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llvm-mirror/test/ExecutionEngine/test-interp-vec-shuffle.ll
Stefan Gränitz b608c4e35f Re-apply "[lli] Make -jit-kind=orc the default JIT engine"
MCJIT served well as the default JIT engine in lli for a long time, but the code is getting old and maintenance efforts don't seem to be in sight. In the meantime Orc became mature enough to fill that gap. The newly added greddy mode is very similar to the execution model of MCJIT. It should work as a drop-in replacement for common JIT tasks.

Reviewed By: lhames

Differential Revision: https://reviews.llvm.org/D98931
2021-03-30 12:08:26 +02:00

82 lines
6.6 KiB
LLVM

; RUN: %lli -jit-kind=mcjit -force-interpreter=true %s > /dev/null
define i32 @main() {
; Vector values
%a2_i8 = add <2 x i8> zeroinitializer, <i8 0, i8 1>
%a3_i8 = add <3 x i8> zeroinitializer, <i8 0, i8 1, i8 2>
%a4_i8 = add <4 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3>
%a8_i8 = add <8 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7>
%a16_i8 = add <16 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>
%a2_i16 = add <2 x i16> zeroinitializer, <i16 0, i16 1>
%a3_i16 = add <3 x i16> zeroinitializer, <i16 0, i16 1, i16 2>
%a4_i16 = add <4 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3>
%a8_i16 = add <8 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3, i16 4, i16 5, i16 6, i16 7>
%a16_i16 = add <16 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3, i16 4, i16 5, i16 6, i16 7, i16 8, i16 9, i16 10, i16 11, i16 12, i16 13, i16 14, i16 15>
%a2_i32 = add <2 x i32> zeroinitializer, <i32 0, i32 1>
%a3_i32 = add <3 x i32> zeroinitializer, <i32 0, i32 1, i32 2>
%a4_i32 = add <4 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3>
%a8_i32 = add <8 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%a16_i32 = add <16 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%a2_i64 = add <2 x i64> zeroinitializer, <i64 0, i64 1>
%a3_i64 = add <3 x i64> zeroinitializer, <i64 0, i64 1, i64 2>
%a4_i64 = add <4 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3>
%a8_i64 = add <8 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3, i64 4, i64 5, i64 6, i64 7>
%a16_i64 = add <16 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3, i64 4, i64 5, i64 6, i64 7, i64 8, i64 9, i64 10, i64 11, i64 12, i64 13, i64 14, i64 15>
%a2_float = fadd <2 x float> zeroinitializer, <float 0.0, float 1.0>
%a3_float = fadd <3 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0>
%a4_float = fadd <4 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0>
%a8_float = fadd <8 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0>
%a16_float = fadd <16 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, float 8.0, float 9.0, float 10.0, float 11.0, float 12.0, float 13.0, float 14.0, float 15.0>
%a2_double = fadd <2 x double> zeroinitializer, <double 0.0, double 1.0>
%a3_double = fadd <3 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0>
%a4_double = fadd <4 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0>
%a8_double = fadd <8 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0, double 4.0, double 5.0, double 6.0, double 7.0>
%a16_double = fadd <16 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0, double 4.0, double 5.0, double 6.0, double 7.0, double 8.0, double 9.0, double 10.0, double 11.0, double 12.0, double 13.0, double 14.0, double 15.0>
%v0 = shufflevector <2 x i8> %a2_i8, <2 x i8>undef, <2 x i32> <i32 1, i32 0>
%v1 = shufflevector <3 x i8> %a3_i8, <3 x i8>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v2 = shufflevector <4 x i8> %a4_i8, <4 x i8>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v3 = shufflevector <8 x i8> %a8_i8, <8 x i8>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v4 = shufflevector <16 x i8> %a16_i8, <16 x i8>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v5 = shufflevector <2 x i16> %a2_i16, <2 x i16>undef, <2 x i32> <i32 1, i32 0>
%v6 = shufflevector <3 x i16> %a3_i16, <3 x i16>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v7 = shufflevector <4 x i16> %a4_i16, <4 x i16>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v8 = shufflevector <8 x i16> %a8_i16, <8 x i16>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v9 = shufflevector <16 x i16> %a16_i16, <16 x i16>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v10 = shufflevector <2 x i32> %a2_i32, <2 x i32>undef, <2 x i32> <i32 1, i32 0>
%v11 = shufflevector <3 x i32> %a3_i32, <3 x i32>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v12 = shufflevector <4 x i32> %a4_i32, <4 x i32>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v13 = shufflevector <8 x i32> %a8_i32, <8 x i32>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v14 = shufflevector <16 x i32> %a16_i32, <16 x i32>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v15 = shufflevector <2 x i64> %a2_i64, <2 x i64>undef, <2 x i32> <i32 1, i32 0>
%v16 = shufflevector <3 x i64> %a3_i64, <3 x i64>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v17 = shufflevector <4 x i64> %a4_i64, <4 x i64>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v18 = shufflevector <8 x i64> %a8_i64, <8 x i64>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v19 = shufflevector <16 x i64> %a16_i64, <16 x i64>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v20 = shufflevector <2 x float> %a2_float, <2 x float>undef, <2 x i32> <i32 1, i32 0>
%v21 = shufflevector <3 x float> %a3_float, <3 x float>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v22 = shufflevector <4 x float> %a4_float, <4 x float>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v23 = shufflevector <8 x float> %a8_float, <8 x float>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v24 = shufflevector <16 x float> %a16_float, <16 x float>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v25 = shufflevector <2 x double> %a2_double, <2 x double>undef, <2 x i32> <i32 1, i32 0>
%v26 = shufflevector <3 x double> %a3_double, <3 x double>undef, <3 x i32> <i32 2, i32 1, i32 0>
%v27 = shufflevector <4 x double> %a4_double, <4 x double>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%v28 = shufflevector <8 x double> %a8_double, <8 x double>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
%v29 = shufflevector <16 x double> %a16_double, <16 x double>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
ret i32 0
}