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function. - This explicitly models the costs for functions which should "always" or "never" be inlined. This fixes bugs where such costs were not previously respected. llvm-svn: 58450
132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
//===- InlineCost.cpp - Cost analysis for inliner ---------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements heuristics for inlining decisions.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_INLINECOST_H
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#define LLVM_TRANSFORMS_UTILS_INLINECOST_H
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#include "llvm/ADT/SmallPtrSet.h"
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#include <cassert>
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#include <map>
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#include <vector>
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namespace llvm {
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class Value;
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class Function;
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class CallSite;
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/// InlineCost - Represent the cost of inlining a function. This
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/// supports special values for functions which should "always" or
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/// "never" be inlined. Otherwise, the cost represents a unitless
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/// amount; smaller values increase the likelyhood of the function
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/// being inlined.
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class InlineCost {
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enum Kind {
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Value,
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Always,
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Never
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};
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int Cost : 30;
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unsigned Type : 2;
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InlineCost(int C, int T) : Cost(C), Type(T) {
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assert(Cost == C && "Cost exceeds InlineCost precision");
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}
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public:
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static InlineCost get(int Cost) { return InlineCost(Cost, Value); }
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static InlineCost getAlways() { return InlineCost(0, Always); }
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static InlineCost getNever() { return InlineCost(0, Never); }
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bool isVariable() const { return Type == Value; }
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bool isAlways() const { return Type == Always; }
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bool isNever() const { return Type == Never; }
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/// getValue() - Return a "variable" inline cost's amount. It is
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/// an error to call this on an "always" or "never" InlineCost.
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int getValue() const {
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assert(Type == Value && "Invalid access of InlineCost");
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return Cost;
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}
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};
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/// InlineCostAnalyzer - Cost analyzer used by inliner.
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class InlineCostAnalyzer {
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struct ArgInfo {
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public:
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unsigned ConstantWeight;
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unsigned AllocaWeight;
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ArgInfo(unsigned CWeight, unsigned AWeight)
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: ConstantWeight(CWeight), AllocaWeight(AWeight) {}
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};
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// FunctionInfo - For each function, calculate the size of it in blocks and
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// instructions.
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struct FunctionInfo {
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/// NeverInline - True if this callee should never be inlined into a
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/// caller.
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bool NeverInline;
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/// NumInsts, NumBlocks - Keep track of how large each function is, which
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/// is used to estimate the code size cost of inlining it.
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unsigned NumInsts, NumBlocks;
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/// NumVectorInsts - Keep track of how many instructions produce vector
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/// values. The inliner is being more aggressive with inlining vector
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/// kernels.
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unsigned NumVectorInsts;
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/// ArgumentWeights - Each formal argument of the function is inspected to
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/// see if it is used in any contexts where making it a constant or alloca
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/// would reduce the code size. If so, we add some value to the argument
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/// entry here.
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std::vector<ArgInfo> ArgumentWeights;
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FunctionInfo() : NeverInline(false), NumInsts(0), NumBlocks(0),
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NumVectorInsts(0) {}
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/// analyzeFunction - Fill in the current structure with information
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/// gleaned from the specified function.
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void analyzeFunction(Function *F);
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/// CountCodeReductionForConstant - Figure out an approximation for how
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/// many instructions will be constant folded if the specified value is
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/// constant.
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unsigned CountCodeReductionForConstant(Value *V);
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/// CountCodeReductionForAlloca - Figure out an approximation of how much
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/// smaller the function will be if it is inlined into a context where an
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/// argument becomes an alloca.
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///
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unsigned CountCodeReductionForAlloca(Value *V);
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};
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std::map<const Function *, FunctionInfo> CachedFunctionInfo;
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public:
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/// getInlineCost - The heuristic used to determine if we should inline the
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/// function call or not.
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///
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InlineCost getInlineCost(CallSite CS,
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SmallPtrSet<const Function *, 16> &NeverInline);
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/// getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a
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/// higher threshold to determine if the function call should be inlined.
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float getInlineFudgeFactor(CallSite CS);
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};
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}
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#endif
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