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llvm-mirror/test/MC/AArch64/neon-mov.s
Tim Northover 5eefec9e6d AArch64: use RegisterOperand for NEON registers.
Previously we modelled VPR128 and VPR64 as essentially identical
register-classes containing V0-V31 (which had Q0-Q31 as "sub_alias"
sub-registers). This model is starting to cause significant problems
for code generation, particularly writing EXTRACT/INSERT_SUBREG
patterns for converting between the two.

The change here switches to classifying VPR64 & VPR128 as
RegisterOperands, which are essentially aliases for RegisterClasses
with different parsing and printing behaviour. This fits almost
exactly with their real status (VPR128 == FPR128 printed strangely,
VPR64 == FPR64 printed strangely).

llvm-svn: 190665
2013-09-13 07:26:52 +00:00

210 lines
9.6 KiB
ArmAsm

// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// Check that the assembler can handle the documented syntax for AArch64
//----------------------------------------------------------------------
// Vector Move Immediate Shifted
//----------------------------------------------------------------------
movi v0.2s, #1
movi v1.2s, #0
movi v15.2s, #1, lsl #8
movi v16.2s, #1, lsl #16
movi v31.2s, #1, lsl #24
movi v0.4s, #1
movi v0.4s, #1, lsl #8
movi v0.4s, #1, lsl #16
movi v0.4s, #1, lsl #24
movi v0.4h, #1
movi v0.4h, #1, lsl #8
movi v0.8h, #1
movi v0.8h, #1, lsl #8
// CHECK: movi v0.2s, #0x1 // encoding: [0x20,0x04,0x00,0x0f]
// CHECK: movi v1.2s, #0x0 // encoding: [0x01,0x04,0x00,0x0f]
// CHECK: movi v15.2s, #0x1, lsl #8 // encoding: [0x2f,0x24,0x00,0x0f]
// CHECK: movi v16.2s, #0x1, lsl #16 // encoding: [0x30,0x44,0x00,0x0f]
// CHECK: movi v31.2s, #0x1, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f]
// CHECK: movi v0.4s, #0x1 // encoding: [0x20,0x04,0x00,0x4f]
// CHECK: movi v0.4s, #0x1, lsl #8 // encoding: [0x20,0x24,0x00,0x4f]
// CHECK: movi v0.4s, #0x1, lsl #16 // encoding: [0x20,0x44,0x00,0x4f]
// CHECK: movi v0.4s, #0x1, lsl #24 // encoding: [0x20,0x64,0x00,0x4f]
// CHECK: movi v0.4h, #0x1 // encoding: [0x20,0x84,0x00,0x0f]
// CHECK: movi v0.4h, #0x1, lsl #8 // encoding: [0x20,0xa4,0x00,0x0f]
// CHECK: movi v0.8h, #0x1 // encoding: [0x20,0x84,0x00,0x4f]
// CHECK: movi v0.8h, #0x1, lsl #8 // encoding: [0x20,0xa4,0x00,0x4f]
//----------------------------------------------------------------------
// Vector Move Inverted Immediate Shifted
//----------------------------------------------------------------------
mvni v0.2s, #1
mvni v1.2s, #0
mvni v0.2s, #1, lsl #8
mvni v0.2s, #1, lsl #16
mvni v0.2s, #1, lsl #24
mvni v0.4s, #1
mvni v15.4s, #1, lsl #8
mvni v16.4s, #1, lsl #16
mvni v31.4s, #1, lsl #24
mvni v0.4h, #1
mvni v0.4h, #1, lsl #8
mvni v0.8h, #1
mvni v0.8h, #1, lsl #8
// CHECK: mvni v0.2s, #0x1 // encoding: [0x20,0x04,0x00,0x2f]
// CHECK: mvni v1.2s, #0x0 // encoding: [0x01,0x04,0x00,0x2f]
// CHECK: mvni v0.2s, #0x1, lsl #8 // encoding: [0x20,0x24,0x00,0x2f]
// CHECK: mvni v0.2s, #0x1, lsl #16 // encoding: [0x20,0x44,0x00,0x2f]
// CHECK: mvni v0.2s, #0x1, lsl #24 // encoding: [0x20,0x64,0x00,0x2f]
// CHECK: mvni v0.4s, #0x1 // encoding: [0x20,0x04,0x00,0x6f]
// CHECK: mvni v15.4s, #0x1, lsl #8 // encoding: [0x2f,0x24,0x00,0x6f]
// CHECK: mvni v16.4s, #0x1, lsl #16 // encoding: [0x30,0x44,0x00,0x6f]
// CHECK: mvni v31.4s, #0x1, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f]
// CHECK: mvni v0.4h, #0x1 // encoding: [0x20,0x84,0x00,0x2f]
// CHECK: mvni v0.4h, #0x1, lsl #8 // encoding: [0x20,0xa4,0x00,0x2f]
// CHECK: mvni v0.8h, #0x1 // encoding: [0x20,0x84,0x00,0x6f]
// CHECK: mvni v0.8h, #0x1, lsl #8 // encoding: [0x20,0xa4,0x00,0x6f]
//----------------------------------------------------------------------
// Vector Bitwise Bit Clear (AND NOT) - immediate
//----------------------------------------------------------------------
bic v0.2s, #1
bic v1.2s, #0
bic v0.2s, #1, lsl #8
bic v0.2s, #1, lsl #16
bic v0.2s, #1, lsl #24
bic v0.4s, #1
bic v0.4s, #1, lsl #8
bic v0.4s, #1, lsl #16
bic v0.4s, #1, lsl #24
bic v15.4h, #1
bic v16.4h, #1, lsl #8
bic v0.8h, #1
bic v31.8h, #1, lsl #8
// CHECK: bic v0.2s, #0x1 // encoding: [0x20,0x14,0x00,0x2f]
// CHECK: bic v1.2s, #0x0 // encoding: [0x01,0x14,0x00,0x2f]
// CHECK: bic v0.2s, #0x1, lsl #8 // encoding: [0x20,0x34,0x00,0x2f]
// CHECK: bic v0.2s, #0x1, lsl #16 // encoding: [0x20,0x54,0x00,0x2f]
// CHECK: bic v0.2s, #0x1, lsl #24 // encoding: [0x20,0x74,0x00,0x2f]
// CHECK: bic v0.4s, #0x1 // encoding: [0x20,0x14,0x00,0x6f]
// CHECK: bic v0.4s, #0x1, lsl #8 // encoding: [0x20,0x34,0x00,0x6f]
// CHECK: bic v0.4s, #0x1, lsl #16 // encoding: [0x20,0x54,0x00,0x6f]
// CHECK: bic v0.4s, #0x1, lsl #24 // encoding: [0x20,0x74,0x00,0x6f]
// CHECK: bic v15.4h, #0x1 // encoding: [0x2f,0x94,0x00,0x2f]
// CHECK: bic v16.4h, #0x1, lsl #8 // encoding: [0x30,0xb4,0x00,0x2f]
// CHECK: bic v0.8h, #0x1 // encoding: [0x20,0x94,0x00,0x6f]
// CHECK: bic v31.8h, #0x1, lsl #8 // encoding: [0x3f,0xb4,0x00,0x6f]
//----------------------------------------------------------------------
// Vector Bitwise OR - immedidate
//----------------------------------------------------------------------
orr v0.2s, #1
orr v1.2s, #0
orr v0.2s, #1, lsl #8
orr v0.2s, #1, lsl #16
orr v0.2s, #1, lsl #24
orr v0.4s, #1
orr v0.4s, #1, lsl #8
orr v0.4s, #1, lsl #16
orr v0.4s, #1, lsl #24
orr v31.4h, #1
orr v15.4h, #1, lsl #8
orr v0.8h, #1
orr v16.8h, #1, lsl #8
// CHECK: orr v0.2s, #0x1 // encoding: [0x20,0x14,0x00,0x0f]
// CHECK: orr v1.2s, #0x0 // encoding: [0x01,0x14,0x00,0x0f]
// CHECK: orr v0.2s, #0x1, lsl #8 // encoding: [0x20,0x34,0x00,0x0f]
// CHECK: orr v0.2s, #0x1, lsl #16 // encoding: [0x20,0x54,0x00,0x0f]
// CHECK: orr v0.2s, #0x1, lsl #24 // encoding: [0x20,0x74,0x00,0x0f]
// CHECK: orr v0.4s, #0x1 // encoding: [0x20,0x14,0x00,0x4f]
// CHECK: orr v0.4s, #0x1, lsl #8 // encoding: [0x20,0x34,0x00,0x4f]
// CHECK: orr v0.4s, #0x1, lsl #16 // encoding: [0x20,0x54,0x00,0x4f]
// CHECK: orr v0.4s, #0x1, lsl #24 // encoding: [0x20,0x74,0x00,0x4f]
// CHECK: orr v31.4h, #0x1 // encoding: [0x3f,0x94,0x00,0x0f]
// CHECK: orr v15.4h, #0x1, lsl #8 // encoding: [0x2f,0xb4,0x00,0x0f]
// CHECK: orr v0.8h, #0x1 // encoding: [0x20,0x94,0x00,0x4f]
// CHECK: orr v16.8h, #0x1, lsl #8 // encoding: [0x30,0xb4,0x00,0x4f]
//----------------------------------------------------------------------
// Vector Move Immediate Masked
//----------------------------------------------------------------------
movi v0.2s, #1, msl #8
movi v1.2s, #1, msl #16
movi v0.4s, #1, msl #8
movi v31.4s, #1, msl #16
// CHECK: movi v0.2s, #0x1, msl #8 // encoding: [0x20,0xc4,0x00,0x0f]
// CHECK: movi v1.2s, #0x1, msl #16 // encoding: [0x21,0xd4,0x00,0x0f]
// CHECK: movi v0.4s, #0x1, msl #8 // encoding: [0x20,0xc4,0x00,0x4f]
// CHECK: movi v31.4s, #0x1, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f]
//----------------------------------------------------------------------
// Vector Move Inverted Immediate Masked
//----------------------------------------------------------------------
mvni v1.2s, #0x1, msl #8
mvni v0.2s, #0x1, msl #16
mvni v31.4s, #0x1, msl #8
mvni v0.4s, #0x1, msl #16
// CHECK: mvni v1.2s, #0x1, msl #8 // encoding: [0x21,0xc4,0x00,0x2f]
// CHECK: mvni v0.2s, #0x1, msl #16 // encoding: [0x20,0xd4,0x00,0x2f]
// CHECK: mvni v31.4s, #0x1, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f]
// CHECK: mvni v0.4s, #0x1, msl #16 // encoding: [0x20,0xd4,0x00,0x6f]
//----------------------------------------------------------------------
// Vector Immediate - per byte
//----------------------------------------------------------------------
movi v0.8b, #0
movi v31.8b, #0xff
movi v15.16b, #0xf
movi v31.16b, #0x1f
// CHECK: movi v0.8b, #0x0 // encoding: [0x00,0xe4,0x00,0x0f]
// CHECK: movi v31.8b, #0xff // encoding: [0xff,0xe7,0x07,0x0f]
// CHECK: movi v15.16b, #0xf // encoding: [0xef,0xe5,0x00,0x4f]
// CHECK: movi v31.16b, #0x1f // encoding: [0xff,0xe7,0x00,0x4f]
//----------------------------------------------------------------------
// Vector Move Immediate - bytemask, per doubleword
//---------------------------------------------------------------------
movi v0.2d, #0xff00ff00ff00ff00
// CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f]
//----------------------------------------------------------------------
// Vector Move Immediate - bytemask, one doubleword
//----------------------------------------------------------------------
movi d0, #0xff00ff00ff00ff00
// CHECK: movi d0, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f]
//----------------------------------------------------------------------
// Vector Floating Point Move Immediate
//----------------------------------------------------------------------
fmov v1.2s, #1.0
fmov v15.4s, #1.0
fmov v31.2d, #1.0
// CHECK: fmov v1.2s, #1.00000000 // encoding: [0x01,0xf6,0x03,0x0f]
// CHECK: fmov v15.4s, #1.00000000 // encoding: [0x0f,0xf6,0x03,0x4f]
// CHECK: fmov v31.2d, #1.00000000 // encoding: [0x1f,0xf6,0x03,0x6f]
//----------------------------------------------------------------------
// Vector Move - register
//----------------------------------------------------------------------
// FIXME: these should all print with the "mov" syntax.
mov v0.8b, v31.8b
mov v15.16b, v16.16b
orr v0.8b, v31.8b, v31.8b
orr v15.16b, v16.16b, v16.16b
// CHECK: orr v0.8b, v31.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
// CHECK: orr v15.16b, v16.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]
// CHECK: orr v0.8b, v31.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
// CHECK: orr v15.16b, v16.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]