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llvm-mirror/test/CodeGen/Thumb2/mve-vld2.ll
David Green 53c0143e5a [ARM] MVE VLDn postinc
This adds Post inc variants of the VLD2/4 and VST2/4 instructions in
MVE. It uses the same mechanism/nodes as Neon, transforming the
intrinsic+add pair into a ARMISD::VLD2_UPD, which gets selected to a
post-inc instruction. The code to do that is mostly taken from the
existing Neon code, but simplified as less variants are needed.

It also fills in some getTgtMemIntrinsic for the arm.mve.vld2/4
instrinsics, which allow the nodes to have MMO's, calculated as the full
length to the memory being loaded/stored.

Differential Revision: https://reviews.llvm.org/D71194
2020-01-20 06:57:07 +00:00

610 lines
22 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-arm-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define void @vld2_v2i32(<4 x i32> *%src, <2 x i32> *%dst) {
; CHECK-LABEL: vld2_v2i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vrev64.32 q1, q0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: vmov r2, s4
; CHECK-NEXT: add r2, r3
; CHECK-NEXT: strd r2, r0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x i32>, <4 x i32>* %src, align 4
%s1 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 1, i32 3>
%a = add <2 x i32> %s1, %s2
store <2 x i32> %a, <2 x i32> *%dst
ret void
}
define void @vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
; CHECK-LABEL: vld2_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x i32>, <8 x i32>* %src, align 4
%s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = add <4 x i32> %s1, %s2
store <4 x i32> %a, <4 x i32> *%dst
ret void
}
define void @vld2_v8i32(<16 x i32> *%src, <8 x i32> *%dst) {
; CHECK-LABEL: vld2_v8i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vld20.32 {q2, q3}, [r0]
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vld21.32 {q2, q3}, [r0]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.i32 q1, q2, q3
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x i32>, <16 x i32>* %src, align 4
%s1 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = add <8 x i32> %s1, %s2
store <8 x i32> %a, <8 x i32> *%dst
ret void
}
define void @vld2_v16i32(<32 x i32> *%src, <16 x i32> *%dst) {
; CHECK-LABEL: vld2_v16i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: add.w r2, r0, #96
; CHECK-NEXT: add.w r3, r0, #64
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vld20.32 {q1, q2}, [r3]
; CHECK-NEXT: vld20.32 {q3, q4}, [r2]
; CHECK-NEXT: vld20.32 {q5, q6}, [r0]
; CHECK-NEXT: vld21.32 {q5, q6}, [r0]
; CHECK-NEXT: vld21.32 {q1, q2}, [r3]
; CHECK-NEXT: vld21.32 {q3, q4}, [r2]
; CHECK-NEXT: @ kill: def $q1 killed $q1 killed $q1_q2
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.i32 q5, q5, q6
; CHECK-NEXT: vadd.i32 q1, q1, q2
; CHECK-NEXT: vadd.i32 q3, q3, q4
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: vstrw.32 q3, [r1, #48]
; CHECK-NEXT: vstrw.32 q5, [r1, #16]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x i32>, <32 x i32>* %src, align 4
%s1 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = add <16 x i32> %s1, %s2
store <16 x i32> %a, <16 x i32> *%dst
ret void
}
; i16
define void @vld2_v2i16(<4 x i16> *%src, <2 x i16> *%dst) {
; CHECK-LABEL: vld2_v2i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrh.u32 q0, [r0]
; CHECK-NEXT: vrev64.32 q1, q0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strh r0, [r1, #2]
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strh r0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x i16>, <4 x i16>* %src, align 4
%s1 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 1, i32 3>
%a = add <2 x i16> %s1, %s2
store <2 x i16> %a, <2 x i16> *%dst
ret void
}
define void @vld2_v4i16(<8 x i16> *%src, <4 x i16> *%dst) {
; CHECK-LABEL: vld2_v4i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vrev32.16 q1, q0
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vstrh.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x i16>, <8 x i16>* %src, align 4
%s1 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = add <4 x i16> %s1, %s2
store <4 x i16> %a, <4 x i16> *%dst
ret void
}
define void @vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
; CHECK-LABEL: vld2_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]
; CHECK-NEXT: vadd.i16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x i16>, <16 x i16>* %src, align 4
%s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = add <8 x i16> %s1, %s2
store <8 x i16> %a, <8 x i16> *%dst
ret void
}
define void @vld2_v16i16(<32 x i16> *%src, <16 x i16> *%dst) {
; CHECK-LABEL: vld2_v16i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
; CHECK-NEXT: vld20.16 {q2, q3}, [r0]
; CHECK-NEXT: vadd.i16 q0, q0, q1
; CHECK-NEXT: vld21.16 {q2, q3}, [r0]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.i16 q1, q2, q3
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x i16>, <32 x i16>* %src, align 4
%s1 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = add <16 x i16> %s1, %s2
store <16 x i16> %a, <16 x i16> *%dst
ret void
}
; i8
define void @vld2_v2i8(<4 x i8> *%src, <2 x i8> *%dst) {
; CHECK-LABEL: vld2_v2i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrb.u32 q0, [r0]
; CHECK-NEXT: vrev64.32 q1, q0
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vmov r0, s6
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strb r0, [r1, #1]
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: add r0, r2
; CHECK-NEXT: strb r0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x i8>, <4 x i8>* %src, align 4
%s1 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 1, i32 3>
%a = add <2 x i8> %s1, %s2
store <2 x i8> %a, <2 x i8> *%dst
ret void
}
define void @vld2_v4i8(<8 x i8> *%src, <4 x i8> *%dst) {
; CHECK-LABEL: vld2_v4i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrb.u16 q0, [r0]
; CHECK-NEXT: vrev32.16 q1, q0
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vstrb.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x i8>, <8 x i8>* %src, align 4
%s1 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = add <4 x i8> %s1, %s2
store <4 x i8> %a, <4 x i8> *%dst
ret void
}
define void @vld2_v8i8(<16 x i8> *%src, <8 x i8> *%dst) {
; CHECK-LABEL: vld2_v8i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vrev16.8 q1, q0
; CHECK-NEXT: vadd.i16 q0, q0, q1
; CHECK-NEXT: vstrb.16 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x i8>, <16 x i8>* %src, align 4
%s1 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = add <8 x i8> %s1, %s2
store <8 x i8> %a, <8 x i8> *%dst
ret void
}
define void @vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
; CHECK-LABEL: vld2_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.8 {q0, q1}, [r0]
; CHECK-NEXT: vld21.8 {q0, q1}, [r0]
; CHECK-NEXT: vadd.i8 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x i8>, <32 x i8>* %src, align 4
%s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = add <16 x i8> %s1, %s2
store <16 x i8> %a, <16 x i8> *%dst
ret void
}
; i64
define void @vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
; CHECK-LABEL: vld2_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.f64 d2, d1
; CHECK-NEXT: vmov.f32 s5, s3
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s3, s9
; CHECK-NEXT: vmov.f32 s7, s11
; CHECK-NEXT: vmov r3, s6
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: vmov r2, s3
; CHECK-NEXT: vmov r12, s7
; CHECK-NEXT: adds.w lr, r0, r3
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov r3, s5
; CHECK-NEXT: adc.w r12, r12, r2
; CHECK-NEXT: vmov r2, s1
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.32 q0[2], lr
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: pop {r4, pc}
entry:
%l1 = load <4 x i64>, <4 x i64>* %src, align 4
%s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
%a = add <2 x i64> %s1, %s2
store <2 x i64> %a, <2 x i64> *%dst
ret void
}
define void @vld2_v4i64(<8 x i64> *%src, <4 x i64> *%dst) {
; CHECK-LABEL: vld2_v4i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vldrw.u32 q5, [r0, #48]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.f64 d8, d7
; CHECK-NEXT: vmov.f32 s17, s15
; CHECK-NEXT: vmov.f32 s18, s22
; CHECK-NEXT: vmov.f32 s14, s20
; CHECK-NEXT: vmov.f32 s15, s21
; CHECK-NEXT: vmov.f32 s19, s23
; CHECK-NEXT: vmov r3, s18
; CHECK-NEXT: vmov r0, s14
; CHECK-NEXT: vmov r4, s12
; CHECK-NEXT: vmov.f64 d2, d1
; CHECK-NEXT: vmov r12, s19
; CHECK-NEXT: vmov r2, s15
; CHECK-NEXT: vmov.f32 s5, s3
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vmov.f32 s2, s8
; CHECK-NEXT: vmov.f32 s7, s11
; CHECK-NEXT: vmov.f32 s3, s9
; CHECK-NEXT: adds.w lr, r0, r3
; CHECK-NEXT: vmov r0, s16
; CHECK-NEXT: vmov r3, s17
; CHECK-NEXT: adc.w r12, r12, r2
; CHECK-NEXT: vmov r2, s13
; CHECK-NEXT: adds r0, r0, r4
; CHECK-NEXT: vmov r4, s2
; CHECK-NEXT: vmov.32 q3[0], r0
; CHECK-NEXT: vmov r0, s7
; CHECK-NEXT: adcs r2, r3
; CHECK-NEXT: vmov r3, s6
; CHECK-NEXT: vmov.32 q3[1], r2
; CHECK-NEXT: vmov r2, s3
; CHECK-NEXT: vmov.32 q3[2], lr
; CHECK-NEXT: vmov.32 q3[3], r12
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
; CHECK-NEXT: adds.w lr, r4, r3
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: adc.w r12, r2, r0
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmov r2, s5
; CHECK-NEXT: vmov r4, s1
; CHECK-NEXT: adds r0, r0, r3
; CHECK-NEXT: vmov.32 q0[0], r0
; CHECK-NEXT: adcs r2, r4
; CHECK-NEXT: vmov.32 q0[1], r2
; CHECK-NEXT: vmov.32 q0[2], lr
; CHECK-NEXT: vmov.32 q0[3], r12
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: pop {r4, pc}
entry:
%l1 = load <8 x i64>, <8 x i64>* %src, align 4
%s1 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = add <4 x i64> %s1, %s2
store <4 x i64> %a, <4 x i64> *%dst
ret void
}
; f32
define void @vld2_v2f32(<4 x float> *%src, <2 x float> *%dst) {
; CHECK-LABEL: vld2_v2f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vmov.f32 s4, s1
; CHECK-NEXT: vmov.f32 s5, s3
; CHECK-NEXT: vmov.f32 s1, s2
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vstmia r1, {s0, s1}
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x float>, <4 x float>* %src, align 4
%s1 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 1, i32 3>
%a = fadd <2 x float> %s1, %s2
store <2 x float> %a, <2 x float> *%dst
ret void
}
define void @vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
; CHECK-LABEL: vld2_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x float>, <8 x float>* %src, align 4
%s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = fadd <4 x float> %s1, %s2
store <4 x float> %a, <4 x float> *%dst
ret void
}
define void @vld2_v8f32(<16 x float> *%src, <8 x float> *%dst) {
; CHECK-LABEL: vld2_v8f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vld20.32 {q2, q3}, [r0]
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vld21.32 {q2, q3}, [r0]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.f32 q1, q2, q3
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x float>, <16 x float>* %src, align 4
%s1 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = fadd <8 x float> %s1, %s2
store <8 x float> %a, <8 x float> *%dst
ret void
}
define void @vld2_v16f32(<32 x float> *%src, <16 x float> *%dst) {
; CHECK-LABEL: vld2_v16f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: add.w r2, r0, #96
; CHECK-NEXT: add.w r3, r0, #64
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vld20.32 {q1, q2}, [r3]
; CHECK-NEXT: vld20.32 {q3, q4}, [r2]
; CHECK-NEXT: vld20.32 {q5, q6}, [r0]
; CHECK-NEXT: vld21.32 {q5, q6}, [r0]
; CHECK-NEXT: vld21.32 {q1, q2}, [r3]
; CHECK-NEXT: vld21.32 {q3, q4}, [r2]
; CHECK-NEXT: @ kill: def $q1 killed $q1 killed $q1_q2
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.f32 q5, q5, q6
; CHECK-NEXT: vadd.f32 q1, q1, q2
; CHECK-NEXT: vadd.f32 q3, q3, q4
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: vstrw.32 q3, [r1, #48]
; CHECK-NEXT: vstrw.32 q5, [r1, #16]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x float>, <32 x float>* %src, align 4
%s1 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = fadd <16 x float> %s1, %s2
store <16 x float> %a, <16 x float> *%dst
ret void
}
; f16
define void @vld2_v2f16(<4 x half> *%src, <2 x half> *%dst) {
; CHECK-LABEL: vld2_v2f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrd r2, r0, [r0]
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: vmov.32 q0[1], r0
; CHECK-NEXT: vmovx.f16 s4, s1
; CHECK-NEXT: vmov r0, s4
; CHECK-NEXT: vmovx.f16 s4, s0
; CHECK-NEXT: vmov r2, s4
; CHECK-NEXT: vmov.16 q1[0], r2
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmov.16 q1[1], r0
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov.16 q0[0], r2
; CHECK-NEXT: vmov.16 q0[1], r0
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: str r0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x half>, <4 x half>* %src, align 4
%s1 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 1, i32 3>
%a = fadd <2 x half> %s1, %s2
store <2 x half> %a, <2 x half> *%dst
ret void
}
define void @vld2_v4f16(<8 x half> *%src, <4 x half> *%dst) {
; CHECK-LABEL: vld2_v4f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vmovx.f16 s8, s0
; CHECK-NEXT: vmov r0, s1
; CHECK-NEXT: vmov.16 q1[0], r2
; CHECK-NEXT: vmov.16 q1[1], r0
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov.16 q1[2], r0
; CHECK-NEXT: vmov r0, s8
; CHECK-NEXT: vmovx.f16 s8, s1
; CHECK-NEXT: vmovx.f16 s12, s2
; CHECK-NEXT: vmov r2, s8
; CHECK-NEXT: vmov.16 q2[0], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.16 q2[1], r2
; CHECK-NEXT: vmovx.f16 s12, s3
; CHECK-NEXT: vmov.16 q2[2], r0
; CHECK-NEXT: vmov r0, s12
; CHECK-NEXT: vmov.16 q2[3], r0
; CHECK-NEXT: vmov r0, s3
; CHECK-NEXT: vmov.16 q1[3], r0
; CHECK-NEXT: vadd.f16 q0, q1, q2
; CHECK-NEXT: vmov r2, s1
; CHECK-NEXT: vmov r0, s0
; CHECK-NEXT: strd r0, r2, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x half>, <8 x half>* %src, align 4
%s1 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = fadd <4 x half> %s1, %s2
store <4 x half> %a, <4 x half> *%dst
ret void
}
define void @vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
; CHECK-LABEL: vld2_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x half>, <16 x half>* %src, align 4
%s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = fadd <8 x half> %s1, %s2
store <8 x half> %a, <8 x half> *%dst
ret void
}
define void @vld2_v16f16(<32 x half> *%src, <16 x half> *%dst) {
; CHECK-LABEL: vld2_v16f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
; CHECK-NEXT: vld20.16 {q2, q3}, [r0]
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vld21.16 {q2, q3}, [r0]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vadd.f16 q2, q2, q3
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x half>, <32 x half>* %src, align 4
%s1 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = fadd <16 x half> %s1, %s2
store <16 x half> %a, <16 x half> *%dst
ret void
}
; f64
define void @vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
; CHECK-LABEL: vld2_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.f64 d1, d0, d1
; CHECK-NEXT: vadd.f64 d0, d2, d3
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x double>, <4 x double>* %src, align 4
%s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
%a = fadd <2 x double> %s1, %s2
store <2 x double> %a, <2 x double> *%dst
ret void
}
define void @vld2_v4f64(<8 x double> *%src, <4 x double> *%dst) {
; CHECK-LABEL: vld2_v4f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vadd.f64 d1, d0, d1
; CHECK-NEXT: vadd.f64 d0, d2, d3
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vadd.f64 d3, d2, d3
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vadd.f64 d2, d4, d5
; CHECK-NEXT: vstrw.32 q1, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x double>, <8 x double>* %src, align 4
%s1 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = fadd <4 x double> %s1, %s2
store <4 x double> %a, <4 x double> *%dst
ret void
}