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=====================
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LLVM Coding Standards
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=====================
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.. contents::
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:local:
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Introduction
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============
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This document attempts to describe a few coding standards that are being used in
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the LLVM source tree. Although no coding standards should be regarded as
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absolute requirements to be followed in all instances, coding standards are
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particularly important for large-scale code bases that follow a library-based
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design (like LLVM).
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While this document may provide guidance for some mechanical formatting issues,
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whitespace, or other "microscopic details", these are not fixed standards.
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Always follow the golden rule:
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.. _Golden Rule:
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**If you are extending, enhancing, or bug fixing already implemented code,
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use the style that is already being used so that the source is uniform and
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easy to follow.**
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Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
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from the coding standards. In the case of ``libc++``, this is because the
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naming and other conventions are dictated by the C++ standard. If you think
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there is a specific good reason to deviate from the standards here, please bring
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it up on the LLVMdev mailing list.
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There are some conventions that are not uniformly followed in the code base
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(e.g. the naming convention). This is because they are relatively new, and a
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lot of code was written before they were put in place. Our long term goal is
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for the entire codebase to follow the convention, but we explicitly *do not*
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want patches that do large-scale reformating of existing code. On the other
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hand, it is reasonable to rename the methods of a class if you're about to
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change it in some other way. Just do the reformating as a separate commit from
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the functionality change.
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The ultimate goal of these guidelines is the increase readability and
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maintainability of our common source base. If you have suggestions for topics to
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be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
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Languages, Libraries, and Standards
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===================================
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Most source code in LLVM and other LLVM projects using these coding standards
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is C++ code. There are some places where C code is used either due to
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environment restrictions, historical restrictions, or due to third-party source
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code imported into the tree. Generally, our preference is for standards
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conforming, modern, and portable C++ code as the implementation language of
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choice.
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C++ Standard Versions
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---------------------
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LLVM, Clang, and LLD are currently written using C++11 conforming code,
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although we restrict ourselves to features which are available in the major
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toolchains supported as host compilers. The LLDB project is even more
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aggressive in the set of host compilers supported and thus uses still more
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features. Regardless of the supported features, code is expected to (when
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reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
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vendor-specific extensions, etc.
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C++ Standard Library
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--------------------
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Use the C++ standard library facilities whenever they are available for
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a particular task. LLVM and related projects emphasize and rely on the standard
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library facilities for as much as possible. Common support libraries providing
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functionality missing from the standard library for which there are standard
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interfaces or active work on adding standard interfaces will often be
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implemented in the LLVM namespace following the expected standard interface.
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There are some exceptions such as the standard I/O streams library which are
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avoided. Also, there is much more detailed information on these subjects in the
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:doc:`ProgrammersManual`.
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Supported C++11 Language and Library Features
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---------------------------------------------
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While LLVM, Clang, and LLD use C++11, not all features are available in all of
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the toolchains which we support. The set of features supported for use in LLVM
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is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
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The ultimate definition of this set is what build bots with those respective
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toolchains accept. Don't argue with the build bots. However, we have some
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guidance below to help you know what to expect.
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Each toolchain provides a good reference for what it accepts:
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* Clang: http://clang.llvm.org/cxx_status.html
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* GCC: http://gcc.gnu.org/projects/cxx0x.html
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* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
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In most cases, the MSVC list will be the dominating factor. Here is a summary
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of the features that are expected to work. Features not on this list are
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unlikely to be supported by our host compilers.
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* Rvalue references: N2118_
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* But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
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* Static assert: N1720_
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* ``auto`` type deduction: N1984_, N1737_
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* Trailing return types: N2541_
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* Lambdas: N2927_
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* But *not* lambdas with default arguments.
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* ``decltype``: N2343_
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* Nested closing right angle brackets: N1757_
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* Extern templates: N1987_
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* ``nullptr``: N2431_
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* Strongly-typed and forward declarable enums: N2347_, N2764_
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* Local and unnamed types as template arguments: N2657_
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* Range-based for-loop: N2930_
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* But ``{}`` are required around inner ``do {} while()`` loops. As a result,
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``{}`` are required around function-like macros inside range-based for
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loops.
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* ``override`` and ``final``: N2928_, N3206_, N3272_
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* Atomic operations and the C++11 memory model: N2429_
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* Variadic templates: N2242_
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* Explicit conversion operators: N2437_
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* Defaulted and deleted functions: N2346_
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* But not defaulted move constructors or move assignment operators, MSVC 2013
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cannot synthesize them.
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* Initializer lists: N2627_
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* Delegating constructors: N1986_
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* Default member initializers (non-static data member initializers): N2756_
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* Only use these for scalar members that would otherwise be left
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uninitialized. Non-scalar members generally have appropriate default
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constructors, and MSVC 2013 has problems when braced initializer lists are
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involved.
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.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
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.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
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.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
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.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
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.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
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.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
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.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
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.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
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.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
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.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
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.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
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.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
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.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
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.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
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.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
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.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
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.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
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.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
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.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
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.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
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.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
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.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
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.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
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.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
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.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
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The supported features in the C++11 standard libraries are less well tracked,
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but also much greater. Most of the standard libraries implement most of C++11's
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library. The most likely lowest common denominator is Linux support. For
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libc++, the support is just poorly tested and undocumented but expected to be
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largely complete. YMMV. For libstdc++, the support is documented in detail in
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`the libstdc++ manual`_. There are some very minor missing facilities that are
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unlikely to be common problems, and there are a few larger gaps that are worth
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being aware of:
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* Not all of the type traits are implemented
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* No regular expression library.
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* While most of the atomics library is well implemented, the fences are
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missing. Fortunately, they are rarely needed.
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* The locale support is incomplete.
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* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
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``nullptr`` as an iterator.
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Other than these areas you should assume the standard library is available and
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working as expected until some build bot tells you otherwise. If you're in an
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uncertain area of one of the above points, but you cannot test on a Linux
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system, your best approach is to minimize your use of these features, and watch
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the Linux build bots to find out if your usage triggered a bug. For example, if
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you hit a type trait which doesn't work we can then add support to LLVM's
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traits header to emulate it.
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.. _the libstdc++ manual:
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http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
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Other Languages
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---------------
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Any code written in the Go programming language is not subject to the
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formatting rules below. Instead, we adopt the formatting rules enforced by
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the `gofmt`_ tool.
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Go code should strive to be idiomatic. Two good sets of guidelines for what
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this means are `Effective Go`_ and `Go Code Review Comments`_.
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.. _gofmt:
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https://golang.org/cmd/gofmt/
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.. _Effective Go:
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https://golang.org/doc/effective_go.html
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.. _Go Code Review Comments:
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https://code.google.com/p/go-wiki/wiki/CodeReviewComments
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Mechanical Source Issues
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========================
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Source Code Formatting
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----------------------
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Commenting
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^^^^^^^^^^
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Comments are one critical part of readability and maintainability. Everyone
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knows they should comment their code, and so should you. When writing comments,
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write them as English prose, which means they should use proper capitalization,
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punctuation, etc. Aim to describe what the code is trying to do and why, not
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*how* it does it at a micro level. Here are a few critical things to document:
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.. _header file comment:
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File Headers
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""""""""""""
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Every source file should have a header on it that describes the basic purpose of
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the file. If a file does not have a header, it should not be checked into the
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tree. The standard header looks like this:
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.. code-block:: c++
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//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file contains the declaration of the Instruction class, which is the
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/// base class for all of the VM instructions.
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///
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//===----------------------------------------------------------------------===//
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A few things to note about this particular format: The "``-*- C++ -*-``" string
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on the first line is there to tell Emacs that the source file is a C++ file, not
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a C file (Emacs assumes ``.h`` files are C files by default).
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.. note::
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This tag is not necessary in ``.cpp`` files. The name of the file is also
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on the first line, along with a very short description of the purpose of the
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file. This is important when printing out code and flipping though lots of
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pages.
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The next section in the file is a concise note that defines the license that the
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file is released under. This makes it perfectly clear what terms the source
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code can be distributed under and should not be modified in any way.
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The main body is a ``doxygen`` comment (identified by the ``///`` comment
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marker instead of the usual ``//``) describing the purpose of the file. The
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first sentence or a passage beginning with ``\brief`` is used as an abstract.
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Any additional information should be separated by a blank line. If an
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algorithm is being implemented or something tricky is going on, a reference
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to the paper where it is published should be included, as well as any notes or
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*gotchas* in the code to watch out for.
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Class overviews
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"""""""""""""""
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Classes are one fundamental part of a good object oriented design. As such, a
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class definition should have a comment block that explains what the class is
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used for and how it works. Every non-trivial class is expected to have a
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``doxygen`` comment block.
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Method information
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""""""""""""""""""
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Methods defined in a class (as well as any global functions) should also be
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documented properly. A quick note about what it does and a description of the
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borderline behaviour is all that is necessary here (unless something
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particularly tricky or insidious is going on). The hope is that people can
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figure out how to use your interfaces without reading the code itself.
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Good things to talk about here are what happens when something unexpected
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happens: does the method return null? Abort? Format your hard disk?
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Comment Formatting
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^^^^^^^^^^^^^^^^^^
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In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
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``doxygen`` documentation comments). They take less space, require
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less typing, don't have nesting problems, etc. There are a few cases when it is
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useful to use C style (``/* */``) comments however:
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#. When writing C code: Obviously if you are writing C code, use C style
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comments.
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#. When writing a header file that may be ``#include``\d by a C source file.
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#. When writing a source file that is used by a tool that only accepts C style
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comments.
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To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
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properly and are better behaved in general than C style comments.
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Doxygen Use in Documentation Comments
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Use the ``\file`` command to turn the standard file header into a file-level
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comment.
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Include descriptive paragraphs for all public interfaces (public classes,
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member and non-member functions). Don't just restate the information that can
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be inferred from the API name. The first sentence or a paragraph beginning
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with ``\brief`` is used as an abstract. Put detailed discussion into separate
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paragraphs.
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To refer to parameter names inside a paragraph, use the ``\p name`` command.
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Don't use the ``\arg name`` command since it starts a new paragraph that
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contains documentation for the parameter.
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Wrap non-inline code examples in ``\code ... \endcode``.
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To document a function parameter, start a new paragraph with the
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``\param name`` command. If the parameter is used as an out or an in/out
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parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
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respectively.
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To describe function return value, start a new paragraph with the ``\returns``
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command.
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A minimal documentation comment:
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.. code-block:: c++
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/// Sets the xyzzy property to \p Baz.
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void setXyzzy(bool Baz);
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A documentation comment that uses all Doxygen features in a preferred way:
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.. code-block:: c++
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/// \brief Does foo and bar.
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///
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/// Does not do foo the usual way if \p Baz is true.
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///
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/// Typical usage:
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/// \code
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/// fooBar(false, "quux", Res);
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/// \endcode
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///
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/// \param Quux kind of foo to do.
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/// \param [out] Result filled with bar sequence on foo success.
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///
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/// \returns true on success.
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bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
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Don't duplicate the documentation comment in the header file and in the
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implementation file. Put the documentation comments for public APIs into the
|
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header file. Documentation comments for private APIs can go to the
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implementation file. In any case, implementation files can include additional
|
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comments (not necessarily in Doxygen markup) to explain implementation details
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as needed.
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Don't duplicate function or class name at the beginning of the comment.
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For humans it is obvious which function or class is being documented;
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automatic documentation processing tools are smart enough to bind the comment
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to the correct declaration.
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Wrong:
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.. code-block:: c++
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// In Something.h:
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/// Something - An abstraction for some complicated thing.
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class Something {
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public:
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/// fooBar - Does foo and bar.
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void fooBar();
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};
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// In Something.cpp:
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/// fooBar - Does foo and bar.
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void Something::fooBar() { ... }
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Correct:
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.. code-block:: c++
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// In Something.h:
|
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/// An abstraction for some complicated thing.
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class Something {
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public:
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/// Does foo and bar.
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void fooBar();
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};
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// In Something.cpp:
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|
// Builds a B-tree in order to do foo. See paper by...
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void Something::fooBar() { ... }
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|
It is not required to use additional Doxygen features, but sometimes it might
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|
be a good idea to do so.
|
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|
Consider:
|
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* adding comments to any narrow namespace containing a collection of
|
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related functions or types;
|
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* using top-level groups to organize a collection of related functions at
|
|
namespace scope where the grouping is smaller than the namespace;
|
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* using member groups and additional comments attached to member
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groups to organize within a class.
|
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|
For example:
|
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|
.. code-block:: c++
|
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class Something {
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/// \name Functions that do Foo.
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/// @{
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void fooBar();
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void fooBaz();
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/// @}
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...
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};
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|
|
``#include`` Style
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|
^^^^^^^^^^^^^^^^^^
|
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|
|
Immediately after the `header file comment`_ (and include guards if working on a
|
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header file), the `minimal list of #includes`_ required by the file should be
|
|
listed. We prefer these ``#include``\s to be listed in this order:
|
|
|
|
.. _Main Module Header:
|
|
.. _Local/Private Headers:
|
|
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|
#. Main Module Header
|
|
#. Local/Private Headers
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|
#. ``llvm/...``
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|
#. System ``#include``\s
|
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|
and each category should be sorted lexicographically by the full path.
|
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|
The `Main Module Header`_ file applies to ``.cpp`` files which implement an
|
|
interface defined by a ``.h`` file. This ``#include`` should always be included
|
|
**first** regardless of where it lives on the file system. By including a
|
|
header file first in the ``.cpp`` files that implement the interfaces, we ensure
|
|
that the header does not have any hidden dependencies which are not explicitly
|
|
``#include``\d in the header, but should be. It is also a form of documentation
|
|
in the ``.cpp`` file to indicate where the interfaces it implements are defined.
|
|
|
|
.. _fit into 80 columns:
|
|
|
|
Source Code Width
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
Write your code to fit within 80 columns of text. This helps those of us who
|
|
like to print out code and look at your code in an ``xterm`` without resizing
|
|
it.
|
|
|
|
The longer answer is that there must be some limit to the width of the code in
|
|
order to reasonably allow developers to have multiple files side-by-side in
|
|
windows on a modest display. If you are going to pick a width limit, it is
|
|
somewhat arbitrary but you might as well pick something standard. Going with 90
|
|
columns (for example) instead of 80 columns wouldn't add any significant value
|
|
and would be detrimental to printing out code. Also many other projects have
|
|
standardized on 80 columns, so some people have already configured their editors
|
|
for it (vs something else, like 90 columns).
|
|
|
|
This is one of many contentious issues in coding standards, but it is not up for
|
|
debate.
|
|
|
|
Use Spaces Instead of Tabs
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In all cases, prefer spaces to tabs in source files. People have different
|
|
preferred indentation levels, and different styles of indentation that they
|
|
like; this is fine. What isn't fine is that different editors/viewers expand
|
|
tabs out to different tab stops. This can cause your code to look completely
|
|
unreadable, and it is not worth dealing with.
|
|
|
|
As always, follow the `Golden Rule`_ above: follow the style of
|
|
existing code if you are modifying and extending it. If you like four spaces of
|
|
indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
|
|
of indentation. Also, do not reindent a whole source file: it makes for
|
|
incredible diffs that are absolutely worthless.
|
|
|
|
Indent Code Consistently
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Okay, in your first year of programming you were told that indentation is
|
|
important. If you didn't believe and internalize this then, now is the time.
|
|
Just do it. With the introduction of C++11, there are some new formatting
|
|
challenges that merit some suggestions to help have consistent, maintainable,
|
|
and tool-friendly formatting and indentation.
|
|
|
|
Format Lambdas Like Blocks Of Code
|
|
""""""""""""""""""""""""""""""""""
|
|
|
|
When formatting a multi-line lambda, format it like a block of code, that's
|
|
what it is. If there is only one multi-line lambda in a statement, and there
|
|
are no expressions lexically after it in the statement, drop the indent to the
|
|
standard two space indent for a block of code, as if it were an if-block opened
|
|
by the preceding part of the statement:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
|
|
if (a.blah < b.blah)
|
|
return true;
|
|
if (a.baz < b.baz)
|
|
return true;
|
|
return a.bam < b.bam;
|
|
});
|
|
|
|
To take best advantage of this formatting, if you are designing an API which
|
|
accepts a continuation or single callable argument (be it a functor, or
|
|
a ``std::function``), it should be the last argument if at all possible.
|
|
|
|
If there are multiple multi-line lambdas in a statement, or there is anything
|
|
interesting after the lambda in the statement, indent the block two spaces from
|
|
the indent of the ``[]``:
|
|
|
|
.. code-block:: c++
|
|
|
|
dyn_switch(V->stripPointerCasts(),
|
|
[] (PHINode *PN) {
|
|
// process phis...
|
|
},
|
|
[] (SelectInst *SI) {
|
|
// process selects...
|
|
},
|
|
[] (LoadInst *LI) {
|
|
// process loads...
|
|
},
|
|
[] (AllocaInst *AI) {
|
|
// process allocas...
|
|
});
|
|
|
|
Braced Initializer Lists
|
|
""""""""""""""""""""""""
|
|
|
|
With C++11, there are significantly more uses of braced lists to perform
|
|
initialization. These allow you to easily construct aggregate temporaries in
|
|
expressions among other niceness. They now have a natural way of ending up
|
|
nested within each other and within function calls in order to build up
|
|
aggregates (such as option structs) from local variables. To make matters
|
|
worse, we also have many more uses of braces in an expression context that are
|
|
*not* performing initialization.
|
|
|
|
The historically common formatting of braced initialization of aggregate
|
|
variables does not mix cleanly with deep nesting, general expression contexts,
|
|
function arguments, and lambdas. We suggest new code use a simple rule for
|
|
formatting braced initialization lists: act as-if the braces were parentheses
|
|
in a function call. The formatting rules exactly match those already well
|
|
understood for formatting nested function calls. Examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
foo({a, b, c}, {1, 2, 3});
|
|
|
|
llvm::Constant *Mask[] = {
|
|
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
|
|
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
|
|
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
|
|
|
|
This formatting scheme also makes it particularly easy to get predictable,
|
|
consistent, and automatic formatting with tools like `Clang Format`_.
|
|
|
|
.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
|
|
|
|
Language and Compiler Issues
|
|
----------------------------
|
|
|
|
Treat Compiler Warnings Like Errors
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
If your code has compiler warnings in it, something is wrong --- you aren't
|
|
casting values correctly, you have "questionable" constructs in your code, or
|
|
you are doing something legitimately wrong. Compiler warnings can cover up
|
|
legitimate errors in output and make dealing with a translation unit difficult.
|
|
|
|
It is not possible to prevent all warnings from all compilers, nor is it
|
|
desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
|
|
good thorough set of warnings, and stick to it. At least in the case of
|
|
``gcc``, it is possible to work around any spurious errors by changing the
|
|
syntax of the code slightly. For example, a warning that annoys me occurs when
|
|
I write code like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
if (V = getValue()) {
|
|
...
|
|
}
|
|
|
|
``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
|
|
probably mistyped it. In most cases, I haven't, and I really don't want the
|
|
spurious errors. To fix this particular problem, I rewrite the code like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
if ((V = getValue())) {
|
|
...
|
|
}
|
|
|
|
which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
|
|
massaging the code appropriately.
|
|
|
|
Write Portable Code
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
In almost all cases, it is possible and within reason to write completely
|
|
portable code. If there are cases where it isn't possible to write portable
|
|
code, isolate it behind a well defined (and well documented) interface.
|
|
|
|
In practice, this means that you shouldn't assume much about the host compiler
|
|
(and Visual Studio tends to be the lowest common denominator). If advanced
|
|
features are used, they should only be an implementation detail of a library
|
|
which has a simple exposed API, and preferably be buried in ``libSystem``.
|
|
|
|
Do not use RTTI or Exceptions
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In an effort to reduce code and executable size, LLVM does not use RTTI
|
|
(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
|
|
the general C++ principle of *"you only pay for what you use"*, causing
|
|
executable bloat even if exceptions are never used in the code base, or if RTTI
|
|
is never used for a class. Because of this, we turn them off globally in the
|
|
code.
|
|
|
|
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
|
|
templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
|
|
This form of RTTI is opt-in and can be
|
|
:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
|
|
substantially more efficient than ``dynamic_cast<>``.
|
|
|
|
.. _static constructor:
|
|
|
|
Do not use Static Constructors
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Static constructors and destructors (e.g. global variables whose types have a
|
|
constructor or destructor) should not be added to the code base, and should be
|
|
removed wherever possible. Besides `well known problems
|
|
<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
|
|
initialization is undefined between globals in different source files, the
|
|
entire concept of static constructors is at odds with the common use case of
|
|
LLVM as a library linked into a larger application.
|
|
|
|
Consider the use of LLVM as a JIT linked into another application (perhaps for
|
|
`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
|
|
<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
|
|
design of static constructors, they must be executed at startup time of the
|
|
entire application, regardless of whether or how LLVM is used in that larger
|
|
application. There are two problems with this:
|
|
|
|
* The time to run the static constructors impacts startup time of applications
|
|
--- a critical time for GUI apps, among others.
|
|
|
|
* The static constructors cause the app to pull many extra pages of memory off
|
|
the disk: both the code for the constructor in each ``.o`` file and the small
|
|
amount of data that gets touched. In addition, touched/dirty pages put more
|
|
pressure on the VM system on low-memory machines.
|
|
|
|
We would really like for there to be zero cost for linking in an additional LLVM
|
|
target or other library into an application, but static constructors violate
|
|
this goal.
|
|
|
|
That said, LLVM unfortunately does contain static constructors. It would be a
|
|
`great project <http://llvm.org/PR11944>`_ for someone to purge all static
|
|
constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
|
|
flag (when building with Clang) to ensure we do not regress in the future.
|
|
|
|
Use of ``class`` and ``struct`` Keywords
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In C++, the ``class`` and ``struct`` keywords can be used almost
|
|
interchangeably. The only difference is when they are used to declare a class:
|
|
``class`` makes all members private by default while ``struct`` makes all
|
|
members public by default.
|
|
|
|
Unfortunately, not all compilers follow the rules and some will generate
|
|
different symbols based on whether ``class`` or ``struct`` was used to declare
|
|
the symbol (e.g., MSVC). This can lead to problems at link time.
|
|
|
|
* All declarations and definitions of a given ``class`` or ``struct`` must use
|
|
the same keyword. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo;
|
|
|
|
// Breaks mangling in MSVC.
|
|
struct Foo { int Data; };
|
|
|
|
* As a rule of thumb, ``struct`` should be kept to structures where *all*
|
|
members are declared public.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Foo feels like a class... this is strange.
|
|
struct Foo {
|
|
private:
|
|
int Data;
|
|
public:
|
|
Foo() : Data(0) { }
|
|
int getData() const { return Data; }
|
|
void setData(int D) { Data = D; }
|
|
};
|
|
|
|
// Bar isn't POD, but it does look like a struct.
|
|
struct Bar {
|
|
int Data;
|
|
Bar() : Data(0) { }
|
|
};
|
|
|
|
Do not use Braced Initializer Lists to Call a Constructor
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In C++11 there is a "generalized initialization syntax" which allows calling
|
|
constructors using braced initializer lists. Do not use these to call
|
|
constructors with any interesting logic or if you care that you're calling some
|
|
*particular* constructor. Those should look like function calls using
|
|
parentheses rather than like aggregate initialization. Similarly, if you need
|
|
to explicitly name the type and call its constructor to create a temporary,
|
|
don't use a braced initializer list. Instead, use a braced initializer list
|
|
(without any type for temporaries) when doing aggregate initialization or
|
|
something notionally equivalent. Examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
// Construct a Foo by reading data from the disk in the whizbang format, ...
|
|
Foo(std::string filename);
|
|
|
|
// Construct a Foo by looking up the Nth element of some global data ...
|
|
Foo(int N);
|
|
|
|
// ...
|
|
};
|
|
|
|
// The Foo constructor call is very deliberate, no braces.
|
|
std::fill(foo.begin(), foo.end(), Foo("name"));
|
|
|
|
// The pair is just being constructed like an aggregate, use braces.
|
|
bar_map.insert({my_key, my_value});
|
|
|
|
If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
|
|
|
|
.. code-block:: c++
|
|
|
|
int data[] = {0, 1, 2, 3};
|
|
|
|
Use ``auto`` Type Deduction to Make Code More Readable
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
|
|
uses a more moderate stance. Use ``auto`` if and only if it makes the code more
|
|
readable or easier to maintain. Don't "almost always" use ``auto``, but do use
|
|
``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
|
|
type is already obvious from the context. Another time when ``auto`` works well
|
|
for these purposes is when the type would have been abstracted away anyways,
|
|
often behind a container's typedef such as ``std::vector<T>::iterator``.
|
|
|
|
Beware unnecessary copies with ``auto``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The convenience of ``auto`` makes it easy to forget that its default behavior
|
|
is a copy. Particularly in range-based ``for`` loops, careless copies are
|
|
expensive.
|
|
|
|
As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
|
|
``auto *`` when copying pointers.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Typically there's no reason to copy.
|
|
for (const auto &Val : Container) { observe(Val); }
|
|
for (auto &Val : Container) { Val.change(); }
|
|
|
|
// Remove the reference if you really want a new copy.
|
|
for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
|
|
|
|
// Copy pointers, but make it clear that they're pointers.
|
|
for (const auto *Ptr : Container) { observe(*Ptr); }
|
|
for (auto *Ptr : Container) { Ptr->change(); }
|
|
|
|
Style Issues
|
|
============
|
|
|
|
The High-Level Issues
|
|
---------------------
|
|
|
|
A Public Header File **is** a Module
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
C++ doesn't do too well in the modularity department. There is no real
|
|
encapsulation or data hiding (unless you use expensive protocol classes), but it
|
|
is what we have to work with. When you write a public header file (in the LLVM
|
|
source tree, they live in the top level "``include``" directory), you are
|
|
defining a module of functionality.
|
|
|
|
Ideally, modules should be completely independent of each other, and their
|
|
header files should only ``#include`` the absolute minimum number of headers
|
|
possible. A module is not just a class, a function, or a namespace: it's a
|
|
collection of these that defines an interface. This interface may be several
|
|
functions, classes, or data structures, but the important issue is how they work
|
|
together.
|
|
|
|
In general, a module should be implemented by one or more ``.cpp`` files. Each
|
|
of these ``.cpp`` files should include the header that defines their interface
|
|
first. This ensures that all of the dependences of the module header have been
|
|
properly added to the module header itself, and are not implicit. System
|
|
headers should be included after user headers for a translation unit.
|
|
|
|
.. _minimal list of #includes:
|
|
|
|
``#include`` as Little as Possible
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``#include`` hurts compile time performance. Don't do it unless you have to,
|
|
especially in header files.
|
|
|
|
But wait! Sometimes you need to have the definition of a class to use it, or to
|
|
inherit from it. In these cases go ahead and ``#include`` that header file. Be
|
|
aware however that there are many cases where you don't need to have the full
|
|
definition of a class. If you are using a pointer or reference to a class, you
|
|
don't need the header file. If you are simply returning a class instance from a
|
|
prototyped function or method, you don't need it. In fact, for most cases, you
|
|
simply don't need the definition of a class. And not ``#include``\ing speeds up
|
|
compilation.
|
|
|
|
It is easy to try to go too overboard on this recommendation, however. You
|
|
**must** include all of the header files that you are using --- you can include
|
|
them either directly or indirectly through another header file. To make sure
|
|
that you don't accidentally forget to include a header file in your module
|
|
header, make sure to include your module header **first** in the implementation
|
|
file (as mentioned above). This way there won't be any hidden dependencies that
|
|
you'll find out about later.
|
|
|
|
Keep "Internal" Headers Private
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Many modules have a complex implementation that causes them to use more than one
|
|
implementation (``.cpp``) file. It is often tempting to put the internal
|
|
communication interface (helper classes, extra functions, etc) in the public
|
|
module header file. Don't do this!
|
|
|
|
If you really need to do something like this, put a private header file in the
|
|
same directory as the source files, and include it locally. This ensures that
|
|
your private interface remains private and undisturbed by outsiders.
|
|
|
|
.. note::
|
|
|
|
It's okay to put extra implementation methods in a public class itself. Just
|
|
make them private (or protected) and all is well.
|
|
|
|
.. _early exits:
|
|
|
|
Use Early Exits and ``continue`` to Simplify Code
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
When reading code, keep in mind how much state and how many previous decisions
|
|
have to be remembered by the reader to understand a block of code. Aim to
|
|
reduce indentation where possible when it doesn't make it more difficult to
|
|
understand the code. One great way to do this is by making use of early exits
|
|
and the ``continue`` keyword in long loops. As an example of using an early
|
|
exit from a function, consider this "bad" code:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *doSomething(Instruction *I) {
|
|
if (!isa<TerminatorInst>(I) &&
|
|
I->hasOneUse() && doOtherThing(I)) {
|
|
... some long code ....
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
This code has several problems if the body of the ``'if'`` is large. When
|
|
you're looking at the top of the function, it isn't immediately clear that this
|
|
*only* does interesting things with non-terminator instructions, and only
|
|
applies to things with the other predicates. Second, it is relatively difficult
|
|
to describe (in comments) why these predicates are important because the ``if``
|
|
statement makes it difficult to lay out the comments. Third, when you're deep
|
|
within the body of the code, it is indented an extra level. Finally, when
|
|
reading the top of the function, it isn't clear what the result is if the
|
|
predicate isn't true; you have to read to the end of the function to know that
|
|
it returns null.
|
|
|
|
It is much preferred to format the code like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *doSomething(Instruction *I) {
|
|
// Terminators never need 'something' done to them because ...
|
|
if (isa<TerminatorInst>(I))
|
|
return 0;
|
|
|
|
// We conservatively avoid transforming instructions with multiple uses
|
|
// because goats like cheese.
|
|
if (!I->hasOneUse())
|
|
return 0;
|
|
|
|
// This is really just here for example.
|
|
if (!doOtherThing(I))
|
|
return 0;
|
|
|
|
... some long code ....
|
|
}
|
|
|
|
This fixes these problems. A similar problem frequently happens in ``for``
|
|
loops. A silly example is something like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
|
|
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
|
|
Value *LHS = BO->getOperand(0);
|
|
Value *RHS = BO->getOperand(1);
|
|
if (LHS != RHS) {
|
|
...
|
|
}
|
|
}
|
|
}
|
|
|
|
When you have very, very small loops, this sort of structure is fine. But if it
|
|
exceeds more than 10-15 lines, it becomes difficult for people to read and
|
|
understand at a glance. The problem with this sort of code is that it gets very
|
|
nested very quickly. Meaning that the reader of the code has to keep a lot of
|
|
context in their brain to remember what is going immediately on in the loop,
|
|
because they don't know if/when the ``if`` conditions will have ``else``\s etc.
|
|
It is strongly preferred to structure the loop like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
|
|
BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
|
|
if (!BO) continue;
|
|
|
|
Value *LHS = BO->getOperand(0);
|
|
Value *RHS = BO->getOperand(1);
|
|
if (LHS == RHS) continue;
|
|
|
|
...
|
|
}
|
|
|
|
This has all the benefits of using early exits for functions: it reduces nesting
|
|
of the loop, it makes it easier to describe why the conditions are true, and it
|
|
makes it obvious to the reader that there is no ``else`` coming up that they
|
|
have to push context into their brain for. If a loop is large, this can be a
|
|
big understandability win.
|
|
|
|
Don't use ``else`` after a ``return``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
For similar reasons above (reduction of indentation and easier reading), please
|
|
do not use ``'else'`` or ``'else if'`` after something that interrupts control
|
|
flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
|
|
example, this is *bad*:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J': {
|
|
if (Signed) {
|
|
Type = Context.getsigjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_sigjmp_buf;
|
|
return QualType();
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
Type = Context.getjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
It is better to write it like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J':
|
|
if (Signed) {
|
|
Type = Context.getsigjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_sigjmp_buf;
|
|
return QualType();
|
|
}
|
|
} else {
|
|
Type = Context.getjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
}
|
|
}
|
|
break;
|
|
|
|
Or better yet (in this case) as:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J':
|
|
if (Signed)
|
|
Type = Context.getsigjmp_bufType();
|
|
else
|
|
Type = Context.getjmp_bufType();
|
|
|
|
if (Type.isNull()) {
|
|
Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
|
|
ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
}
|
|
break;
|
|
|
|
The idea is to reduce indentation and the amount of code you have to keep track
|
|
of when reading the code.
|
|
|
|
Turn Predicate Loops into Predicate Functions
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
It is very common to write small loops that just compute a boolean value. There
|
|
are a number of ways that people commonly write these, but an example of this
|
|
sort of thing is:
|
|
|
|
.. code-block:: c++
|
|
|
|
bool FoundFoo = false;
|
|
for (unsigned I = 0, E = BarList.size(); I != E; ++I)
|
|
if (BarList[I]->isFoo()) {
|
|
FoundFoo = true;
|
|
break;
|
|
}
|
|
|
|
if (FoundFoo) {
|
|
...
|
|
}
|
|
|
|
This sort of code is awkward to write, and is almost always a bad sign. Instead
|
|
of this sort of loop, we strongly prefer to use a predicate function (which may
|
|
be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
|
|
code to be structured like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// \returns true if the specified list has an element that is a foo.
|
|
static bool containsFoo(const std::vector<Bar*> &List) {
|
|
for (unsigned I = 0, E = List.size(); I != E; ++I)
|
|
if (List[I]->isFoo())
|
|
return true;
|
|
return false;
|
|
}
|
|
...
|
|
|
|
if (containsFoo(BarList)) {
|
|
...
|
|
}
|
|
|
|
There are many reasons for doing this: it reduces indentation and factors out
|
|
code which can often be shared by other code that checks for the same predicate.
|
|
More importantly, it *forces you to pick a name* for the function, and forces
|
|
you to write a comment for it. In this silly example, this doesn't add much
|
|
value. However, if the condition is complex, this can make it a lot easier for
|
|
the reader to understand the code that queries for this predicate. Instead of
|
|
being faced with the in-line details of how we check to see if the BarList
|
|
contains a foo, we can trust the function name and continue reading with better
|
|
locality.
|
|
|
|
The Low-Level Issues
|
|
--------------------
|
|
|
|
Name Types, Functions, Variables, and Enumerators Properly
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
|
|
enough how important it is to use *descriptive* names. Pick names that match
|
|
the semantics and role of the underlying entities, within reason. Avoid
|
|
abbreviations unless they are well known. After picking a good name, make sure
|
|
to use consistent capitalization for the name, as inconsistency requires clients
|
|
to either memorize the APIs or to look it up to find the exact spelling.
|
|
|
|
In general, names should be in camel case (e.g. ``TextFileReader`` and
|
|
``isLValue()``). Different kinds of declarations have different rules:
|
|
|
|
* **Type names** (including classes, structs, enums, typedefs, etc) should be
|
|
nouns and start with an upper-case letter (e.g. ``TextFileReader``).
|
|
|
|
* **Variable names** should be nouns (as they represent state). The name should
|
|
be camel case, and start with an upper case letter (e.g. ``Leader`` or
|
|
``Boats``).
|
|
|
|
* **Function names** should be verb phrases (as they represent actions), and
|
|
command-like function should be imperative. The name should be camel case,
|
|
and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
|
|
|
|
* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
|
|
follow the naming conventions for types. A common use for enums is as a
|
|
discriminator for a union, or an indicator of a subclass. When an enum is
|
|
used for something like this, it should have a ``Kind`` suffix
|
|
(e.g. ``ValueKind``).
|
|
|
|
* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
|
|
should start with an upper-case letter, just like types. Unless the
|
|
enumerators are defined in their own small namespace or inside a class,
|
|
enumerators should have a prefix corresponding to the enum declaration name.
|
|
For example, ``enum ValueKind { ... };`` may contain enumerators like
|
|
``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
|
|
convenience constants are exempt from the requirement for a prefix. For
|
|
instance:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum {
|
|
MaxSize = 42,
|
|
Density = 12
|
|
};
|
|
|
|
As an exception, classes that mimic STL classes can have member names in STL's
|
|
style of lower-case words separated by underscores (e.g. ``begin()``,
|
|
``push_back()``, and ``empty()``). Classes that provide multiple
|
|
iterators should add a singular prefix to ``begin()`` and ``end()``
|
|
(e.g. ``global_begin()`` and ``use_begin()``).
|
|
|
|
Here are some examples of good and bad names:
|
|
|
|
.. code-block:: c++
|
|
|
|
class VehicleMaker {
|
|
...
|
|
Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
|
|
Factory<Tire> Factory; // Better.
|
|
Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
|
|
// kind of factories.
|
|
};
|
|
|
|
Vehicle MakeVehicle(VehicleType Type) {
|
|
VehicleMaker M; // Might be OK if having a short life-span.
|
|
Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
|
|
Light Headlight = M.makeLight("head"); // Good -- descriptive.
|
|
...
|
|
}
|
|
|
|
Assert Liberally
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
Use the "``assert``" macro to its fullest. Check all of your preconditions and
|
|
assumptions, you never know when a bug (not necessarily even yours) might be
|
|
caught early by an assertion, which reduces debugging time dramatically. The
|
|
"``<cassert>``" header file is probably already included by the header files you
|
|
are using, so it doesn't cost anything to use it.
|
|
|
|
To further assist with debugging, make sure to put some kind of error message in
|
|
the assertion statement, which is printed if the assertion is tripped. This
|
|
helps the poor debugger make sense of why an assertion is being made and
|
|
enforced, and hopefully what to do about it. Here is one complete example:
|
|
|
|
.. code-block:: c++
|
|
|
|
inline Value *getOperand(unsigned I) {
|
|
assert(I < Operands.size() && "getOperand() out of range!");
|
|
return Operands[I];
|
|
}
|
|
|
|
Here are more examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
|
|
|
|
assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
|
|
|
|
assert(idx < getNumSuccessors() && "Successor # out of range!");
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
|
|
|
|
You get the idea.
|
|
|
|
In the past, asserts were used to indicate a piece of code that should not be
|
|
reached. These were typically of the form:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(0 && "Invalid radix for integer literal");
|
|
|
|
This has a few issues, the main one being that some compilers might not
|
|
understand the assertion, or warn about a missing return in builds where
|
|
assertions are compiled out.
|
|
|
|
Today, we have something much better: ``llvm_unreachable``:
|
|
|
|
.. code-block:: c++
|
|
|
|
llvm_unreachable("Invalid radix for integer literal");
|
|
|
|
When assertions are enabled, this will print the message if it's ever reached
|
|
and then exit the program. When assertions are disabled (i.e. in release
|
|
builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
|
|
code for this branch. If the compiler does not support this, it will fall back
|
|
to the "abort" implementation.
|
|
|
|
Another issue is that values used only by assertions will produce an "unused
|
|
value" warning when assertions are disabled. For example, this code will warn:
|
|
|
|
.. code-block:: c++
|
|
|
|
unsigned Size = V.size();
|
|
assert(Size > 42 && "Vector smaller than it should be");
|
|
|
|
bool NewToSet = Myset.insert(Value);
|
|
assert(NewToSet && "The value shouldn't be in the set yet");
|
|
|
|
These are two interesting different cases. In the first case, the call to
|
|
``V.size()`` is only useful for the assert, and we don't want it executed when
|
|
assertions are disabled. Code like this should move the call into the assert
|
|
itself. In the second case, the side effects of the call must happen whether
|
|
the assert is enabled or not. In this case, the value should be cast to void to
|
|
disable the warning. To be specific, it is preferred to write the code like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(V.size() > 42 && "Vector smaller than it should be");
|
|
|
|
bool NewToSet = Myset.insert(Value); (void)NewToSet;
|
|
assert(NewToSet && "The value shouldn't be in the set yet");
|
|
|
|
Do Not Use ``using namespace std``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In LLVM, we prefer to explicitly prefix all identifiers from the standard
|
|
namespace with an "``std::``" prefix, rather than rely on "``using namespace
|
|
std;``".
|
|
|
|
In header files, adding a ``'using namespace XXX'`` directive pollutes the
|
|
namespace of any source file that ``#include``\s the header. This is clearly a
|
|
bad thing.
|
|
|
|
In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
|
|
rule, but is still important. Basically, using explicit namespace prefixes
|
|
makes the code **clearer**, because it is immediately obvious what facilities
|
|
are being used and where they are coming from. And **more portable**, because
|
|
namespace clashes cannot occur between LLVM code and other namespaces. The
|
|
portability rule is important because different standard library implementations
|
|
expose different symbols (potentially ones they shouldn't), and future revisions
|
|
to the C++ standard will add more symbols to the ``std`` namespace. As such, we
|
|
never use ``'using namespace std;'`` in LLVM.
|
|
|
|
The exception to the general rule (i.e. it's not an exception for the ``std``
|
|
namespace) is for implementation files. For example, all of the code in the
|
|
LLVM project implements code that lives in the 'llvm' namespace. As such, it is
|
|
ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
|
|
llvm;'`` directive at the top, after the ``#include``\s. This reduces
|
|
indentation in the body of the file for source editors that indent based on
|
|
braces, and keeps the conceptual context cleaner. The general form of this rule
|
|
is that any ``.cpp`` file that implements code in any namespace may use that
|
|
namespace (and its parents'), but should not use any others.
|
|
|
|
Provide a Virtual Method Anchor for Classes in Headers
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
If a class is defined in a header file and has a vtable (either it has virtual
|
|
methods or it derives from classes with virtual methods), it must always have at
|
|
least one out-of-line virtual method in the class. Without this, the compiler
|
|
will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
|
|
header, bloating ``.o`` file sizes and increasing link times.
|
|
|
|
Don't use default labels in fully covered switches over enumerations
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``-Wswitch`` warns if a switch, without a default label, over an enumeration
|
|
does not cover every enumeration value. If you write a default label on a fully
|
|
covered switch over an enumeration then the ``-Wswitch`` warning won't fire
|
|
when new elements are added to that enumeration. To help avoid adding these
|
|
kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
|
|
off by default but turned on when building LLVM with a version of Clang that
|
|
supports the warning.
|
|
|
|
A knock-on effect of this stylistic requirement is that when building LLVM with
|
|
GCC you may get warnings related to "control may reach end of non-void function"
|
|
if you return from each case of a covered switch-over-enum because GCC assumes
|
|
that the enum expression may take any representable value, not just those of
|
|
individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
|
|
the switch.
|
|
|
|
Don't evaluate ``end()`` every time through a loop
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Because C++ doesn't have a standard "``foreach``" loop (though it can be
|
|
emulated with macros and may be coming in C++'0x) we end up writing a lot of
|
|
loops that manually iterate from begin to end on a variety of containers or
|
|
through other data structures. One common mistake is to write a loop in this
|
|
style:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *BB = ...
|
|
for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
|
|
... use I ...
|
|
|
|
The problem with this construct is that it evaluates "``BB->end()``" every time
|
|
through the loop. Instead of writing the loop like this, we strongly prefer
|
|
loops to be written so that they evaluate it once before the loop starts. A
|
|
convenient way to do this is like so:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *BB = ...
|
|
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
|
|
... use I ...
|
|
|
|
The observant may quickly point out that these two loops may have different
|
|
semantics: if the container (a basic block in this case) is being mutated, then
|
|
"``BB->end()``" may change its value every time through the loop and the second
|
|
loop may not in fact be correct. If you actually do depend on this behavior,
|
|
please write the loop in the first form and add a comment indicating that you
|
|
did it intentionally.
|
|
|
|
Why do we prefer the second form (when correct)? Writing the loop in the first
|
|
form has two problems. First it may be less efficient than evaluating it at the
|
|
start of the loop. In this case, the cost is probably minor --- a few extra
|
|
loads every time through the loop. However, if the base expression is more
|
|
complex, then the cost can rise quickly. I've seen loops where the end
|
|
expression was actually something like: "``SomeMap[X]->end()``" and map lookups
|
|
really aren't cheap. By writing it in the second form consistently, you
|
|
eliminate the issue entirely and don't even have to think about it.
|
|
|
|
The second (even bigger) issue is that writing the loop in the first form hints
|
|
to the reader that the loop is mutating the container (a fact that a comment
|
|
would handily confirm!). If you write the loop in the second form, it is
|
|
immediately obvious without even looking at the body of the loop that the
|
|
container isn't being modified, which makes it easier to read the code and
|
|
understand what it does.
|
|
|
|
While the second form of the loop is a few extra keystrokes, we do strongly
|
|
prefer it.
|
|
|
|
``#include <iostream>`` is Forbidden
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The use of ``#include <iostream>`` in library files is hereby **forbidden**,
|
|
because many common implementations transparently inject a `static constructor`_
|
|
into every translation unit that includes it.
|
|
|
|
Note that using the other stream headers (``<sstream>`` for example) is not
|
|
problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
|
|
provides various APIs that are better performing for almost every use than
|
|
``std::ostream`` style APIs.
|
|
|
|
.. note::
|
|
|
|
New code should always use `raw_ostream`_ for writing, or the
|
|
``llvm::MemoryBuffer`` API for reading files.
|
|
|
|
.. _raw_ostream:
|
|
|
|
Use ``raw_ostream``
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
LLVM includes a lightweight, simple, and efficient stream implementation in
|
|
``llvm/Support/raw_ostream.h``, which provides all of the common features of
|
|
``std::ostream``. All new code should use ``raw_ostream`` instead of
|
|
``ostream``.
|
|
|
|
Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
|
|
declared as ``class raw_ostream``. Public headers should generally not include
|
|
the ``raw_ostream`` header, but use forward declarations and constant references
|
|
to ``raw_ostream`` instances.
|
|
|
|
Avoid ``std::endl``
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
|
|
the output stream specified. In addition to doing this, however, it also
|
|
flushes the output stream. In other words, these are equivalent:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::cout << std::endl;
|
|
std::cout << '\n' << std::flush;
|
|
|
|
Most of the time, you probably have no reason to flush the output stream, so
|
|
it's better to use a literal ``'\n'``.
|
|
|
|
Don't use ``inline`` when defining a function in a class definition
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
A member function defined in a class definition is implicitly inline, so don't
|
|
put the ``inline`` keyword in this case.
|
|
|
|
Don't:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
inline void bar() {
|
|
// ...
|
|
}
|
|
};
|
|
|
|
Do:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
void bar() {
|
|
// ...
|
|
}
|
|
};
|
|
|
|
Microscopic Details
|
|
-------------------
|
|
|
|
This section describes preferred low-level formatting guidelines along with
|
|
reasoning on why we prefer them.
|
|
|
|
Spaces Before Parentheses
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
We prefer to put a space before an open parenthesis only in control flow
|
|
statements, but not in normal function call expressions and function-like
|
|
macros. For example, this is good:
|
|
|
|
.. code-block:: c++
|
|
|
|
if (X) ...
|
|
for (I = 0; I != 100; ++I) ...
|
|
while (LLVMRocks) ...
|
|
|
|
somefunc(42);
|
|
assert(3 != 4 && "laws of math are failing me");
|
|
|
|
A = foo(42, 92) + bar(X);
|
|
|
|
and this is bad:
|
|
|
|
.. code-block:: c++
|
|
|
|
if(X) ...
|
|
for(I = 0; I != 100; ++I) ...
|
|
while(LLVMRocks) ...
|
|
|
|
somefunc (42);
|
|
assert (3 != 4 && "laws of math are failing me");
|
|
|
|
A = foo (42, 92) + bar (X);
|
|
|
|
The reason for doing this is not completely arbitrary. This style makes control
|
|
flow operators stand out more, and makes expressions flow better. The function
|
|
call operator binds very tightly as a postfix operator. Putting a space after a
|
|
function name (as in the last example) makes it appear that the code might bind
|
|
the arguments of the left-hand-side of a binary operator with the argument list
|
|
of a function and the name of the right side. More specifically, it is easy to
|
|
misread the "``A``" example as:
|
|
|
|
.. code-block:: c++
|
|
|
|
A = foo ((42, 92) + bar) (X);
|
|
|
|
when skimming through the code. By avoiding a space in a function, we avoid
|
|
this misinterpretation.
|
|
|
|
Prefer Preincrement
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
|
|
(``X++``) and could very well be a lot faster than it. Use preincrementation
|
|
whenever possible.
|
|
|
|
The semantics of postincrement include making a copy of the value being
|
|
incremented, returning it, and then preincrementing the "work value". For
|
|
primitive types, this isn't a big deal. But for iterators, it can be a huge
|
|
issue (for example, some iterators contains stack and set objects in them...
|
|
copying an iterator could invoke the copy ctor's of these as well). In general,
|
|
get in the habit of always using preincrement, and you won't have a problem.
|
|
|
|
|
|
Namespace Indentation
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In general, we strive to reduce indentation wherever possible. This is useful
|
|
because we want code to `fit into 80 columns`_ without wrapping horribly, but
|
|
also because it makes it easier to understand the code. To facilitate this and
|
|
avoid some insanely deep nesting on occasion, don't indent namespaces. If it
|
|
helps readability, feel free to add a comment indicating what namespace is
|
|
being closed by a ``}``. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace llvm {
|
|
namespace knowledge {
|
|
|
|
/// This class represents things that Smith can have an intimate
|
|
/// understanding of and contains the data associated with it.
|
|
class Grokable {
|
|
...
|
|
public:
|
|
explicit Grokable() { ... }
|
|
virtual ~Grokable() = 0;
|
|
|
|
...
|
|
|
|
};
|
|
|
|
} // end namespace knowledge
|
|
} // end namespace llvm
|
|
|
|
|
|
Feel free to skip the closing comment when the namespace being closed is
|
|
obvious for any reason. For example, the outer-most namespace in a header file
|
|
is rarely a source of confusion. But namespaces both anonymous and named in
|
|
source files that are being closed half way through the file probably could use
|
|
clarification.
|
|
|
|
.. _static:
|
|
|
|
Anonymous Namespaces
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
After talking about namespaces in general, you may be wondering about anonymous
|
|
namespaces in particular. Anonymous namespaces are a great language feature
|
|
that tells the C++ compiler that the contents of the namespace are only visible
|
|
within the current translation unit, allowing more aggressive optimization and
|
|
eliminating the possibility of symbol name collisions. Anonymous namespaces are
|
|
to C++ as "static" is to C functions and global variables. While "``static``"
|
|
is available in C++, anonymous namespaces are more general: they can make entire
|
|
classes private to a file.
|
|
|
|
The problem with anonymous namespaces is that they naturally want to encourage
|
|
indentation of their body, and they reduce locality of reference: if you see a
|
|
random function definition in a C++ file, it is easy to see if it is marked
|
|
static, but seeing if it is in an anonymous namespace requires scanning a big
|
|
chunk of the file.
|
|
|
|
Because of this, we have a simple guideline: make anonymous namespaces as small
|
|
as possible, and only use them for class declarations. For example, this is
|
|
good:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
class StringSort {
|
|
...
|
|
public:
|
|
StringSort(...)
|
|
bool operator<(const char *RHS) const;
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
static void runHelper() {
|
|
...
|
|
}
|
|
|
|
bool StringSort::operator<(const char *RHS) const {
|
|
...
|
|
}
|
|
|
|
This is bad:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
|
|
class StringSort {
|
|
...
|
|
public:
|
|
StringSort(...)
|
|
bool operator<(const char *RHS) const;
|
|
};
|
|
|
|
void runHelper() {
|
|
...
|
|
}
|
|
|
|
bool StringSort::operator<(const char *RHS) const {
|
|
...
|
|
}
|
|
|
|
} // end anonymous namespace
|
|
|
|
This is bad specifically because if you're looking at "``runHelper``" in the middle
|
|
of a large C++ file, that you have no immediate way to tell if it is local to
|
|
the file. When it is marked static explicitly, this is immediately obvious.
|
|
Also, there is no reason to enclose the definition of "``operator<``" in the
|
|
namespace just because it was declared there.
|
|
|
|
See Also
|
|
========
|
|
|
|
A lot of these comments and recommendations have been culled from other sources.
|
|
Two particularly important books for our work are:
|
|
|
|
#. `Effective C++
|
|
<http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
|
|
by Scott Meyers. Also interesting and useful are "More Effective C++" and
|
|
"Effective STL" by the same author.
|
|
|
|
#. `Large-Scale C++ Software Design
|
|
<http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
|
|
by John Lakos
|
|
|
|
If you get some free time, and you haven't read them: do so, you might learn
|
|
something.
|