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b6a866ac7b
These are removed in C++17. We still have some users of unary_function::argument_type, so just spell that typedef out. No functionality change intended. Note that many of the argument types are actually wrong :) llvm-svn: 313287
877 lines
36 KiB
C++
877 lines
36 KiB
C++
//===- llvm/CodeGen/MachineBasicBlock.h -------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/ilist_node.h"
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#include "llvm/ADT/iterator_range.h"
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#include "llvm/ADT/simple_ilist.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineInstrBundleIterator.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/MC/LaneBitmask.h"
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#include "llvm/MC/MCRegisterInfo.h"
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#include "llvm/Support/BranchProbability.h"
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#include <cassert>
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#include <cstdint>
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#include <functional>
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#include <iterator>
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#include <string>
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#include <vector>
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namespace llvm {
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class BasicBlock;
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class MachineFunction;
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class MCSymbol;
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class ModuleSlotTracker;
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class Pass;
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class SlotIndexes;
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class StringRef;
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class raw_ostream;
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class TargetRegisterClass;
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class TargetRegisterInfo;
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template <> struct ilist_traits<MachineInstr> {
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private:
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friend class MachineBasicBlock; // Set by the owning MachineBasicBlock.
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MachineBasicBlock *Parent;
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using instr_iterator =
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simple_ilist<MachineInstr, ilist_sentinel_tracking<true>>::iterator;
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public:
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void addNodeToList(MachineInstr *N);
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void removeNodeFromList(MachineInstr *N);
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void transferNodesFromList(ilist_traits &OldList, instr_iterator First,
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instr_iterator Last);
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void deleteNode(MachineInstr *MI);
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};
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class MachineBasicBlock
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: public ilist_node_with_parent<MachineBasicBlock, MachineFunction> {
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public:
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/// Pair of physical register and lane mask.
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/// This is not simply a std::pair typedef because the members should be named
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/// clearly as they both have an integer type.
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struct RegisterMaskPair {
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public:
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MCPhysReg PhysReg;
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LaneBitmask LaneMask;
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RegisterMaskPair(MCPhysReg PhysReg, LaneBitmask LaneMask)
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: PhysReg(PhysReg), LaneMask(LaneMask) {}
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};
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private:
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using Instructions = ilist<MachineInstr, ilist_sentinel_tracking<true>>;
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Instructions Insts;
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const BasicBlock *BB;
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int Number;
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MachineFunction *xParent;
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/// Keep track of the predecessor / successor basic blocks.
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std::vector<MachineBasicBlock *> Predecessors;
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std::vector<MachineBasicBlock *> Successors;
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/// Keep track of the probabilities to the successors. This vector has the
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/// same order as Successors, or it is empty if we don't use it (disable
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/// optimization).
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std::vector<BranchProbability> Probs;
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using probability_iterator = std::vector<BranchProbability>::iterator;
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using const_probability_iterator =
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std::vector<BranchProbability>::const_iterator;
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/// Keep track of the physical registers that are livein of the basicblock.
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using LiveInVector = std::vector<RegisterMaskPair>;
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LiveInVector LiveIns;
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/// Alignment of the basic block. Zero if the basic block does not need to be
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/// aligned. The alignment is specified as log2(bytes).
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unsigned Alignment = 0;
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/// Indicate that this basic block is entered via an exception handler.
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bool IsEHPad = false;
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/// Indicate that this basic block is potentially the target of an indirect
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/// branch.
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bool AddressTaken = false;
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/// Indicate that this basic block is the entry block of an EH funclet.
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bool IsEHFuncletEntry = false;
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/// Indicate that this basic block is the entry block of a cleanup funclet.
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bool IsCleanupFuncletEntry = false;
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/// \brief since getSymbol is a relatively heavy-weight operation, the symbol
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/// is only computed once and is cached.
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mutable MCSymbol *CachedMCSymbol = nullptr;
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// Intrusive list support
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MachineBasicBlock() = default;
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explicit MachineBasicBlock(MachineFunction &MF, const BasicBlock *BB);
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~MachineBasicBlock();
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// MachineBasicBlocks are allocated and owned by MachineFunction.
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friend class MachineFunction;
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public:
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/// Return the LLVM basic block that this instance corresponded to originally.
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/// Note that this may be NULL if this instance does not correspond directly
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/// to an LLVM basic block.
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const BasicBlock *getBasicBlock() const { return BB; }
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/// Return the name of the corresponding LLVM basic block, or an empty string.
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StringRef getName() const;
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/// Return a formatted string to identify this block and its parent function.
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std::string getFullName() const;
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/// Test whether this block is potentially the target of an indirect branch.
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bool hasAddressTaken() const { return AddressTaken; }
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/// Set this block to reflect that it potentially is the target of an indirect
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/// branch.
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void setHasAddressTaken() { AddressTaken = true; }
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/// Return the MachineFunction containing this basic block.
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const MachineFunction *getParent() const { return xParent; }
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MachineFunction *getParent() { return xParent; }
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using instr_iterator = Instructions::iterator;
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using const_instr_iterator = Instructions::const_iterator;
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using reverse_instr_iterator = Instructions::reverse_iterator;
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using const_reverse_instr_iterator = Instructions::const_reverse_iterator;
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using iterator = MachineInstrBundleIterator<MachineInstr>;
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using const_iterator = MachineInstrBundleIterator<const MachineInstr>;
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using reverse_iterator = MachineInstrBundleIterator<MachineInstr, true>;
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using const_reverse_iterator =
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MachineInstrBundleIterator<const MachineInstr, true>;
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unsigned size() const { return (unsigned)Insts.size(); }
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bool empty() const { return Insts.empty(); }
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MachineInstr &instr_front() { return Insts.front(); }
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MachineInstr &instr_back() { return Insts.back(); }
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const MachineInstr &instr_front() const { return Insts.front(); }
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const MachineInstr &instr_back() const { return Insts.back(); }
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MachineInstr &front() { return Insts.front(); }
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MachineInstr &back() { return *--end(); }
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const MachineInstr &front() const { return Insts.front(); }
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const MachineInstr &back() const { return *--end(); }
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instr_iterator instr_begin() { return Insts.begin(); }
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const_instr_iterator instr_begin() const { return Insts.begin(); }
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instr_iterator instr_end() { return Insts.end(); }
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const_instr_iterator instr_end() const { return Insts.end(); }
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reverse_instr_iterator instr_rbegin() { return Insts.rbegin(); }
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const_reverse_instr_iterator instr_rbegin() const { return Insts.rbegin(); }
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reverse_instr_iterator instr_rend () { return Insts.rend(); }
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const_reverse_instr_iterator instr_rend () const { return Insts.rend(); }
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using instr_range = iterator_range<instr_iterator>;
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using const_instr_range = iterator_range<const_instr_iterator>;
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instr_range instrs() { return instr_range(instr_begin(), instr_end()); }
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const_instr_range instrs() const {
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return const_instr_range(instr_begin(), instr_end());
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}
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iterator begin() { return instr_begin(); }
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const_iterator begin() const { return instr_begin(); }
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iterator end () { return instr_end(); }
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const_iterator end () const { return instr_end(); }
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reverse_iterator rbegin() {
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return reverse_iterator::getAtBundleBegin(instr_rbegin());
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}
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const_reverse_iterator rbegin() const {
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return const_reverse_iterator::getAtBundleBegin(instr_rbegin());
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}
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reverse_iterator rend() { return reverse_iterator(instr_rend()); }
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const_reverse_iterator rend() const {
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return const_reverse_iterator(instr_rend());
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}
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/// Support for MachineInstr::getNextNode().
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static Instructions MachineBasicBlock::*getSublistAccess(MachineInstr *) {
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return &MachineBasicBlock::Insts;
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}
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inline iterator_range<iterator> terminators() {
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return make_range(getFirstTerminator(), end());
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}
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inline iterator_range<const_iterator> terminators() const {
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return make_range(getFirstTerminator(), end());
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}
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// Machine-CFG iterators
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using pred_iterator = std::vector<MachineBasicBlock *>::iterator;
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using const_pred_iterator = std::vector<MachineBasicBlock *>::const_iterator;
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using succ_iterator = std::vector<MachineBasicBlock *>::iterator;
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using const_succ_iterator = std::vector<MachineBasicBlock *>::const_iterator;
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using pred_reverse_iterator =
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std::vector<MachineBasicBlock *>::reverse_iterator;
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using const_pred_reverse_iterator =
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std::vector<MachineBasicBlock *>::const_reverse_iterator;
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using succ_reverse_iterator =
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std::vector<MachineBasicBlock *>::reverse_iterator;
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using const_succ_reverse_iterator =
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std::vector<MachineBasicBlock *>::const_reverse_iterator;
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pred_iterator pred_begin() { return Predecessors.begin(); }
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const_pred_iterator pred_begin() const { return Predecessors.begin(); }
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pred_iterator pred_end() { return Predecessors.end(); }
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const_pred_iterator pred_end() const { return Predecessors.end(); }
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pred_reverse_iterator pred_rbegin()
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{ return Predecessors.rbegin();}
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const_pred_reverse_iterator pred_rbegin() const
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{ return Predecessors.rbegin();}
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pred_reverse_iterator pred_rend()
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{ return Predecessors.rend(); }
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const_pred_reverse_iterator pred_rend() const
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{ return Predecessors.rend(); }
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unsigned pred_size() const {
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return (unsigned)Predecessors.size();
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}
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bool pred_empty() const { return Predecessors.empty(); }
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succ_iterator succ_begin() { return Successors.begin(); }
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const_succ_iterator succ_begin() const { return Successors.begin(); }
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succ_iterator succ_end() { return Successors.end(); }
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const_succ_iterator succ_end() const { return Successors.end(); }
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succ_reverse_iterator succ_rbegin()
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{ return Successors.rbegin(); }
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const_succ_reverse_iterator succ_rbegin() const
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{ return Successors.rbegin(); }
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succ_reverse_iterator succ_rend()
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{ return Successors.rend(); }
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const_succ_reverse_iterator succ_rend() const
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{ return Successors.rend(); }
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unsigned succ_size() const {
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return (unsigned)Successors.size();
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}
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bool succ_empty() const { return Successors.empty(); }
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inline iterator_range<pred_iterator> predecessors() {
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return make_range(pred_begin(), pred_end());
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}
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inline iterator_range<const_pred_iterator> predecessors() const {
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return make_range(pred_begin(), pred_end());
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}
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inline iterator_range<succ_iterator> successors() {
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return make_range(succ_begin(), succ_end());
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}
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inline iterator_range<const_succ_iterator> successors() const {
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return make_range(succ_begin(), succ_end());
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}
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// LiveIn management methods.
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/// Adds the specified register as a live in. Note that it is an error to add
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/// the same register to the same set more than once unless the intention is
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/// to call sortUniqueLiveIns after all registers are added.
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void addLiveIn(MCPhysReg PhysReg,
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LaneBitmask LaneMask = LaneBitmask::getAll()) {
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LiveIns.push_back(RegisterMaskPair(PhysReg, LaneMask));
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}
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void addLiveIn(const RegisterMaskPair &RegMaskPair) {
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LiveIns.push_back(RegMaskPair);
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}
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/// Sorts and uniques the LiveIns vector. It can be significantly faster to do
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/// this than repeatedly calling isLiveIn before calling addLiveIn for every
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/// LiveIn insertion.
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void sortUniqueLiveIns();
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/// Clear live in list.
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void clearLiveIns();
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/// Add PhysReg as live in to this block, and ensure that there is a copy of
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/// PhysReg to a virtual register of class RC. Return the virtual register
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/// that is a copy of the live in PhysReg.
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unsigned addLiveIn(MCPhysReg PhysReg, const TargetRegisterClass *RC);
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/// Remove the specified register from the live in set.
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void removeLiveIn(MCPhysReg Reg,
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LaneBitmask LaneMask = LaneBitmask::getAll());
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/// Return true if the specified register is in the live in set.
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bool isLiveIn(MCPhysReg Reg,
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LaneBitmask LaneMask = LaneBitmask::getAll()) const;
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// Iteration support for live in sets. These sets are kept in sorted
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// order by their register number.
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using livein_iterator = LiveInVector::const_iterator;
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#ifndef NDEBUG
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/// Unlike livein_begin, this method does not check that the liveness
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/// information is accurate. Still for debug purposes it may be useful
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/// to have iterators that won't assert if the liveness information
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/// is not current.
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livein_iterator livein_begin_dbg() const { return LiveIns.begin(); }
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iterator_range<livein_iterator> liveins_dbg() const {
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return make_range(livein_begin_dbg(), livein_end());
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}
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#endif
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livein_iterator livein_begin() const;
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livein_iterator livein_end() const { return LiveIns.end(); }
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bool livein_empty() const { return LiveIns.empty(); }
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iterator_range<livein_iterator> liveins() const {
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return make_range(livein_begin(), livein_end());
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}
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/// Remove entry from the livein set and return iterator to the next.
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livein_iterator removeLiveIn(livein_iterator I);
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/// Get the clobber mask for the start of this basic block. Funclets use this
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/// to prevent register allocation across funclet transitions.
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const uint32_t *getBeginClobberMask(const TargetRegisterInfo *TRI) const;
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/// Get the clobber mask for the end of the basic block.
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/// \see getBeginClobberMask()
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const uint32_t *getEndClobberMask(const TargetRegisterInfo *TRI) const;
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/// Return alignment of the basic block. The alignment is specified as
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/// log2(bytes).
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unsigned getAlignment() const { return Alignment; }
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/// Set alignment of the basic block. The alignment is specified as
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/// log2(bytes).
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void setAlignment(unsigned Align) { Alignment = Align; }
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/// Returns true if the block is a landing pad. That is this basic block is
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/// entered via an exception handler.
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bool isEHPad() const { return IsEHPad; }
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/// Indicates the block is a landing pad. That is this basic block is entered
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/// via an exception handler.
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void setIsEHPad(bool V = true) { IsEHPad = V; }
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bool hasEHPadSuccessor() const;
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/// Returns true if this is the entry block of an EH funclet.
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bool isEHFuncletEntry() const { return IsEHFuncletEntry; }
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/// Indicates if this is the entry block of an EH funclet.
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void setIsEHFuncletEntry(bool V = true) { IsEHFuncletEntry = V; }
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/// Returns true if this is the entry block of a cleanup funclet.
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bool isCleanupFuncletEntry() const { return IsCleanupFuncletEntry; }
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/// Indicates if this is the entry block of a cleanup funclet.
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void setIsCleanupFuncletEntry(bool V = true) { IsCleanupFuncletEntry = V; }
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/// Returns true if it is legal to hoist instructions into this block.
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bool isLegalToHoistInto() const;
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// Code Layout methods.
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/// Move 'this' block before or after the specified block. This only moves
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/// the block, it does not modify the CFG or adjust potential fall-throughs at
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/// the end of the block.
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void moveBefore(MachineBasicBlock *NewAfter);
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void moveAfter(MachineBasicBlock *NewBefore);
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/// Update the terminator instructions in block to account for changes to the
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/// layout. If the block previously used a fallthrough, it may now need a
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/// branch, and if it previously used branching it may now be able to use a
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/// fallthrough.
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void updateTerminator();
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// Machine-CFG mutators
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/// Add Succ as a successor of this MachineBasicBlock. The Predecessors list
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/// of Succ is automatically updated. PROB parameter is stored in
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/// Probabilities list. The default probability is set as unknown. Mixing
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/// known and unknown probabilities in successor list is not allowed. When all
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/// successors have unknown probabilities, 1 / N is returned as the
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/// probability for each successor, where N is the number of successors.
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///
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/// Note that duplicate Machine CFG edges are not allowed.
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void addSuccessor(MachineBasicBlock *Succ,
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BranchProbability Prob = BranchProbability::getUnknown());
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/// Add Succ as a successor of this MachineBasicBlock. The Predecessors list
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/// of Succ is automatically updated. The probability is not provided because
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/// BPI is not available (e.g. -O0 is used), in which case edge probabilities
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/// won't be used. Using this interface can save some space.
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void addSuccessorWithoutProb(MachineBasicBlock *Succ);
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/// Set successor probability of a given iterator.
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void setSuccProbability(succ_iterator I, BranchProbability Prob);
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/// Normalize probabilities of all successors so that the sum of them becomes
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/// one. This is usually done when the current update on this MBB is done, and
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/// the sum of its successors' probabilities is not guaranteed to be one. The
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/// user is responsible for the correct use of this function.
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/// MBB::removeSuccessor() has an option to do this automatically.
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void normalizeSuccProbs() {
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BranchProbability::normalizeProbabilities(Probs.begin(), Probs.end());
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}
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/// Validate successors' probabilities and check if the sum of them is
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/// approximate one. This only works in DEBUG mode.
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void validateSuccProbs() const;
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/// Remove successor from the successors list of this MachineBasicBlock. The
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/// Predecessors list of Succ is automatically updated.
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/// If NormalizeSuccProbs is true, then normalize successors' probabilities
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/// after the successor is removed.
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void removeSuccessor(MachineBasicBlock *Succ,
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bool NormalizeSuccProbs = false);
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/// Remove specified successor from the successors list of this
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/// MachineBasicBlock. The Predecessors list of Succ is automatically updated.
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/// If NormalizeSuccProbs is true, then normalize successors' probabilities
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/// after the successor is removed.
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/// Return the iterator to the element after the one removed.
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succ_iterator removeSuccessor(succ_iterator I,
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bool NormalizeSuccProbs = false);
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/// Replace successor OLD with NEW and update probability info.
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void replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New);
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/// Transfers all the successors from MBB to this machine basic block (i.e.,
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/// copies all the successors FromMBB and remove all the successors from
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/// FromMBB).
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void transferSuccessors(MachineBasicBlock *FromMBB);
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/// Transfers all the successors, as in transferSuccessors, and update PHI
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/// operands in the successor blocks which refer to FromMBB to refer to this.
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void transferSuccessorsAndUpdatePHIs(MachineBasicBlock *FromMBB);
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/// Return true if any of the successors have probabilities attached to them.
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bool hasSuccessorProbabilities() const { return !Probs.empty(); }
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/// Return true if the specified MBB is a predecessor of this block.
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bool isPredecessor(const MachineBasicBlock *MBB) const;
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/// Return true if the specified MBB is a successor of this block.
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bool isSuccessor(const MachineBasicBlock *MBB) const;
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/// Return true if the specified MBB will be emitted immediately after this
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/// block, such that if this block exits by falling through, control will
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/// transfer to the specified MBB. Note that MBB need not be a successor at
|
|
/// all, for example if this block ends with an unconditional branch to some
|
|
/// other block.
|
|
bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
|
|
|
|
/// Return the fallthrough block if the block can implicitly
|
|
/// transfer control to the block after it by falling off the end of
|
|
/// it. This should return null if it can reach the block after
|
|
/// it, but it uses an explicit branch to do so (e.g., a table
|
|
/// jump). Non-null return is a conservative answer.
|
|
MachineBasicBlock *getFallThrough();
|
|
|
|
/// Return true if the block can implicitly transfer control to the
|
|
/// block after it by falling off the end of it. This should return
|
|
/// false if it can reach the block after it, but it uses an
|
|
/// explicit branch to do so (e.g., a table jump). True is a
|
|
/// conservative answer.
|
|
bool canFallThrough();
|
|
|
|
/// Returns a pointer to the first instruction in this block that is not a
|
|
/// PHINode instruction. When adding instructions to the beginning of the
|
|
/// basic block, they should be added before the returned value, not before
|
|
/// the first instruction, which might be PHI.
|
|
/// Returns end() is there's no non-PHI instruction.
|
|
iterator getFirstNonPHI();
|
|
|
|
/// Return the first instruction in MBB after I that is not a PHI or a label.
|
|
/// This is the correct point to insert lowered copies at the beginning of a
|
|
/// basic block that must be before any debugging information.
|
|
iterator SkipPHIsAndLabels(iterator I);
|
|
|
|
/// Return the first instruction in MBB after I that is not a PHI, label or
|
|
/// debug. This is the correct point to insert copies at the beginning of a
|
|
/// basic block.
|
|
iterator SkipPHIsLabelsAndDebug(iterator I);
|
|
|
|
/// Returns an iterator to the first terminator instruction of this basic
|
|
/// block. If a terminator does not exist, it returns end().
|
|
iterator getFirstTerminator();
|
|
const_iterator getFirstTerminator() const {
|
|
return const_cast<MachineBasicBlock *>(this)->getFirstTerminator();
|
|
}
|
|
|
|
/// Same getFirstTerminator but it ignores bundles and return an
|
|
/// instr_iterator instead.
|
|
instr_iterator getFirstInstrTerminator();
|
|
|
|
/// Returns an iterator to the first non-debug instruction in the basic block,
|
|
/// or end().
|
|
iterator getFirstNonDebugInstr();
|
|
const_iterator getFirstNonDebugInstr() const {
|
|
return const_cast<MachineBasicBlock *>(this)->getFirstNonDebugInstr();
|
|
}
|
|
|
|
/// Returns an iterator to the last non-debug instruction in the basic block,
|
|
/// or end().
|
|
iterator getLastNonDebugInstr();
|
|
const_iterator getLastNonDebugInstr() const {
|
|
return const_cast<MachineBasicBlock *>(this)->getLastNonDebugInstr();
|
|
}
|
|
|
|
/// Convenience function that returns true if the block ends in a return
|
|
/// instruction.
|
|
bool isReturnBlock() const {
|
|
return !empty() && back().isReturn();
|
|
}
|
|
|
|
/// Split the critical edge from this block to the given successor block, and
|
|
/// return the newly created block, or null if splitting is not possible.
|
|
///
|
|
/// This function updates LiveVariables, MachineDominatorTree, and
|
|
/// MachineLoopInfo, as applicable.
|
|
MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *Succ, Pass &P);
|
|
|
|
/// Check if the edge between this block and the given successor \p
|
|
/// Succ, can be split. If this returns true a subsequent call to
|
|
/// SplitCriticalEdge is guaranteed to return a valid basic block if
|
|
/// no changes occured in the meantime.
|
|
bool canSplitCriticalEdge(const MachineBasicBlock *Succ) const;
|
|
|
|
void pop_front() { Insts.pop_front(); }
|
|
void pop_back() { Insts.pop_back(); }
|
|
void push_back(MachineInstr *MI) { Insts.push_back(MI); }
|
|
|
|
/// Insert MI into the instruction list before I, possibly inside a bundle.
|
|
///
|
|
/// If the insertion point is inside a bundle, MI will be added to the bundle,
|
|
/// otherwise MI will not be added to any bundle. That means this function
|
|
/// alone can't be used to prepend or append instructions to bundles. See
|
|
/// MIBundleBuilder::insert() for a more reliable way of doing that.
|
|
instr_iterator insert(instr_iterator I, MachineInstr *M);
|
|
|
|
/// Insert a range of instructions into the instruction list before I.
|
|
template<typename IT>
|
|
void insert(iterator I, IT S, IT E) {
|
|
assert((I == end() || I->getParent() == this) &&
|
|
"iterator points outside of basic block");
|
|
Insts.insert(I.getInstrIterator(), S, E);
|
|
}
|
|
|
|
/// Insert MI into the instruction list before I.
|
|
iterator insert(iterator I, MachineInstr *MI) {
|
|
assert((I == end() || I->getParent() == this) &&
|
|
"iterator points outside of basic block");
|
|
assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
|
|
"Cannot insert instruction with bundle flags");
|
|
return Insts.insert(I.getInstrIterator(), MI);
|
|
}
|
|
|
|
/// Insert MI into the instruction list after I.
|
|
iterator insertAfter(iterator I, MachineInstr *MI) {
|
|
assert((I == end() || I->getParent() == this) &&
|
|
"iterator points outside of basic block");
|
|
assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
|
|
"Cannot insert instruction with bundle flags");
|
|
return Insts.insertAfter(I.getInstrIterator(), MI);
|
|
}
|
|
|
|
/// Remove an instruction from the instruction list and delete it.
|
|
///
|
|
/// If the instruction is part of a bundle, the other instructions in the
|
|
/// bundle will still be bundled after removing the single instruction.
|
|
instr_iterator erase(instr_iterator I);
|
|
|
|
/// Remove an instruction from the instruction list and delete it.
|
|
///
|
|
/// If the instruction is part of a bundle, the other instructions in the
|
|
/// bundle will still be bundled after removing the single instruction.
|
|
instr_iterator erase_instr(MachineInstr *I) {
|
|
return erase(instr_iterator(I));
|
|
}
|
|
|
|
/// Remove a range of instructions from the instruction list and delete them.
|
|
iterator erase(iterator I, iterator E) {
|
|
return Insts.erase(I.getInstrIterator(), E.getInstrIterator());
|
|
}
|
|
|
|
/// Remove an instruction or bundle from the instruction list and delete it.
|
|
///
|
|
/// If I points to a bundle of instructions, they are all erased.
|
|
iterator erase(iterator I) {
|
|
return erase(I, std::next(I));
|
|
}
|
|
|
|
/// Remove an instruction from the instruction list and delete it.
|
|
///
|
|
/// If I is the head of a bundle of instructions, the whole bundle will be
|
|
/// erased.
|
|
iterator erase(MachineInstr *I) {
|
|
return erase(iterator(I));
|
|
}
|
|
|
|
/// Remove the unbundled instruction from the instruction list without
|
|
/// deleting it.
|
|
///
|
|
/// This function can not be used to remove bundled instructions, use
|
|
/// remove_instr to remove individual instructions from a bundle.
|
|
MachineInstr *remove(MachineInstr *I) {
|
|
assert(!I->isBundled() && "Cannot remove bundled instructions");
|
|
return Insts.remove(instr_iterator(I));
|
|
}
|
|
|
|
/// Remove the possibly bundled instruction from the instruction list
|
|
/// without deleting it.
|
|
///
|
|
/// If the instruction is part of a bundle, the other instructions in the
|
|
/// bundle will still be bundled after removing the single instruction.
|
|
MachineInstr *remove_instr(MachineInstr *I);
|
|
|
|
void clear() {
|
|
Insts.clear();
|
|
}
|
|
|
|
/// Take an instruction from MBB 'Other' at the position From, and insert it
|
|
/// into this MBB right before 'Where'.
|
|
///
|
|
/// If From points to a bundle of instructions, the whole bundle is moved.
|
|
void splice(iterator Where, MachineBasicBlock *Other, iterator From) {
|
|
// The range splice() doesn't allow noop moves, but this one does.
|
|
if (Where != From)
|
|
splice(Where, Other, From, std::next(From));
|
|
}
|
|
|
|
/// Take a block of instructions from MBB 'Other' in the range [From, To),
|
|
/// and insert them into this MBB right before 'Where'.
|
|
///
|
|
/// The instruction at 'Where' must not be included in the range of
|
|
/// instructions to move.
|
|
void splice(iterator Where, MachineBasicBlock *Other,
|
|
iterator From, iterator To) {
|
|
Insts.splice(Where.getInstrIterator(), Other->Insts,
|
|
From.getInstrIterator(), To.getInstrIterator());
|
|
}
|
|
|
|
/// This method unlinks 'this' from the containing function, and returns it,
|
|
/// but does not delete it.
|
|
MachineBasicBlock *removeFromParent();
|
|
|
|
/// This method unlinks 'this' from the containing function and deletes it.
|
|
void eraseFromParent();
|
|
|
|
/// Given a machine basic block that branched to 'Old', change the code and
|
|
/// CFG so that it branches to 'New' instead.
|
|
void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
|
|
|
|
/// Various pieces of code can cause excess edges in the CFG to be inserted.
|
|
/// If we have proven that MBB can only branch to DestA and DestB, remove any
|
|
/// other MBB successors from the CFG. DestA and DestB can be null. Besides
|
|
/// DestA and DestB, retain other edges leading to LandingPads (currently
|
|
/// there can be only one; we don't check or require that here). Note it is
|
|
/// possible that DestA and/or DestB are LandingPads.
|
|
bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
|
|
MachineBasicBlock *DestB,
|
|
bool IsCond);
|
|
|
|
/// Find the next valid DebugLoc starting at MBBI, skipping any DBG_VALUE
|
|
/// instructions. Return UnknownLoc if there is none.
|
|
DebugLoc findDebugLoc(instr_iterator MBBI);
|
|
DebugLoc findDebugLoc(iterator MBBI) {
|
|
return findDebugLoc(MBBI.getInstrIterator());
|
|
}
|
|
|
|
/// Find and return the merged DebugLoc of the branch instructions of the
|
|
/// block. Return UnknownLoc if there is none.
|
|
DebugLoc findBranchDebugLoc();
|
|
|
|
/// Possible outcome of a register liveness query to computeRegisterLiveness()
|
|
enum LivenessQueryResult {
|
|
LQR_Live, ///< Register is known to be (at least partially) live.
|
|
LQR_Dead, ///< Register is known to be fully dead.
|
|
LQR_Unknown ///< Register liveness not decidable from local neighborhood.
|
|
};
|
|
|
|
/// Return whether (physical) register \p Reg has been <def>ined and not
|
|
/// <kill>ed as of just before \p Before.
|
|
///
|
|
/// Search is localised to a neighborhood of \p Neighborhood instructions
|
|
/// before (searching for defs or kills) and \p Neighborhood instructions
|
|
/// after (searching just for defs) \p Before.
|
|
///
|
|
/// \p Reg must be a physical register.
|
|
LivenessQueryResult computeRegisterLiveness(const TargetRegisterInfo *TRI,
|
|
unsigned Reg,
|
|
const_iterator Before,
|
|
unsigned Neighborhood = 10) const;
|
|
|
|
// Debugging methods.
|
|
void dump() const;
|
|
void print(raw_ostream &OS, const SlotIndexes* = nullptr) const;
|
|
void print(raw_ostream &OS, ModuleSlotTracker &MST,
|
|
const SlotIndexes* = nullptr) const;
|
|
|
|
// Printing method used by LoopInfo.
|
|
void printAsOperand(raw_ostream &OS, bool PrintType = true) const;
|
|
|
|
/// MachineBasicBlocks are uniquely numbered at the function level, unless
|
|
/// they're not in a MachineFunction yet, in which case this will return -1.
|
|
int getNumber() const { return Number; }
|
|
void setNumber(int N) { Number = N; }
|
|
|
|
/// Return the MCSymbol for this basic block.
|
|
MCSymbol *getSymbol() const;
|
|
|
|
private:
|
|
/// Return probability iterator corresponding to the I successor iterator.
|
|
probability_iterator getProbabilityIterator(succ_iterator I);
|
|
const_probability_iterator
|
|
getProbabilityIterator(const_succ_iterator I) const;
|
|
|
|
friend class MachineBranchProbabilityInfo;
|
|
friend class MIPrinter;
|
|
|
|
/// Return probability of the edge from this block to MBB. This method should
|
|
/// NOT be called directly, but by using getEdgeProbability method from
|
|
/// MachineBranchProbabilityInfo class.
|
|
BranchProbability getSuccProbability(const_succ_iterator Succ) const;
|
|
|
|
// Methods used to maintain doubly linked list of blocks...
|
|
friend struct ilist_callback_traits<MachineBasicBlock>;
|
|
|
|
// Machine-CFG mutators
|
|
|
|
/// Add Pred as a predecessor of this MachineBasicBlock. Don't do this
|
|
/// unless you know what you're doing, because it doesn't update Pred's
|
|
/// successors list. Use Pred->addSuccessor instead.
|
|
void addPredecessor(MachineBasicBlock *Pred);
|
|
|
|
/// Remove Pred as a predecessor of this MachineBasicBlock. Don't do this
|
|
/// unless you know what you're doing, because it doesn't update Pred's
|
|
/// successors list. Use Pred->removeSuccessor instead.
|
|
void removePredecessor(MachineBasicBlock *Pred);
|
|
};
|
|
|
|
raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
|
|
|
|
// This is useful when building IndexedMaps keyed on basic block pointers.
|
|
struct MBB2NumberFunctor {
|
|
using argument_type = const MachineBasicBlock *;
|
|
unsigned operator()(const MachineBasicBlock *MBB) const {
|
|
return MBB->getNumber();
|
|
}
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// GraphTraits specializations for machine basic block graphs (machine-CFGs)
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// MachineFunction as a graph of MachineBasicBlocks.
|
|
//
|
|
|
|
template <> struct GraphTraits<MachineBasicBlock *> {
|
|
using NodeRef = MachineBasicBlock *;
|
|
using ChildIteratorType = MachineBasicBlock::succ_iterator;
|
|
|
|
static NodeRef getEntryNode(MachineBasicBlock *BB) { return BB; }
|
|
static ChildIteratorType child_begin(NodeRef N) { return N->succ_begin(); }
|
|
static ChildIteratorType child_end(NodeRef N) { return N->succ_end(); }
|
|
};
|
|
|
|
template <> struct GraphTraits<const MachineBasicBlock *> {
|
|
using NodeRef = const MachineBasicBlock *;
|
|
using ChildIteratorType = MachineBasicBlock::const_succ_iterator;
|
|
|
|
static NodeRef getEntryNode(const MachineBasicBlock *BB) { return BB; }
|
|
static ChildIteratorType child_begin(NodeRef N) { return N->succ_begin(); }
|
|
static ChildIteratorType child_end(NodeRef N) { return N->succ_end(); }
|
|
};
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// MachineFunction as a graph of MachineBasicBlocks and to walk it
|
|
// in inverse order. Inverse order for a function is considered
|
|
// to be when traversing the predecessor edges of a MBB
|
|
// instead of the successor edges.
|
|
//
|
|
template <> struct GraphTraits<Inverse<MachineBasicBlock*>> {
|
|
using NodeRef = MachineBasicBlock *;
|
|
using ChildIteratorType = MachineBasicBlock::pred_iterator;
|
|
|
|
static NodeRef getEntryNode(Inverse<MachineBasicBlock *> G) {
|
|
return G.Graph;
|
|
}
|
|
|
|
static ChildIteratorType child_begin(NodeRef N) { return N->pred_begin(); }
|
|
static ChildIteratorType child_end(NodeRef N) { return N->pred_end(); }
|
|
};
|
|
|
|
template <> struct GraphTraits<Inverse<const MachineBasicBlock*>> {
|
|
using NodeRef = const MachineBasicBlock *;
|
|
using ChildIteratorType = MachineBasicBlock::const_pred_iterator;
|
|
|
|
static NodeRef getEntryNode(Inverse<const MachineBasicBlock *> G) {
|
|
return G.Graph;
|
|
}
|
|
|
|
static ChildIteratorType child_begin(NodeRef N) { return N->pred_begin(); }
|
|
static ChildIteratorType child_end(NodeRef N) { return N->pred_end(); }
|
|
};
|
|
|
|
/// MachineInstrSpan provides an interface to get an iteration range
|
|
/// containing the instruction it was initialized with, along with all
|
|
/// those instructions inserted prior to or following that instruction
|
|
/// at some point after the MachineInstrSpan is constructed.
|
|
class MachineInstrSpan {
|
|
MachineBasicBlock &MBB;
|
|
MachineBasicBlock::iterator I, B, E;
|
|
|
|
public:
|
|
MachineInstrSpan(MachineBasicBlock::iterator I)
|
|
: MBB(*I->getParent()),
|
|
I(I),
|
|
B(I == MBB.begin() ? MBB.end() : std::prev(I)),
|
|
E(std::next(I)) {}
|
|
|
|
MachineBasicBlock::iterator begin() {
|
|
return B == MBB.end() ? MBB.begin() : std::next(B);
|
|
}
|
|
MachineBasicBlock::iterator end() { return E; }
|
|
bool empty() { return begin() == end(); }
|
|
|
|
MachineBasicBlock::iterator getInitial() { return I; }
|
|
};
|
|
|
|
/// Increment \p It until it points to a non-debug instruction or to \p End
|
|
/// and return the resulting iterator. This function should only be used
|
|
/// MachineBasicBlock::{iterator, const_iterator, instr_iterator,
|
|
/// const_instr_iterator} and the respective reverse iterators.
|
|
template<typename IterT>
|
|
inline IterT skipDebugInstructionsForward(IterT It, IterT End) {
|
|
while (It != End && It->isDebugValue())
|
|
It++;
|
|
return It;
|
|
}
|
|
|
|
/// Decrement \p It until it points to a non-debug instruction or to \p Begin
|
|
/// and return the resulting iterator. This function should only be used
|
|
/// MachineBasicBlock::{iterator, const_iterator, instr_iterator,
|
|
/// const_instr_iterator} and the respective reverse iterators.
|
|
template<class IterT>
|
|
inline IterT skipDebugInstructionsBackward(IterT It, IterT Begin) {
|
|
while (It != Begin && It->isDebugValue())
|
|
It--;
|
|
return It;
|
|
}
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_CODEGEN_MACHINEBASICBLOCK_H
|