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llvm-mirror/test/Transforms/ScalarRepl/copy-aggregate.ll
Dan Gohman 5f6f8101d5 Split the Add, Sub, and Mul instruction opcodes into separate
integer and floating-point opcodes, introducing
FAdd, FSub, and FMul.

For now, the AsmParser, BitcodeReader, and IRBuilder all preserve
backwards compatability, and the Core LLVM APIs preserve backwards
compatibility for IR producers. Most front-ends won't need to change
immediately.

This implements the first step of the plan outlined here:
http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt

llvm-svn: 72897
2009-06-04 22:49:04 +00:00

58 lines
1.5 KiB
LLVM

; RUN: llvm-as < %s | opt -scalarrepl | llvm-dis | not grep alloca
; PR3290
;; Store of integer to whole alloca struct.
define i32 @test1(i64 %V) nounwind {
%X = alloca {{i32, i32}}
%Y = bitcast {{i32,i32}}* %X to i64*
store i64 %V, i64* %Y
%A = getelementptr {{i32,i32}}* %X, i32 0, i32 0, i32 0
%B = getelementptr {{i32,i32}}* %X, i32 0, i32 0, i32 1
%a = load i32* %A
%b = load i32* %B
%c = add i32 %a, %b
ret i32 %c
}
;; Store of integer to whole struct/array alloca.
define float @test2(i128 %V) nounwind {
%X = alloca {[4 x float]}
%Y = bitcast {[4 x float]}* %X to i128*
store i128 %V, i128* %Y
%A = getelementptr {[4 x float]}* %X, i32 0, i32 0, i32 0
%B = getelementptr {[4 x float]}* %X, i32 0, i32 0, i32 3
%a = load float* %A
%b = load float* %B
%c = fadd float %a, %b
ret float %c
}
;; Load of whole alloca struct as integer
define i64 @test3(i32 %a, i32 %b) nounwind {
%X = alloca {{i32, i32}}
%A = getelementptr {{i32,i32}}* %X, i32 0, i32 0, i32 0
%B = getelementptr {{i32,i32}}* %X, i32 0, i32 0, i32 1
store i32 %a, i32* %A
store i32 %b, i32* %B
%Y = bitcast {{i32,i32}}* %X to i64*
%Z = load i64* %Y
ret i64 %Z
}
;; load of integer from whole struct/array alloca.
define i128 @test4(float %a, float %b) nounwind {
%X = alloca {[4 x float]}
%A = getelementptr {[4 x float]}* %X, i32 0, i32 0, i32 0
%B = getelementptr {[4 x float]}* %X, i32 0, i32 0, i32 3
store float %a, float* %A
store float %b, float* %B
%Y = bitcast {[4 x float]}* %X to i128*
%V = load i128* %Y
ret i128 %V
}