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llvm-mirror/include/llvm/CodeGen/MachineScheduler.h
Andrew Trick ffec33601b Reorganize MachineScheduler interfaces and publish them in the header.
The Hexagon target decided to use a lot of functionality from the
target-independent scheduler. That's fine, and other targets should be
able to do the same. This reorg and API update makes that easy.

For the record, ScheduleDAGMI was not meant to be subclassed. Instead,
new scheduling algorithms should be able to implement
MachineSchedStrategy and be done. But if need be, it's nice to be
able to extend ScheduleDAGMI, so I also made that easier. The target
scheduler is somewhat more apt to break that way though.

llvm-svn: 163580
2012-09-11 00:39:15 +00:00

317 lines
10 KiB
C++

//==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file provides a MachineSchedRegistry for registering alternative machine
// schedulers. A Target may provide an alternative scheduler implementation by
// implementing the following boilerplate:
//
// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
// return new CustomMachineScheduler(C);
// }
// static MachineSchedRegistry
// SchedCustomRegistry("custom", "Run my target's custom scheduler",
// createCustomMachineSched);
//
// Inside <Target>PassConfig:
// enablePass(&MachineSchedulerID);
// MachineSchedRegistry::setDefault(createCustomMachineSched);
//
//===----------------------------------------------------------------------===//
#ifndef MACHINESCHEDULER_H
#define MACHINESCHEDULER_H
#include "llvm/CodeGen/MachinePassRegistry.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/MC/MCInstrItineraries.h"
namespace llvm {
extern cl::opt<bool> ForceTopDown;
extern cl::opt<bool> ForceBottomUp;
class AliasAnalysis;
class LiveIntervals;
class MachineDominatorTree;
class MachineLoopInfo;
class RegisterClassInfo;
class ScheduleDAGInstrs;
/// MachineSchedContext provides enough context from the MachineScheduler pass
/// for the target to instantiate a scheduler.
struct MachineSchedContext {
MachineFunction *MF;
const MachineLoopInfo *MLI;
const MachineDominatorTree *MDT;
const TargetPassConfig *PassConfig;
AliasAnalysis *AA;
LiveIntervals *LIS;
RegisterClassInfo *RegClassInfo;
MachineSchedContext();
virtual ~MachineSchedContext();
};
/// MachineSchedRegistry provides a selection of available machine instruction
/// schedulers.
class MachineSchedRegistry : public MachinePassRegistryNode {
public:
typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *);
// RegisterPassParser requires a (misnamed) FunctionPassCtor type.
typedef ScheduleDAGCtor FunctionPassCtor;
static MachinePassRegistry Registry;
MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
: MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
Registry.Add(this);
}
~MachineSchedRegistry() { Registry.Remove(this); }
// Accessors.
//
MachineSchedRegistry *getNext() const {
return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
}
static MachineSchedRegistry *getList() {
return (MachineSchedRegistry *)Registry.getList();
}
static ScheduleDAGCtor getDefault() {
return (ScheduleDAGCtor)Registry.getDefault();
}
static void setDefault(ScheduleDAGCtor C) {
Registry.setDefault((MachinePassCtor)C);
}
static void setDefault(StringRef Name) {
Registry.setDefault(Name);
}
static void setListener(MachinePassRegistryListener *L) {
Registry.setListener(L);
}
};
class ScheduleDAGMI;
/// MachineSchedStrategy - Interface to the scheduling algorithm used by
/// ScheduleDAGMI.
class MachineSchedStrategy {
public:
virtual ~MachineSchedStrategy() {}
/// Initialize the strategy after building the DAG for a new region.
virtual void initialize(ScheduleDAGMI *DAG) = 0;
/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
/// schedule the node at the top of the unscheduled region. Otherwise it will
/// be scheduled at the bottom.
virtual SUnit *pickNode(bool &IsTopNode) = 0;
/// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
/// instruction and updated scheduled/remaining flags in the DAG nodes.
virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
/// When all predecessor dependencies have been resolved, free this node for
/// top-down scheduling.
virtual void releaseTopNode(SUnit *SU) = 0;
/// When all successor dependencies have been resolved, free this node for
/// bottom-up scheduling.
virtual void releaseBottomNode(SUnit *SU) = 0;
};
/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
///
/// This is a convenience class that may be used by implementations of
/// MachineSchedStrategy.
class ReadyQueue {
unsigned ID;
std::string Name;
std::vector<SUnit*> Queue;
public:
ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
unsigned getID() const { return ID; }
StringRef getName() const { return Name; }
// SU is in this queue if it's NodeQueueID is a superset of this ID.
bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
bool empty() const { return Queue.empty(); }
unsigned size() const { return Queue.size(); }
typedef std::vector<SUnit*>::iterator iterator;
iterator begin() { return Queue.begin(); }
iterator end() { return Queue.end(); }
iterator find(SUnit *SU) {
return std::find(Queue.begin(), Queue.end(), SU);
}
void push(SUnit *SU) {
Queue.push_back(SU);
SU->NodeQueueId |= ID;
}
void remove(iterator I) {
(*I)->NodeQueueId &= ~ID;
*I = Queue.back();
Queue.pop_back();
}
#ifndef NDEBUG
void dump();
#endif
};
/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
/// machine instructions while updating LiveIntervals and tracking regpressure.
class ScheduleDAGMI : public ScheduleDAGInstrs {
protected:
AliasAnalysis *AA;
RegisterClassInfo *RegClassInfo;
MachineSchedStrategy *SchedImpl;
MachineBasicBlock::iterator LiveRegionEnd;
/// Register pressure in this region computed by buildSchedGraph.
IntervalPressure RegPressure;
RegPressureTracker RPTracker;
/// List of pressure sets that exceed the target's pressure limit before
/// scheduling, listed in increasing set ID order. Each pressure set is paired
/// with its max pressure in the currently scheduled regions.
std::vector<PressureElement> RegionCriticalPSets;
/// The top of the unscheduled zone.
MachineBasicBlock::iterator CurrentTop;
IntervalPressure TopPressure;
RegPressureTracker TopRPTracker;
/// The bottom of the unscheduled zone.
MachineBasicBlock::iterator CurrentBottom;
IntervalPressure BotPressure;
RegPressureTracker BotRPTracker;
#ifndef NDEBUG
/// The number of instructions scheduled so far. Used to cut off the
/// scheduler at the point determined by misched-cutoff.
unsigned NumInstrsScheduled;
#endif
public:
ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
CurrentBottom(), BotRPTracker(BotPressure) {
#ifndef NDEBUG
NumInstrsScheduled = 0;
#endif
}
virtual ~ScheduleDAGMI() {
delete SchedImpl;
}
MachineBasicBlock::iterator top() const { return CurrentTop; }
MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
/// region. This covers all instructions in a block, while schedule() may only
/// cover a subset.
void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned endcount);
/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
/// reorderable instructions.
virtual void schedule();
/// Get current register pressure for the top scheduled instructions.
const IntervalPressure &getTopPressure() const { return TopPressure; }
const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
/// Get current register pressure for the bottom scheduled instructions.
const IntervalPressure &getBotPressure() const { return BotPressure; }
const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
/// Get register pressure for the entire scheduling region before scheduling.
const IntervalPressure &getRegPressure() const { return RegPressure; }
const std::vector<PressureElement> &getRegionCriticalPSets() const {
return RegionCriticalPSets;
}
/// getIssueWidth - Return the max instructions per scheduling group.
unsigned getIssueWidth() const {
return (InstrItins && InstrItins->SchedModel)
? InstrItins->SchedModel->IssueWidth : 1;
}
/// getNumMicroOps - Return the number of issue slots required for this MI.
unsigned getNumMicroOps(MachineInstr *MI) const {
if (!InstrItins) return 1;
int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
}
protected:
// Top-Level entry points for the schedule() driver...
/// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
/// enabled. This sets up three trackers. RPTracker will cover the entire DAG
/// region, TopTracker and BottomTracker will be initialized to the top and
/// bottom of the DAG region without covereing any unscheduled instruction.
void buildDAGWithRegPressure();
/// Identify DAG roots and setup scheduler queues.
void initQueues();
/// Move an instruction and update register pressure.
void scheduleMI(SUnit *SU, bool IsTopNode);
/// Update scheduler DAG and queues after scheduling an instruction.
void updateQueues(SUnit *SU, bool IsTopNode);
/// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
void placeDebugValues();
// Lesser helpers...
void initRegPressure();
void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
bool checkSchedLimit();
void releaseRoots();
void releaseSucc(SUnit *SU, SDep *SuccEdge);
void releaseSuccessors(SUnit *SU);
void releasePred(SUnit *SU, SDep *PredEdge);
void releasePredecessors(SUnit *SU);
};
} // namespace llvm
#endif