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591bfa1e0b
This feature is needed in order to support shifts of more than 255 bits on large integer types. This changes the syntax for llvm assembly to make shl, ashr and lshr instructions look like a binary operator: shl i32 %X, 1 instead of shl i32 %X, i8 1 Additionally, this should help a few passes perform additional optimizations. llvm-svn: 33776
264 lines
7.6 KiB
C++
264 lines
7.6 KiB
C++
//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines the various variables that are shared among the
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// different components of the parser...
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//
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//===----------------------------------------------------------------------===//
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#ifndef PARSER_INTERNALS_H
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#define PARSER_INTERNALS_H
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/ADT/StringExtras.h"
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#include <list>
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// Global variables exported from the lexer.
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extern int yydebug;
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extern void error(const std::string& msg, int line = -1);
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extern char* Upgradetext;
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extern int Upgradeleng;
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extern int Upgradelineno;
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namespace llvm {
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class Module;
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Module* UpgradeAssembly(const std::string &infile, std::istream& in,
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bool debug, bool addAttrs);
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extern std::istream* LexInput;
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// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
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// appropriate character. If AllowNull is set to false, a \00 value will cause
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// an error.
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//
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// If AllowNull is set to true, the return value of the function points to the
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// last character of the string in memory.
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//
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char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
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/// InlineAsmDescriptor - This is a simple class that holds info about inline
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/// asm blocks, for use by ValID.
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struct InlineAsmDescriptor {
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std::string AsmString, Constraints;
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bool HasSideEffects;
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InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
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: AsmString(as), Constraints(c), HasSideEffects(HSE) {}
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};
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// ValID - Represents a reference of a definition of some sort. This may either
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// be a numeric reference or a symbolic (%var) reference. This is just a
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// discriminated union.
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//
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// Note that I can't implement this class in a straight forward manner with
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// constructors and stuff because it goes in a union.
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//
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struct ValID {
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enum {
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NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
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ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
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} Type;
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union {
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int Num; // If it's a numeric reference
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char *Name; // If it's a named reference. Memory must be free'd.
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int64_t ConstPool64; // Constant pool reference. This is the value
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uint64_t UConstPool64;// Unsigned constant pool reference.
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double ConstPoolFP; // Floating point constant pool reference
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Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
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InlineAsmDescriptor *IAD;
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};
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static ValID create(int Num) {
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ValID D; D.Type = NumberVal; D.Num = Num; return D;
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}
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static ValID create(char *Name) {
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ValID D; D.Type = NameVal; D.Name = Name; return D;
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}
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static ValID create(int64_t Val) {
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ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
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}
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static ValID create(uint64_t Val) {
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ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
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}
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static ValID create(double Val) {
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ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
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}
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static ValID createNull() {
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ValID D; D.Type = ConstNullVal; return D;
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}
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static ValID createUndef() {
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ValID D; D.Type = ConstUndefVal; return D;
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}
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static ValID createZeroInit() {
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ValID D; D.Type = ConstZeroVal; return D;
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}
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static ValID create(Constant *Val) {
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ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
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}
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static ValID createInlineAsm(const std::string &AsmString,
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const std::string &Constraints,
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bool HasSideEffects) {
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ValID D;
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D.Type = InlineAsmVal;
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D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
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return D;
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}
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inline void destroy() const {
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if (Type == NameVal)
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free(Name); // Free this strdup'd memory.
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else if (Type == InlineAsmVal)
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delete IAD;
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}
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inline ValID copy() const {
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if (Type != NameVal) return *this;
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ValID Result = *this;
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Result.Name = strdup(Name);
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return Result;
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}
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inline std::string getName() const {
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switch (Type) {
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case NumberVal : return std::string("#") + itostr(Num);
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case NameVal : return Name;
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case ConstFPVal : return ftostr(ConstPoolFP);
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case ConstNullVal : return "null";
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case ConstUndefVal : return "undef";
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case ConstZeroVal : return "zeroinitializer";
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case ConstUIntVal :
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case ConstSIntVal : return std::string("%") + itostr(ConstPool64);
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case ConstantVal:
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if (ConstantValue == ConstantInt::get(Type::Int1Ty, true))
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return "true";
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if (ConstantValue == ConstantInt::get(Type::Int1Ty, false))
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return "false";
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return "<constant expression>";
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default:
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assert(0 && "Unknown value!");
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abort();
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return "";
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}
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}
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bool operator<(const ValID &V) const {
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if (Type != V.Type) return Type < V.Type;
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switch (Type) {
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case NumberVal: return Num < V.Num;
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case NameVal: return strcmp(Name, V.Name) < 0;
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case ConstSIntVal: return ConstPool64 < V.ConstPool64;
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case ConstUIntVal: return UConstPool64 < V.UConstPool64;
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case ConstFPVal: return ConstPoolFP < V.ConstPoolFP;
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case ConstNullVal: return false;
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case ConstUndefVal: return false;
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case ConstZeroVal: return false;
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case ConstantVal: return ConstantValue < V.ConstantValue;
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default: assert(0 && "Unknown value type!"); return false;
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}
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}
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};
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/// The following enums are used to keep track of prior opcodes. The lexer will
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/// retain the ability to parse obsolete opcode mnemonics and generates semantic
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/// values containing one of these enumerators.
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enum TermOps {
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RetOp, BrOp, SwitchOp, InvokeOp, UnwindOp, UnreachableOp
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};
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enum BinaryOps {
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AddOp, SubOp, MulOp,
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DivOp, UDivOp, SDivOp, FDivOp,
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RemOp, URemOp, SRemOp, FRemOp,
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AndOp, OrOp, XorOp,
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ShlOp, ShrOp, LShrOp, AShrOp,
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SetEQ, SetNE, SetLE, SetGE, SetLT, SetGT
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};
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enum MemoryOps {
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MallocOp, FreeOp, AllocaOp, LoadOp, StoreOp, GetElementPtrOp
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};
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enum OtherOps {
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PHIOp, CallOp, SelectOp, UserOp1, UserOp2, VAArg,
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ExtractElementOp, InsertElementOp, ShuffleVectorOp,
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ICmpOp, FCmpOp
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};
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enum CastOps {
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CastOp, TruncOp, ZExtOp, SExtOp, FPTruncOp, FPExtOp, FPToUIOp, FPToSIOp,
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UIToFPOp, SIToFPOp, PtrToIntOp, IntToPtrOp, BitCastOp
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};
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// An enumeration for the old calling conventions, ala LLVM 1.9
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namespace OldCallingConv {
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enum ID {
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C = 0, CSRet = 1, Fast = 8, Cold = 9, X86_StdCall = 64, X86_FastCall = 65
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};
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}
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/// An enumeration for defining the Signedness of a type or value. Signless
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/// means the signedness is not relevant to the type or value.
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enum Signedness { Signless, Unsigned, Signed };
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/// These structures are used as the semantic values returned from various
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/// productions in the grammar. They simply bundle an LLVM IR object with
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/// its Signedness value. These help track signedness through the various
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/// productions.
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struct TypeInfo {
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const llvm::Type *T;
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Signedness S;
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};
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struct PATypeInfo {
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llvm::PATypeHolder* T;
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Signedness S;
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};
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struct ConstInfo {
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llvm::Constant* C;
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Signedness S;
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};
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struct ValueInfo {
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llvm::Value* V;
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Signedness S;
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};
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struct InstrInfo {
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llvm::Instruction *I;
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Signedness S;
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};
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struct PHIListInfo {
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std::list<std::pair<llvm::Value*, llvm::BasicBlock*> > *P;
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Signedness S;
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};
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} // End llvm namespace
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#endif
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