mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-24 03:33:20 +01:00
3786e693af
The liveness-tracking code assumes that the registers that were saved in the function's prolog are live outside of the function. Specifically, that registers that were saved are also live-on-exit from the function. This isn't always the case as illustrated by the LR register on ARM. Differential Revision: https://reviews.llvm.org/D36160 llvm-svn: 310619
349 lines
15 KiB
C++
349 lines
15 KiB
C++
//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Interface to describe the layout of a stack frame on the target machine.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
|
|
#define LLVM_TARGET_TARGETFRAMELOWERING_H
|
|
|
|
#include "llvm/CodeGen/MachineBasicBlock.h"
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
namespace llvm {
|
|
class BitVector;
|
|
class CalleeSavedInfo;
|
|
class MachineFunction;
|
|
class RegScavenger;
|
|
|
|
/// Information about stack frame layout on the target. It holds the direction
|
|
/// of stack growth, the known stack alignment on entry to each function, and
|
|
/// the offset to the locals area.
|
|
///
|
|
/// The offset to the local area is the offset from the stack pointer on
|
|
/// function entry to the first location where function data (local variables,
|
|
/// spill locations) can be stored.
|
|
class TargetFrameLowering {
|
|
public:
|
|
enum StackDirection {
|
|
StackGrowsUp, // Adding to the stack increases the stack address
|
|
StackGrowsDown // Adding to the stack decreases the stack address
|
|
};
|
|
|
|
// Maps a callee saved register to a stack slot with a fixed offset.
|
|
struct SpillSlot {
|
|
unsigned Reg;
|
|
int Offset; // Offset relative to stack pointer on function entry.
|
|
};
|
|
private:
|
|
StackDirection StackDir;
|
|
unsigned StackAlignment;
|
|
unsigned TransientStackAlignment;
|
|
int LocalAreaOffset;
|
|
bool StackRealignable;
|
|
public:
|
|
TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
|
|
unsigned TransAl = 1, bool StackReal = true)
|
|
: StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
|
|
LocalAreaOffset(LAO), StackRealignable(StackReal) {}
|
|
|
|
virtual ~TargetFrameLowering();
|
|
|
|
// These methods return information that describes the abstract stack layout
|
|
// of the target machine.
|
|
|
|
/// getStackGrowthDirection - Return the direction the stack grows
|
|
///
|
|
StackDirection getStackGrowthDirection() const { return StackDir; }
|
|
|
|
/// getStackAlignment - This method returns the number of bytes to which the
|
|
/// stack pointer must be aligned on entry to a function. Typically, this
|
|
/// is the largest alignment for any data object in the target.
|
|
///
|
|
unsigned getStackAlignment() const { return StackAlignment; }
|
|
|
|
/// alignSPAdjust - This method aligns the stack adjustment to the correct
|
|
/// alignment.
|
|
///
|
|
int alignSPAdjust(int SPAdj) const {
|
|
if (SPAdj < 0) {
|
|
SPAdj = -alignTo(-SPAdj, StackAlignment);
|
|
} else {
|
|
SPAdj = alignTo(SPAdj, StackAlignment);
|
|
}
|
|
return SPAdj;
|
|
}
|
|
|
|
/// getTransientStackAlignment - This method returns the number of bytes to
|
|
/// which the stack pointer must be aligned at all times, even between
|
|
/// calls.
|
|
///
|
|
unsigned getTransientStackAlignment() const {
|
|
return TransientStackAlignment;
|
|
}
|
|
|
|
/// isStackRealignable - This method returns whether the stack can be
|
|
/// realigned.
|
|
bool isStackRealignable() const {
|
|
return StackRealignable;
|
|
}
|
|
|
|
/// Return the skew that has to be applied to stack alignment under
|
|
/// certain conditions (e.g. stack was adjusted before function \p MF
|
|
/// was called).
|
|
virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
|
|
|
|
/// getOffsetOfLocalArea - This method returns the offset of the local area
|
|
/// from the stack pointer on entrance to a function.
|
|
///
|
|
int getOffsetOfLocalArea() const { return LocalAreaOffset; }
|
|
|
|
/// isFPCloseToIncomingSP - Return true if the frame pointer is close to
|
|
/// the incoming stack pointer, false if it is close to the post-prologue
|
|
/// stack pointer.
|
|
virtual bool isFPCloseToIncomingSP() const { return true; }
|
|
|
|
/// assignCalleeSavedSpillSlots - Allows target to override spill slot
|
|
/// assignment logic. If implemented, assignCalleeSavedSpillSlots() should
|
|
/// assign frame slots to all CSI entries and return true. If this method
|
|
/// returns false, spill slots will be assigned using generic implementation.
|
|
/// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
|
|
/// CSI.
|
|
virtual bool
|
|
assignCalleeSavedSpillSlots(MachineFunction &MF,
|
|
const TargetRegisterInfo *TRI,
|
|
std::vector<CalleeSavedInfo> &CSI) const {
|
|
return false;
|
|
}
|
|
|
|
/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
|
|
/// pairs, that contains an entry for each callee saved register that must be
|
|
/// spilled to a particular stack location if it is spilled.
|
|
///
|
|
/// Each entry in this array contains a <register,offset> pair, indicating the
|
|
/// fixed offset from the incoming stack pointer that each register should be
|
|
/// spilled at. If a register is not listed here, the code generator is
|
|
/// allowed to spill it anywhere it chooses.
|
|
///
|
|
virtual const SpillSlot *
|
|
getCalleeSavedSpillSlots(unsigned &NumEntries) const {
|
|
NumEntries = 0;
|
|
return nullptr;
|
|
}
|
|
|
|
/// targetHandlesStackFrameRounding - Returns true if the target is
|
|
/// responsible for rounding up the stack frame (probably at emitPrologue
|
|
/// time).
|
|
virtual bool targetHandlesStackFrameRounding() const {
|
|
return false;
|
|
}
|
|
|
|
/// Returns true if the target will correctly handle shrink wrapping.
|
|
virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
|
|
return false;
|
|
}
|
|
|
|
/// Returns true if the stack slot holes in the fixed and callee-save stack
|
|
/// area should be used when allocating other stack locations to reduce stack
|
|
/// size.
|
|
virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
|
|
return false;
|
|
}
|
|
|
|
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
|
|
/// the function.
|
|
virtual void emitPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const = 0;
|
|
virtual void emitEpilogue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const = 0;
|
|
|
|
/// Replace a StackProbe stub (if any) with the actual probe code inline
|
|
virtual void inlineStackProbe(MachineFunction &MF,
|
|
MachineBasicBlock &PrologueMBB) const {}
|
|
|
|
/// Adjust the prologue to have the function use segmented stacks. This works
|
|
/// by adding a check even before the "normal" function prologue.
|
|
virtual void adjustForSegmentedStacks(MachineFunction &MF,
|
|
MachineBasicBlock &PrologueMBB) const {}
|
|
|
|
/// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
|
|
/// the assembly prologue to explicitly handle the stack.
|
|
virtual void adjustForHiPEPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &PrologueMBB) const {}
|
|
|
|
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
|
|
/// saved registers and returns true if it isn't possible / profitable to do
|
|
/// so by issuing a series of store instructions via
|
|
/// storeRegToStackSlot(). Returns false otherwise.
|
|
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) const {
|
|
return false;
|
|
}
|
|
|
|
/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
|
|
/// saved registers and returns true if it isn't possible / profitable to do
|
|
/// so by issuing a series of load instructions via loadRegToStackSlot().
|
|
/// If it returns true, and any of the registers in CSI is not restored,
|
|
/// it sets the corresponding Restored flag in CSI to false.
|
|
/// Returns false otherwise.
|
|
virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) const {
|
|
return false;
|
|
}
|
|
|
|
/// Return true if the target needs to disable frame pointer elimination.
|
|
virtual bool noFramePointerElim(const MachineFunction &MF) const;
|
|
|
|
/// hasFP - Return true if the specified function should have a dedicated
|
|
/// frame pointer register. For most targets this is true only if the function
|
|
/// has variable sized allocas or if frame pointer elimination is disabled.
|
|
virtual bool hasFP(const MachineFunction &MF) const = 0;
|
|
|
|
/// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
|
|
/// not required, we reserve argument space for call sites in the function
|
|
/// immediately on entry to the current function. This eliminates the need for
|
|
/// add/sub sp brackets around call sites. Returns true if the call frame is
|
|
/// included as part of the stack frame.
|
|
virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
|
|
return !hasFP(MF);
|
|
}
|
|
|
|
/// canSimplifyCallFramePseudos - When possible, it's best to simplify the
|
|
/// call frame pseudo ops before doing frame index elimination. This is
|
|
/// possible only when frame index references between the pseudos won't
|
|
/// need adjusting for the call frame adjustments. Normally, that's true
|
|
/// if the function has a reserved call frame or a frame pointer. Some
|
|
/// targets (Thumb2, for example) may have more complicated criteria,
|
|
/// however, and can override this behavior.
|
|
virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
|
|
return hasReservedCallFrame(MF) || hasFP(MF);
|
|
}
|
|
|
|
// needsFrameIndexResolution - Do we need to perform FI resolution for
|
|
// this function. Normally, this is required only when the function
|
|
// has any stack objects. However, targets may want to override this.
|
|
virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
|
|
|
|
/// getFrameIndexReference - This method should return the base register
|
|
/// and offset used to reference a frame index location. The offset is
|
|
/// returned directly, and the base register is returned via FrameReg.
|
|
virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
|
|
unsigned &FrameReg) const;
|
|
|
|
/// Same as \c getFrameIndexReference, except that the stack pointer (as
|
|
/// opposed to the frame pointer) will be the preferred value for \p
|
|
/// FrameReg. This is generally used for emitting statepoint or EH tables that
|
|
/// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned
|
|
/// offset is only guaranteed to be valid with respect to the value of SP at
|
|
/// the end of the prologue.
|
|
virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
|
|
unsigned &FrameReg,
|
|
bool IgnoreSPUpdates) const {
|
|
// Always safe to dispatch to getFrameIndexReference.
|
|
return getFrameIndexReference(MF, FI, FrameReg);
|
|
}
|
|
|
|
/// This method determines which of the registers reported by
|
|
/// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
|
|
/// The default implementation checks populates the \p SavedRegs bitset with
|
|
/// all registers which are modified in the function, targets may override
|
|
/// this function to save additional registers.
|
|
/// This method also sets up the register scavenger ensuring there is a free
|
|
/// register or a frameindex available.
|
|
virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
|
|
RegScavenger *RS = nullptr) const;
|
|
|
|
/// processFunctionBeforeFrameFinalized - This method is called immediately
|
|
/// before the specified function's frame layout (MF.getFrameInfo()) is
|
|
/// finalized. Once the frame is finalized, MO_FrameIndex operands are
|
|
/// replaced with direct constants. This method is optional.
|
|
///
|
|
virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
|
|
RegScavenger *RS = nullptr) const {
|
|
}
|
|
|
|
virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
|
|
report_fatal_error("WinEH not implemented for this target");
|
|
}
|
|
|
|
/// This method is called during prolog/epilog code insertion to eliminate
|
|
/// call frame setup and destroy pseudo instructions (but only if the Target
|
|
/// is using them). It is responsible for eliminating these instructions,
|
|
/// replacing them with concrete instructions. This method need only be
|
|
/// implemented if using call frame setup/destroy pseudo instructions.
|
|
/// Returns an iterator pointing to the instruction after the replaced one.
|
|
virtual MachineBasicBlock::iterator
|
|
eliminateCallFramePseudoInstr(MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI) const {
|
|
llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
|
|
"target!");
|
|
}
|
|
|
|
|
|
/// Order the symbols in the local stack frame.
|
|
/// The list of objects that we want to order is in \p objectsToAllocate as
|
|
/// indices into the MachineFrameInfo. The array can be reordered in any way
|
|
/// upon return. The contents of the array, however, may not be modified (i.e.
|
|
/// only their order may be changed).
|
|
/// By default, just maintain the original order.
|
|
virtual void
|
|
orderFrameObjects(const MachineFunction &MF,
|
|
SmallVectorImpl<int> &objectsToAllocate) const {
|
|
}
|
|
|
|
/// Check whether or not the given \p MBB can be used as a prologue
|
|
/// for the target.
|
|
/// The prologue will be inserted first in this basic block.
|
|
/// This method is used by the shrink-wrapping pass to decide if
|
|
/// \p MBB will be correctly handled by the target.
|
|
/// As soon as the target enable shrink-wrapping without overriding
|
|
/// this method, we assume that each basic block is a valid
|
|
/// prologue.
|
|
virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
|
|
return true;
|
|
}
|
|
|
|
/// Check whether or not the given \p MBB can be used as a epilogue
|
|
/// for the target.
|
|
/// The epilogue will be inserted before the first terminator of that block.
|
|
/// This method is used by the shrink-wrapping pass to decide if
|
|
/// \p MBB will be correctly handled by the target.
|
|
/// As soon as the target enable shrink-wrapping without overriding
|
|
/// this method, we assume that each basic block is a valid
|
|
/// epilogue.
|
|
virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
|
|
return true;
|
|
}
|
|
|
|
/// Check if given function is safe for not having callee saved registers.
|
|
/// This is used when interprocedural register allocation is enabled.
|
|
static bool isSafeForNoCSROpt(const Function *F) {
|
|
if (!F->hasLocalLinkage() || F->hasAddressTaken() ||
|
|
!F->hasFnAttribute(Attribute::NoRecurse))
|
|
return false;
|
|
// Function should not be optimized as tail call.
|
|
for (const User *U : F->users())
|
|
if (auto CS = ImmutableCallSite(U))
|
|
if (CS.isTailCall())
|
|
return false;
|
|
return true;
|
|
}
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|