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This file lists every pass in LLVM, and is included by Pass.h, which is very popular. Every time we add, remove, or rename a pass in LLVM, it caused lots of recompilation. I found this fact by looking at this table, which is sorted by the number of times a file was changed over the last 100,000 git commits multiplied by the number of object files that depend on it in the current checkout: recompiles touches affected_files header 342380 95 3604 llvm/include/llvm/ADT/STLExtras.h 314730 234 1345 llvm/include/llvm/InitializePasses.h 307036 118 2602 llvm/include/llvm/ADT/APInt.h 213049 59 3611 llvm/include/llvm/Support/MathExtras.h 170422 47 3626 llvm/include/llvm/Support/Compiler.h 162225 45 3605 llvm/include/llvm/ADT/Optional.h 158319 63 2513 llvm/include/llvm/ADT/Triple.h 140322 39 3598 llvm/include/llvm/ADT/StringRef.h 137647 59 2333 llvm/include/llvm/Support/Error.h 131619 73 1803 llvm/include/llvm/Support/FileSystem.h Before this change, touching InitializePasses.h would cause 1345 files to recompile. After this change, touching it only causes 550 compiles in an incremental rebuild. Reviewers: bkramer, asbirlea, bollu, jdoerfert Differential Revision: https://reviews.llvm.org/D70211
691 lines
28 KiB
C++
691 lines
28 KiB
C++
//===- PlaceSafepoints.cpp - Place GC Safepoints --------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Place garbage collection safepoints at appropriate locations in the IR. This
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// does not make relocation semantics or variable liveness explicit. That's
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// done by RewriteStatepointsForGC.
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//
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// Terminology:
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// - A call is said to be "parseable" if there is a stack map generated for the
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// return PC of the call. A runtime can determine where values listed in the
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// deopt arguments and (after RewriteStatepointsForGC) gc arguments are located
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// on the stack when the code is suspended inside such a call. Every parse
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// point is represented by a call wrapped in an gc.statepoint intrinsic.
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// - A "poll" is an explicit check in the generated code to determine if the
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// runtime needs the generated code to cooperate by calling a helper routine
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// and thus suspending its execution at a known state. The call to the helper
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// routine will be parseable. The (gc & runtime specific) logic of a poll is
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// assumed to be provided in a function of the name "gc.safepoint_poll".
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//
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// We aim to insert polls such that running code can quickly be brought to a
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// well defined state for inspection by the collector. In the current
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// implementation, this is done via the insertion of poll sites at method entry
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// and the backedge of most loops. We try to avoid inserting more polls than
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// are necessary to ensure a finite period between poll sites. This is not
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// because the poll itself is expensive in the generated code; it's not. Polls
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// do tend to impact the optimizer itself in negative ways; we'd like to avoid
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// perturbing the optimization of the method as much as we can.
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//
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// We also need to make most call sites parseable. The callee might execute a
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// poll (or otherwise be inspected by the GC). If so, the entire stack
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// (including the suspended frame of the current method) must be parseable.
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//
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// This pass will insert:
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// - Call parse points ("call safepoints") for any call which may need to
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// reach a safepoint during the execution of the callee function.
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// - Backedge safepoint polls and entry safepoint polls to ensure that
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// executing code reaches a safepoint poll in a finite amount of time.
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//
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// We do not currently support return statepoints, but adding them would not
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// be hard. They are not required for correctness - entry safepoints are an
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// alternative - but some GCs may prefer them. Patches welcome.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/InitializePasses.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/CFG.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/TargetLibraryInfo.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/LegacyPassManager.h"
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#include "llvm/IR/Statepoint.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#define DEBUG_TYPE "safepoint-placement"
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STATISTIC(NumEntrySafepoints, "Number of entry safepoints inserted");
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STATISTIC(NumBackedgeSafepoints, "Number of backedge safepoints inserted");
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STATISTIC(CallInLoop,
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"Number of loops without safepoints due to calls in loop");
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STATISTIC(FiniteExecution,
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"Number of loops without safepoints finite execution");
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using namespace llvm;
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// Ignore opportunities to avoid placing safepoints on backedges, useful for
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// validation
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static cl::opt<bool> AllBackedges("spp-all-backedges", cl::Hidden,
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cl::init(false));
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/// How narrow does the trip count of a loop have to be to have to be considered
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/// "counted"? Counted loops do not get safepoints at backedges.
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static cl::opt<int> CountedLoopTripWidth("spp-counted-loop-trip-width",
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cl::Hidden, cl::init(32));
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// If true, split the backedge of a loop when placing the safepoint, otherwise
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// split the latch block itself. Both are useful to support for
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// experimentation, but in practice, it looks like splitting the backedge
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// optimizes better.
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static cl::opt<bool> SplitBackedge("spp-split-backedge", cl::Hidden,
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cl::init(false));
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namespace {
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/// An analysis pass whose purpose is to identify each of the backedges in
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/// the function which require a safepoint poll to be inserted.
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struct PlaceBackedgeSafepointsImpl : public FunctionPass {
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static char ID;
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/// The output of the pass - gives a list of each backedge (described by
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/// pointing at the branch) which need a poll inserted.
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std::vector<Instruction *> PollLocations;
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/// True unless we're running spp-no-calls in which case we need to disable
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/// the call-dependent placement opts.
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bool CallSafepointsEnabled;
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ScalarEvolution *SE = nullptr;
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DominatorTree *DT = nullptr;
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LoopInfo *LI = nullptr;
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TargetLibraryInfo *TLI = nullptr;
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PlaceBackedgeSafepointsImpl(bool CallSafepoints = false)
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: FunctionPass(ID), CallSafepointsEnabled(CallSafepoints) {
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initializePlaceBackedgeSafepointsImplPass(*PassRegistry::getPassRegistry());
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}
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bool runOnLoop(Loop *);
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void runOnLoopAndSubLoops(Loop *L) {
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// Visit all the subloops
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for (Loop *I : *L)
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runOnLoopAndSubLoops(I);
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runOnLoop(L);
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}
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bool runOnFunction(Function &F) override {
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SE = &getAnalysis<ScalarEvolutionWrapperPass>().getSE();
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DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
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TLI = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(F);
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for (Loop *I : *LI) {
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runOnLoopAndSubLoops(I);
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}
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return false;
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<DominatorTreeWrapperPass>();
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AU.addRequired<ScalarEvolutionWrapperPass>();
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AU.addRequired<LoopInfoWrapperPass>();
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AU.addRequired<TargetLibraryInfoWrapperPass>();
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// We no longer modify the IR at all in this pass. Thus all
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// analysis are preserved.
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AU.setPreservesAll();
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}
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};
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}
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static cl::opt<bool> NoEntry("spp-no-entry", cl::Hidden, cl::init(false));
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static cl::opt<bool> NoCall("spp-no-call", cl::Hidden, cl::init(false));
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static cl::opt<bool> NoBackedge("spp-no-backedge", cl::Hidden, cl::init(false));
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namespace {
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struct PlaceSafepoints : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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PlaceSafepoints() : FunctionPass(ID) {
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initializePlaceSafepointsPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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// We modify the graph wholesale (inlining, block insertion, etc). We
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// preserve nothing at the moment. We could potentially preserve dom tree
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// if that was worth doing
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AU.addRequired<TargetLibraryInfoWrapperPass>();
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}
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};
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}
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// Insert a safepoint poll immediately before the given instruction. Does
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// not handle the parsability of state at the runtime call, that's the
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// callers job.
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static void
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InsertSafepointPoll(Instruction *InsertBefore,
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std::vector<CallBase *> &ParsePointsNeeded /*rval*/,
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const TargetLibraryInfo &TLI);
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static bool needsStatepoint(CallBase *Call, const TargetLibraryInfo &TLI) {
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if (callsGCLeafFunction(Call, TLI))
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return false;
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if (auto *CI = dyn_cast<CallInst>(Call)) {
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if (CI->isInlineAsm())
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return false;
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}
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return !(isStatepoint(Call) || isGCRelocate(Call) || isGCResult(Call));
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}
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/// Returns true if this loop is known to contain a call safepoint which
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/// must unconditionally execute on any iteration of the loop which returns
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/// to the loop header via an edge from Pred. Returns a conservative correct
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/// answer; i.e. false is always valid.
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static bool containsUnconditionalCallSafepoint(Loop *L, BasicBlock *Header,
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BasicBlock *Pred,
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DominatorTree &DT,
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const TargetLibraryInfo &TLI) {
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// In general, we're looking for any cut of the graph which ensures
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// there's a call safepoint along every edge between Header and Pred.
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// For the moment, we look only for the 'cuts' that consist of a single call
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// instruction in a block which is dominated by the Header and dominates the
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// loop latch (Pred) block. Somewhat surprisingly, walking the entire chain
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// of such dominating blocks gets substantially more occurrences than just
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// checking the Pred and Header blocks themselves. This may be due to the
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// density of loop exit conditions caused by range and null checks.
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// TODO: structure this as an analysis pass, cache the result for subloops,
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// avoid dom tree recalculations
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assert(DT.dominates(Header, Pred) && "loop latch not dominated by header?");
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BasicBlock *Current = Pred;
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while (true) {
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for (Instruction &I : *Current) {
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if (auto *Call = dyn_cast<CallBase>(&I))
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// Note: Technically, needing a safepoint isn't quite the right
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// condition here. We should instead be checking if the target method
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// has an
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// unconditional poll. In practice, this is only a theoretical concern
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// since we don't have any methods with conditional-only safepoint
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// polls.
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if (needsStatepoint(Call, TLI))
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return true;
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}
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if (Current == Header)
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break;
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Current = DT.getNode(Current)->getIDom()->getBlock();
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}
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return false;
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}
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/// Returns true if this loop is known to terminate in a finite number of
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/// iterations. Note that this function may return false for a loop which
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/// does actual terminate in a finite constant number of iterations due to
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/// conservatism in the analysis.
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static bool mustBeFiniteCountedLoop(Loop *L, ScalarEvolution *SE,
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BasicBlock *Pred) {
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// A conservative bound on the loop as a whole.
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const SCEV *MaxTrips = SE->getConstantMaxBackedgeTakenCount(L);
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if (MaxTrips != SE->getCouldNotCompute() &&
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SE->getUnsignedRange(MaxTrips).getUnsignedMax().isIntN(
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CountedLoopTripWidth))
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return true;
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// If this is a conditional branch to the header with the alternate path
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// being outside the loop, we can ask questions about the execution frequency
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// of the exit block.
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if (L->isLoopExiting(Pred)) {
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// This returns an exact expression only. TODO: We really only need an
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// upper bound here, but SE doesn't expose that.
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const SCEV *MaxExec = SE->getExitCount(L, Pred);
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if (MaxExec != SE->getCouldNotCompute() &&
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SE->getUnsignedRange(MaxExec).getUnsignedMax().isIntN(
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CountedLoopTripWidth))
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return true;
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}
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return /* not finite */ false;
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}
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static void scanOneBB(Instruction *Start, Instruction *End,
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std::vector<CallInst *> &Calls,
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DenseSet<BasicBlock *> &Seen,
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std::vector<BasicBlock *> &Worklist) {
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for (BasicBlock::iterator BBI(Start), BBE0 = Start->getParent()->end(),
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BBE1 = BasicBlock::iterator(End);
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BBI != BBE0 && BBI != BBE1; BBI++) {
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if (CallInst *CI = dyn_cast<CallInst>(&*BBI))
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Calls.push_back(CI);
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// FIXME: This code does not handle invokes
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assert(!isa<InvokeInst>(&*BBI) &&
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"support for invokes in poll code needed");
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// Only add the successor blocks if we reach the terminator instruction
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// without encountering end first
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if (BBI->isTerminator()) {
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BasicBlock *BB = BBI->getParent();
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for (BasicBlock *Succ : successors(BB)) {
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if (Seen.insert(Succ).second) {
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Worklist.push_back(Succ);
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}
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}
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}
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}
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}
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static void scanInlinedCode(Instruction *Start, Instruction *End,
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std::vector<CallInst *> &Calls,
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DenseSet<BasicBlock *> &Seen) {
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Calls.clear();
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std::vector<BasicBlock *> Worklist;
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Seen.insert(Start->getParent());
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scanOneBB(Start, End, Calls, Seen, Worklist);
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while (!Worklist.empty()) {
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BasicBlock *BB = Worklist.back();
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Worklist.pop_back();
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scanOneBB(&*BB->begin(), End, Calls, Seen, Worklist);
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}
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}
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bool PlaceBackedgeSafepointsImpl::runOnLoop(Loop *L) {
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// Loop through all loop latches (branches controlling backedges). We need
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// to place a safepoint on every backedge (potentially).
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// Note: In common usage, there will be only one edge due to LoopSimplify
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// having run sometime earlier in the pipeline, but this code must be correct
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// w.r.t. loops with multiple backedges.
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BasicBlock *Header = L->getHeader();
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SmallVector<BasicBlock*, 16> LoopLatches;
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L->getLoopLatches(LoopLatches);
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for (BasicBlock *Pred : LoopLatches) {
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assert(L->contains(Pred));
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// Make a policy decision about whether this loop needs a safepoint or
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// not. Note that this is about unburdening the optimizer in loops, not
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// avoiding the runtime cost of the actual safepoint.
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if (!AllBackedges) {
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if (mustBeFiniteCountedLoop(L, SE, Pred)) {
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LLVM_DEBUG(dbgs() << "skipping safepoint placement in finite loop\n");
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FiniteExecution++;
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continue;
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}
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if (CallSafepointsEnabled &&
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containsUnconditionalCallSafepoint(L, Header, Pred, *DT, *TLI)) {
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// Note: This is only semantically legal since we won't do any further
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// IPO or inlining before the actual call insertion.. If we hadn't, we
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// might latter loose this call safepoint.
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LLVM_DEBUG(
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dbgs()
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<< "skipping safepoint placement due to unconditional call\n");
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CallInLoop++;
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continue;
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}
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}
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// TODO: We can create an inner loop which runs a finite number of
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// iterations with an outer loop which contains a safepoint. This would
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// not help runtime performance that much, but it might help our ability to
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// optimize the inner loop.
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// Safepoint insertion would involve creating a new basic block (as the
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// target of the current backedge) which does the safepoint (of all live
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// variables) and branches to the true header
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Instruction *Term = Pred->getTerminator();
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LLVM_DEBUG(dbgs() << "[LSP] terminator instruction: " << *Term);
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PollLocations.push_back(Term);
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}
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return false;
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}
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/// Returns true if an entry safepoint is not required before this callsite in
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/// the caller function.
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static bool doesNotRequireEntrySafepointBefore(CallBase *Call) {
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if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Call)) {
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switch (II->getIntrinsicID()) {
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case Intrinsic::experimental_gc_statepoint:
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case Intrinsic::experimental_patchpoint_void:
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case Intrinsic::experimental_patchpoint_i64:
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// The can wrap an actual call which may grow the stack by an unbounded
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// amount or run forever.
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return false;
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default:
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// Most LLVM intrinsics are things which do not expand to actual calls, or
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// at least if they do, are leaf functions that cause only finite stack
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// growth. In particular, the optimizer likes to form things like memsets
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// out of stores in the original IR. Another important example is
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// llvm.localescape which must occur in the entry block. Inserting a
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// safepoint before it is not legal since it could push the localescape
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// out of the entry block.
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return true;
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}
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}
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return false;
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}
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static Instruction *findLocationForEntrySafepoint(Function &F,
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DominatorTree &DT) {
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// Conceptually, this poll needs to be on method entry, but in
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// practice, we place it as late in the entry block as possible. We
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// can place it as late as we want as long as it dominates all calls
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// that can grow the stack. This, combined with backedge polls,
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// give us all the progress guarantees we need.
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// hasNextInstruction and nextInstruction are used to iterate
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// through a "straight line" execution sequence.
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auto HasNextInstruction = [](Instruction *I) {
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if (!I->isTerminator())
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return true;
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BasicBlock *nextBB = I->getParent()->getUniqueSuccessor();
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return nextBB && (nextBB->getUniquePredecessor() != nullptr);
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};
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auto NextInstruction = [&](Instruction *I) {
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assert(HasNextInstruction(I) &&
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"first check if there is a next instruction!");
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if (I->isTerminator())
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return &I->getParent()->getUniqueSuccessor()->front();
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return &*++I->getIterator();
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};
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Instruction *Cursor = nullptr;
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for (Cursor = &F.getEntryBlock().front(); HasNextInstruction(Cursor);
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Cursor = NextInstruction(Cursor)) {
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// We need to ensure a safepoint poll occurs before any 'real' call. The
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// easiest way to ensure finite execution between safepoints in the face of
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// recursive and mutually recursive functions is to enforce that each take
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// a safepoint. Additionally, we need to ensure a poll before any call
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// which can grow the stack by an unbounded amount. This isn't required
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// for GC semantics per se, but is a common requirement for languages
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// which detect stack overflow via guard pages and then throw exceptions.
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if (auto *Call = dyn_cast<CallBase>(Cursor)) {
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if (doesNotRequireEntrySafepointBefore(Call))
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continue;
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break;
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}
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}
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assert((HasNextInstruction(Cursor) || Cursor->isTerminator()) &&
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"either we stopped because of a call, or because of terminator");
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return Cursor;
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}
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static const char *const GCSafepointPollName = "gc.safepoint_poll";
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static bool isGCSafepointPoll(Function &F) {
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return F.getName().equals(GCSafepointPollName);
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}
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/// Returns true if this function should be rewritten to include safepoint
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/// polls and parseable call sites. The main point of this function is to be
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/// an extension point for custom logic.
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static bool shouldRewriteFunction(Function &F) {
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// TODO: This should check the GCStrategy
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if (F.hasGC()) {
|
|
const auto &FunctionGCName = F.getGC();
|
|
const StringRef StatepointExampleName("statepoint-example");
|
|
const StringRef CoreCLRName("coreclr");
|
|
return (StatepointExampleName == FunctionGCName) ||
|
|
(CoreCLRName == FunctionGCName);
|
|
} else
|
|
return false;
|
|
}
|
|
|
|
// TODO: These should become properties of the GCStrategy, possibly with
|
|
// command line overrides.
|
|
static bool enableEntrySafepoints(Function &F) { return !NoEntry; }
|
|
static bool enableBackedgeSafepoints(Function &F) { return !NoBackedge; }
|
|
static bool enableCallSafepoints(Function &F) { return !NoCall; }
|
|
|
|
bool PlaceSafepoints::runOnFunction(Function &F) {
|
|
if (F.isDeclaration() || F.empty()) {
|
|
// This is a declaration, nothing to do. Must exit early to avoid crash in
|
|
// dom tree calculation
|
|
return false;
|
|
}
|
|
|
|
if (isGCSafepointPoll(F)) {
|
|
// Given we're inlining this inside of safepoint poll insertion, this
|
|
// doesn't make any sense. Note that we do make any contained calls
|
|
// parseable after we inline a poll.
|
|
return false;
|
|
}
|
|
|
|
if (!shouldRewriteFunction(F))
|
|
return false;
|
|
|
|
const TargetLibraryInfo &TLI =
|
|
getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(F);
|
|
|
|
bool Modified = false;
|
|
|
|
// In various bits below, we rely on the fact that uses are reachable from
|
|
// defs. When there are basic blocks unreachable from the entry, dominance
|
|
// and reachablity queries return non-sensical results. Thus, we preprocess
|
|
// the function to ensure these properties hold.
|
|
Modified |= removeUnreachableBlocks(F);
|
|
|
|
// STEP 1 - Insert the safepoint polling locations. We do not need to
|
|
// actually insert parse points yet. That will be done for all polls and
|
|
// calls in a single pass.
|
|
|
|
DominatorTree DT;
|
|
DT.recalculate(F);
|
|
|
|
SmallVector<Instruction *, 16> PollsNeeded;
|
|
std::vector<CallBase *> ParsePointNeeded;
|
|
|
|
if (enableBackedgeSafepoints(F)) {
|
|
// Construct a pass manager to run the LoopPass backedge logic. We
|
|
// need the pass manager to handle scheduling all the loop passes
|
|
// appropriately. Doing this by hand is painful and just not worth messing
|
|
// with for the moment.
|
|
legacy::FunctionPassManager FPM(F.getParent());
|
|
bool CanAssumeCallSafepoints = enableCallSafepoints(F);
|
|
auto *PBS = new PlaceBackedgeSafepointsImpl(CanAssumeCallSafepoints);
|
|
FPM.add(PBS);
|
|
FPM.run(F);
|
|
|
|
// We preserve dominance information when inserting the poll, otherwise
|
|
// we'd have to recalculate this on every insert
|
|
DT.recalculate(F);
|
|
|
|
auto &PollLocations = PBS->PollLocations;
|
|
|
|
auto OrderByBBName = [](Instruction *a, Instruction *b) {
|
|
return a->getParent()->getName() < b->getParent()->getName();
|
|
};
|
|
// We need the order of list to be stable so that naming ends up stable
|
|
// when we split edges. This makes test cases much easier to write.
|
|
llvm::sort(PollLocations, OrderByBBName);
|
|
|
|
// We can sometimes end up with duplicate poll locations. This happens if
|
|
// a single loop is visited more than once. The fact this happens seems
|
|
// wrong, but it does happen for the split-backedge.ll test case.
|
|
PollLocations.erase(std::unique(PollLocations.begin(),
|
|
PollLocations.end()),
|
|
PollLocations.end());
|
|
|
|
// Insert a poll at each point the analysis pass identified
|
|
// The poll location must be the terminator of a loop latch block.
|
|
for (Instruction *Term : PollLocations) {
|
|
// We are inserting a poll, the function is modified
|
|
Modified = true;
|
|
|
|
if (SplitBackedge) {
|
|
// Split the backedge of the loop and insert the poll within that new
|
|
// basic block. This creates a loop with two latches per original
|
|
// latch (which is non-ideal), but this appears to be easier to
|
|
// optimize in practice than inserting the poll immediately before the
|
|
// latch test.
|
|
|
|
// Since this is a latch, at least one of the successors must dominate
|
|
// it. Its possible that we have a) duplicate edges to the same header
|
|
// and b) edges to distinct loop headers. We need to insert pools on
|
|
// each.
|
|
SetVector<BasicBlock *> Headers;
|
|
for (unsigned i = 0; i < Term->getNumSuccessors(); i++) {
|
|
BasicBlock *Succ = Term->getSuccessor(i);
|
|
if (DT.dominates(Succ, Term->getParent())) {
|
|
Headers.insert(Succ);
|
|
}
|
|
}
|
|
assert(!Headers.empty() && "poll location is not a loop latch?");
|
|
|
|
// The split loop structure here is so that we only need to recalculate
|
|
// the dominator tree once. Alternatively, we could just keep it up to
|
|
// date and use a more natural merged loop.
|
|
SetVector<BasicBlock *> SplitBackedges;
|
|
for (BasicBlock *Header : Headers) {
|
|
BasicBlock *NewBB = SplitEdge(Term->getParent(), Header, &DT);
|
|
PollsNeeded.push_back(NewBB->getTerminator());
|
|
NumBackedgeSafepoints++;
|
|
}
|
|
} else {
|
|
// Split the latch block itself, right before the terminator.
|
|
PollsNeeded.push_back(Term);
|
|
NumBackedgeSafepoints++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (enableEntrySafepoints(F)) {
|
|
if (Instruction *Location = findLocationForEntrySafepoint(F, DT)) {
|
|
PollsNeeded.push_back(Location);
|
|
Modified = true;
|
|
NumEntrySafepoints++;
|
|
}
|
|
// TODO: else we should assert that there was, in fact, a policy choice to
|
|
// not insert a entry safepoint poll.
|
|
}
|
|
|
|
// Now that we've identified all the needed safepoint poll locations, insert
|
|
// safepoint polls themselves.
|
|
for (Instruction *PollLocation : PollsNeeded) {
|
|
std::vector<CallBase *> RuntimeCalls;
|
|
InsertSafepointPoll(PollLocation, RuntimeCalls, TLI);
|
|
ParsePointNeeded.insert(ParsePointNeeded.end(), RuntimeCalls.begin(),
|
|
RuntimeCalls.end());
|
|
}
|
|
|
|
return Modified;
|
|
}
|
|
|
|
char PlaceBackedgeSafepointsImpl::ID = 0;
|
|
char PlaceSafepoints::ID = 0;
|
|
|
|
FunctionPass *llvm::createPlaceSafepointsPass() {
|
|
return new PlaceSafepoints();
|
|
}
|
|
|
|
INITIALIZE_PASS_BEGIN(PlaceBackedgeSafepointsImpl,
|
|
"place-backedge-safepoints-impl",
|
|
"Place Backedge Safepoints", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(ScalarEvolutionWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
|
|
INITIALIZE_PASS_END(PlaceBackedgeSafepointsImpl,
|
|
"place-backedge-safepoints-impl",
|
|
"Place Backedge Safepoints", false, false)
|
|
|
|
INITIALIZE_PASS_BEGIN(PlaceSafepoints, "place-safepoints", "Place Safepoints",
|
|
false, false)
|
|
INITIALIZE_PASS_END(PlaceSafepoints, "place-safepoints", "Place Safepoints",
|
|
false, false)
|
|
|
|
static void
|
|
InsertSafepointPoll(Instruction *InsertBefore,
|
|
std::vector<CallBase *> &ParsePointsNeeded /*rval*/,
|
|
const TargetLibraryInfo &TLI) {
|
|
BasicBlock *OrigBB = InsertBefore->getParent();
|
|
Module *M = InsertBefore->getModule();
|
|
assert(M && "must be part of a module");
|
|
|
|
// Inline the safepoint poll implementation - this will get all the branch,
|
|
// control flow, etc.. Most importantly, it will introduce the actual slow
|
|
// path call - where we need to insert a safepoint (parsepoint).
|
|
|
|
auto *F = M->getFunction(GCSafepointPollName);
|
|
assert(F && "gc.safepoint_poll function is missing");
|
|
assert(F->getValueType() ==
|
|
FunctionType::get(Type::getVoidTy(M->getContext()), false) &&
|
|
"gc.safepoint_poll declared with wrong type");
|
|
assert(!F->empty() && "gc.safepoint_poll must be a non-empty function");
|
|
CallInst *PollCall = CallInst::Create(F, "", InsertBefore);
|
|
|
|
// Record some information about the call site we're replacing
|
|
BasicBlock::iterator Before(PollCall), After(PollCall);
|
|
bool IsBegin = false;
|
|
if (Before == OrigBB->begin())
|
|
IsBegin = true;
|
|
else
|
|
Before--;
|
|
|
|
After++;
|
|
assert(After != OrigBB->end() && "must have successor");
|
|
|
|
// Do the actual inlining
|
|
InlineFunctionInfo IFI;
|
|
bool InlineStatus = InlineFunction(PollCall, IFI);
|
|
assert(InlineStatus && "inline must succeed");
|
|
(void)InlineStatus; // suppress warning in release-asserts
|
|
|
|
// Check post-conditions
|
|
assert(IFI.StaticAllocas.empty() && "can't have allocs");
|
|
|
|
std::vector<CallInst *> Calls; // new calls
|
|
DenseSet<BasicBlock *> BBs; // new BBs + insertee
|
|
|
|
// Include only the newly inserted instructions, Note: begin may not be valid
|
|
// if we inserted to the beginning of the basic block
|
|
BasicBlock::iterator Start = IsBegin ? OrigBB->begin() : std::next(Before);
|
|
|
|
// If your poll function includes an unreachable at the end, that's not
|
|
// valid. Bugpoint likes to create this, so check for it.
|
|
assert(isPotentiallyReachable(&*Start, &*After) &&
|
|
"malformed poll function");
|
|
|
|
scanInlinedCode(&*Start, &*After, Calls, BBs);
|
|
assert(!Calls.empty() && "slow path not found for safepoint poll");
|
|
|
|
// Record the fact we need a parsable state at the runtime call contained in
|
|
// the poll function. This is required so that the runtime knows how to
|
|
// parse the last frame when we actually take the safepoint (i.e. execute
|
|
// the slow path)
|
|
assert(ParsePointsNeeded.empty());
|
|
for (auto *CI : Calls) {
|
|
// No safepoint needed or wanted
|
|
if (!needsStatepoint(CI, TLI))
|
|
continue;
|
|
|
|
// These are likely runtime calls. Should we assert that via calling
|
|
// convention or something?
|
|
ParsePointsNeeded.push_back(CI);
|
|
}
|
|
assert(ParsePointsNeeded.size() <= Calls.size());
|
|
}
|