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497a019107
This lets it use sized deallocation and make more efficient alignment decisions. Also adjust BumpPtrAllocator to always allocate at alignof(std::max_align_t).
236 lines
7.6 KiB
C++
236 lines
7.6 KiB
C++
//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "gtest/gtest.h"
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#include <cstdlib>
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using namespace llvm;
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namespace {
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TEST(AllocatorTest, Basics) {
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BumpPtrAllocator Alloc;
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int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
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int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
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int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
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*a = 1;
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b[0] = 2;
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b[9] = 2;
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*c = 3;
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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BumpPtrAllocator Alloc2 = std::move(Alloc);
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EXPECT_EQ(0U, Alloc.GetNumSlabs());
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EXPECT_EQ(1U, Alloc2.GetNumSlabs());
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// Make sure the old pointers still work. These are especially interesting
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// under ASan or Valgrind.
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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Alloc = std::move(Alloc2);
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EXPECT_EQ(0U, Alloc2.GetNumSlabs());
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create three slabs.
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TEST(AllocatorTest, ThreeSlabs) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(3U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create two slabs, reset the allocator, and do it
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// again.
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TEST(AllocatorTest, TestReset) {
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BumpPtrAllocator Alloc;
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// Allocate something larger than the SizeThreshold=4096.
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(void)Alloc.Allocate(5000, 1);
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Alloc.Reset();
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// Calling Reset should free all CustomSizedSlabs.
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EXPECT_EQ(0u, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Reset();
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test some allocations at varying alignments.
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TEST(AllocatorTest, TestAlignment) {
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BumpPtrAllocator Alloc;
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uintptr_t a;
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a = (uintptr_t)Alloc.Allocate(1, 2);
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EXPECT_EQ(0U, a & 1);
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a = (uintptr_t)Alloc.Allocate(1, 4);
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EXPECT_EQ(0U, a & 3);
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a = (uintptr_t)Alloc.Allocate(1, 8);
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EXPECT_EQ(0U, a & 7);
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a = (uintptr_t)Alloc.Allocate(1, 16);
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EXPECT_EQ(0U, a & 15);
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a = (uintptr_t)Alloc.Allocate(1, 32);
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EXPECT_EQ(0U, a & 31);
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a = (uintptr_t)Alloc.Allocate(1, 64);
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EXPECT_EQ(0U, a & 63);
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a = (uintptr_t)Alloc.Allocate(1, 128);
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EXPECT_EQ(0U, a & 127);
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}
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// Test allocating just over the slab size. This tests a bug where before the
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// allocator incorrectly calculated the buffer end pointer.
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TEST(AllocatorTest, TestOverflow) {
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BumpPtrAllocator Alloc;
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// Fill the slab right up until the end pointer.
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Alloc.Allocate(4096, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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// If we don't allocate a new slab, then we will have overflowed.
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Alloc.Allocate(1, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test allocating with a size larger than the initial slab size.
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TEST(AllocatorTest, TestSmallSlabSize) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(8000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Test requesting alignment that goes past the end of the current slab.
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TEST(AllocatorTest, TestAlignmentPastSlab) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(4095, 1);
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// Aligning the current slab pointer is likely to move it past the end of the
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// slab, which would confuse any unsigned comparisons with the difference of
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// the end pointer and the aligned pointer.
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Alloc.Allocate(1024, 8192);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test allocating with a decreased growth delay.
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TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
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const size_t SlabSize = 4096;
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// Decrease the growth delay to double the slab size every slab.
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const size_t GrowthDelay = 1;
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BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
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// Disable the red zone for this test. The additional bytes allocated for the
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// red zone would change the allocation numbers we check below.
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Alloc.setRedZoneSize(0);
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
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// We hit our growth delay with the previous allocation so the next
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// allocation should get a twice as large slab.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
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// Both slabs are full again and hit the growth delay again, so the
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// next allocation should again get a slab with four times the size of the
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// original slab size. In total we now should have a memory size of:
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// 1 + 2 + 4 * SlabSize.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
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}
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// Test allocating with a increased growth delay.
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TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
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const size_t SlabSize = 16;
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// Increase the growth delay to only double the slab size every 256 slabs.
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const size_t GrowthDelay = 256;
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BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
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// Disable the red zone for this test. The additional bytes allocated for the
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// red zone would change the allocation numbers we check below.
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Alloc.setRedZoneSize(0);
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// Allocate 256 slabs. We should keep getting slabs with the original size
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// as we haven't hit our growth delay on the last allocation.
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for (std::size_t i = 0; i < GrowthDelay; ++i)
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
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// Allocate another slab. This time we should get another slab allocated
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// that is twice as large as the normal slab size.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
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}
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// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
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// easy portable way to do this, so this is kind of a hack.
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class MockSlabAllocator {
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static size_t LastSlabSize;
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public:
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~MockSlabAllocator() { }
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void *Allocate(size_t Size, size_t /*Alignment*/) {
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// Allocate space for the alignment, the slab, and a void* that goes right
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// before the slab.
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Align Alignment(4096);
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void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
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// Find the slab start.
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void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
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// Hold a pointer to the base so we can free the whole malloced block.
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((void**)Slab)[-1] = MemBase;
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LastSlabSize = Size;
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return Slab;
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}
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void Deallocate(void *Slab, size_t /*Size*/, size_t /*Alignment*/) {
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free(((void**)Slab)[-1]);
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}
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static size_t GetLastSlabSize() { return LastSlabSize; }
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};
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size_t MockSlabAllocator::LastSlabSize = 0;
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// Allocate a large-ish block with a really large alignment so that the
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// allocator will think that it has space, but after it does the alignment it
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// will not.
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TEST(AllocatorTest, TestBigAlignment) {
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BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
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// First allocate a tiny bit to ensure we have to re-align things.
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(void)Alloc.Allocate(1, 1);
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// Now the big chunk with a big alignment.
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(void)Alloc.Allocate(3000, 2048);
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// We test that the last slab size is not the default 4096 byte slab, but
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// rather a custom sized slab that is larger.
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EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
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}
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} // anonymous namespace
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