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llvm-mirror/lib/CodeGen/CodePlacementOpt.cpp
Dan Gohman b1528d73d1 Re-apply r84295, with fixes to how the loop "top" and "bottom" blocks are
tracked. Instead of trying to manually keep track of these locations
while doing complex modifications, just recompute them when they're needed.
This fixes a bug in which the TopMBB and BotMBB were not correctly updated,
leading to invalid transformations.

llvm-svn: 84598
2009-10-20 04:50:37 +00:00

479 lines
17 KiB
C++

//===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the pass that optimize code placement and align loop
// headers to target specific alignment boundary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "code-placement"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumLoopsAligned, "Number of loops aligned");
STATISTIC(NumIntraElim, "Number of intra loop branches eliminated");
STATISTIC(NumIntraMoved, "Number of intra loop branches moved");
namespace {
class CodePlacementOpt : public MachineFunctionPass {
const MachineLoopInfo *MLI;
const TargetInstrInfo *TII;
const TargetLowering *TLI;
public:
static char ID;
CodePlacementOpt() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual const char *getPassName() const {
return "Code Placement Optimizater";
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineLoopInfo>();
AU.addPreservedID(MachineDominatorsID);
MachineFunctionPass::getAnalysisUsage(AU);
}
private:
bool HasFallthrough(MachineBasicBlock *MBB);
bool HasAnalyzableTerminator(MachineBasicBlock *MBB);
void Splice(MachineFunction &MF,
MachineFunction::iterator InsertPt,
MachineFunction::iterator Begin,
MachineFunction::iterator End);
void UpdateTerminator(MachineBasicBlock *MBB);
bool EliminateUnconditionalJumpsToTop(MachineFunction &MF,
MachineLoop *L);
bool MoveDiscontiguousLoopBlocks(MachineFunction &MF,
MachineLoop *L);
bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L);
bool OptimizeIntraLoopEdges(MachineFunction &MF);
bool AlignLoops(MachineFunction &MF);
bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align);
};
char CodePlacementOpt::ID = 0;
} // end anonymous namespace
FunctionPass *llvm::createCodePlacementOptPass() {
return new CodePlacementOpt();
}
/// HasFallthrough - Test whether the given branch has a fallthrough, either as
/// a plain fallthrough or as a fallthrough case of a conditional branch.
///
bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) {
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
return false;
// This conditional branch has no fallthrough.
if (FBB)
return false;
// An unconditional branch has no fallthrough.
if (Cond.empty() && TBB)
return false;
// It has a fallthrough.
return true;
}
/// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB.
/// This is called before major changes are begun to test whether it will be
/// possible to complete the changes.
///
/// Target-specific code is hereby encouraged to make AnalyzeBranch succeed
/// whenever possible.
///
bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) {
// Conservatively ignore EH landing pads.
if (MBB->isLandingPad()) return false;
// Ignore blocks which look like they might have EH-related control flow.
// At the time of this writing, there are blocks which AnalyzeBranch
// thinks end in single uncoditional branches, yet which have two CFG
// successors. Code in this file is not prepared to reason about such things.
if (!MBB->empty() && MBB->back().getOpcode() == TargetInstrInfo::EH_LABEL)
return false;
// Aggressively handle return blocks and similar constructs.
if (MBB->succ_empty()) return true;
// Ask the target's AnalyzeBranch if it can handle this block.
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
// Make the the terminator is understood.
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
return false;
// Make sure we have the option of reversing the condition.
if (!Cond.empty() && TII->ReverseBranchCondition(Cond))
return false;
return true;
}
/// Splice - Move the sequence of instructions [Begin,End) to just before
/// InsertPt. Update branch instructions as needed to account for broken
/// fallthrough edges and to take advantage of newly exposed fallthrough
/// opportunities.
///
void CodePlacementOpt::Splice(MachineFunction &MF,
MachineFunction::iterator InsertPt,
MachineFunction::iterator Begin,
MachineFunction::iterator End) {
assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() &&
"Splice can't change the entry block!");
MachineFunction::iterator OldBeginPrior = prior(Begin);
MachineFunction::iterator OldEndPrior = prior(End);
MF.splice(InsertPt, Begin, End);
UpdateTerminator(prior(Begin));
UpdateTerminator(OldBeginPrior);
UpdateTerminator(OldEndPrior);
}
/// UpdateTerminator - Update the terminator instructions in MBB to account
/// for changes to the layout. If the block previously used a fallthrough,
/// it may now need a branch, and if it previously used branching it may now
/// be able to use a fallthrough.
///
void CodePlacementOpt::UpdateTerminator(MachineBasicBlock *MBB) {
// A block with no successors has no concerns with fall-through edges.
if (MBB->succ_empty()) return;
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
bool B = TII->AnalyzeBranch(*MBB, TBB, FBB, Cond);
(void) B;
assert(!B && "UpdateTerminators requires analyzable predecessors!");
if (Cond.empty()) {
if (TBB) {
// The block has an unconditional branch. If its successor is now
// its layout successor, delete the branch.
if (MBB->isLayoutSuccessor(TBB))
TII->RemoveBranch(*MBB);
} else {
// The block has an unconditional fallthrough. If its successor is not
// its layout successor, insert a branch.
TBB = *MBB->succ_begin();
if (!MBB->isLayoutSuccessor(TBB))
TII->InsertBranch(*MBB, TBB, 0, Cond);
}
} else {
if (FBB) {
// The block has a non-fallthrough conditional branch. If one of its
// successors is its layout successor, rewrite it to a fallthrough
// conditional branch.
if (MBB->isLayoutSuccessor(TBB)) {
TII->RemoveBranch(*MBB);
TII->ReverseBranchCondition(Cond);
TII->InsertBranch(*MBB, FBB, 0, Cond);
} else if (MBB->isLayoutSuccessor(FBB)) {
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, TBB, 0, Cond);
}
} else {
// The block has a fallthrough conditional branch.
MachineBasicBlock *MBBA = *MBB->succ_begin();
MachineBasicBlock *MBBB = *next(MBB->succ_begin());
if (MBBA == TBB) std::swap(MBBB, MBBA);
if (MBB->isLayoutSuccessor(TBB)) {
TII->RemoveBranch(*MBB);
TII->ReverseBranchCondition(Cond);
TII->InsertBranch(*MBB, MBBA, 0, Cond);
} else if (!MBB->isLayoutSuccessor(MBBA)) {
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, TBB, MBBA, Cond);
}
}
}
}
/// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump
/// to the loop top to the top of the loop so that they have a fall through.
/// This can introduce a branch on entry to the loop, but it can eliminate a
/// branch within the loop. See the @simple case in
/// test/CodeGen/X86/loop_blocks.ll for an example of this.
bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
MachineBasicBlock *TopMBB = L->getTopBlock();
bool BotHasFallthrough = HasFallthrough(L->getBottomBlock());
if (TopMBB == MF.begin() ||
HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) {
new_top:
for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(),
PE = TopMBB->pred_end(); PI != PE; ++PI) {
MachineBasicBlock *Pred = *PI;
if (Pred == TopMBB) continue;
if (HasFallthrough(Pred)) continue;
if (!L->contains(Pred)) continue;
// Verify that we can analyze all the loop entry edges before beginning
// any changes which will require us to be able to analyze them.
if (Pred == MF.begin())
continue;
if (!HasAnalyzableTerminator(Pred))
continue;
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred))))
continue;
// Move the block.
Changed = true;
// Move it and all the blocks that can reach it via fallthrough edges
// exclusively, to keep existing fallthrough edges intact.
MachineFunction::iterator Begin = Pred;
MachineFunction::iterator End = next(Begin);
while (Begin != MF.begin()) {
MachineFunction::iterator Prior = prior(Begin);
if (Prior == MF.begin())
break;
// Stop when a non-fallthrough edge is found.
if (!HasFallthrough(Prior))
break;
// Stop if a block which could fall-through out of the loop is found.
if (Prior->isSuccessor(End))
break;
// If we've reached the top, stop scanning.
if (Prior == MachineFunction::iterator(TopMBB)) {
// We know top currently has a fall through (because we just checked
// it) which would be lost if we do the transformation, so it isn't
// worthwhile to do the transformation unless it would expose a new
// fallthrough edge.
if (!Prior->isSuccessor(End))
goto next_pred;
// Otherwise we can stop scanning and procede to move the blocks.
break;
}
// If we hit a switch or something complicated, don't move anything
// for this predecessor.
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior))))
break;
// Ok, the block prior to Begin will be moved along with the rest.
// Extend the range to include it.
Begin = Prior;
++NumIntraMoved;
}
// Move the blocks.
Splice(MF, TopMBB, Begin, End);
// Update TopMBB.
TopMBB = L->getTopBlock();
// We have a new loop top. Iterate on it. We shouldn't have to do this
// too many times if BranchFolding has done a reasonable job.
goto new_top;
next_pred:;
}
}
// If the loop previously didn't exit with a fall-through and it now does,
// we eliminated a branch.
if (Changed &&
!BotHasFallthrough &&
HasFallthrough(L->getBottomBlock())) {
++NumIntraElim;
BotHasFallthrough = true;
}
return Changed;
}
/// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the
/// portion of the loop contiguous with the header. This usually makes the loop
/// contiguous, provided that AnalyzeBranch can handle all the relevant
/// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll
/// for an example of this.
bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
MachineBasicBlock *TopMBB = L->getTopBlock();
MachineBasicBlock *BotMBB = L->getBottomBlock();
// Determine a position to move orphaned loop blocks to. If TopMBB is not
// entered via fallthrough and BotMBB is exited via fallthrough, prepend them
// to the top of the loop to avoid loosing that fallthrough. Otherwise append
// them to the bottom, even if it previously had a fallthrough, on the theory
// that it's worth an extra branch to keep the loop contiguous.
MachineFunction::iterator InsertPt = next(MachineFunction::iterator(BotMBB));
bool InsertAtTop = false;
if (TopMBB != MF.begin() &&
!HasFallthrough(prior(MachineFunction::iterator(TopMBB))) &&
HasFallthrough(BotMBB)) {
InsertPt = TopMBB;
InsertAtTop = true;
}
// Keep a record of which blocks are in the portion of the loop contiguous
// with the loop header.
SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks;
for (MachineFunction::iterator I = TopMBB,
E = next(MachineFunction::iterator(BotMBB)); I != E; ++I)
ContiguousBlocks.insert(I);
// Find non-contigous blocks and fix them.
if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt)))
for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end();
BI != BE; ++BI) {
MachineBasicBlock *BB = *BI;
// Verify that we can analyze all the loop entry edges before beginning
// any changes which will require us to be able to analyze them.
if (!HasAnalyzableTerminator(BB))
continue;
if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB))))
continue;
// If the layout predecessor is part of the loop, this block will be
// processed along with it. This keeps them in their relative order.
if (BB != MF.begin() &&
L->contains(prior(MachineFunction::iterator(BB))))
continue;
// Check to see if this block is already contiguous with the main
// portion of the loop.
if (!ContiguousBlocks.insert(BB))
continue;
// Move the block.
Changed = true;
// Process this block and all loop blocks contiguous with it, to keep
// them in their relative order.
MachineFunction::iterator Begin = BB;
MachineFunction::iterator End = next(MachineFunction::iterator(BB));
for (; End != MF.end(); ++End) {
if (!L->contains(End)) break;
if (!HasAnalyzableTerminator(End)) break;
ContiguousBlocks.insert(End);
++NumIntraMoved;
}
// If we're inserting at the bottom of the loop, and the code we're
// moving originally had fall-through successors, bring the sucessors
// up with the loop blocks to preserve the fall-through edges.
if (!InsertAtTop)
for (; End != MF.end(); ++End) {
if (L->contains(End)) break;
if (!HasAnalyzableTerminator(End)) break;
if (!HasFallthrough(prior(End))) break;
}
// Move the blocks. This may invalidate TopMBB and/or BotMBB, but
// we don't need them anymore at this point.
Splice(MF, InsertPt, Begin, End);
}
return Changed;
}
/// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize
/// intra-loop branching and to form contiguous loops.
///
/// This code takes the approach of making minor changes to the existing
/// layout to fix specific loop-oriented problems. Also, it depends on
/// AnalyzeBranch, which can't understand complex control instructions.
///
bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF,
MachineLoop *L) {
bool Changed = false;
// Do optimization for nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
// Do optimization for this loop.
Changed |= EliminateUnconditionalJumpsToTop(MF, L);
Changed |= MoveDiscontiguousLoopBlocks(MF, L);
return Changed;
}
/// OptimizeIntraLoopEdges - Reposition loop blocks to minimize
/// intra-loop branching and to form contiguous loops.
///
bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) {
bool Changed = false;
if (!TLI->shouldOptimizeCodePlacement())
return Changed;
// Do optimization for each loop in the function.
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
I != E; ++I)
if (!(*I)->getParentLoop())
Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
return Changed;
}
/// AlignLoops - Align loop headers to target preferred alignments.
///
bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
const Function *F = MF.getFunction();
if (F->hasFnAttr(Attribute::OptimizeForSize))
return false;
unsigned Align = TLI->getPrefLoopAlignment();
if (!Align)
return false; // Don't care about loop alignment.
bool Changed = false;
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
I != E; ++I)
Changed |= AlignLoop(MF, *I, Align);
return Changed;
}
/// AlignLoop - Align loop headers to target preferred alignments.
///
bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
unsigned Align) {
bool Changed = false;
// Do alignment for nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
Changed |= AlignLoop(MF, *I, Align);
L->getTopBlock()->setAlignment(Align);
Changed = true;
++NumLoopsAligned;
return Changed;
}
bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) {
MLI = &getAnalysis<MachineLoopInfo>();
if (MLI->empty())
return false; // No loops.
TLI = MF.getTarget().getTargetLowering();
TII = MF.getTarget().getInstrInfo();
bool Changed = OptimizeIntraLoopEdges(MF);
Changed |= AlignLoops(MF);
return Changed;
}