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llvm-mirror/lib/Target/AMDGPU/SIRegisterInfo.cpp
Matt Arsenault f24fcd4ad7 AMDGPU: Use wider scalar spills for SGPR spilling
Since the spill is for the whole wave, these
don't have the swizzling problems that vector stores do
and a single 4-byte allocation is enough to spill a 64 element
register. This should reduce the number of spill instructions and
put all the spills for a register in the same cacheline.

This should save allocated private size, but for now it doesn't.
The extra slots are allocated for each component, but never used
because the frame layout is essentially finalized before frame
indices are replaced. For always using the scalar store path,
this should probably be moved into processFunctionBeforeFrameFinalized.

llvm-svn: 288445
2016-12-02 00:54:45 +00:00

1472 lines
50 KiB
C++

//===-- SIRegisterInfo.cpp - SI Register Information ---------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// \brief SI implementation of the TargetRegisterInfo class.
//
//===----------------------------------------------------------------------===//
#include "SIRegisterInfo.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "AMDGPUSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/LLVMContext.h"
using namespace llvm;
static cl::opt<bool> EnableSpillSGPRToSMEM(
"amdgpu-spill-sgpr-to-smem",
cl::desc("Use scalar stores to spill SGPRs if supported by subtarget"),
cl::init(false));
static bool hasPressureSet(const int *PSets, unsigned PSetID) {
for (unsigned i = 0; PSets[i] != -1; ++i) {
if (PSets[i] == (int)PSetID)
return true;
}
return false;
}
void SIRegisterInfo::classifyPressureSet(unsigned PSetID, unsigned Reg,
BitVector &PressureSets) const {
for (MCRegUnitIterator U(Reg, this); U.isValid(); ++U) {
const int *PSets = getRegUnitPressureSets(*U);
if (hasPressureSet(PSets, PSetID)) {
PressureSets.set(PSetID);
break;
}
}
}
SIRegisterInfo::SIRegisterInfo() : AMDGPURegisterInfo(),
SGPRPressureSets(getNumRegPressureSets()),
VGPRPressureSets(getNumRegPressureSets()) {
unsigned NumRegPressureSets = getNumRegPressureSets();
SGPRSetID = NumRegPressureSets;
VGPRSetID = NumRegPressureSets;
for (unsigned i = 0; i < NumRegPressureSets; ++i) {
classifyPressureSet(i, AMDGPU::SGPR0, SGPRPressureSets);
classifyPressureSet(i, AMDGPU::VGPR0, VGPRPressureSets);
}
// Determine the number of reg units for each pressure set.
std::vector<unsigned> PressureSetRegUnits(NumRegPressureSets, 0);
for (unsigned i = 0, e = getNumRegUnits(); i != e; ++i) {
const int *PSets = getRegUnitPressureSets(i);
for (unsigned j = 0; PSets[j] != -1; ++j) {
++PressureSetRegUnits[PSets[j]];
}
}
unsigned VGPRMax = 0, SGPRMax = 0;
for (unsigned i = 0; i < NumRegPressureSets; ++i) {
if (isVGPRPressureSet(i) && PressureSetRegUnits[i] > VGPRMax) {
VGPRSetID = i;
VGPRMax = PressureSetRegUnits[i];
continue;
}
if (isSGPRPressureSet(i) && PressureSetRegUnits[i] > SGPRMax) {
SGPRSetID = i;
SGPRMax = PressureSetRegUnits[i];
}
}
assert(SGPRSetID < NumRegPressureSets &&
VGPRSetID < NumRegPressureSets);
}
void SIRegisterInfo::reserveRegisterTuples(BitVector &Reserved, unsigned Reg) const {
MCRegAliasIterator R(Reg, this, true);
for (; R.isValid(); ++R)
Reserved.set(*R);
}
unsigned SIRegisterInfo::reservedPrivateSegmentBufferReg(
const MachineFunction &MF) const {
unsigned BaseIdx = alignDown(getMaxNumSGPRs(MF), 4) - 4;
unsigned BaseReg(AMDGPU::SGPR_32RegClass.getRegister(BaseIdx));
return getMatchingSuperReg(BaseReg, AMDGPU::sub0, &AMDGPU::SReg_128RegClass);
}
unsigned SIRegisterInfo::reservedPrivateSegmentWaveByteOffsetReg(
const MachineFunction &MF) const {
unsigned RegCount = getMaxNumSGPRs(MF);
unsigned Reg;
// Try to place it in a hole after PrivateSegmentbufferReg.
if (RegCount & 3) {
// We cannot put the segment buffer in (Idx - 4) ... (Idx - 1) due to
// alignment constraints, so we have a hole where can put the wave offset.
Reg = RegCount - 1;
} else {
// We can put the segment buffer in (Idx - 4) ... (Idx - 1) and put the
// wave offset before it.
Reg = RegCount - 5;
}
return AMDGPU::SGPR_32RegClass.getRegister(Reg);
}
BitVector SIRegisterInfo::getReservedRegs(const MachineFunction &MF) const {
BitVector Reserved(getNumRegs());
Reserved.set(AMDGPU::INDIRECT_BASE_ADDR);
// EXEC_LO and EXEC_HI could be allocated and used as regular register, but
// this seems likely to result in bugs, so I'm marking them as reserved.
reserveRegisterTuples(Reserved, AMDGPU::EXEC);
reserveRegisterTuples(Reserved, AMDGPU::FLAT_SCR);
// Reserve Trap Handler registers - support is not implemented in Codegen.
reserveRegisterTuples(Reserved, AMDGPU::TBA);
reserveRegisterTuples(Reserved, AMDGPU::TMA);
reserveRegisterTuples(Reserved, AMDGPU::TTMP0_TTMP1);
reserveRegisterTuples(Reserved, AMDGPU::TTMP2_TTMP3);
reserveRegisterTuples(Reserved, AMDGPU::TTMP4_TTMP5);
reserveRegisterTuples(Reserved, AMDGPU::TTMP6_TTMP7);
reserveRegisterTuples(Reserved, AMDGPU::TTMP8_TTMP9);
reserveRegisterTuples(Reserved, AMDGPU::TTMP10_TTMP11);
unsigned MaxNumSGPRs = getMaxNumSGPRs(MF);
unsigned TotalNumSGPRs = AMDGPU::SGPR_32RegClass.getNumRegs();
for (unsigned i = MaxNumSGPRs; i < TotalNumSGPRs; ++i) {
unsigned Reg = AMDGPU::SGPR_32RegClass.getRegister(i);
reserveRegisterTuples(Reserved, Reg);
}
unsigned MaxNumVGPRs = getMaxNumVGPRs(MF);
unsigned TotalNumVGPRs = AMDGPU::VGPR_32RegClass.getNumRegs();
for (unsigned i = MaxNumVGPRs; i < TotalNumVGPRs; ++i) {
unsigned Reg = AMDGPU::VGPR_32RegClass.getRegister(i);
reserveRegisterTuples(Reserved, Reg);
}
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
if (ScratchWaveOffsetReg != AMDGPU::NoRegister) {
// Reserve 1 SGPR for scratch wave offset in case we need to spill.
reserveRegisterTuples(Reserved, ScratchWaveOffsetReg);
}
unsigned ScratchRSrcReg = MFI->getScratchRSrcReg();
if (ScratchRSrcReg != AMDGPU::NoRegister) {
// Reserve 4 SGPRs for the scratch buffer resource descriptor in case we need
// to spill.
// TODO: May need to reserve a VGPR if doing LDS spilling.
reserveRegisterTuples(Reserved, ScratchRSrcReg);
assert(!isSubRegister(ScratchRSrcReg, ScratchWaveOffsetReg));
}
return Reserved;
}
bool SIRegisterInfo::requiresRegisterScavenging(const MachineFunction &Fn) const {
return Fn.getFrameInfo().hasStackObjects();
}
bool
SIRegisterInfo::requiresFrameIndexScavenging(const MachineFunction &MF) const {
return MF.getFrameInfo().hasStackObjects();
}
bool SIRegisterInfo::requiresFrameIndexReplacementScavenging(
const MachineFunction &MF) const {
// m0 is needed for the scalar store offset. m0 is unallocatable, so we can't
// create a virtual register for it during frame index elimination, so the
// scavenger is directly needed.
return MF.getFrameInfo().hasStackObjects() &&
MF.getSubtarget<SISubtarget>().hasScalarStores() &&
MF.getInfo<SIMachineFunctionInfo>()->hasSpilledSGPRs();
}
bool SIRegisterInfo::requiresVirtualBaseRegisters(
const MachineFunction &) const {
// There are no special dedicated stack or frame pointers.
return true;
}
bool SIRegisterInfo::trackLivenessAfterRegAlloc(const MachineFunction &MF) const {
// This helps catch bugs as verifier errors.
return true;
}
int64_t SIRegisterInfo::getFrameIndexInstrOffset(const MachineInstr *MI,
int Idx) const {
if (!SIInstrInfo::isMUBUF(*MI))
return 0;
assert(Idx == AMDGPU::getNamedOperandIdx(MI->getOpcode(),
AMDGPU::OpName::vaddr) &&
"Should never see frame index on non-address operand");
int OffIdx = AMDGPU::getNamedOperandIdx(MI->getOpcode(),
AMDGPU::OpName::offset);
return MI->getOperand(OffIdx).getImm();
}
bool SIRegisterInfo::needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const {
return MI->mayLoadOrStore();
}
void SIRegisterInfo::materializeFrameBaseRegister(MachineBasicBlock *MBB,
unsigned BaseReg,
int FrameIdx,
int64_t Offset) const {
MachineBasicBlock::iterator Ins = MBB->begin();
DebugLoc DL; // Defaults to "unknown"
if (Ins != MBB->end())
DL = Ins->getDebugLoc();
MachineFunction *MF = MBB->getParent();
const SISubtarget &Subtarget = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = Subtarget.getInstrInfo();
if (Offset == 0) {
BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), BaseReg)
.addFrameIndex(FrameIdx);
return;
}
MachineRegisterInfo &MRI = MF->getRegInfo();
unsigned UnusedCarry = MRI.createVirtualRegister(&AMDGPU::SReg_64RegClass);
unsigned OffsetReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
unsigned FIReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
.addImm(Offset);
BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), FIReg)
.addFrameIndex(FrameIdx);
BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_ADD_I32_e64), BaseReg)
.addReg(UnusedCarry, RegState::Define | RegState::Dead)
.addReg(OffsetReg, RegState::Kill)
.addReg(FIReg);
}
void SIRegisterInfo::resolveFrameIndex(MachineInstr &MI, unsigned BaseReg,
int64_t Offset) const {
MachineBasicBlock *MBB = MI.getParent();
MachineFunction *MF = MBB->getParent();
const SISubtarget &Subtarget = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = Subtarget.getInstrInfo();
#ifndef NDEBUG
// FIXME: Is it possible to be storing a frame index to itself?
bool SeenFI = false;
for (const MachineOperand &MO: MI.operands()) {
if (MO.isFI()) {
if (SeenFI)
llvm_unreachable("should not see multiple frame indices");
SeenFI = true;
}
}
#endif
MachineOperand *FIOp = TII->getNamedOperand(MI, AMDGPU::OpName::vaddr);
assert(FIOp && FIOp->isFI() && "frame index must be address operand");
assert(TII->isMUBUF(MI));
MachineOperand *OffsetOp = TII->getNamedOperand(MI, AMDGPU::OpName::offset);
int64_t NewOffset = OffsetOp->getImm() + Offset;
assert(isUInt<12>(NewOffset) && "offset should be legal");
FIOp->ChangeToRegister(BaseReg, false);
OffsetOp->setImm(NewOffset);
}
bool SIRegisterInfo::isFrameOffsetLegal(const MachineInstr *MI,
unsigned BaseReg,
int64_t Offset) const {
return SIInstrInfo::isMUBUF(*MI) && isUInt<12>(Offset);
}
const TargetRegisterClass *SIRegisterInfo::getPointerRegClass(
const MachineFunction &MF, unsigned Kind) const {
// This is inaccurate. It depends on the instruction and address space. The
// only place where we should hit this is for dealing with frame indexes /
// private accesses, so this is correct in that case.
return &AMDGPU::VGPR_32RegClass;
}
static unsigned getNumSubRegsForSpillOp(unsigned Op) {
switch (Op) {
case AMDGPU::SI_SPILL_S512_SAVE:
case AMDGPU::SI_SPILL_S512_RESTORE:
case AMDGPU::SI_SPILL_V512_SAVE:
case AMDGPU::SI_SPILL_V512_RESTORE:
return 16;
case AMDGPU::SI_SPILL_S256_SAVE:
case AMDGPU::SI_SPILL_S256_RESTORE:
case AMDGPU::SI_SPILL_V256_SAVE:
case AMDGPU::SI_SPILL_V256_RESTORE:
return 8;
case AMDGPU::SI_SPILL_S128_SAVE:
case AMDGPU::SI_SPILL_S128_RESTORE:
case AMDGPU::SI_SPILL_V128_SAVE:
case AMDGPU::SI_SPILL_V128_RESTORE:
return 4;
case AMDGPU::SI_SPILL_V96_SAVE:
case AMDGPU::SI_SPILL_V96_RESTORE:
return 3;
case AMDGPU::SI_SPILL_S64_SAVE:
case AMDGPU::SI_SPILL_S64_RESTORE:
case AMDGPU::SI_SPILL_V64_SAVE:
case AMDGPU::SI_SPILL_V64_RESTORE:
return 2;
case AMDGPU::SI_SPILL_S32_SAVE:
case AMDGPU::SI_SPILL_S32_RESTORE:
case AMDGPU::SI_SPILL_V32_SAVE:
case AMDGPU::SI_SPILL_V32_RESTORE:
return 1;
default: llvm_unreachable("Invalid spill opcode");
}
}
static int getOffsetMUBUFStore(unsigned Opc) {
switch (Opc) {
case AMDGPU::BUFFER_STORE_DWORD_OFFEN:
return AMDGPU::BUFFER_STORE_DWORD_OFFSET;
case AMDGPU::BUFFER_STORE_BYTE_OFFEN:
return AMDGPU::BUFFER_STORE_BYTE_OFFSET;
case AMDGPU::BUFFER_STORE_SHORT_OFFEN:
return AMDGPU::BUFFER_STORE_SHORT_OFFSET;
case AMDGPU::BUFFER_STORE_DWORDX2_OFFEN:
return AMDGPU::BUFFER_STORE_DWORDX2_OFFSET;
case AMDGPU::BUFFER_STORE_DWORDX4_OFFEN:
return AMDGPU::BUFFER_STORE_DWORDX4_OFFSET;
default:
return -1;
}
}
static int getOffsetMUBUFLoad(unsigned Opc) {
switch (Opc) {
case AMDGPU::BUFFER_LOAD_DWORD_OFFEN:
return AMDGPU::BUFFER_LOAD_DWORD_OFFSET;
case AMDGPU::BUFFER_LOAD_UBYTE_OFFEN:
return AMDGPU::BUFFER_LOAD_UBYTE_OFFSET;
case AMDGPU::BUFFER_LOAD_SBYTE_OFFEN:
return AMDGPU::BUFFER_LOAD_SBYTE_OFFSET;
case AMDGPU::BUFFER_LOAD_USHORT_OFFEN:
return AMDGPU::BUFFER_LOAD_USHORT_OFFSET;
case AMDGPU::BUFFER_LOAD_SSHORT_OFFEN:
return AMDGPU::BUFFER_LOAD_SSHORT_OFFSET;
case AMDGPU::BUFFER_LOAD_DWORDX2_OFFEN:
return AMDGPU::BUFFER_LOAD_DWORDX2_OFFSET;
case AMDGPU::BUFFER_LOAD_DWORDX4_OFFEN:
return AMDGPU::BUFFER_LOAD_DWORDX4_OFFSET;
default:
return -1;
}
}
// This differs from buildSpillLoadStore by only scavenging a VGPR. It does not
// need to handle the case where an SGPR may need to be spilled while spilling.
static bool buildMUBUFOffsetLoadStore(const SIInstrInfo *TII,
MachineFrameInfo &MFI,
MachineBasicBlock::iterator MI,
int Index,
int64_t Offset) {
MachineBasicBlock *MBB = MI->getParent();
const DebugLoc &DL = MI->getDebugLoc();
bool IsStore = MI->mayStore();
unsigned Opc = MI->getOpcode();
int LoadStoreOp = IsStore ?
getOffsetMUBUFStore(Opc) : getOffsetMUBUFLoad(Opc);
if (LoadStoreOp == -1)
return false;
unsigned Reg = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata)->getReg();
BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp))
.addReg(Reg, getDefRegState(!IsStore))
.addOperand(*TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc))
.addOperand(*TII->getNamedOperand(*MI, AMDGPU::OpName::soffset))
.addImm(Offset)
.addImm(0) // glc
.addImm(0) // slc
.addImm(0) // tfe
.setMemRefs(MI->memoperands_begin(), MI->memoperands_end());
return true;
}
void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI,
unsigned LoadStoreOp,
int Index,
unsigned ValueReg,
bool IsKill,
unsigned ScratchRsrcReg,
unsigned ScratchOffsetReg,
int64_t InstOffset,
MachineMemOperand *MMO,
RegScavenger *RS) const {
MachineBasicBlock *MBB = MI->getParent();
MachineFunction *MF = MI->getParent()->getParent();
const SISubtarget &ST = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
const MachineFrameInfo &MFI = MF->getFrameInfo();
const MCInstrDesc &Desc = TII->get(LoadStoreOp);
const DebugLoc &DL = MI->getDebugLoc();
bool IsStore = Desc.mayStore();
bool RanOutOfSGPRs = false;
bool Scavenged = false;
unsigned SOffset = ScratchOffsetReg;
const TargetRegisterClass *RC = getRegClassForReg(MF->getRegInfo(), ValueReg);
unsigned NumSubRegs = AMDGPU::getRegBitWidth(RC->getID()) / 32;
unsigned Size = NumSubRegs * 4;
int64_t Offset = InstOffset + MFI.getObjectOffset(Index);
const int64_t OriginalImmOffset = Offset;
unsigned Align = MFI.getObjectAlignment(Index);
const MachinePointerInfo &BasePtrInfo = MMO->getPointerInfo();
if (!isUInt<12>(Offset + Size)) {
SOffset = AMDGPU::NoRegister;
// We don't have access to the register scavenger if this function is called
// during PEI::scavengeFrameVirtualRegs().
if (RS)
SOffset = RS->FindUnusedReg(&AMDGPU::SGPR_32RegClass);
if (SOffset == AMDGPU::NoRegister) {
// There are no free SGPRs, and since we are in the process of spilling
// VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true
// on SI/CI and on VI it is true until we implement spilling using scalar
// stores), we have no way to free up an SGPR. Our solution here is to
// add the offset directly to the ScratchOffset register, and then
// subtract the offset after the spill to return ScratchOffset to it's
// original value.
RanOutOfSGPRs = true;
SOffset = ScratchOffsetReg;
} else {
Scavenged = true;
}
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), SOffset)
.addReg(ScratchOffsetReg)
.addImm(Offset);
Offset = 0;
}
const unsigned EltSize = 4;
for (unsigned i = 0, e = NumSubRegs; i != e; ++i, Offset += EltSize) {
unsigned SubReg = NumSubRegs == 1 ?
ValueReg : getSubReg(ValueReg, getSubRegFromChannel(i));
unsigned SOffsetRegState = 0;
unsigned SrcDstRegState = getDefRegState(!IsStore);
if (i + 1 == e) {
SOffsetRegState |= getKillRegState(Scavenged);
// The last implicit use carries the "Kill" flag.
SrcDstRegState |= getKillRegState(IsKill);
}
MachinePointerInfo PInfo = BasePtrInfo.getWithOffset(EltSize * i);
MachineMemOperand *NewMMO
= MF->getMachineMemOperand(PInfo, MMO->getFlags(),
EltSize, MinAlign(Align, EltSize * i));
auto MIB = BuildMI(*MBB, MI, DL, Desc)
.addReg(SubReg, getDefRegState(!IsStore) | getKillRegState(IsKill))
.addReg(ScratchRsrcReg)
.addReg(SOffset, SOffsetRegState)
.addImm(Offset)
.addImm(0) // glc
.addImm(0) // slc
.addImm(0) // tfe
.addMemOperand(NewMMO);
if (NumSubRegs > 1)
MIB.addReg(ValueReg, RegState::Implicit | SrcDstRegState);
}
if (RanOutOfSGPRs) {
// Subtract the offset we added to the ScratchOffset register.
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), ScratchOffsetReg)
.addReg(ScratchOffsetReg)
.addImm(OriginalImmOffset);
}
}
static std::pair<unsigned, unsigned> getSpillEltSize(unsigned SuperRegSize,
bool Store) {
if (SuperRegSize % 16 == 0) {
return { 16, Store ? AMDGPU::S_BUFFER_STORE_DWORDX4_SGPR :
AMDGPU::S_BUFFER_LOAD_DWORDX4_SGPR };
}
if (SuperRegSize % 8 == 0) {
return { 8, Store ? AMDGPU::S_BUFFER_STORE_DWORDX2_SGPR :
AMDGPU::S_BUFFER_LOAD_DWORDX2_SGPR };
}
return { 4, Store ? AMDGPU::S_BUFFER_STORE_DWORD_SGPR :
AMDGPU::S_BUFFER_LOAD_DWORD_SGPR};
}
void SIRegisterInfo::spillSGPR(MachineBasicBlock::iterator MI,
int Index,
RegScavenger *RS) const {
MachineBasicBlock *MBB = MI->getParent();
MachineFunction *MF = MBB->getParent();
MachineRegisterInfo &MRI = MF->getRegInfo();
const SISubtarget &ST = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
unsigned SuperReg = MI->getOperand(0).getReg();
bool IsKill = MI->getOperand(0).isKill();
const DebugLoc &DL = MI->getDebugLoc();
SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
MachineFrameInfo &FrameInfo = MF->getFrameInfo();
bool SpillToSMEM = ST.hasScalarStores() && EnableSpillSGPRToSMEM;
assert(SuperReg != AMDGPU::M0 && "m0 should never spill");
unsigned OffsetReg = AMDGPU::M0;
unsigned M0CopyReg = AMDGPU::NoRegister;
if (SpillToSMEM) {
if (RS->isRegUsed(AMDGPU::M0)) {
M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg)
.addReg(AMDGPU::M0);
}
}
unsigned ScalarStoreOp;
unsigned EltSize = 4;
const TargetRegisterClass *RC = getPhysRegClass(SuperReg);
if (SpillToSMEM && isSGPRClass(RC)) {
// XXX - if private_element_size is larger than 4 it might be useful to be
// able to spill wider vmem spills.
std::tie(EltSize, ScalarStoreOp) = getSpillEltSize(RC->getSize(), true);
}
const TargetRegisterClass *SubRC = nullptr;
unsigned NumSubRegs = 1;
ArrayRef<int16_t> SplitParts = getRegSplitParts(RC, EltSize);
if (!SplitParts.empty()) {
NumSubRegs = SplitParts.size();
SubRC = getSubRegClass(RC, SplitParts[0]);
}
// SubReg carries the "Kill" flag when SubReg == SuperReg.
unsigned SubKillState = getKillRegState((NumSubRegs == 1) && IsKill);
for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
unsigned SubReg = NumSubRegs == 1 ?
SuperReg : getSubReg(SuperReg, SplitParts[i]);
if (SpillToSMEM) {
int64_t FrOffset = FrameInfo.getObjectOffset(Index);
// The allocated memory size is really the wavefront size * the frame
// index size. The widest register class is 64 bytes, so a 4-byte scratch
// allocation is enough to spill this in a single stack object.
//
// FIXME: Frame size/offsets are computed earlier than this, so the extra
// space is still unnecessarily allocated.
unsigned Align = FrameInfo.getObjectAlignment(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
MachineMemOperand *MMO
= MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
EltSize, MinAlign(Align, EltSize * i));
// SMEM instructions only support a single offset, so increment the wave
// offset.
int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i);
if (Offset != 0) {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg)
.addReg(MFI->getScratchWaveOffsetReg())
.addImm(Offset);
} else {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
.addReg(MFI->getScratchWaveOffsetReg());
}
BuildMI(*MBB, MI, DL, TII->get(ScalarStoreOp))
.addReg(SubReg, getKillRegState(IsKill)) // sdata
.addReg(MFI->getScratchRSrcReg()) // sbase
.addReg(OffsetReg, RegState::Kill) // soff
.addImm(0) // glc
.addMemOperand(MMO);
continue;
}
struct SIMachineFunctionInfo::SpilledReg Spill =
MFI->getSpilledReg(MF, Index, i);
if (Spill.hasReg()) {
BuildMI(*MBB, MI, DL,
TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
Spill.VGPR)
.addReg(SubReg, getKillRegState(IsKill))
.addImm(Spill.Lane);
// FIXME: Since this spills to another register instead of an actual
// frame index, we should delete the frame index when all references to
// it are fixed.
} else {
// Spill SGPR to a frame index.
// TODO: Should VI try to spill to VGPR and then spill to SMEM?
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
// TODO: Should VI try to spill to VGPR and then spill to SMEM?
MachineInstrBuilder Mov
= BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
.addReg(SubReg, SubKillState);
// There could be undef components of a spilled super register.
// TODO: Can we detect this and skip the spill?
if (NumSubRegs > 1) {
// The last implicit use of the SuperReg carries the "Kill" flag.
unsigned SuperKillState = 0;
if (i + 1 == e)
SuperKillState |= getKillRegState(IsKill);
Mov.addReg(SuperReg, RegState::Implicit | SuperKillState);
}
unsigned Align = FrameInfo.getObjectAlignment(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
MachineMemOperand *MMO
= MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
EltSize, MinAlign(Align, EltSize * i));
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_SAVE))
.addReg(TmpReg, RegState::Kill) // src
.addFrameIndex(Index) // vaddr
.addReg(MFI->getScratchRSrcReg()) // srrsrc
.addReg(MFI->getScratchWaveOffsetReg()) // soffset
.addImm(i * 4) // offset
.addMemOperand(MMO);
}
}
if (M0CopyReg != AMDGPU::NoRegister) {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0)
.addReg(M0CopyReg, RegState::Kill);
}
MI->eraseFromParent();
MFI->addToSpilledSGPRs(NumSubRegs);
}
void SIRegisterInfo::restoreSGPR(MachineBasicBlock::iterator MI,
int Index,
RegScavenger *RS) const {
MachineFunction *MF = MI->getParent()->getParent();
MachineRegisterInfo &MRI = MF->getRegInfo();
MachineBasicBlock *MBB = MI->getParent();
SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
MachineFrameInfo &FrameInfo = MF->getFrameInfo();
const SISubtarget &ST = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
const DebugLoc &DL = MI->getDebugLoc();
unsigned SuperReg = MI->getOperand(0).getReg();
bool SpillToSMEM = ST.hasScalarStores() && EnableSpillSGPRToSMEM;
assert(SuperReg != AMDGPU::M0 && "m0 should never spill");
unsigned OffsetReg = AMDGPU::M0;
unsigned M0CopyReg = AMDGPU::NoRegister;
if (SpillToSMEM) {
if (RS->isRegUsed(AMDGPU::M0)) {
M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass);
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg)
.addReg(AMDGPU::M0);
}
}
unsigned EltSize = 4;
unsigned ScalarLoadOp;
const TargetRegisterClass *RC = getPhysRegClass(SuperReg);
if (SpillToSMEM && isSGPRClass(RC)) {
// XXX - if private_element_size is larger than 4 it might be useful to be
// able to spill wider vmem spills.
std::tie(EltSize, ScalarLoadOp) = getSpillEltSize(RC->getSize(), false);
}
const TargetRegisterClass *SubRC = nullptr;
unsigned NumSubRegs = 1;
ArrayRef<int16_t> SplitParts = getRegSplitParts(RC, EltSize);
if (!SplitParts.empty()) {
NumSubRegs = SplitParts.size();
SubRC = getSubRegClass(RC, SplitParts[0]);
}
// SubReg carries the "Kill" flag when SubReg == SuperReg.
int64_t FrOffset = FrameInfo.getObjectOffset(Index);
for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
unsigned SubReg = NumSubRegs == 1 ?
SuperReg : getSubReg(SuperReg, SplitParts[i]);
if (SpillToSMEM) {
// FIXME: Size may be > 4 but extra bytes wasted.
unsigned Align = FrameInfo.getObjectAlignment(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
MachineMemOperand *MMO
= MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad,
EltSize, MinAlign(Align, EltSize * i));
// Add i * 4 offset
int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i);
if (Offset != 0) {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg)
.addReg(MFI->getScratchWaveOffsetReg())
.addImm(Offset);
} else {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg)
.addReg(MFI->getScratchWaveOffsetReg());
}
auto MIB =
BuildMI(*MBB, MI, DL, TII->get(ScalarLoadOp), SubReg)
.addReg(MFI->getScratchRSrcReg()) // sbase
.addReg(OffsetReg, RegState::Kill) // soff
.addImm(0) // glc
.addMemOperand(MMO);
if (NumSubRegs > 1)
MIB.addReg(SuperReg, RegState::ImplicitDefine);
continue;
}
SIMachineFunctionInfo::SpilledReg Spill
= MFI->getSpilledReg(MF, Index, i);
if (Spill.hasReg()) {
auto MIB =
BuildMI(*MBB, MI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
SubReg)
.addReg(Spill.VGPR)
.addImm(Spill.Lane);
if (NumSubRegs > 1)
MIB.addReg(SuperReg, RegState::ImplicitDefine);
} else {
// Restore SGPR from a stack slot.
// FIXME: We should use S_LOAD_DWORD here for VI.
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
unsigned Align = FrameInfo.getObjectAlignment(Index);
MachinePointerInfo PtrInfo
= MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i);
MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo,
MachineMemOperand::MOLoad, EltSize,
MinAlign(Align, EltSize * i));
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_RESTORE), TmpReg)
.addFrameIndex(Index) // vaddr
.addReg(MFI->getScratchRSrcReg()) // srsrc
.addReg(MFI->getScratchWaveOffsetReg()) // soffset
.addImm(i * 4) // offset
.addMemOperand(MMO);
auto MIB =
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg)
.addReg(TmpReg, RegState::Kill);
if (NumSubRegs > 1)
MIB.addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
}
}
if (M0CopyReg != AMDGPU::NoRegister) {
BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0)
.addReg(M0CopyReg, RegState::Kill);
}
MI->eraseFromParent();
}
void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
int SPAdj, unsigned FIOperandNum,
RegScavenger *RS) const {
MachineFunction *MF = MI->getParent()->getParent();
MachineRegisterInfo &MRI = MF->getRegInfo();
MachineBasicBlock *MBB = MI->getParent();
SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
MachineFrameInfo &FrameInfo = MF->getFrameInfo();
const SISubtarget &ST = MF->getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
DebugLoc DL = MI->getDebugLoc();
MachineOperand &FIOp = MI->getOperand(FIOperandNum);
int Index = MI->getOperand(FIOperandNum).getIndex();
switch (MI->getOpcode()) {
// SGPR register spill
case AMDGPU::SI_SPILL_S512_SAVE:
case AMDGPU::SI_SPILL_S256_SAVE:
case AMDGPU::SI_SPILL_S128_SAVE:
case AMDGPU::SI_SPILL_S64_SAVE:
case AMDGPU::SI_SPILL_S32_SAVE: {
spillSGPR(MI, Index, RS);
break;
}
// SGPR register restore
case AMDGPU::SI_SPILL_S512_RESTORE:
case AMDGPU::SI_SPILL_S256_RESTORE:
case AMDGPU::SI_SPILL_S128_RESTORE:
case AMDGPU::SI_SPILL_S64_RESTORE:
case AMDGPU::SI_SPILL_S32_RESTORE: {
restoreSGPR(MI, Index, RS);
break;
}
// VGPR register spill
case AMDGPU::SI_SPILL_V512_SAVE:
case AMDGPU::SI_SPILL_V256_SAVE:
case AMDGPU::SI_SPILL_V128_SAVE:
case AMDGPU::SI_SPILL_V96_SAVE:
case AMDGPU::SI_SPILL_V64_SAVE:
case AMDGPU::SI_SPILL_V32_SAVE: {
const MachineOperand *VData = TII->getNamedOperand(*MI,
AMDGPU::OpName::vdata);
buildSpillLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET,
Index,
VData->getReg(), VData->isKill(),
TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(),
*MI->memoperands_begin(),
RS);
MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(MI->getOpcode()));
MI->eraseFromParent();
break;
}
case AMDGPU::SI_SPILL_V32_RESTORE:
case AMDGPU::SI_SPILL_V64_RESTORE:
case AMDGPU::SI_SPILL_V96_RESTORE:
case AMDGPU::SI_SPILL_V128_RESTORE:
case AMDGPU::SI_SPILL_V256_RESTORE:
case AMDGPU::SI_SPILL_V512_RESTORE: {
const MachineOperand *VData = TII->getNamedOperand(*MI,
AMDGPU::OpName::vdata);
buildSpillLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET,
Index,
VData->getReg(), VData->isKill(),
TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(),
TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(),
*MI->memoperands_begin(),
RS);
MI->eraseFromParent();
break;
}
default: {
if (TII->isMUBUF(*MI)) {
// Disable offen so we don't need a 0 vgpr base.
assert(static_cast<int>(FIOperandNum) ==
AMDGPU::getNamedOperandIdx(MI->getOpcode(),
AMDGPU::OpName::vaddr));
int64_t Offset = FrameInfo.getObjectOffset(Index);
int64_t OldImm
= TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm();
int64_t NewOffset = OldImm + Offset;
if (isUInt<12>(NewOffset) &&
buildMUBUFOffsetLoadStore(TII, FrameInfo, MI, Index, NewOffset)) {
MI->eraseFromParent();
break;
}
}
int64_t Offset = FrameInfo.getObjectOffset(Index);
FIOp.ChangeToImmediate(Offset);
if (!TII->isImmOperandLegal(*MI, FIOperandNum, FIOp)) {
unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
BuildMI(*MBB, MI, MI->getDebugLoc(),
TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
.addImm(Offset);
FIOp.ChangeToRegister(TmpReg, false, false, true);
}
}
}
}
// FIXME: This is very slow. It might be worth creating a map from physreg to
// register class.
const TargetRegisterClass *SIRegisterInfo::getPhysRegClass(unsigned Reg) const {
assert(!TargetRegisterInfo::isVirtualRegister(Reg));
static const TargetRegisterClass *const BaseClasses[] = {
&AMDGPU::VGPR_32RegClass,
&AMDGPU::SReg_32RegClass,
&AMDGPU::VReg_64RegClass,
&AMDGPU::SReg_64RegClass,
&AMDGPU::VReg_96RegClass,
&AMDGPU::VReg_128RegClass,
&AMDGPU::SReg_128RegClass,
&AMDGPU::VReg_256RegClass,
&AMDGPU::SReg_256RegClass,
&AMDGPU::VReg_512RegClass,
&AMDGPU::SReg_512RegClass,
&AMDGPU::SCC_CLASSRegClass,
};
for (const TargetRegisterClass *BaseClass : BaseClasses) {
if (BaseClass->contains(Reg)) {
return BaseClass;
}
}
return nullptr;
}
// TODO: It might be helpful to have some target specific flags in
// TargetRegisterClass to mark which classes are VGPRs to make this trivial.
bool SIRegisterInfo::hasVGPRs(const TargetRegisterClass *RC) const {
switch (RC->getSize()) {
case 0: return false;
case 1: return false;
case 4:
return getCommonSubClass(&AMDGPU::VGPR_32RegClass, RC) != nullptr;
case 8:
return getCommonSubClass(&AMDGPU::VReg_64RegClass, RC) != nullptr;
case 12:
return getCommonSubClass(&AMDGPU::VReg_96RegClass, RC) != nullptr;
case 16:
return getCommonSubClass(&AMDGPU::VReg_128RegClass, RC) != nullptr;
case 32:
return getCommonSubClass(&AMDGPU::VReg_256RegClass, RC) != nullptr;
case 64:
return getCommonSubClass(&AMDGPU::VReg_512RegClass, RC) != nullptr;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getEquivalentVGPRClass(
const TargetRegisterClass *SRC) const {
switch (SRC->getSize()) {
case 4:
return &AMDGPU::VGPR_32RegClass;
case 8:
return &AMDGPU::VReg_64RegClass;
case 12:
return &AMDGPU::VReg_96RegClass;
case 16:
return &AMDGPU::VReg_128RegClass;
case 32:
return &AMDGPU::VReg_256RegClass;
case 64:
return &AMDGPU::VReg_512RegClass;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getEquivalentSGPRClass(
const TargetRegisterClass *VRC) const {
switch (VRC->getSize()) {
case 4:
return &AMDGPU::SGPR_32RegClass;
case 8:
return &AMDGPU::SReg_64RegClass;
case 16:
return &AMDGPU::SReg_128RegClass;
case 32:
return &AMDGPU::SReg_256RegClass;
case 64:
return &AMDGPU::SReg_512RegClass;
default:
llvm_unreachable("Invalid register class size");
}
}
const TargetRegisterClass *SIRegisterInfo::getSubRegClass(
const TargetRegisterClass *RC, unsigned SubIdx) const {
if (SubIdx == AMDGPU::NoSubRegister)
return RC;
// We can assume that each lane corresponds to one 32-bit register.
unsigned Count = countPopulation(getSubRegIndexLaneMask(SubIdx));
if (isSGPRClass(RC)) {
switch (Count) {
case 1:
return &AMDGPU::SGPR_32RegClass;
case 2:
return &AMDGPU::SReg_64RegClass;
case 4:
return &AMDGPU::SReg_128RegClass;
case 8:
return &AMDGPU::SReg_256RegClass;
case 16: /* fall-through */
default:
llvm_unreachable("Invalid sub-register class size");
}
} else {
switch (Count) {
case 1:
return &AMDGPU::VGPR_32RegClass;
case 2:
return &AMDGPU::VReg_64RegClass;
case 3:
return &AMDGPU::VReg_96RegClass;
case 4:
return &AMDGPU::VReg_128RegClass;
case 8:
return &AMDGPU::VReg_256RegClass;
case 16: /* fall-through */
default:
llvm_unreachable("Invalid sub-register class size");
}
}
}
bool SIRegisterInfo::shouldRewriteCopySrc(
const TargetRegisterClass *DefRC,
unsigned DefSubReg,
const TargetRegisterClass *SrcRC,
unsigned SrcSubReg) const {
// We want to prefer the smallest register class possible, so we don't want to
// stop and rewrite on anything that looks like a subregister
// extract. Operations mostly don't care about the super register class, so we
// only want to stop on the most basic of copies between the same register
// class.
//
// e.g. if we have something like
// vreg0 = ...
// vreg1 = ...
// vreg2 = REG_SEQUENCE vreg0, sub0, vreg1, sub1, vreg2, sub2
// vreg3 = COPY vreg2, sub0
//
// We want to look through the COPY to find:
// => vreg3 = COPY vreg0
// Plain copy.
return getCommonSubClass(DefRC, SrcRC) != nullptr;
}
bool SIRegisterInfo::opCanUseLiteralConstant(unsigned OpType) const {
return OpType == AMDGPU::OPERAND_REG_IMM32_INT ||
OpType == AMDGPU::OPERAND_REG_IMM32_FP;
}
bool SIRegisterInfo::opCanUseInlineConstant(unsigned OpType) const {
if (opCanUseLiteralConstant(OpType))
return true;
return OpType == AMDGPU::OPERAND_REG_INLINE_C_INT ||
OpType == AMDGPU::OPERAND_REG_INLINE_C_FP;
}
// FIXME: Most of these are flexible with HSA and we don't need to reserve them
// as input registers if unused. Whether the dispatch ptr is necessary should be
// easy to detect from used intrinsics. Scratch setup is harder to know.
unsigned SIRegisterInfo::getPreloadedValue(const MachineFunction &MF,
enum PreloadedValue Value) const {
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
(void)ST;
switch (Value) {
case SIRegisterInfo::WORKGROUP_ID_X:
assert(MFI->hasWorkGroupIDX());
return MFI->WorkGroupIDXSystemSGPR;
case SIRegisterInfo::WORKGROUP_ID_Y:
assert(MFI->hasWorkGroupIDY());
return MFI->WorkGroupIDYSystemSGPR;
case SIRegisterInfo::WORKGROUP_ID_Z:
assert(MFI->hasWorkGroupIDZ());
return MFI->WorkGroupIDZSystemSGPR;
case SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET:
return MFI->PrivateSegmentWaveByteOffsetSystemSGPR;
case SIRegisterInfo::PRIVATE_SEGMENT_BUFFER:
assert(ST.isAmdCodeObjectV2() &&
"Non-CodeObjectV2 ABI currently uses relocations");
assert(MFI->hasPrivateSegmentBuffer());
return MFI->PrivateSegmentBufferUserSGPR;
case SIRegisterInfo::KERNARG_SEGMENT_PTR:
assert(MFI->hasKernargSegmentPtr());
return MFI->KernargSegmentPtrUserSGPR;
case SIRegisterInfo::DISPATCH_ID:
assert(MFI->hasDispatchID());
return MFI->DispatchIDUserSGPR;
case SIRegisterInfo::FLAT_SCRATCH_INIT:
assert(MFI->hasFlatScratchInit());
return MFI->FlatScratchInitUserSGPR;
case SIRegisterInfo::DISPATCH_PTR:
assert(MFI->hasDispatchPtr());
return MFI->DispatchPtrUserSGPR;
case SIRegisterInfo::QUEUE_PTR:
assert(MFI->hasQueuePtr());
return MFI->QueuePtrUserSGPR;
case SIRegisterInfo::WORKITEM_ID_X:
assert(MFI->hasWorkItemIDX());
return AMDGPU::VGPR0;
case SIRegisterInfo::WORKITEM_ID_Y:
assert(MFI->hasWorkItemIDY());
return AMDGPU::VGPR1;
case SIRegisterInfo::WORKITEM_ID_Z:
assert(MFI->hasWorkItemIDZ());
return AMDGPU::VGPR2;
}
llvm_unreachable("unexpected preloaded value type");
}
/// \brief Returns a register that is not used at any point in the function.
/// If all registers are used, then this function will return
// AMDGPU::NoRegister.
unsigned
SIRegisterInfo::findUnusedRegister(const MachineRegisterInfo &MRI,
const TargetRegisterClass *RC,
const MachineFunction &MF) const {
for (unsigned Reg : *RC)
if (MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg))
return Reg;
return AMDGPU::NoRegister;
}
unsigned SIRegisterInfo::getTotalNumSGPRs(const SISubtarget &ST) const {
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS)
return 800;
return 512;
}
unsigned SIRegisterInfo::getNumAddressableSGPRs(const SISubtarget &ST) const {
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS)
return 102;
return 104;
}
unsigned SIRegisterInfo::getNumReservedSGPRs(const SISubtarget &ST) const {
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS)
return 6; // VCC, FLAT_SCRATCH, XNACK.
return 2; // VCC.
}
unsigned SIRegisterInfo::getMinNumSGPRs(const SISubtarget &ST,
unsigned WavesPerEU) const {
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
switch (WavesPerEU) {
case 0: return 0;
case 10: return 0;
case 9: return 0;
case 8: return 81;
default: return 97;
}
} else {
switch (WavesPerEU) {
case 0: return 0;
case 10: return 0;
case 9: return 49;
case 8: return 57;
case 7: return 65;
case 6: return 73;
case 5: return 81;
default: return 97;
}
}
}
unsigned SIRegisterInfo::getMaxNumSGPRs(const SISubtarget &ST,
unsigned WavesPerEU) const {
if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) {
switch (WavesPerEU) {
case 0: return 80;
case 10: return 80;
case 9: return 80;
case 8: return 96;
default: return getNumAddressableSGPRs(ST);
}
} else {
switch (WavesPerEU) {
case 0: return 48;
case 10: return 48;
case 9: return 56;
case 8: return 64;
case 7: return 72;
case 6: return 80;
case 5: return 96;
default: return getNumAddressableSGPRs(ST);
}
}
}
unsigned SIRegisterInfo::getMaxNumSGPRs(const MachineFunction &MF) const {
const Function &F = *MF.getFunction();
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
const SIMachineFunctionInfo &MFI = *MF.getInfo<SIMachineFunctionInfo>();
// Compute maximum number of SGPRs function can use using default/requested
// minimum number of waves per execution unit.
std::pair<unsigned, unsigned> WavesPerEU = MFI.getWavesPerEU();
unsigned MaxNumSGPRs = getMaxNumSGPRs(ST, WavesPerEU.first);
// Check if maximum number of SGPRs was explicitly requested using
// "amdgpu-num-sgpr" attribute.
if (F.hasFnAttribute("amdgpu-num-sgpr")) {
unsigned Requested = AMDGPU::getIntegerAttribute(
F, "amdgpu-num-sgpr", MaxNumSGPRs);
// Make sure requested value does not violate subtarget's specifications.
if (Requested && (Requested <= getNumReservedSGPRs(ST)))
Requested = 0;
// If more SGPRs are required to support the input user/system SGPRs,
// increase to accommodate them.
//
// FIXME: This really ends up using the requested number of SGPRs + number
// of reserved special registers in total. Theoretically you could re-use
// the last input registers for these special registers, but this would
// require a lot of complexity to deal with the weird aliasing.
unsigned NumInputSGPRs = MFI.getNumPreloadedSGPRs();
if (Requested && Requested < NumInputSGPRs)
Requested = NumInputSGPRs;
// Make sure requested value is compatible with values implied by
// default/requested minimum/maximum number of waves per execution unit.
if (Requested && Requested > getMaxNumSGPRs(ST, WavesPerEU.first))
Requested = 0;
if (WavesPerEU.second &&
Requested && Requested < getMinNumSGPRs(ST, WavesPerEU.second))
Requested = 0;
if (Requested)
MaxNumSGPRs = Requested;
}
if (ST.hasSGPRInitBug())
MaxNumSGPRs = SISubtarget::FIXED_SGPR_COUNT_FOR_INIT_BUG;
return MaxNumSGPRs - getNumReservedSGPRs(ST);
}
unsigned SIRegisterInfo::getNumDebuggerReservedVGPRs(
const SISubtarget &ST) const {
if (ST.debuggerReserveRegs())
return 4;
return 0;
}
unsigned SIRegisterInfo::getMinNumVGPRs(unsigned WavesPerEU) const {
switch (WavesPerEU) {
case 0: return 0;
case 10: return 0;
case 9: return 25;
case 8: return 29;
case 7: return 33;
case 6: return 37;
case 5: return 41;
case 4: return 49;
case 3: return 65;
case 2: return 85;
default: return 129;
}
}
unsigned SIRegisterInfo::getMaxNumVGPRs(unsigned WavesPerEU) const {
switch (WavesPerEU) {
case 0: return 24;
case 10: return 24;
case 9: return 28;
case 8: return 32;
case 7: return 36;
case 6: return 40;
case 5: return 48;
case 4: return 64;
case 3: return 84;
case 2: return 128;
default: return getTotalNumVGPRs();
}
}
unsigned SIRegisterInfo::getMaxNumVGPRs(const MachineFunction &MF) const {
const Function &F = *MF.getFunction();
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
const SIMachineFunctionInfo &MFI = *MF.getInfo<SIMachineFunctionInfo>();
// Compute maximum number of VGPRs function can use using default/requested
// minimum number of waves per execution unit.
std::pair<unsigned, unsigned> WavesPerEU = MFI.getWavesPerEU();
unsigned MaxNumVGPRs = getMaxNumVGPRs(WavesPerEU.first);
// Check if maximum number of VGPRs was explicitly requested using
// "amdgpu-num-vgpr" attribute.
if (F.hasFnAttribute("amdgpu-num-vgpr")) {
unsigned Requested = AMDGPU::getIntegerAttribute(
F, "amdgpu-num-vgpr", MaxNumVGPRs);
// Make sure requested value does not violate subtarget's specifications.
if (Requested && Requested <= getNumDebuggerReservedVGPRs(ST))
Requested = 0;
// Make sure requested value is compatible with values implied by
// default/requested minimum/maximum number of waves per execution unit.
if (Requested && Requested > getMaxNumVGPRs(WavesPerEU.first))
Requested = 0;
if (WavesPerEU.second &&
Requested && Requested < getMinNumVGPRs(WavesPerEU.second))
Requested = 0;
if (Requested)
MaxNumVGPRs = Requested;
}
return MaxNumVGPRs - getNumDebuggerReservedVGPRs(ST);
}
ArrayRef<int16_t> SIRegisterInfo::getRegSplitParts(const TargetRegisterClass *RC,
unsigned EltSize) const {
if (EltSize == 4) {
static const int16_t Sub0_15[] = {
AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7,
AMDGPU::sub8, AMDGPU::sub9, AMDGPU::sub10, AMDGPU::sub11,
AMDGPU::sub12, AMDGPU::sub13, AMDGPU::sub14, AMDGPU::sub15,
};
static const int16_t Sub0_7[] = {
AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7,
};
static const int16_t Sub0_3[] = {
AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3,
};
static const int16_t Sub0_2[] = {
AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2,
};
static const int16_t Sub0_1[] = {
AMDGPU::sub0, AMDGPU::sub1,
};
switch (AMDGPU::getRegBitWidth(*RC->MC)) {
case 32:
return {};
case 64:
return makeArrayRef(Sub0_1);
case 96:
return makeArrayRef(Sub0_2);
case 128:
return makeArrayRef(Sub0_3);
case 256:
return makeArrayRef(Sub0_7);
case 512:
return makeArrayRef(Sub0_15);
default:
llvm_unreachable("unhandled register size");
}
}
if (EltSize == 8) {
static const int16_t Sub0_15_64[] = {
AMDGPU::sub0_sub1, AMDGPU::sub2_sub3,
AMDGPU::sub4_sub5, AMDGPU::sub6_sub7,
AMDGPU::sub8_sub9, AMDGPU::sub10_sub11,
AMDGPU::sub12_sub13, AMDGPU::sub14_sub15
};
static const int16_t Sub0_7_64[] = {
AMDGPU::sub0_sub1, AMDGPU::sub2_sub3,
AMDGPU::sub4_sub5, AMDGPU::sub6_sub7
};
static const int16_t Sub0_3_64[] = {
AMDGPU::sub0_sub1, AMDGPU::sub2_sub3
};
switch (AMDGPU::getRegBitWidth(*RC->MC)) {
case 64:
return {};
case 128:
return makeArrayRef(Sub0_3_64);
case 256:
return makeArrayRef(Sub0_7_64);
case 512:
return makeArrayRef(Sub0_15_64);
default:
llvm_unreachable("unhandled register size");
}
}
assert(EltSize == 16 && "unhandled register spill split size");
static const int16_t Sub0_15_128[] = {
AMDGPU::sub0_sub1_sub2_sub3,
AMDGPU::sub4_sub5_sub6_sub7,
AMDGPU::sub8_sub9_sub10_sub11,
AMDGPU::sub12_sub13_sub14_sub15
};
static const int16_t Sub0_7_128[] = {
AMDGPU::sub0_sub1_sub2_sub3,
AMDGPU::sub4_sub5_sub6_sub7
};
switch (AMDGPU::getRegBitWidth(*RC->MC)) {
case 128:
return {};
case 256:
return makeArrayRef(Sub0_7_128);
case 512:
return makeArrayRef(Sub0_15_128);
default:
llvm_unreachable("unhandled register size");
}
}
const TargetRegisterClass*
SIRegisterInfo::getRegClassForReg(const MachineRegisterInfo &MRI,
unsigned Reg) const {
if (TargetRegisterInfo::isVirtualRegister(Reg))
return MRI.getRegClass(Reg);
return getPhysRegClass(Reg);
}
bool SIRegisterInfo::isVGPR(const MachineRegisterInfo &MRI,
unsigned Reg) const {
return hasVGPRs(getRegClassForReg(MRI, Reg));
}