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llvm-mirror/lib/Transforms/Utils/Local.cpp
Duncan Sands f0d9823d0b Don't trivially delete unused calls to llvm.invariant.start. This allows
llvm.invariant.start to be used without necessarily being paired with a call
to llvm.invariant.end.  If you run the entire optimization pipeline then such
calls are in fact deleted (adce does it), but that's actually a good thing since
we probably do want them to be zapped late in the game.  There should really be
an integration test that checks that the llvm.invariant.start call lasts long
enough that all passes that do interesting things with it get to do their stuff
before it is deleted.  But since no passes do anything interesting with it yet
this will have to wait for later.

llvm-svn: 86840
2009-11-11 15:34:13 +00:00

606 lines
23 KiB
C++

//===-- Local.cpp - Functions to perform local transformations ------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform various local transformations to the
// program.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Constants.h"
#include "llvm/GlobalAlias.h"
#include "llvm/GlobalVariable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/LLVMContext.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/DebugInfo.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/ProfileInfo.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// Local analysis.
//
/// isSafeToLoadUnconditionally - Return true if we know that executing a load
/// from this value cannot trap. If it is not obviously safe to load from the
/// specified pointer, we do a quick local scan of the basic block containing
/// ScanFrom, to determine if the address is already accessed.
bool llvm::isSafeToLoadUnconditionally(Value *V, Instruction *ScanFrom) {
// If it is an alloca it is always safe to load from.
if (isa<AllocaInst>(V)) return true;
// If it is a global variable it is mostly safe to load from.
if (const GlobalValue *GV = dyn_cast<GlobalVariable>(V))
// Don't try to evaluate aliases. External weak GV can be null.
return !isa<GlobalAlias>(GV) && !GV->hasExternalWeakLinkage();
// Otherwise, be a little bit agressive by scanning the local block where we
// want to check to see if the pointer is already being loaded or stored
// from/to. If so, the previous load or store would have already trapped,
// so there is no harm doing an extra load (also, CSE will later eliminate
// the load entirely).
BasicBlock::iterator BBI = ScanFrom, E = ScanFrom->getParent()->begin();
while (BBI != E) {
--BBI;
// If we see a free or a call which may write to memory (i.e. which might do
// a free) the pointer could be marked invalid.
if (isa<CallInst>(BBI) && BBI->mayWriteToMemory() &&
!isa<DbgInfoIntrinsic>(BBI))
return false;
if (LoadInst *LI = dyn_cast<LoadInst>(BBI)) {
if (LI->getOperand(0) == V) return true;
} else if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
if (SI->getOperand(1) == V) return true;
}
}
return false;
}
//===----------------------------------------------------------------------===//
// Local constant propagation.
//
// ConstantFoldTerminator - If a terminator instruction is predicated on a
// constant value, convert it into an unconditional branch to the constant
// destination.
//
bool llvm::ConstantFoldTerminator(BasicBlock *BB) {
TerminatorInst *T = BB->getTerminator();
// Branch - See if we are conditional jumping on constant
if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
if (BI->isUnconditional()) return false; // Can't optimize uncond branch
BasicBlock *Dest1 = BI->getSuccessor(0);
BasicBlock *Dest2 = BI->getSuccessor(1);
if (ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition())) {
// Are we branching on constant?
// YES. Change to unconditional branch...
BasicBlock *Destination = Cond->getZExtValue() ? Dest1 : Dest2;
BasicBlock *OldDest = Cond->getZExtValue() ? Dest2 : Dest1;
//cerr << "Function: " << T->getParent()->getParent()
// << "\nRemoving branch from " << T->getParent()
// << "\n\nTo: " << OldDest << endl;
// Let the basic block know that we are letting go of it. Based on this,
// it will adjust it's PHI nodes.
assert(BI->getParent() && "Terminator not inserted in block!");
OldDest->removePredecessor(BI->getParent());
// Set the unconditional destination, and change the insn to be an
// unconditional branch.
BI->setUnconditionalDest(Destination);
return true;
}
if (Dest2 == Dest1) { // Conditional branch to same location?
// This branch matches something like this:
// br bool %cond, label %Dest, label %Dest
// and changes it into: br label %Dest
// Let the basic block know that we are letting go of one copy of it.
assert(BI->getParent() && "Terminator not inserted in block!");
Dest1->removePredecessor(BI->getParent());
// Change a conditional branch to unconditional.
BI->setUnconditionalDest(Dest1);
return true;
}
return false;
}
if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
// If we are switching on a constant, we can convert the switch into a
// single branch instruction!
ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
BasicBlock *TheOnlyDest = SI->getSuccessor(0); // The default dest
BasicBlock *DefaultDest = TheOnlyDest;
assert(TheOnlyDest == SI->getDefaultDest() &&
"Default destination is not successor #0?");
// Figure out which case it goes to.
for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
// Found case matching a constant operand?
if (SI->getSuccessorValue(i) == CI) {
TheOnlyDest = SI->getSuccessor(i);
break;
}
// Check to see if this branch is going to the same place as the default
// dest. If so, eliminate it as an explicit compare.
if (SI->getSuccessor(i) == DefaultDest) {
// Remove this entry.
DefaultDest->removePredecessor(SI->getParent());
SI->removeCase(i);
--i; --e; // Don't skip an entry...
continue;
}
// Otherwise, check to see if the switch only branches to one destination.
// We do this by reseting "TheOnlyDest" to null when we find two non-equal
// destinations.
if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
}
if (CI && !TheOnlyDest) {
// Branching on a constant, but not any of the cases, go to the default
// successor.
TheOnlyDest = SI->getDefaultDest();
}
// If we found a single destination that we can fold the switch into, do so
// now.
if (TheOnlyDest) {
// Insert the new branch.
BranchInst::Create(TheOnlyDest, SI);
BasicBlock *BB = SI->getParent();
// Remove entries from PHI nodes which we no longer branch to...
for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
// Found case matching a constant operand?
BasicBlock *Succ = SI->getSuccessor(i);
if (Succ == TheOnlyDest)
TheOnlyDest = 0; // Don't modify the first branch to TheOnlyDest
else
Succ->removePredecessor(BB);
}
// Delete the old switch.
BB->getInstList().erase(SI);
return true;
}
if (SI->getNumSuccessors() == 2) {
// Otherwise, we can fold this switch into a conditional branch
// instruction if it has only one non-default destination.
Value *Cond = new ICmpInst(SI, ICmpInst::ICMP_EQ, SI->getCondition(),
SI->getSuccessorValue(1), "cond");
// Insert the new branch.
BranchInst::Create(SI->getSuccessor(1), SI->getSuccessor(0), Cond, SI);
// Delete the old switch.
SI->eraseFromParent();
return true;
}
return false;
}
if (IndirectBrInst *IBI = dyn_cast<IndirectBrInst>(T)) {
// indirectbr blockaddress(@F, @BB) -> br label @BB
if (BlockAddress *BA =
dyn_cast<BlockAddress>(IBI->getAddress()->stripPointerCasts())) {
BasicBlock *TheOnlyDest = BA->getBasicBlock();
// Insert the new branch.
BranchInst::Create(TheOnlyDest, IBI);
for (unsigned i = 0, e = IBI->getNumDestinations(); i != e; ++i) {
if (IBI->getDestination(i) == TheOnlyDest)
TheOnlyDest = 0;
else
IBI->getDestination(i)->removePredecessor(IBI->getParent());
}
IBI->eraseFromParent();
// If we didn't find our destination in the IBI successor list, then we
// have undefined behavior. Replace the unconditional branch with an
// 'unreachable' instruction.
if (TheOnlyDest) {
BB->getTerminator()->eraseFromParent();
new UnreachableInst(BB->getContext(), BB);
}
return true;
}
}
return false;
}
//===----------------------------------------------------------------------===//
// Local dead code elimination.
//
/// isInstructionTriviallyDead - Return true if the result produced by the
/// instruction is not used, and the instruction has no side effects.
///
bool llvm::isInstructionTriviallyDead(Instruction *I) {
if (!I->use_empty() || isa<TerminatorInst>(I)) return false;
// We don't want debug info removed by anything this general.
if (isa<DbgInfoIntrinsic>(I)) return false;
// Likewise for memory use markers.
if (isa<MemoryUseIntrinsic>(I)) return false;
if (!I->mayHaveSideEffects()) return true;
// Special case intrinsics that "may have side effects" but can be deleted
// when dead.
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I))
// Safe to delete llvm.stacksave if dead.
if (II->getIntrinsicID() == Intrinsic::stacksave)
return true;
return false;
}
/// RecursivelyDeleteTriviallyDeadInstructions - If the specified value is a
/// trivially dead instruction, delete it. If that makes any of its operands
/// trivially dead, delete them too, recursively.
void llvm::RecursivelyDeleteTriviallyDeadInstructions(Value *V) {
Instruction *I = dyn_cast<Instruction>(V);
if (!I || !I->use_empty() || !isInstructionTriviallyDead(I))
return;
SmallVector<Instruction*, 16> DeadInsts;
DeadInsts.push_back(I);
while (!DeadInsts.empty()) {
I = DeadInsts.pop_back_val();
// Null out all of the instruction's operands to see if any operand becomes
// dead as we go.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
Value *OpV = I->getOperand(i);
I->setOperand(i, 0);
if (!OpV->use_empty()) continue;
// If the operand is an instruction that became dead as we nulled out the
// operand, and if it is 'trivially' dead, delete it in a future loop
// iteration.
if (Instruction *OpI = dyn_cast<Instruction>(OpV))
if (isInstructionTriviallyDead(OpI))
DeadInsts.push_back(OpI);
}
I->eraseFromParent();
}
}
/// RecursivelyDeleteDeadPHINode - If the specified value is an effectively
/// dead PHI node, due to being a def-use chain of single-use nodes that
/// either forms a cycle or is terminated by a trivially dead instruction,
/// delete it. If that makes any of its operands trivially dead, delete them
/// too, recursively.
void
llvm::RecursivelyDeleteDeadPHINode(PHINode *PN) {
// We can remove a PHI if it is on a cycle in the def-use graph
// where each node in the cycle has degree one, i.e. only one use,
// and is an instruction with no side effects.
if (!PN->hasOneUse())
return;
SmallPtrSet<PHINode *, 4> PHIs;
PHIs.insert(PN);
for (Instruction *J = cast<Instruction>(*PN->use_begin());
J->hasOneUse() && !J->mayHaveSideEffects();
J = cast<Instruction>(*J->use_begin()))
// If we find a PHI more than once, we're on a cycle that
// won't prove fruitful.
if (PHINode *JP = dyn_cast<PHINode>(J))
if (!PHIs.insert(cast<PHINode>(JP))) {
// Break the cycle and delete the PHI and its operands.
JP->replaceAllUsesWith(UndefValue::get(JP->getType()));
RecursivelyDeleteTriviallyDeadInstructions(JP);
break;
}
}
//===----------------------------------------------------------------------===//
// Control Flow Graph Restructuring.
//
/// RemovePredecessorAndSimplify - Like BasicBlock::removePredecessor, this
/// method is called when we're about to delete Pred as a predecessor of BB. If
/// BB contains any PHI nodes, this drops the entries in the PHI nodes for Pred.
///
/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
/// nodes that collapse into identity values. For example, if we have:
/// x = phi(1, 0, 0, 0)
/// y = and x, z
///
/// .. and delete the predecessor corresponding to the '1', this will attempt to
/// recursively fold the and to 0.
void llvm::RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
TargetData *TD) {
// This only adjusts blocks with PHI nodes.
if (!isa<PHINode>(BB->begin()))
return;
// Remove the entries for Pred from the PHI nodes in BB, but do not simplify
// them down. This will leave us with single entry phi nodes and other phis
// that can be removed.
BB->removePredecessor(Pred, true);
WeakVH PhiIt = &BB->front();
while (PHINode *PN = dyn_cast<PHINode>(PhiIt)) {
PhiIt = &*++BasicBlock::iterator(cast<Instruction>(PhiIt));
Value *PNV = PN->hasConstantValue();
if (PNV == 0) continue;
// If we're able to simplify the phi to a single value, substitute the new
// value into all of its uses.
assert(PNV != PN && "hasConstantValue broken");
ReplaceAndSimplifyAllUses(PN, PNV, TD);
// If recursive simplification ended up deleting the next PHI node we would
// iterate to, then our iterator is invalid, restart scanning from the top
// of the block.
if (PhiIt == 0) PhiIt = &BB->front();
}
}
/// MergeBasicBlockIntoOnlyPred - DestBB is a block with one predecessor and its
/// predecessor is known to have one successor (DestBB!). Eliminate the edge
/// between them, moving the instructions in the predecessor into DestBB and
/// deleting the predecessor block.
///
void llvm::MergeBasicBlockIntoOnlyPred(BasicBlock *DestBB, Pass *P) {
// If BB has single-entry PHI nodes, fold them.
while (PHINode *PN = dyn_cast<PHINode>(DestBB->begin())) {
Value *NewVal = PN->getIncomingValue(0);
// Replace self referencing PHI with undef, it must be dead.
if (NewVal == PN) NewVal = UndefValue::get(PN->getType());
PN->replaceAllUsesWith(NewVal);
PN->eraseFromParent();
}
BasicBlock *PredBB = DestBB->getSinglePredecessor();
assert(PredBB && "Block doesn't have a single predecessor!");
// Splice all the instructions from PredBB to DestBB.
PredBB->getTerminator()->eraseFromParent();
DestBB->getInstList().splice(DestBB->begin(), PredBB->getInstList());
// Anything that branched to PredBB now branches to DestBB.
PredBB->replaceAllUsesWith(DestBB);
if (P) {
ProfileInfo *PI = P->getAnalysisIfAvailable<ProfileInfo>();
if (PI) {
PI->replaceAllUses(PredBB, DestBB);
PI->removeEdge(ProfileInfo::getEdge(PredBB, DestBB));
}
}
// Nuke BB.
PredBB->eraseFromParent();
}
/// CanPropagatePredecessorsForPHIs - Return true if we can fold BB, an
/// almost-empty BB ending in an unconditional branch to Succ, into succ.
///
/// Assumption: Succ is the single successor for BB.
///
static bool CanPropagatePredecessorsForPHIs(BasicBlock *BB, BasicBlock *Succ) {
assert(*succ_begin(BB) == Succ && "Succ is not successor of BB!");
DEBUG(errs() << "Looking to fold " << BB->getName() << " into "
<< Succ->getName() << "\n");
// Shortcut, if there is only a single predecessor it must be BB and merging
// is always safe
if (Succ->getSinglePredecessor()) return true;
// Make a list of the predecessors of BB
typedef SmallPtrSet<BasicBlock*, 16> BlockSet;
BlockSet BBPreds(pred_begin(BB), pred_end(BB));
// Use that list to make another list of common predecessors of BB and Succ
BlockSet CommonPreds;
for (pred_iterator PI = pred_begin(Succ), PE = pred_end(Succ);
PI != PE; ++PI)
if (BBPreds.count(*PI))
CommonPreds.insert(*PI);
// Shortcut, if there are no common predecessors, merging is always safe
if (CommonPreds.empty())
return true;
// Look at all the phi nodes in Succ, to see if they present a conflict when
// merging these blocks
for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
PHINode *PN = cast<PHINode>(I);
// If the incoming value from BB is again a PHINode in
// BB which has the same incoming value for *PI as PN does, we can
// merge the phi nodes and then the blocks can still be merged
PHINode *BBPN = dyn_cast<PHINode>(PN->getIncomingValueForBlock(BB));
if (BBPN && BBPN->getParent() == BB) {
for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
PI != PE; PI++) {
if (BBPN->getIncomingValueForBlock(*PI)
!= PN->getIncomingValueForBlock(*PI)) {
DEBUG(errs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with "
<< BBPN->getName() << " with regard to common predecessor "
<< (*PI)->getName() << "\n");
return false;
}
}
} else {
Value* Val = PN->getIncomingValueForBlock(BB);
for (BlockSet::iterator PI = CommonPreds.begin(), PE = CommonPreds.end();
PI != PE; PI++) {
// See if the incoming value for the common predecessor is equal to the
// one for BB, in which case this phi node will not prevent the merging
// of the block.
if (Val != PN->getIncomingValueForBlock(*PI)) {
DEBUG(errs() << "Can't fold, phi node " << PN->getName() << " in "
<< Succ->getName() << " is conflicting with regard to common "
<< "predecessor " << (*PI)->getName() << "\n");
return false;
}
}
}
}
return true;
}
/// TryToSimplifyUncondBranchFromEmptyBlock - BB is known to contain an
/// unconditional branch, and contains no instructions other than PHI nodes,
/// potential debug intrinsics and the branch. If possible, eliminate BB by
/// rewriting all the predecessors to branch to the successor block and return
/// true. If we can't transform, return false.
bool llvm::TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB) {
// We can't eliminate infinite loops.
BasicBlock *Succ = cast<BranchInst>(BB->getTerminator())->getSuccessor(0);
if (BB == Succ) return false;
// Check to see if merging these blocks would cause conflicts for any of the
// phi nodes in BB or Succ. If not, we can safely merge.
if (!CanPropagatePredecessorsForPHIs(BB, Succ)) return false;
// Check for cases where Succ has multiple predecessors and a PHI node in BB
// has uses which will not disappear when the PHI nodes are merged. It is
// possible to handle such cases, but difficult: it requires checking whether
// BB dominates Succ, which is non-trivial to calculate in the case where
// Succ has multiple predecessors. Also, it requires checking whether
// constructing the necessary self-referential PHI node doesn't intoduce any
// conflicts; this isn't too difficult, but the previous code for doing this
// was incorrect.
//
// Note that if this check finds a live use, BB dominates Succ, so BB is
// something like a loop pre-header (or rarely, a part of an irreducible CFG);
// folding the branch isn't profitable in that case anyway.
if (!Succ->getSinglePredecessor()) {
BasicBlock::iterator BBI = BB->begin();
while (isa<PHINode>(*BBI)) {
for (Value::use_iterator UI = BBI->use_begin(), E = BBI->use_end();
UI != E; ++UI) {
if (PHINode* PN = dyn_cast<PHINode>(*UI)) {
if (PN->getIncomingBlock(UI) != BB)
return false;
} else {
return false;
}
}
++BBI;
}
}
DEBUG(errs() << "Killing Trivial BB: \n" << *BB);
if (isa<PHINode>(Succ->begin())) {
// If there is more than one pred of succ, and there are PHI nodes in
// the successor, then we need to add incoming edges for the PHI nodes
//
const SmallVector<BasicBlock*, 16> BBPreds(pred_begin(BB), pred_end(BB));
// Loop over all of the PHI nodes in the successor of BB.
for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
PHINode *PN = cast<PHINode>(I);
Value *OldVal = PN->removeIncomingValue(BB, false);
assert(OldVal && "No entry in PHI for Pred BB!");
// If this incoming value is one of the PHI nodes in BB, the new entries
// in the PHI node are the entries from the old PHI.
if (isa<PHINode>(OldVal) && cast<PHINode>(OldVal)->getParent() == BB) {
PHINode *OldValPN = cast<PHINode>(OldVal);
for (unsigned i = 0, e = OldValPN->getNumIncomingValues(); i != e; ++i)
// Note that, since we are merging phi nodes and BB and Succ might
// have common predecessors, we could end up with a phi node with
// identical incoming branches. This will be cleaned up later (and
// will trigger asserts if we try to clean it up now, without also
// simplifying the corresponding conditional branch).
PN->addIncoming(OldValPN->getIncomingValue(i),
OldValPN->getIncomingBlock(i));
} else {
// Add an incoming value for each of the new incoming values.
for (unsigned i = 0, e = BBPreds.size(); i != e; ++i)
PN->addIncoming(OldVal, BBPreds[i]);
}
}
}
while (PHINode *PN = dyn_cast<PHINode>(&BB->front())) {
if (Succ->getSinglePredecessor()) {
// BB is the only predecessor of Succ, so Succ will end up with exactly
// the same predecessors BB had.
Succ->getInstList().splice(Succ->begin(),
BB->getInstList(), BB->begin());
} else {
// We explicitly check for such uses in CanPropagatePredecessorsForPHIs.
assert(PN->use_empty() && "There shouldn't be any uses here!");
PN->eraseFromParent();
}
}
// Everything that jumped to BB now goes to Succ.
BB->replaceAllUsesWith(Succ);
if (!Succ->hasName()) Succ->takeName(BB);
BB->eraseFromParent(); // Delete the old basic block.
return true;
}
/// OnlyUsedByDbgIntrinsics - Return true if the instruction I is only used
/// by DbgIntrinsics. If DbgInUses is specified then the vector is filled
/// with the DbgInfoIntrinsic that use the instruction I.
bool llvm::OnlyUsedByDbgInfoIntrinsics(Instruction *I,
SmallVectorImpl<DbgInfoIntrinsic *> *DbgInUses) {
if (DbgInUses)
DbgInUses->clear();
for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE;
++UI) {
if (DbgInfoIntrinsic *DI = dyn_cast<DbgInfoIntrinsic>(*UI)) {
if (DbgInUses)
DbgInUses->push_back(DI);
} else {
if (DbgInUses)
DbgInUses->clear();
return false;
}
}
return true;
}