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https://github.com/RPCS3/llvm-mirror.git
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53c0143e5a
This adds Post inc variants of the VLD2/4 and VST2/4 instructions in MVE. It uses the same mechanism/nodes as Neon, transforming the intrinsic+add pair into a ARMISD::VLD2_UPD, which gets selected to a post-inc instruction. The code to do that is mostly taken from the existing Neon code, but simplified as less variants are needed. It also fills in some getTgtMemIntrinsic for the arm.mve.vld2/4 instrinsics, which allow the nodes to have MMO's, calculated as the full length to the memory being loaded/stored. Differential Revision: https://reviews.llvm.org/D71194
169 lines
6.2 KiB
LLVM
169 lines
6.2 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main-arm-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
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; i32
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define <8 x i32> *@vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
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; CHECK-LABEL: vld2_v4i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x i32>, <8 x i32>* %src, align 4
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%s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = add <4 x i32> %s1, %s2
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store <4 x i32> %a, <4 x i32> *%dst
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%ret = getelementptr inbounds <8 x i32>, <8 x i32>* %src, i32 1
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ret <8 x i32> *%ret
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}
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; i16
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define <16 x i16> *@vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
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; CHECK-LABEL: vld2_v8i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.i16 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x i16>, <16 x i16>* %src, align 4
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%s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = add <8 x i16> %s1, %s2
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store <8 x i16> %a, <8 x i16> *%dst
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%ret = getelementptr inbounds <16 x i16>, <16 x i16>* %src, i32 1
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ret <16 x i16> *%ret
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}
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; i8
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define <32 x i8> *@vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
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; CHECK-LABEL: vld2_v16i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.8 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.8 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.i8 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <32 x i8>, <32 x i8>* %src, align 4
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%s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%a = add <16 x i8> %s1, %s2
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store <16 x i8> %a, <16 x i8> *%dst
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%ret = getelementptr inbounds <32 x i8>, <32 x i8>* %src, i32 1
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ret <32 x i8> *%ret
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}
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; i64
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define <4 x i64> *@vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
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; CHECK-LABEL: vld2_v2i64:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .save {r4, r5, r6, lr}
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; CHECK-NEXT: push {r4, r5, r6, lr}
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
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; CHECK-NEXT: adds r0, #32
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; CHECK-NEXT: vmov.f64 d2, d1
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; CHECK-NEXT: vmov.f32 s5, s3
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; CHECK-NEXT: vmov.f32 s6, s10
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; CHECK-NEXT: vmov.f32 s2, s8
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; CHECK-NEXT: vmov.f32 s7, s11
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; CHECK-NEXT: vmov.f32 s3, s9
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; CHECK-NEXT: vmov r2, s6
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; CHECK-NEXT: vmov r3, s2
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; CHECK-NEXT: vmov r4, s4
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; CHECK-NEXT: vmov r5, s0
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; CHECK-NEXT: vmov r12, s7
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; CHECK-NEXT: vmov lr, s3
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; CHECK-NEXT: adds r6, r3, r2
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; CHECK-NEXT: vmov r3, s5
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; CHECK-NEXT: vmov r2, s1
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; CHECK-NEXT: adc.w r12, r12, lr
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; CHECK-NEXT: adds r5, r5, r4
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; CHECK-NEXT: vmov.32 q0[0], r5
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; CHECK-NEXT: adcs r2, r3
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; CHECK-NEXT: vmov.32 q0[1], r2
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; CHECK-NEXT: vmov.32 q0[2], r6
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; CHECK-NEXT: vmov.32 q0[3], r12
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: pop {r4, r5, r6, pc}
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entry:
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%l1 = load <4 x i64>, <4 x i64>* %src, align 4
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%s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
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%s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
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%a = add <2 x i64> %s1, %s2
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store <2 x i64> %a, <2 x i64> *%dst
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%ret = getelementptr inbounds <4 x i64>, <4 x i64>* %src, i32 1
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ret <4 x i64> *%ret
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}
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; f32
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define <8 x float> *@vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
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; CHECK-LABEL: vld2_v4f32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.f32 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x float>, <8 x float>* %src, align 4
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%s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = fadd <4 x float> %s1, %s2
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store <4 x float> %a, <4 x float> *%dst
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%ret = getelementptr inbounds <8 x float>, <8 x float>* %src, i32 1
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ret <8 x float> *%ret
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}
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; f16
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define <16 x half> *@vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
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; CHECK-LABEL: vld2_v8f16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.f16 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x half>, <16 x half>* %src, align 4
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%s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = fadd <8 x half> %s1, %s2
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store <8 x half> %a, <8 x half> *%dst
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%ret = getelementptr inbounds <16 x half>, <16 x half>* %src, i32 1
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ret <16 x half> *%ret
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}
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; f64
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define <4 x double> *@vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
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; CHECK-LABEL: vld2_v2f64:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
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; CHECK-NEXT: vldrw.u32 q1, [r0]
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; CHECK-NEXT: adds r0, #32
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; CHECK-NEXT: vadd.f64 d1, d0, d1
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; CHECK-NEXT: vadd.f64 d0, d2, d3
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <4 x double>, <4 x double>* %src, align 4
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%s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
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%s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
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%a = fadd <2 x double> %s1, %s2
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store <2 x double> %a, <2 x double> *%dst
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%ret = getelementptr inbounds <4 x double>, <4 x double>* %src, i32 1
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ret <4 x double> *%ret
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}
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