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llvm-mirror/test/CodeGen/Thumb2/mve-soft-float-abi.ll
David Green 686f12811b [ARM] MVE vector for 64bit types
We need to make sure that we are sensibly dealing with vectors of types v2i64
and v2f64, even if most of the time we cannot generate native operations for
them. This mostly adds a lot of testing, plus fixes up a couple of the issues
found. And, or and xor can be legal for v2i64, and shifts combining needs a
slight fixup.

Differential Revision: https://reviews.llvm.org/D64316

llvm-svn: 366106
2019-07-15 18:42:54 +00:00

152 lines
4.7 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-eabi -mattr=+mve -o - %s | FileCheck %s
; RUN: llc -mtriple=thumbv8.1m.main-none-eabi -mattr=+mve.fp -o - %s | FileCheck --check-prefix=CHECK --check-prefix=CHECK-FP %s
define <16 x i8> @vector_add_i8(<16 x i8> %lhs, <16 x i8> %rhs) {
; CHECK-LABEL: vector_add_i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmov d1, r2, r3
; CHECK-NEXT: vmov d0, r0, r1
; CHECK-NEXT: mov r0, sp
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.i8 q0, q0, q1
; CHECK-NEXT: vmov r0, r1, d0
; CHECK-NEXT: vmov r2, r3, d1
; CHECK-NEXT: bx lr
entry:
%sum = add <16 x i8> %lhs, %rhs
ret <16 x i8> %sum
}
define <8 x i16> @vector_add_i16(<8 x i16> %lhs, <8 x i16> %rhs) {
; CHECK-LABEL: vector_add_i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmov d1, r2, r3
; CHECK-NEXT: vmov d0, r0, r1
; CHECK-NEXT: mov r0, sp
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.i16 q0, q0, q1
; CHECK-NEXT: vmov r0, r1, d0
; CHECK-NEXT: vmov r2, r3, d1
; CHECK-NEXT: bx lr
entry:
%sum = add <8 x i16> %lhs, %rhs
ret <8 x i16> %sum
}
define <4 x i32> @vector_add_i32(<4 x i32> %lhs, <4 x i32> %rhs) {
; CHECK-LABEL: vector_add_i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vmov d1, r2, r3
; CHECK-NEXT: vmov d0, r0, r1
; CHECK-NEXT: mov r0, sp
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vmov r0, r1, d0
; CHECK-NEXT: vmov r2, r3, d1
; CHECK-NEXT: bx lr
entry:
%sum = add <4 x i32> %lhs, %rhs
ret <4 x i32> %sum
}
define <2 x i64> @vector_add_i64(<2 x i64> %lhs, <2 x i64> %rhs) {
; CHECK-FP-LABEL: vector_add_i64:
; CHECK-FP: @ %bb.0: @ %entry
; CHECK-FP-NEXT: .save {r7, lr}
; CHECK-FP-NEXT: push {r7, lr}
; CHECK-FP-NEXT: vmov d1, r2, r3
; CHECK-FP-NEXT: vmov d0, r0, r1
; CHECK-FP-NEXT: add r0, sp, #8
; CHECK-FP-NEXT: vldrw.u32 q1, [r0]
; CHECK-FP-NEXT: vmov r1, s2
; CHECK-FP-NEXT: vmov r0, s3
; CHECK-FP-NEXT: vmov r3, s6
; CHECK-FP-NEXT: vmov r2, s7
; CHECK-FP-NEXT: adds.w lr, r1, r3
; CHECK-FP-NEXT: vmov r3, s0
; CHECK-FP-NEXT: vmov r1, s4
; CHECK-FP-NEXT: adc.w r12, r0, r2
; CHECK-FP-NEXT: vmov r2, s1
; CHECK-FP-NEXT: vmov r0, s5
; CHECK-FP-NEXT: adds r1, r1, r3
; CHECK-FP-NEXT: vmov.32 q0[0], r1
; CHECK-FP-NEXT: adcs r0, r2
; CHECK-FP-NEXT: vmov.32 q0[1], r0
; CHECK-FP-NEXT: vmov.32 q0[2], lr
; CHECK-FP-NEXT: vmov.32 q0[3], r12
; CHECK-FP-NEXT: vmov r0, r1, d0
; CHECK-FP-NEXT: vmov r2, r3, d1
; CHECK-FP-NEXT: pop {r7, pc}
entry:
%sum = add <2 x i64> %lhs, %rhs
ret <2 x i64> %sum
}
define <8 x half> @vector_add_f16(<8 x half> %lhs, <8 x half> %rhs) {
; CHECK-FP-LABEL: vector_add_f16:
; CHECK-FP: @ %bb.0: @ %entry
; CHECK-FP-NEXT: vmov d1, r2, r3
; CHECK-FP-NEXT: vmov d0, r0, r1
; CHECK-FP-NEXT: mov r0, sp
; CHECK-FP-NEXT: vldrw.u32 q1, [r0]
; CHECK-FP-NEXT: vadd.f16 q0, q0, q1
; CHECK-FP-NEXT: vmov r0, r1, d0
; CHECK-FP-NEXT: vmov r2, r3, d1
; CHECK-FP-NEXT: bx lr
entry:
%sum = fadd <8 x half> %lhs, %rhs
ret <8 x half> %sum
}
define <4 x float> @vector_add_f32(<4 x float> %lhs, <4 x float> %rhs) {
; CHECK-FP-LABEL: vector_add_f32:
; CHECK-FP: @ %bb.0: @ %entry
; CHECK-FP-NEXT: vmov d1, r2, r3
; CHECK-FP-NEXT: vmov d0, r0, r1
; CHECK-FP-NEXT: mov r0, sp
; CHECK-FP-NEXT: vldrw.u32 q1, [r0]
; CHECK-FP-NEXT: vadd.f32 q0, q0, q1
; CHECK-FP-NEXT: vmov r0, r1, d0
; CHECK-FP-NEXT: vmov r2, r3, d1
; CHECK-FP-NEXT: bx lr
entry:
%sum = fadd <4 x float> %lhs, %rhs
ret <4 x float> %sum
}
define <2 x double> @vector_add_f64(<2 x double> %lhs, <2 x double> %rhs) {
; CHECK-FP-LABEL: vector_add_f64:
; CHECK-FP: @ %bb.0: @ %entry
; CHECK-FP-NEXT: .save {r4, r5, r6, r7, lr}
; CHECK-FP-NEXT: push {r4, r5, r6, r7, lr}
; CHECK-FP-NEXT: .pad #4
; CHECK-FP-NEXT: sub sp, #4
; CHECK-FP-NEXT: .vsave {d8, d9}
; CHECK-FP-NEXT: vpush {d8, d9}
; CHECK-FP-NEXT: mov r5, r0
; CHECK-FP-NEXT: add r0, sp, #40
; CHECK-FP-NEXT: vldrw.u32 q4, [r0]
; CHECK-FP-NEXT: mov r4, r2
; CHECK-FP-NEXT: mov r6, r3
; CHECK-FP-NEXT: mov r7, r1
; CHECK-FP-NEXT: vmov r2, r3, d9
; CHECK-FP-NEXT: mov r0, r4
; CHECK-FP-NEXT: mov r1, r6
; CHECK-FP-NEXT: bl __aeabi_dadd
; CHECK-FP-NEXT: vmov r2, r3, d8
; CHECK-FP-NEXT: vmov d9, r0, r1
; CHECK-FP-NEXT: mov r0, r5
; CHECK-FP-NEXT: mov r1, r7
; CHECK-FP-NEXT: bl __aeabi_dadd
; CHECK-FP-NEXT: vmov d8, r0, r1
; CHECK-FP-NEXT: vmov r2, r3, d9
; CHECK-FP-NEXT: vmov r0, r1, d8
; CHECK-FP-NEXT: vpop {d8, d9}
; CHECK-FP-NEXT: add sp, #4
; CHECK-FP-NEXT: pop {r4, r5, r6, r7, pc}
entry:
%sum = fadd <2 x double> %lhs, %rhs
ret <2 x double> %sum
}