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4cbbcd4f82
This implements the 'landingpad' instruction. It's used to indicate that a basic block is a landing pad. There are several restrictions on its use (see LangRef.html for more detail). These restrictions allow the exception handling code to gather the information it needs in a much more sane way. This patch has the definition, implementation, C interface, parsing, and bitcode support in it. llvm-svn: 137501
223 lines
10 KiB
C++
223 lines
10 KiB
C++
//===- llvm/Support/InstVisitor.h - Define instruction visitors -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_INSTVISITOR_H
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#define LLVM_SUPPORT_INSTVISITOR_H
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Support/ErrorHandling.h"
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namespace llvm {
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// We operate on opaque instruction classes, so forward declare all instruction
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// types now...
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS;
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#include "llvm/Instruction.def"
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#define DELEGATE(CLASS_TO_VISIT) \
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return static_cast<SubClass*>(this)-> \
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visit##CLASS_TO_VISIT(static_cast<CLASS_TO_VISIT&>(I))
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/// @brief Base class for instruction visitors
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///
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/// Instruction visitors are used when you want to perform different actions
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/// for different kinds of instructions without having to use lots of casts
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/// and a big switch statement (in your code, that is).
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///
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/// To define your own visitor, inherit from this class, specifying your
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/// new type for the 'SubClass' template parameter, and "override" visitXXX
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/// functions in your class. I say "override" because this class is defined
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/// in terms of statically resolved overloading, not virtual functions.
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///
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/// For example, here is a visitor that counts the number of malloc
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/// instructions processed:
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///
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/// /// Declare the class. Note that we derive from InstVisitor instantiated
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/// /// with _our new subclasses_ type.
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/// ///
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/// struct CountAllocaVisitor : public InstVisitor<CountAllocaVisitor> {
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/// unsigned Count;
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/// CountAllocaVisitor() : Count(0) {}
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///
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/// void visitAllocaInst(AllocaInst &AI) { ++Count; }
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/// };
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///
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/// And this class would be used like this:
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/// CountAllocaVisitor CAV;
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/// CAV.visit(function);
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/// NumAllocas = CAV.Count;
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///
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/// The defined has 'visit' methods for Instruction, and also for BasicBlock,
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/// Function, and Module, which recursively process all contained instructions.
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///
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/// Note that if you don't implement visitXXX for some instruction type,
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/// the visitXXX method for instruction superclass will be invoked. So
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/// if instructions are added in the future, they will be automatically
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/// supported, if you handle one of their superclasses.
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///
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/// The optional second template argument specifies the type that instruction
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/// visitation functions should return. If you specify this, you *MUST* provide
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/// an implementation of visitInstruction though!.
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///
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/// Note that this class is specifically designed as a template to avoid
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/// virtual function call overhead. Defining and using an InstVisitor is just
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/// as efficient as having your own switch statement over the instruction
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/// opcode.
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template<typename SubClass, typename RetTy=void>
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class InstVisitor {
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//===--------------------------------------------------------------------===//
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// Interface code - This is the public interface of the InstVisitor that you
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// use to visit instructions...
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//
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public:
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// Generic visit method - Allow visitation to all instructions in a range
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template<class Iterator>
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void visit(Iterator Start, Iterator End) {
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while (Start != End)
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static_cast<SubClass*>(this)->visit(*Start++);
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}
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// Define visitors for functions and basic blocks...
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//
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void visit(Module &M) {
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static_cast<SubClass*>(this)->visitModule(M);
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visit(M.begin(), M.end());
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}
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void visit(Function &F) {
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static_cast<SubClass*>(this)->visitFunction(F);
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visit(F.begin(), F.end());
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}
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void visit(BasicBlock &BB) {
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static_cast<SubClass*>(this)->visitBasicBlock(BB);
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visit(BB.begin(), BB.end());
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}
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// Forwarding functions so that the user can visit with pointers AND refs.
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void visit(Module *M) { visit(*M); }
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void visit(Function *F) { visit(*F); }
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void visit(BasicBlock *BB) { visit(*BB); }
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RetTy visit(Instruction *I) { return visit(*I); }
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// visit - Finally, code to visit an instruction...
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//
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RetTy visit(Instruction &I) {
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switch (I.getOpcode()) {
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default: llvm_unreachable("Unknown instruction type encountered!");
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// Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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case Instruction::OPCODE: return \
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static_cast<SubClass*>(this)-> \
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visit##OPCODE(static_cast<CLASS&>(I));
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#include "llvm/Instruction.def"
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}
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}
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//===--------------------------------------------------------------------===//
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// Visitation functions... these functions provide default fallbacks in case
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// the user does not specify what to do for a particular instruction type.
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// The default behavior is to generalize the instruction type to its subtype
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// and try visiting the subtype. All of this should be inlined perfectly,
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// because there are no virtual functions to get in the way.
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//
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// When visiting a module, function or basic block directly, these methods get
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// called to indicate when transitioning into a new unit.
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//
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void visitModule (Module &M) {}
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void visitFunction (Function &F) {}
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void visitBasicBlock(BasicBlock &BB) {}
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// Define instruction specific visitor functions that can be overridden to
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// handle SPECIFIC instructions. These functions automatically define
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// visitMul to proxy to visitBinaryOperator for instance in case the user does
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// not need this generality.
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//
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// The one problem case we have to handle here though is that the PHINode
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// class and opcode name are the exact same. Because of this, we cannot
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// define visitPHINode (the inst version) to forward to visitPHINode (the
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// generic version) without multiply defined symbols and recursion. To handle
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// this, we do not autoexpand "Other" instructions, we do it manually.
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); }
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#include "llvm/Instruction.def"
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// Specific Instruction type classes... note that all of the casts are
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// necessary because we use the instruction classes as opaque types...
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//
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RetTy visitReturnInst(ReturnInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitBranchInst(BranchInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitSwitchInst(SwitchInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitIndirectBrInst(IndirectBrInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitInvokeInst(InvokeInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitUnwindInst(UnwindInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitResumeInst(ResumeInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitUnreachableInst(UnreachableInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitICmpInst(ICmpInst &I) { DELEGATE(CmpInst);}
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RetTy visitFCmpInst(FCmpInst &I) { DELEGATE(CmpInst);}
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RetTy visitAllocaInst(AllocaInst &I) { DELEGATE(Instruction); }
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RetTy visitLoadInst(LoadInst &I) { DELEGATE(Instruction); }
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RetTy visitStoreInst(StoreInst &I) { DELEGATE(Instruction); }
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RetTy visitAtomicCmpXchgInst(AtomicCmpXchgInst &I){ DELEGATE(Instruction); }
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RetTy visitAtomicRMWInst(AtomicRMWInst &I) { DELEGATE(Instruction); }
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RetTy visitFenceInst(FenceInst &I) { DELEGATE(Instruction); }
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RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); }
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RetTy visitPHINode(PHINode &I) { DELEGATE(Instruction); }
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RetTy visitTruncInst(TruncInst &I) { DELEGATE(CastInst); }
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RetTy visitZExtInst(ZExtInst &I) { DELEGATE(CastInst); }
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RetTy visitSExtInst(SExtInst &I) { DELEGATE(CastInst); }
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RetTy visitFPTruncInst(FPTruncInst &I) { DELEGATE(CastInst); }
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RetTy visitFPExtInst(FPExtInst &I) { DELEGATE(CastInst); }
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RetTy visitFPToUIInst(FPToUIInst &I) { DELEGATE(CastInst); }
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RetTy visitFPToSIInst(FPToSIInst &I) { DELEGATE(CastInst); }
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RetTy visitUIToFPInst(UIToFPInst &I) { DELEGATE(CastInst); }
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RetTy visitSIToFPInst(SIToFPInst &I) { DELEGATE(CastInst); }
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RetTy visitPtrToIntInst(PtrToIntInst &I) { DELEGATE(CastInst); }
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RetTy visitIntToPtrInst(IntToPtrInst &I) { DELEGATE(CastInst); }
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RetTy visitBitCastInst(BitCastInst &I) { DELEGATE(CastInst); }
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RetTy visitSelectInst(SelectInst &I) { DELEGATE(Instruction); }
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RetTy visitCallInst(CallInst &I) { DELEGATE(Instruction); }
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RetTy visitVAArgInst(VAArgInst &I) { DELEGATE(Instruction); }
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RetTy visitExtractElementInst(ExtractElementInst &I) { DELEGATE(Instruction);}
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RetTy visitInsertElementInst(InsertElementInst &I) { DELEGATE(Instruction); }
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RetTy visitShuffleVectorInst(ShuffleVectorInst &I) { DELEGATE(Instruction); }
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RetTy visitExtractValueInst(ExtractValueInst &I) { DELEGATE(Instruction);}
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RetTy visitInsertValueInst(InsertValueInst &I) { DELEGATE(Instruction); }
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RetTy visitLandingPadInst(LandingPadInst &I) { DELEGATE(Instruction); }
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// Next level propagators: If the user does not overload a specific
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// instruction type, they can overload one of these to get the whole class
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// of instructions...
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//
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RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); }
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RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); }
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RetTy visitCmpInst(CmpInst &I) { DELEGATE(Instruction); }
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RetTy visitCastInst(CastInst &I) { DELEGATE(Instruction); }
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// If the user wants a 'default' case, they can choose to override this
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// function. If this function is not overloaded in the user's subclass, then
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// this instruction just gets ignored.
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//
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// Note that you MUST override this function if your return type is not void.
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//
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void visitInstruction(Instruction &I) {} // Ignore unhandled instructions
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};
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#undef DELEGATE
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} // End llvm namespace
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#endif
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