned R = 0, RN = DFG.getTRI().getNumRegs(); R != RN; ++R) {
if (BM[R/32] & (1u << (R%32)))
continue;
if (MRI.isReserved(R))
return true;
}
}
}
return false;
}
void DeadCodeElimination::scanInstr(NodeAddr<InstrNode*> IA,
SetQueue<NodeId> &WorkQ) {
if (!DFG.IsCode<NodeAttrs::Stmt>(IA))
return;
if (!isLiveInstr(NodeAddr<StmtNode*>(IA).Addr->getCode()))
return;
for (NodeAddr<RefNode*> RA : IA.Addr->members(DFG)) {
if (!LiveNodes.count(RA.Id))
WorkQ.push_back(RA.Id);
}
}
void DeadCodeElimination::processDef(NodeAddr<DefNode*> DA,
SetQueue<NodeId> &WorkQ) {
NodeAddr<InstrNode*> IA = DA.Addr->getOwner(DFG);
for (NodeAddr<UseNode*> UA : IA.Addr->members_if(DFG.IsUse, DFG)) {
if (!LiveNodes.count(UA.Id))
WorkQ.push_back(UA.Id);
}
for (NodeAddr<DefNode*> TA : DFG.getRelatedRefs(IA, DA))
LiveNodes.insert(TA.Id);
}
void DeadCodeElimination::processUse(NodeAddr<UseNode*> UA,
SetQueue<NodeId> &WorkQ) {
for (NodeAddr<DefNode*> DA : LV.getAllReachingDefs(UA)) {
if (!LiveNodes.count(DA.Id))
WorkQ.push_back(DA.Id);
}
}
// Traverse the DFG and collect the set dead RefNodes and the set of
// dead instructions. Return "true" if any of these sets is non-empty,
// "false" otherwise.
bool DeadCodeElimination::collect() {
// This function works by first finding all live nodes. The dead nodes
// are then the complement of the set of live nodes.
//
// Assume that all nodes are dead. Identify instructions which must be
// considered live, i.e. instructions with observable side-effects, such
// as calls and stores. All arguments of such instructions are considered
// live. For each live def, all operands used in the corresponding
// instruction are considered live. For each live use, all its reaching
// defs are considered live.
LiveNodes.clear();
SetQueue<NodeId> WorkQ;
for (NodeAddr<BlockNode*> BA : DFG.getFunc().Addr->members(DFG))
for (NodeAddr<InstrNode*> IA : BA.Addr->members(DFG))
scanInstr(IA, WorkQ);
while (!WorkQ.empty()) {
NodeId N = WorkQ.pop_front();
LiveNodes.insert(N);
auto RA = DFG.addr<RefNode*>(N);
if (DFG.IsDef(RA))
processDef(RA, WorkQ);
else
processUse(RA, WorkQ);
}
if (trace()) {
dbgs() << "Live nodes:\n";
for (NodeId N : LiveNodes) {
auto RA = DFG.addr<RefNode*>(N);
dbgs() << PrintNode<RefNode*>(RA, DFG) << "\n";
}
}
auto IsDead = [this] (NodeAddr<InstrNode*> IA) -> bool {
for (NodeAddr<DefNode*> DA : IA.Addr->members_if(DFG.IsDef, DFG))
if (LiveNodes.count(DA.Id))
return false;
return true;
};
for (NodeAddr<BlockNode*> BA : DFG.getFunc().Addr->members(DFG)) {
for (NodeAddr<InstrNode*> IA : BA.Addr->members(DFG)) {
for (NodeAddr<RefNode*> RA : IA.Addr->members(DFG))
if (!LiveNodes.count(RA.Id))
DeadNodes.insert(RA.Id);
if (DFG.IsCode<NodeAttrs::Stmt>(IA))
if (isLiveInstr(NodeAddr<StmtNode*>(IA).Addr->getCode()))
continue;
if (IsDead(IA)) {
DeadInstrs.insert(IA.Id);
if (trace())
dbgs() << "Dead instr: " << PrintNode<InstrNode*>(IA, DFG) << "\n";
}
}
}
return !DeadNodes.empty();
}
// Erase the nodes given in the Nodes set from DFG. In addition to removing
// them from the DFG, if a node corresponds to a statement, the corresponding
// machine instruction is erased from the function.
bool DeadCodeElimination::erase(const SetVector<NodeId> &Nodes) {
if (Nodes.empty())
return false;
// Prepare the actual set of ref nodes to remove: ref nodes from Nodes
// are included directly, for each InstrNode in Nodes, include the set
// of all RefNodes from it.
NodeList DRNs, DINs;
for (auto I : Nodes) {
auto BA = DFG.addr<NodeBase*>(I);
uint16_t Type = BA.Addr->getType();
if (Type == NodeAttrs::Ref) {
DRNs.push_back(DFG.addr<RefNode*>(I));
continue;
}
// If it's a code node, add all ref nodes from it.
uint16_t Kind = BA.Addr->getKind();
if (Kind == NodeAttrs::Stmt || Kind == NodeAttrs::Phi) {
for (auto N : NodeAddr<CodeNode*>(BA).Addr->members(DFG))
DRNs.push_back(N);
DINs.push_back(DFG.addr<InstrNode*>(I));
} else {
llvm_unreachable("Unexpected code node");
return false;
}
}
// Sort the list so that use nodes are removed first. This makes the
// "unlink" functions a bit faster.
auto UsesFirst = [] (NodeAddr<RefNode*> A, NodeAddr<RefNode*> B) -> bool {
uint16_t KindA = A.Addr->getKind(), KindB = B.Addr->getKind();
if (KindA == NodeAttrs::Use && KindB == NodeAttrs::Def)
return true;
if (KindA == NodeAttrs::Def && KindB == NodeAttrs::Use)
return false;
return A.Id < B.Id;
};
std::sort(DRNs.begin(), DRNs.end(), UsesFirst);
if (trace())
dbgs() << "Removing dead ref nodes:\n";
for (NodeAddr<RefNode*> RA : DRNs) {
if (trace())
dbgs() << " " << PrintNode<RefNode*>(RA, DFG) << '\n';
if (DFG.IsUse(RA))
DFG.unlinkUse(RA, true);
else if (DFG.IsDef(RA))
DFG.unlinkDef(RA, true);
}
// Now, remove all dead instruction nodes.
for (NodeAddr<InstrNode*> IA : DINs) {
NodeAddr<BlockNode*> BA = IA.Addr->getOwner(DFG);
BA.Addr->removeMember(IA, DFG);
if (!DFG.IsCode<NodeAttrs::Stmt>(IA))
continue;
MachineInstr *MI = NodeAddr<StmtNode*>(IA).Addr->getCode();
if (trace())
dbgs() << "erasing: " << *MI;
MI->eraseFromParent();
}
return true;
}