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llvm-mirror/bindings/ocaml/linker/linker_ocaml.c
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

34 lines
1.7 KiB
C

/*===-- linker_ocaml.c - LLVM OCaml Glue ------------------------*- C++ -*-===*\
|* *|
|* Part of the LLVM Project, under the Apache License v2.0 with LLVM *|
|* Exceptions. *|
|* See https://llvm.org/LICENSE.txt for license information. *|
|* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception *|
|* *|
|*===----------------------------------------------------------------------===*|
|* *|
|* This file glues LLVM's OCaml interface to its C interface. These functions *|
|* are by and large transparent wrappers to the corresponding C functions. *|
|* *|
|* Note that these functions intentionally take liberties with the CAMLparamX *|
|* macros, since most of the parameters are not GC heap objects. *|
|* *|
\*===----------------------------------------------------------------------===*/
#include "llvm-c/Core.h"
#include "llvm-c/Linker.h"
#include "caml/alloc.h"
#include "caml/memory.h"
#include "caml/fail.h"
#include "caml/callback.h"
void llvm_raise(value Prototype, char *Message);
/* llmodule -> llmodule -> unit */
CAMLprim value llvm_link_modules(LLVMModuleRef Dst, LLVMModuleRef Src) {
if (LLVMLinkModules2(Dst, Src))
llvm_raise(*caml_named_value("Llvm_linker.Error"), LLVMCreateMessage("Linking failed"));
return Val_unit;
}