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llvm-mirror/lib/VMCore/SymbolTable.cpp
2001-07-23 17:46:59 +00:00

126 lines
3.8 KiB
C++

//===-- SymbolTable.cpp - Implement the SymbolTable class -------------------=//
//
// This file implements the SymbolTable class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/SymbolTable.h"
#include "llvm/InstrTypes.h"
#include "llvm/Support/StringExtras.h"
#ifndef NDEBUG
#include "llvm/BasicBlock.h" // Required for assertions to work.
#include "llvm/Type.h"
#endif
SymbolTable::~SymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
bool Good = true;
for (iterator i = begin(); i != end(); ++i) {
if (i->second.begin() != i->second.end()) {
for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
cerr << "Value still in symbol table! Type = " << i->first->getName()
<< " Name = " << I->first << endl;
Good = false;
}
}
assert(Good && "Values remain in symbol table!");
#endif
}
SymbolTable::type_iterator SymbolTable::type_find(const Value *D) {
assert(D->hasName() && "type_find(Value*) only works on named nodes!");
return type_find(D->getType(), D->getName());
}
// find - returns end(Ty->getIDNumber()) on failure...
SymbolTable::type_iterator SymbolTable::type_find(const Type *Ty,
const string &Name) {
iterator I = find(Ty);
if (I == end()) { // Not in collection yet... insert dummy entry
(*this)[Ty] = VarMap();
I = find(Ty);
assert(I != end() && "How did insert fail?");
}
return I->second.find(Name);
}
// getUniqueName - Given a base name, return a string that is either equal to
// it (or derived from it) that does not already occur in the symbol table for
// the specified type.
//
string SymbolTable::getUniqueName(const Type *Ty, const string &BaseName) {
iterator I = find(Ty);
if (I == end()) return BaseName;
string TryName = BaseName;
unsigned Counter = 0;
type_iterator End = I->second.end();
while (I->second.find(TryName) != End) // Loop until we find unoccupied
TryName = BaseName + utostr(++Counter); // Name in the symbol table
return TryName;
}
// lookup - Returns null on failure...
Value *SymbolTable::lookup(const Type *Ty, const string &Name) {
iterator I = find(Ty);
if (I != end()) { // We have symbols in that plane...
type_iterator J = I->second.find(Name);
if (J != I->second.end()) // and the name is in our hash table...
return J->second;
}
return ParentSymTab ? ParentSymTab->lookup(Ty, Name) : 0;
}
void SymbolTable::remove(Value *N) {
assert(N->hasName() && "Value doesn't have name!");
assert(type_find(N) != type_end(N->getType()) &&
"Value not in symbol table!");
type_remove(type_find(N));
}
#define DEBUG_SYMBOL_TABLE 0
Value *SymbolTable::type_remove(const type_iterator &It) {
Value *Result = It->second;
#if DEBUG_SYMBOL_TABLE
cerr << this << " Removing Value: " << Result->getName() << endl;
#endif
find(Result->getType())->second.erase(It);
return Result;
}
void SymbolTable::insert(Value *N) {
assert(N->hasName() && "Value must be named to go into symbol table!");
// TODO: The typeverifier should catch this when its implemented
if (lookup(N->getType(), N->getName())) {
cerr << "SymbolTable WARNING: Name already in symbol table: '"
<< N->getName() << "'\n";
abort(); // TODO: REMOVE THIS
}
#if DEBUG_SYMBOL_TABLE
cerr << this << " Inserting definition: " << N->getName() << ": "
<< N->getType()->getName() << endl;
#endif
iterator I = find(N->getType());
if (I == end()) { // Not in collection yet... insert dummy entry
(*this)[N->getType()] = VarMap();
I = find(N->getType());
assert(I != end() && "How did insert fail?");
}
I->second.insert(make_pair(N->getName(), N));
}