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llvm-mirror/lib/Transforms/Scalar/PlaceSafepoints.cpp
Reid Kleckner 68092989f3 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

691 lines
28 KiB
C++

//===- PlaceSafepoints.cpp - Place GC Safepoints --------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Place garbage collection safepoints at appropriate locations in the IR. This
// does not make relocation semantics or variable liveness explicit. That's
// done by RewriteStatepointsForGC.
//
// Terminology:
// - A call is said to be "parseable" if there is a stack map generated for the
// return PC of the call. A runtime can determine where values listed in the
// deopt arguments and (after RewriteStatepointsForGC) gc arguments are located
// on the stack when the code is suspended inside such a call. Every parse
// point is represented by a call wrapped in an gc.statepoint intrinsic.
// - A "poll" is an explicit check in the generated code to determine if the
// runtime needs the generated code to cooperate by calling a helper routine
// and thus suspending its execution at a known state. The call to the helper
// routine will be parseable. The (gc & runtime specific) logic of a poll is
// assumed to be provided in a function of the name "gc.safepoint_poll".
//
// We aim to insert polls such that running code can quickly be brought to a
// well defined state for inspection by the collector. In the current
// implementation, this is done via the insertion of poll sites at method entry
// and the backedge of most loops. We try to avoid inserting more polls than
// are necessary to ensure a finite period between poll sites. This is not
// because the poll itself is expensive in the generated code; it's not. Polls
// do tend to impact the optimizer itself in negative ways; we'd like to avoid
// perturbing the optimization of the method as much as we can.
//
// We also need to make most call sites parseable. The callee might execute a
// poll (or otherwise be inspected by the GC). If so, the entire stack
// (including the suspended frame of the current method) must be parseable.
//
// This pass will insert:
// - Call parse points ("call safepoints") for any call which may need to
// reach a safepoint during the execution of the callee function.
// - Backedge safepoint polls and entry safepoint polls to ensure that
// executing code reaches a safepoint poll in a finite amount of time.
//
// We do not currently support return statepoints, but adding them would not
// be hard. They are not required for correctness - entry safepoints are an
// alternative - but some GCs may prefer them. Patches welcome.
//
//===----------------------------------------------------------------------===//
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/IR/Statepoint.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#define DEBUG_TYPE "safepoint-placement"
STATISTIC(NumEntrySafepoints, "Number of entry safepoints inserted");
STATISTIC(NumBackedgeSafepoints, "Number of backedge safepoints inserted");
STATISTIC(CallInLoop,
"Number of loops without safepoints due to calls in loop");
STATISTIC(FiniteExecution,
"Number of loops without safepoints finite execution");
using namespace llvm;
// Ignore opportunities to avoid placing safepoints on backedges, useful for
// validation
static cl::opt<bool> AllBackedges("spp-all-backedges", cl::Hidden,
cl::init(false));
/// How narrow does the trip count of a loop have to be to have to be considered
/// "counted"? Counted loops do not get safepoints at backedges.
static cl::opt<int> CountedLoopTripWidth("spp-counted-loop-trip-width",
cl::Hidden, cl::init(32));
// If true, split the backedge of a loop when placing the safepoint, otherwise
// split the latch block itself. Both are useful to support for
// experimentation, but in practice, it looks like splitting the backedge
// optimizes better.
static cl::opt<bool> SplitBackedge("spp-split-backedge", cl::Hidden,
cl::init(false));
namespace {
/// An analysis pass whose purpose is to identify each of the backedges in
/// the function which require a safepoint poll to be inserted.
struct PlaceBackedgeSafepointsImpl : public FunctionPass {
static char ID;
/// The output of the pass - gives a list of each backedge (described by
/// pointing at the branch) which need a poll inserted.
std::vector<Instruction *> PollLocations;
/// True unless we're running spp-no-calls in which case we need to disable
/// the call-dependent placement opts.
bool CallSafepointsEnabled;
ScalarEvolution *SE = nullptr;
DominatorTree *DT = nullptr;
LoopInfo *LI = nullptr;
TargetLibraryInfo *TLI = nullptr;
PlaceBackedgeSafepointsImpl(bool CallSafepoints = false)
: FunctionPass(ID), CallSafepointsEnabled(CallSafepoints) {
initializePlaceBackedgeSafepointsImplPass(*PassRegistry::getPassRegistry());
}
bool runOnLoop(Loop *);
void runOnLoopAndSubLoops(Loop *L) {
// Visit all the subloops
for (Loop *I : *L)
runOnLoopAndSubLoops(I);
runOnLoop(L);
}
bool runOnFunction(Function &F) override {
SE = &getAnalysis<ScalarEvolutionWrapperPass>().getSE();
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
TLI = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(F);
for (Loop *I : *LI) {
runOnLoopAndSubLoops(I);
}
return false;
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<DominatorTreeWrapperPass>();
AU.addRequired<ScalarEvolutionWrapperPass>();
AU.addRequired<LoopInfoWrapperPass>();
AU.addRequired<TargetLibraryInfoWrapperPass>();
// We no longer modify the IR at all in this pass. Thus all
// analysis are preserved.
AU.setPreservesAll();
}
};
}
static cl::opt<bool> NoEntry("spp-no-entry", cl::Hidden, cl::init(false));
static cl::opt<bool> NoCall("spp-no-call", cl::Hidden, cl::init(false));
static cl::opt<bool> NoBackedge("spp-no-backedge", cl::Hidden, cl::init(false));
namespace {
struct PlaceSafepoints : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
PlaceSafepoints() : FunctionPass(ID) {
initializePlaceSafepointsPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
// We modify the graph wholesale (inlining, block insertion, etc). We
// preserve nothing at the moment. We could potentially preserve dom tree
// if that was worth doing
AU.addRequired<TargetLibraryInfoWrapperPass>();
}
};
}
// Insert a safepoint poll immediately before the given instruction. Does
// not handle the parsability of state at the runtime call, that's the
// callers job.
static void
InsertSafepointPoll(Instruction *InsertBefore,
std::vector<CallBase *> &ParsePointsNeeded /*rval*/,
const TargetLibraryInfo &TLI);
static bool needsStatepoint(CallBase *Call, const TargetLibraryInfo &TLI) {
if (callsGCLeafFunction(Call, TLI))
return false;
if (auto *CI = dyn_cast<CallInst>(Call)) {
if (CI->isInlineAsm())
return false;
}
return !(isStatepoint(Call) || isGCRelocate(Call) || isGCResult(Call));
}
/// Returns true if this loop is known to contain a call safepoint which
/// must unconditionally execute on any iteration of the loop which returns
/// to the loop header via an edge from Pred. Returns a conservative correct
/// answer; i.e. false is always valid.
static bool containsUnconditionalCallSafepoint(Loop *L, BasicBlock *Header,
BasicBlock *Pred,
DominatorTree &DT,
const TargetLibraryInfo &TLI) {
// In general, we're looking for any cut of the graph which ensures
// there's a call safepoint along every edge between Header and Pred.
// For the moment, we look only for the 'cuts' that consist of a single call
// instruction in a block which is dominated by the Header and dominates the
// loop latch (Pred) block. Somewhat surprisingly, walking the entire chain
// of such dominating blocks gets substantially more occurrences than just
// checking the Pred and Header blocks themselves. This may be due to the
// density of loop exit conditions caused by range and null checks.
// TODO: structure this as an analysis pass, cache the result for subloops,
// avoid dom tree recalculations
assert(DT.dominates(Header, Pred) && "loop latch not dominated by header?");
BasicBlock *Current = Pred;
while (true) {
for (Instruction &I : *Current) {
if (auto *Call = dyn_cast<CallBase>(&I))
// Note: Technically, needing a safepoint isn't quite the right
// condition here. We should instead be checking if the target method
// has an
// unconditional poll. In practice, this is only a theoretical concern
// since we don't have any methods with conditional-only safepoint
// polls.
if (needsStatepoint(Call, TLI))
return true;
}
if (Current == Header)
break;
Current = DT.getNode(Current)->getIDom()->getBlock();
}
return false;
}
/// Returns true if this loop is known to terminate in a finite number of
/// iterations. Note that this function may return false for a loop which
/// does actual terminate in a finite constant number of iterations due to
/// conservatism in the analysis.
static bool mustBeFiniteCountedLoop(Loop *L, ScalarEvolution *SE,
BasicBlock *Pred) {
// A conservative bound on the loop as a whole.
const SCEV *MaxTrips = SE->getConstantMaxBackedgeTakenCount(L);
if (MaxTrips != SE->getCouldNotCompute() &&
SE->getUnsignedRange(MaxTrips).getUnsignedMax().isIntN(
CountedLoopTripWidth))
return true;
// If this is a conditional branch to the header with the alternate path
// being outside the loop, we can ask questions about the execution frequency
// of the exit block.
if (L->isLoopExiting(Pred)) {
// This returns an exact expression only. TODO: We really only need an
// upper bound here, but SE doesn't expose that.
const SCEV *MaxExec = SE->getExitCount(L, Pred);
if (MaxExec != SE->getCouldNotCompute() &&
SE->getUnsignedRange(MaxExec).getUnsignedMax().isIntN(
CountedLoopTripWidth))
return true;
}
return /* not finite */ false;
}
static void scanOneBB(Instruction *Start, Instruction *End,
std::vector<CallInst *> &Calls,
DenseSet<BasicBlock *> &Seen,
std::vector<BasicBlock *> &Worklist) {
for (BasicBlock::iterator BBI(Start), BBE0 = Start->getParent()->end(),
BBE1 = BasicBlock::iterator(End);
BBI != BBE0 && BBI != BBE1; BBI++) {
if (CallInst *CI = dyn_cast<CallInst>(&*BBI))
Calls.push_back(CI);
// FIXME: This code does not handle invokes
assert(!isa<InvokeInst>(&*BBI) &&
"support for invokes in poll code needed");
// Only add the successor blocks if we reach the terminator instruction
// without encountering end first
if (BBI->isTerminator()) {
BasicBlock *BB = BBI->getParent();
for (BasicBlock *Succ : successors(BB)) {
if (Seen.insert(Succ).second) {
Worklist.push_back(Succ);
}
}
}
}
}
static void scanInlinedCode(Instruction *Start, Instruction *End,
std::vector<CallInst *> &Calls,
DenseSet<BasicBlock *> &Seen) {
Calls.clear();
std::vector<BasicBlock *> Worklist;
Seen.insert(Start->getParent());
scanOneBB(Start, End, Calls, Seen, Worklist);
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.back();
Worklist.pop_back();
scanOneBB(&*BB->begin(), End, Calls, Seen, Worklist);
}
}
bool PlaceBackedgeSafepointsImpl::runOnLoop(Loop *L) {
// Loop through all loop latches (branches controlling backedges). We need
// to place a safepoint on every backedge (potentially).
// Note: In common usage, there will be only one edge due to LoopSimplify
// having run sometime earlier in the pipeline, but this code must be correct
// w.r.t. loops with multiple backedges.
BasicBlock *Header = L->getHeader();
SmallVector<BasicBlock*, 16> LoopLatches;
L->getLoopLatches(LoopLatches);
for (BasicBlock *Pred : LoopLatches) {
assert(L->contains(Pred));
// Make a policy decision about whether this loop needs a safepoint or
// not. Note that this is about unburdening the optimizer in loops, not
// avoiding the runtime cost of the actual safepoint.
if (!AllBackedges) {
if (mustBeFiniteCountedLoop(L, SE, Pred)) {
LLVM_DEBUG(dbgs() << "skipping safepoint placement in finite loop\n");
FiniteExecution++;
continue;
}
if (CallSafepointsEnabled &&
containsUnconditionalCallSafepoint(L, Header, Pred, *DT, *TLI)) {
// Note: This is only semantically legal since we won't do any further
// IPO or inlining before the actual call insertion.. If we hadn't, we
// might latter loose this call safepoint.
LLVM_DEBUG(
dbgs()
<< "skipping safepoint placement due to unconditional call\n");
CallInLoop++;
continue;
}
}
// TODO: We can create an inner loop which runs a finite number of
// iterations with an outer loop which contains a safepoint. This would
// not help runtime performance that much, but it might help our ability to
// optimize the inner loop.
// Safepoint insertion would involve creating a new basic block (as the
// target of the current backedge) which does the safepoint (of all live
// variables) and branches to the true header
Instruction *Term = Pred->getTerminator();
LLVM_DEBUG(dbgs() << "[LSP] terminator instruction: " << *Term);
PollLocations.push_back(Term);
}
return false;
}
/// Returns true if an entry safepoint is not required before this callsite in
/// the caller function.
static bool doesNotRequireEntrySafepointBefore(CallBase *Call) {
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Call)) {
switch (II->getIntrinsicID()) {
case Intrinsic::experimental_gc_statepoint:
case Intrinsic::experimental_patchpoint_void:
case Intrinsic::experimental_patchpoint_i64:
// The can wrap an actual call which may grow the stack by an unbounded
// amount or run forever.
return false;
default:
// Most LLVM intrinsics are things which do not expand to actual calls, or
// at least if they do, are leaf functions that cause only finite stack
// growth. In particular, the optimizer likes to form things like memsets
// out of stores in the original IR. Another important example is
// llvm.localescape which must occur in the entry block. Inserting a
// safepoint before it is not legal since it could push the localescape
// out of the entry block.
return true;
}
}
return false;
}
static Instruction *findLocationForEntrySafepoint(Function &F,
DominatorTree &DT) {
// Conceptually, this poll needs to be on method entry, but in
// practice, we place it as late in the entry block as possible. We
// can place it as late as we want as long as it dominates all calls
// that can grow the stack. This, combined with backedge polls,
// give us all the progress guarantees we need.
// hasNextInstruction and nextInstruction are used to iterate
// through a "straight line" execution sequence.
auto HasNextInstruction = [](Instruction *I) {
if (!I->isTerminator())
return true;
BasicBlock *nextBB = I->getParent()->getUniqueSuccessor();
return nextBB && (nextBB->getUniquePredecessor() != nullptr);
};
auto NextInstruction = [&](Instruction *I) {
assert(HasNextInstruction(I) &&
"first check if there is a next instruction!");
if (I->isTerminator())
return &I->getParent()->getUniqueSuccessor()->front();
return &*++I->getIterator();
};
Instruction *Cursor = nullptr;
for (Cursor = &F.getEntryBlock().front(); HasNextInstruction(Cursor);
Cursor = NextInstruction(Cursor)) {
// We need to ensure a safepoint poll occurs before any 'real' call. The
// easiest way to ensure finite execution between safepoints in the face of
// recursive and mutually recursive functions is to enforce that each take
// a safepoint. Additionally, we need to ensure a poll before any call
// which can grow the stack by an unbounded amount. This isn't required
// for GC semantics per se, but is a common requirement for languages
// which detect stack overflow via guard pages and then throw exceptions.
if (auto *Call = dyn_cast<CallBase>(Cursor)) {
if (doesNotRequireEntrySafepointBefore(Call))
continue;
break;
}
}
assert((HasNextInstruction(Cursor) || Cursor->isTerminator()) &&
"either we stopped because of a call, or because of terminator");
return Cursor;
}
static const char *const GCSafepointPollName = "gc.safepoint_poll";
static bool isGCSafepointPoll(Function &F) {
return F.getName().equals(GCSafepointPollName);
}
/// Returns true if this function should be rewritten to include safepoint
/// polls and parseable call sites. The main point of this function is to be
/// an extension point for custom logic.
static bool shouldRewriteFunction(Function &F) {
// TODO: This should check the GCStrategy
if (F.hasGC()) {
const auto &FunctionGCName = F.getGC();
const StringRef StatepointExampleName("statepoint-example");
const StringRef CoreCLRName("coreclr");
return (StatepointExampleName == FunctionGCName) ||
(CoreCLRName == FunctionGCName);
} else
return false;
}
// TODO: These should become properties of the GCStrategy, possibly with
// command line overrides.
static bool enableEntrySafepoints(Function &F) { return !NoEntry; }
static bool enableBackedgeSafepoints(Function &F) { return !NoBackedge; }
static bool enableCallSafepoints(Function &F) { return !NoCall; }
bool PlaceSafepoints::runOnFunction(Function &F) {
if (F.isDeclaration() || F.empty()) {
// This is a declaration, nothing to do. Must exit early to avoid crash in
// dom tree calculation
return false;
}
if (isGCSafepointPoll(F)) {
// Given we're inlining this inside of safepoint poll insertion, this
// doesn't make any sense. Note that we do make any contained calls
// parseable after we inline a poll.
return false;
}
if (!shouldRewriteFunction(F))
return false;
const TargetLibraryInfo &TLI =
getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(F);
bool Modified = false;
// In various bits below, we rely on the fact that uses are reachable from
// defs. When there are basic blocks unreachable from the entry, dominance
// and reachablity queries return non-sensical results. Thus, we preprocess
// the function to ensure these properties hold.
Modified |= removeUnreachableBlocks(F);
// STEP 1 - Insert the safepoint polling locations. We do not need to
// actually insert parse points yet. That will be done for all polls and
// calls in a single pass.
DominatorTree DT;
DT.recalculate(F);
SmallVector<Instruction *, 16> PollsNeeded;
std::vector<CallBase *> ParsePointNeeded;
if (enableBackedgeSafepoints(F)) {
// Construct a pass manager to run the LoopPass backedge logic. We
// need the pass manager to handle scheduling all the loop passes
// appropriately. Doing this by hand is painful and just not worth messing
// with for the moment.
legacy::FunctionPassManager FPM(F.getParent());
bool CanAssumeCallSafepoints = enableCallSafepoints(F);
auto *PBS = new PlaceBackedgeSafepointsImpl(CanAssumeCallSafepoints);
FPM.add(PBS);
FPM.run(F);
// We preserve dominance information when inserting the poll, otherwise
// we'd have to recalculate this on every insert
DT.recalculate(F);
auto &PollLocations = PBS->PollLocations;
auto OrderByBBName = [](Instruction *a, Instruction *b) {
return a->getParent()->getName() < b->getParent()->getName();
};
// We need the order of list to be stable so that naming ends up stable
// when we split edges. This makes test cases much easier to write.
llvm::sort(PollLocations, OrderByBBName);
// We can sometimes end up with duplicate poll locations. This happens if
// a single loop is visited more than once. The fact this happens seems
// wrong, but it does happen for the split-backedge.ll test case.
PollLocations.erase(std::unique(PollLocations.begin(),
PollLocations.end()),
PollLocations.end());
// Insert a poll at each point the analysis pass identified
// The poll location must be the terminator of a loop latch block.
for (Instruction *Term : PollLocations) {
// We are inserting a poll, the function is modified
Modified = true;
if (SplitBackedge) {
// Split the backedge of the loop and insert the poll within that new
// basic block. This creates a loop with two latches per original
// latch (which is non-ideal), but this appears to be easier to
// optimize in practice than inserting the poll immediately before the
// latch test.
// Since this is a latch, at least one of the successors must dominate
// it. Its possible that we have a) duplicate edges to the same header
// and b) edges to distinct loop headers. We need to insert pools on
// each.
SetVector<BasicBlock *> Headers;
for (unsigned i = 0; i < Term->getNumSuccessors(); i++) {
BasicBlock *Succ = Term->getSuccessor(i);
if (DT.dominates(Succ, Term->getParent())) {
Headers.insert(Succ);
}
}
assert(!Headers.empty() && "poll location is not a loop latch?");
// The split loop structure here is so that we only need to recalculate
// the dominator tree once. Alternatively, we could just keep it up to
// date and use a more natural merged loop.
SetVector<BasicBlock *> SplitBackedges;
for (BasicBlock *Header : Headers) {
BasicBlock *NewBB = SplitEdge(Term->getParent(), Header, &DT);
PollsNeeded.push_back(NewBB->getTerminator());
NumBackedgeSafepoints++;
}
} else {
// Split the latch block itself, right before the terminator.
PollsNeeded.push_back(Term);
NumBackedgeSafepoints++;
}
}
}
if (enableEntrySafepoints(F)) {
if (Instruction *Location = findLocationForEntrySafepoint(F, DT)) {
PollsNeeded.push_back(Location);
Modified = true;
NumEntrySafepoints++;
}
// TODO: else we should assert that there was, in fact, a policy choice to
// not insert a entry safepoint poll.
}
// Now that we've identified all the needed safepoint poll locations, insert
// safepoint polls themselves.
for (Instruction *PollLocation : PollsNeeded) {
std::vector<CallBase *> RuntimeCalls;
InsertSafepointPoll(PollLocation, RuntimeCalls, TLI);
ParsePointNeeded.insert(ParsePointNeeded.end(), RuntimeCalls.begin(),
RuntimeCalls.end());
}
return Modified;
}
char PlaceBackedgeSafepointsImpl::ID = 0;
char PlaceSafepoints::ID = 0;
FunctionPass *llvm::createPlaceSafepointsPass() {
return new PlaceSafepoints();
}
INITIALIZE_PASS_BEGIN(PlaceBackedgeSafepointsImpl,
"place-backedge-safepoints-impl",
"Place Backedge Safepoints", false, false)
INITIALIZE_PASS_DEPENDENCY(ScalarEvolutionWrapperPass)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
INITIALIZE_PASS_END(PlaceBackedgeSafepointsImpl,
"place-backedge-safepoints-impl",
"Place Backedge Safepoints", false, false)
INITIALIZE_PASS_BEGIN(PlaceSafepoints, "place-safepoints", "Place Safepoints",
false, false)
INITIALIZE_PASS_END(PlaceSafepoints, "place-safepoints", "Place Safepoints",
false, false)
static void
InsertSafepointPoll(Instruction *InsertBefore,
std::vector<CallBase *> &ParsePointsNeeded /*rval*/,
const TargetLibraryInfo &TLI) {
BasicBlock *OrigBB = InsertBefore->getParent();
Module *M = InsertBefore->getModule();
assert(M && "must be part of a module");
// Inline the safepoint poll implementation - this will get all the branch,
// control flow, etc.. Most importantly, it will introduce the actual slow
// path call - where we need to insert a safepoint (parsepoint).
auto *F = M->getFunction(GCSafepointPollName);
assert(F && "gc.safepoint_poll function is missing");
assert(F->getValueType() ==
FunctionType::get(Type::getVoidTy(M->getContext()), false) &&
"gc.safepoint_poll declared with wrong type");
assert(!F->empty() && "gc.safepoint_poll must be a non-empty function");
CallInst *PollCall = CallInst::Create(F, "", InsertBefore);
// Record some information about the call site we're replacing
BasicBlock::iterator Before(PollCall), After(PollCall);
bool IsBegin = false;
if (Before == OrigBB->begin())
IsBegin = true;
else
Before--;
After++;
assert(After != OrigBB->end() && "must have successor");
// Do the actual inlining
InlineFunctionInfo IFI;
bool InlineStatus = InlineFunction(PollCall, IFI);
assert(InlineStatus && "inline must succeed");
(void)InlineStatus; // suppress warning in release-asserts
// Check post-conditions
assert(IFI.StaticAllocas.empty() && "can't have allocs");
std::vector<CallInst *> Calls; // new calls
DenseSet<BasicBlock *> BBs; // new BBs + insertee
// Include only the newly inserted instructions, Note: begin may not be valid
// if we inserted to the beginning of the basic block
BasicBlock::iterator Start = IsBegin ? OrigBB->begin() : std::next(Before);
// If your poll function includes an unreachable at the end, that's not
// valid. Bugpoint likes to create this, so check for it.
assert(isPotentiallyReachable(&*Start, &*After) &&
"malformed poll function");
scanInlinedCode(&*Start, &*After, Calls, BBs);
assert(!Calls.empty() && "slow path not found for safepoint poll");
// Record the fact we need a parsable state at the runtime call contained in
// the poll function. This is required so that the runtime knows how to
// parse the last frame when we actually take the safepoint (i.e. execute
// the slow path)
assert(ParsePointsNeeded.empty());
for (auto *CI : Calls) {
// No safepoint needed or wanted
if (!needsStatepoint(CI, TLI))
continue;
// These are likely runtime calls. Should we assert that via calling
// convention or something?
ParsePointsNeeded.push_back(CI);
}
assert(ParsePointsNeeded.size() <= Calls.size());
}