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llvm-mirror/unittests/Support/AllocatorTest.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

188 lines
5.4 KiB
C++

//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "gtest/gtest.h"
#include <cstdlib>
using namespace llvm;
namespace {
TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
*a = 1;
b[0] = 2;
b[9] = 2;
*c = 3;
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
BumpPtrAllocator Alloc2 = std::move(Alloc);
EXPECT_EQ(0U, Alloc.GetNumSlabs());
EXPECT_EQ(1U, Alloc2.GetNumSlabs());
// Make sure the old pointers still work. These are especially interesting
// under ASan or Valgrind.
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
Alloc = std::move(Alloc2);
EXPECT_EQ(0U, Alloc2.GetNumSlabs());
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc;
// Allocate something larger than the SizeThreshold=4096.
(void)Alloc.Allocate(5000, 1);
Alloc.Reset();
// Calling Reset should free all CustomSizedSlabs.
EXPECT_EQ(0u, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test some allocations at varying alignments.
TEST(AllocatorTest, TestAlignment) {
BumpPtrAllocator Alloc;
uintptr_t a;
a = (uintptr_t)Alloc.Allocate(1, 2);
EXPECT_EQ(0U, a & 1);
a = (uintptr_t)Alloc.Allocate(1, 4);
EXPECT_EQ(0U, a & 3);
a = (uintptr_t)Alloc.Allocate(1, 8);
EXPECT_EQ(0U, a & 7);
a = (uintptr_t)Alloc.Allocate(1, 16);
EXPECT_EQ(0U, a & 15);
a = (uintptr_t)Alloc.Allocate(1, 32);
EXPECT_EQ(0U, a & 31);
a = (uintptr_t)Alloc.Allocate(1, 64);
EXPECT_EQ(0U, a & 63);
a = (uintptr_t)Alloc.Allocate(1, 128);
EXPECT_EQ(0U, a & 127);
}
// Test allocating just over the slab size. This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
BumpPtrAllocator Alloc;
// Fill the slab right up until the end pointer.
Alloc.Allocate(4096, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
// If we don't allocate a new slab, then we will have overflowed.
Alloc.Allocate(1, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest, TestSmallSlabSize) {
BumpPtrAllocator Alloc;
Alloc.Allocate(8000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Test requesting alignment that goes past the end of the current slab.
TEST(AllocatorTest, TestAlignmentPastSlab) {
BumpPtrAllocator Alloc;
Alloc.Allocate(4095, 1);
// Aligning the current slab pointer is likely to move it past the end of the
// slab, which would confuse any unsigned comparisons with the difference of
// the end pointer and the aligned pointer.
Alloc.Allocate(1024, 8192);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
// easy portable way to do this, so this is kind of a hack.
class MockSlabAllocator {
static size_t LastSlabSize;
public:
~MockSlabAllocator() { }
void *Allocate(size_t Size, size_t /*Alignment*/) {
// Allocate space for the alignment, the slab, and a void* that goes right
// before the slab.
size_t Alignment = 4096;
void *MemBase = safe_malloc(Size + Alignment - 1 + sizeof(void*));
// Find the slab start.
void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
// Hold a pointer to the base so we can free the whole malloced block.
((void**)Slab)[-1] = MemBase;
LastSlabSize = Size;
return Slab;
}
void Deallocate(void *Slab, size_t Size) {
free(((void**)Slab)[-1]);
}
static size_t GetLastSlabSize() { return LastSlabSize; }
};
size_t MockSlabAllocator::LastSlabSize = 0;
// Allocate a large-ish block with a really large alignment so that the
// allocator will think that it has space, but after it does the alignment it
// will not.
TEST(AllocatorTest, TestBigAlignment) {
BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
// First allocate a tiny bit to ensure we have to re-align things.
(void)Alloc.Allocate(1, 1);
// Now the big chunk with a big alignment.
(void)Alloc.Allocate(3000, 2048);
// We test that the last slab size is not the default 4096 byte slab, but
// rather a custom sized slab that is larger.
EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
}
} // anonymous namespace