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llvm-mirror/lib/VMCore/ValueSymbolTable.cpp
Chris Lattner 940f9c8549 constants can't be in the symtab anymore
llvm-svn: 33993
2007-02-07 06:28:48 +00:00

111 lines
3.6 KiB
C++

//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group. It is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ValueSymbolTable class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "valuesymtab"
#include "llvm/GlobalValue.h"
#include "llvm/Type.h"
#include "llvm/ValueSymbolTable.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/Debug.h"
#include <algorithm>
using namespace llvm;
// Class destructor
ValueSymbolTable::~ValueSymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
DEBUG(DOUT << "Value still in symbol table! Type = '"
<< VI->second->getType()->getDescription() << "' Name = '"
<< VI->first << "'\n");
assert(vmap.empty() && "Values remain in symbol table!");
#endif
}
// getUniqueName - Given a base name, return a string that is either equal to
// it (or derived from it) that does not already occur in the symbol table for
// the specified type.
//
std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
std::string TryName = BaseName;
const_iterator End = vmap.end();
// See if the name exists
while (vmap.find(TryName) != End) // Loop until we find a free
TryName = BaseName + utostr(++LastUnique); // name in the symbol table
return TryName;
}
// lookup a value - Returns null on failure...
//
Value *ValueSymbolTable::lookup(const std::string &Name) const {
const_iterator VI = vmap.find(Name);
if (VI != vmap.end()) // We found the symbol
return const_cast<Value*>(VI->second);
return 0;
}
// Insert a value into the symbol table with the specified name...
//
void ValueSymbolTable::insert(Value* V) {
assert(V && "Can't insert null Value into symbol table!");
assert(V->hasName() && "Can't insert nameless Value into symbol table");
// Try inserting the name, assuming it won't conflict.
if (vmap.insert(make_pair(V->Name, V)).second) {
DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
return;
}
// Otherwise, there is a naming conflict. Rename this value.
std::string UniqueName = V->getName();
unsigned BaseSize = UniqueName.size();
do {
// Trim any suffix off.
UniqueName.resize(BaseSize);
UniqueName += utostr(++LastUnique);
// Try insert the vmap entry with this suffix.
} while (!vmap.insert(make_pair(UniqueName, V)).second);
V->Name = UniqueName;
DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
}
// Remove a value
void ValueSymbolTable::remove(Value *V) {
assert(V->hasName() && "Value doesn't have name!");
iterator Entry = vmap.find(V->getName());
assert(Entry != vmap.end() && "Entry was not in the symtab!");
DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
// Remove the value from the plane...
vmap.erase(Entry);
}
// DumpVal - a std::for_each function for dumping a value
//
static void DumpVal(const std::pair<const std::string, Value *> &V) {
DOUT << " '" << V.first << "' = ";
V.second->dump();
DOUT << "\n";
}
// dump - print out the symbol table
//
void ValueSymbolTable::dump() const {
DOUT << "ValueSymbolTable:\n";
for_each(vmap.begin(), vmap.end(), DumpVal);
}