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llvm-mirror/lib/CodeGen/SelectionDAG/ScheduleDAGSimple.cpp
Reid Spencer 4bafa71dc1 For PR786:
Turn on -Wunused and -Wno-unused-parameter. Clean up most of the resulting
fall out by removing unused variables. Remaining warnings have to do with
unused functions (I didn't want to delete code without review) and unused
variables in generated code. Maintainers should clean up the remaining
issues when they see them. All changes pass DejaGnu tests and Olden.

llvm-svn: 31380
2006-11-02 20:25:50 +00:00

1157 lines
36 KiB
C++

//===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by James M. Laskey and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements a simple two pass scheduler. The first pass attempts to push
// backward any lengthy instructions and critical paths. The second pass packs
// instructions into semi-optimal time slots.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sched"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/SchedulerRegistry.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Compiler.h"
#include <algorithm>
#include <iostream>
using namespace llvm;
namespace {
static RegisterScheduler
bfsDAGScheduler("none", " No scheduling: breadth first sequencing",
createBFS_DAGScheduler);
static RegisterScheduler
simpleDAGScheduler("simple",
" Simple two pass scheduling: minimize critical path "
"and maximize processor utilization",
createSimpleDAGScheduler);
static RegisterScheduler
noitinDAGScheduler("simple-noitin",
" Simple two pass scheduling: Same as simple "
"except using generic latency",
createNoItinsDAGScheduler);
class NodeInfo;
typedef NodeInfo *NodeInfoPtr;
typedef std::vector<NodeInfoPtr> NIVector;
typedef std::vector<NodeInfoPtr>::iterator NIIterator;
//===--------------------------------------------------------------------===//
///
/// Node group - This struct is used to manage flagged node groups.
///
class NodeGroup {
public:
NodeGroup *Next;
private:
NIVector Members; // Group member nodes
NodeInfo *Dominator; // Node with highest latency
unsigned Latency; // Total latency of the group
int Pending; // Number of visits pending before
// adding to order
public:
// Ctor.
NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
// Accessors
inline void setDominator(NodeInfo *D) { Dominator = D; }
inline NodeInfo *getTop() { return Members.front(); }
inline NodeInfo *getBottom() { return Members.back(); }
inline NodeInfo *getDominator() { return Dominator; }
inline void setLatency(unsigned L) { Latency = L; }
inline unsigned getLatency() { return Latency; }
inline int getPending() const { return Pending; }
inline void setPending(int P) { Pending = P; }
inline int addPending(int I) { return Pending += I; }
// Pass thru
inline bool group_empty() { return Members.empty(); }
inline NIIterator group_begin() { return Members.begin(); }
inline NIIterator group_end() { return Members.end(); }
inline void group_push_back(const NodeInfoPtr &NI) {
Members.push_back(NI);
}
inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
return Members.insert(Pos, NI);
}
inline void group_insert(NIIterator Pos, NIIterator First,
NIIterator Last) {
Members.insert(Pos, First, Last);
}
static void Add(NodeInfo *D, NodeInfo *U);
};
//===--------------------------------------------------------------------===//
///
/// NodeInfo - This struct tracks information used to schedule the a node.
///
class NodeInfo {
private:
int Pending; // Number of visits pending before
// adding to order
public:
SDNode *Node; // DAG node
InstrStage *StageBegin; // First stage in itinerary
InstrStage *StageEnd; // Last+1 stage in itinerary
unsigned Latency; // Total cycles to complete instr
bool IsCall : 1; // Is function call
bool IsLoad : 1; // Is memory load
bool IsStore : 1; // Is memory store
unsigned Slot; // Node's time slot
NodeGroup *Group; // Grouping information
#ifndef NDEBUG
unsigned Preorder; // Index before scheduling
#endif
// Ctor.
NodeInfo(SDNode *N = NULL)
: Pending(0)
, Node(N)
, StageBegin(NULL)
, StageEnd(NULL)
, Latency(0)
, IsCall(false)
, Slot(0)
, Group(NULL)
#ifndef NDEBUG
, Preorder(0)
#endif
{}
// Accessors
inline bool isInGroup() const {
assert(!Group || !Group->group_empty() && "Group with no members");
return Group != NULL;
}
inline bool isGroupDominator() const {
return isInGroup() && Group->getDominator() == this;
}
inline int getPending() const {
return Group ? Group->getPending() : Pending;
}
inline void setPending(int P) {
if (Group) Group->setPending(P);
else Pending = P;
}
inline int addPending(int I) {
if (Group) return Group->addPending(I);
else return Pending += I;
}
};
//===--------------------------------------------------------------------===//
///
/// NodeGroupIterator - Iterates over all the nodes indicated by the node
/// info. If the node is in a group then iterate over the members of the
/// group, otherwise just the node info.
///
class NodeGroupIterator {
private:
NodeInfo *NI; // Node info
NIIterator NGI; // Node group iterator
NIIterator NGE; // Node group iterator end
public:
// Ctor.
NodeGroupIterator(NodeInfo *N) : NI(N) {
// If the node is in a group then set up the group iterator. Otherwise
// the group iterators will trip first time out.
if (N->isInGroup()) {
// get Group
NodeGroup *Group = NI->Group;
NGI = Group->group_begin();
NGE = Group->group_end();
// Prevent this node from being used (will be in members list
NI = NULL;
}
}
/// next - Return the next node info, otherwise NULL.
///
NodeInfo *next() {
// If members list
if (NGI != NGE) return *NGI++;
// Use node as the result (may be NULL)
NodeInfo *Result = NI;
// Only use once
NI = NULL;
// Return node or NULL
return Result;
}
};
//===--------------------------------------------------------------------===//
//===--------------------------------------------------------------------===//
///
/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
/// node is a member of a group, this iterates over all the operands of all
/// the members of the group.
///
class NodeGroupOpIterator {
private:
NodeInfo *NI; // Node containing operands
NodeGroupIterator GI; // Node group iterator
SDNode::op_iterator OI; // Operand iterator
SDNode::op_iterator OE; // Operand iterator end
/// CheckNode - Test if node has more operands. If not get the next node
/// skipping over nodes that have no operands.
void CheckNode() {
// Only if operands are exhausted first
while (OI == OE) {
// Get next node info
NodeInfo *NI = GI.next();
// Exit if nodes are exhausted
if (!NI) return;
// Get node itself
SDNode *Node = NI->Node;
// Set up the operand iterators
OI = Node->op_begin();
OE = Node->op_end();
}
}
public:
// Ctor.
NodeGroupOpIterator(NodeInfo *N)
: NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
/// isEnd - Returns true when not more operands are available.
///
inline bool isEnd() { CheckNode(); return OI == OE; }
/// next - Returns the next available operand.
///
inline SDOperand next() {
assert(OI != OE &&
"Not checking for end of NodeGroupOpIterator correctly");
return *OI++;
}
};
//===----------------------------------------------------------------------===//
///
/// BitsIterator - Provides iteration through individual bits in a bit vector.
///
template<class T>
class BitsIterator {
private:
T Bits; // Bits left to iterate through
public:
/// Ctor.
BitsIterator(T Initial) : Bits(Initial) {}
/// Next - Returns the next bit set or zero if exhausted.
inline T Next() {
// Get the rightmost bit set
T Result = Bits & -Bits;
// Remove from rest
Bits &= ~Result;
// Return single bit or zero
return Result;
}
};
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
///
/// ResourceTally - Manages the use of resources over time intervals. Each
/// item (slot) in the tally vector represents the resources used at a given
/// moment. A bit set to 1 indicates that a resource is in use, otherwise
/// available. An assumption is made that the tally is large enough to schedule
/// all current instructions (asserts otherwise.)
///
template<class T>
class ResourceTally {
private:
std::vector<T> Tally; // Resources used per slot
typedef typename std::vector<T>::iterator Iter;
// Tally iterator
/// SlotsAvailable - Returns true if all units are available.
///
bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
unsigned &Resource) {
assert(N && "Must check availability with N != 0");
// Determine end of interval
Iter End = Begin + N;
assert(End <= Tally.end() && "Tally is not large enough for schedule");
// Iterate thru each resource
BitsIterator<T> Resources(ResourceSet & ~*Begin);
while (unsigned Res = Resources.Next()) {
// Check if resource is available for next N slots
Iter Interval = End;
do {
Interval--;
if (*Interval & Res) break;
} while (Interval != Begin);
// If available for N
if (Interval == Begin) {
// Success
Resource = Res;
return true;
}
}
// No luck
Resource = 0;
return false;
}
/// RetrySlot - Finds a good candidate slot to retry search.
Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
assert(N && "Must check availability with N != 0");
// Determine end of interval
Iter End = Begin + N;
assert(End <= Tally.end() && "Tally is not large enough for schedule");
while (Begin != End--) {
// Clear units in use
ResourceSet &= ~*End;
// If no units left then we should go no further
if (!ResourceSet) return End + 1;
}
// Made it all the way through
return Begin;
}
/// FindAndReserveStages - Return true if the stages can be completed. If
/// so mark as busy.
bool FindAndReserveStages(Iter Begin,
InstrStage *Stage, InstrStage *StageEnd) {
// If at last stage then we're done
if (Stage == StageEnd) return true;
// Get number of cycles for current stage
unsigned N = Stage->Cycles;
// Check to see if N slots are available, if not fail
unsigned Resource;
if (!SlotsAvailable(Begin, N, Stage->Units, Resource)) return false;
// Check to see if remaining stages are available, if not fail
if (!FindAndReserveStages(Begin + N, Stage + 1, StageEnd)) return false;
// Reserve resource
Reserve(Begin, N, Resource);
// Success
return true;
}
/// Reserve - Mark busy (set) the specified N slots.
void Reserve(Iter Begin, unsigned N, unsigned Resource) {
// Determine end of interval
Iter End = Begin + N;
assert(End <= Tally.end() && "Tally is not large enough for schedule");
// Set resource bit in each slot
for (; Begin < End; Begin++)
*Begin |= Resource;
}
/// FindSlots - Starting from Begin, locate consecutive slots where all stages
/// can be completed. Returns the address of first slot.
Iter FindSlots(Iter Begin, InstrStage *StageBegin, InstrStage *StageEnd) {
// Track position
Iter Cursor = Begin;
// Try all possible slots forward
while (true) {
// Try at cursor, if successful return position.
if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
// Locate a better position
Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
}
}
public:
/// Initialize - Resize and zero the tally to the specified number of time
/// slots.
inline void Initialize(unsigned N) {
Tally.assign(N, 0); // Initialize tally to all zeros.
}
// FindAndReserve - Locate an ideal slot for the specified stages and mark
// as busy.
unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
InstrStage *StageEnd) {
// Where to begin
Iter Begin = Tally.begin() + Slot;
// Find a free slot
Iter Where = FindSlots(Begin, StageBegin, StageEnd);
// Distance is slot number
unsigned Final = Where - Tally.begin();
return Final;
}
};
//===----------------------------------------------------------------------===//
///
/// ScheduleDAGSimple - Simple two pass scheduler.
///
class VISIBILITY_HIDDEN ScheduleDAGSimple : public ScheduleDAG {
private:
bool NoSched; // Just do a BFS schedule, nothing fancy
bool NoItins; // Don't use itineraries?
ResourceTally<unsigned> Tally; // Resource usage tally
unsigned NSlots; // Total latency
static const unsigned NotFound = ~0U; // Search marker
unsigned NodeCount; // Number of nodes in DAG
std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
bool HasGroups; // True if there are any groups
NodeInfo *Info; // Info for nodes being scheduled
NIVector Ordering; // Emit ordering of nodes
NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
public:
// Ctor.
ScheduleDAGSimple(bool noSched, bool noItins, SelectionDAG &dag,
MachineBasicBlock *bb, const TargetMachine &tm)
: ScheduleDAG(dag, bb, tm), NoSched(noSched), NoItins(noItins), NSlots(0),
NodeCount(0), HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {
assert(&TII && "Target doesn't provide instr info?");
assert(&MRI && "Target doesn't provide register info?");
}
virtual ~ScheduleDAGSimple() {
if (Info)
delete[] Info;
NodeGroup *NG = HeadNG;
while (NG) {
NodeGroup *NextSU = NG->Next;
delete NG;
NG = NextSU;
}
}
void Schedule();
/// getNI - Returns the node info for the specified node.
///
NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
private:
static bool isDefiner(NodeInfo *A, NodeInfo *B);
void IncludeNode(NodeInfo *NI);
void VisitAll();
void GatherSchedulingInfo();
void FakeGroupDominators();
bool isStrongDependency(NodeInfo *A, NodeInfo *B);
bool isWeakDependency(NodeInfo *A, NodeInfo *B);
void ScheduleBackward();
void ScheduleForward();
void AddToGroup(NodeInfo *D, NodeInfo *U);
/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
///
void PrepareNodeInfo();
/// IdentifyGroups - Put flagged nodes into groups.
///
void IdentifyGroups();
/// print - Print ordering to specified output stream.
///
void print(std::ostream &O) const;
void dump(const char *tag) const;
virtual void dump() const;
/// EmitAll - Emit all nodes in schedule sorted order.
///
void EmitAll();
/// printNI - Print node info.
///
void printNI(std::ostream &O, NodeInfo *NI) const;
/// printChanges - Hilight changes in order caused by scheduling.
///
void printChanges(unsigned Index) const;
};
//===----------------------------------------------------------------------===//
/// Special case itineraries.
///
enum {
CallLatency = 40, // To push calls back in time
RSInteger = 0xC0000000, // Two integer units
RSFloat = 0x30000000, // Two float units
RSLoadStore = 0x0C000000, // Two load store units
RSBranch = 0x02000000 // One branch unit
};
static InstrStage LoadStage = { 5, RSLoadStore };
static InstrStage StoreStage = { 2, RSLoadStore };
static InstrStage IntStage = { 2, RSInteger };
static InstrStage FloatStage = { 3, RSFloat };
//===----------------------------------------------------------------------===//
} // namespace
//===----------------------------------------------------------------------===//
/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
///
void ScheduleDAGSimple::PrepareNodeInfo() {
// Allocate node information
Info = new NodeInfo[NodeCount];
unsigned i = 0;
for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
E = DAG.allnodes_end(); I != E; ++I, ++i) {
// Fast reference to node schedule info
NodeInfo* NI = &Info[i];
// Set up map
Map[I] = NI;
// Set node
NI->Node = I;
// Set pending visit count
NI->setPending(I->use_size());
}
}
/// IdentifyGroups - Put flagged nodes into groups.
///
void ScheduleDAGSimple::IdentifyGroups() {
for (unsigned i = 0, N = NodeCount; i < N; i++) {
NodeInfo* NI = &Info[i];
SDNode *Node = NI->Node;
// For each operand (in reverse to only look at flags)
for (unsigned N = Node->getNumOperands(); 0 < N--;) {
// Get operand
SDOperand Op = Node->getOperand(N);
// No more flags to walk
if (Op.getValueType() != MVT::Flag) break;
// Add to node group
AddToGroup(getNI(Op.Val), NI);
// Let everyone else know
HasGroups = true;
}
}
}
/// CountInternalUses - Returns the number of edges between the two nodes.
///
static unsigned CountInternalUses(NodeInfo *D, NodeInfo *U) {
unsigned N = 0;
for (unsigned M = U->Node->getNumOperands(); 0 < M--;) {
SDOperand Op = U->Node->getOperand(M);
if (Op.Val == D->Node) N++;
}
return N;
}
//===----------------------------------------------------------------------===//
/// Add - Adds a definer and user pair to a node group.
///
void ScheduleDAGSimple::AddToGroup(NodeInfo *D, NodeInfo *U) {
// Get current groups
NodeGroup *DGroup = D->Group;
NodeGroup *UGroup = U->Group;
// If both are members of groups
if (DGroup && UGroup) {
// There may have been another edge connecting
if (DGroup == UGroup) return;
// Add the pending users count
DGroup->addPending(UGroup->getPending());
// For each member of the users group
NodeGroupIterator UNGI(U);
while (NodeInfo *UNI = UNGI.next() ) {
// Change the group
UNI->Group = DGroup;
// For each member of the definers group
NodeGroupIterator DNGI(D);
while (NodeInfo *DNI = DNGI.next() ) {
// Remove internal edges
DGroup->addPending(-CountInternalUses(DNI, UNI));
}
}
// Merge the two lists
DGroup->group_insert(DGroup->group_end(),
UGroup->group_begin(), UGroup->group_end());
} else if (DGroup) {
// Make user member of definers group
U->Group = DGroup;
// Add users uses to definers group pending
DGroup->addPending(U->Node->use_size());
// For each member of the definers group
NodeGroupIterator DNGI(D);
while (NodeInfo *DNI = DNGI.next() ) {
// Remove internal edges
DGroup->addPending(-CountInternalUses(DNI, U));
}
DGroup->group_push_back(U);
} else if (UGroup) {
// Make definer member of users group
D->Group = UGroup;
// Add definers uses to users group pending
UGroup->addPending(D->Node->use_size());
// For each member of the users group
NodeGroupIterator UNGI(U);
while (NodeInfo *UNI = UNGI.next() ) {
// Remove internal edges
UGroup->addPending(-CountInternalUses(D, UNI));
}
UGroup->group_insert(UGroup->group_begin(), D);
} else {
D->Group = U->Group = DGroup = new NodeGroup();
DGroup->addPending(D->Node->use_size() + U->Node->use_size() -
CountInternalUses(D, U));
DGroup->group_push_back(D);
DGroup->group_push_back(U);
if (HeadNG == NULL)
HeadNG = DGroup;
if (TailNG != NULL)
TailNG->Next = DGroup;
TailNG = DGroup;
}
}
/// print - Print ordering to specified output stream.
///
void ScheduleDAGSimple::print(std::ostream &O) const {
#ifndef NDEBUG
O << "Ordering\n";
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
NodeInfo *NI = Ordering[i];
printNI(O, NI);
O << "\n";
if (NI->isGroupDominator()) {
NodeGroup *Group = NI->Group;
for (NIIterator NII = Group->group_begin(), E = Group->group_end();
NII != E; NII++) {
O << " ";
printNI(O, *NII);
O << "\n";
}
}
}
#endif
}
void ScheduleDAGSimple::dump(const char *tag) const {
std::cerr << tag; dump();
}
void ScheduleDAGSimple::dump() const {
print(std::cerr);
}
/// EmitAll - Emit all nodes in schedule sorted order.
///
void ScheduleDAGSimple::EmitAll() {
// If this is the first basic block in the function, and if it has live ins
// that need to be copied into vregs, emit the copies into the top of the
// block before emitting the code for the block.
MachineFunction &MF = DAG.getMachineFunction();
if (&MF.front() == BB && MF.livein_begin() != MF.livein_end()) {
for (MachineFunction::livein_iterator LI = MF.livein_begin(),
E = MF.livein_end(); LI != E; ++LI)
if (LI->second)
MRI->copyRegToReg(*MF.begin(), MF.begin()->end(), LI->second,
LI->first, RegMap->getRegClass(LI->second));
}
std::map<SDNode*, unsigned> VRBaseMap;
// For each node in the ordering
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
// Get the scheduling info
NodeInfo *NI = Ordering[i];
if (NI->isInGroup()) {
NodeGroupIterator NGI(Ordering[i]);
while (NodeInfo *NI = NGI.next()) EmitNode(NI->Node, VRBaseMap);
} else {
EmitNode(NI->Node, VRBaseMap);
}
}
}
/// isFlagDefiner - Returns true if the node defines a flag result.
static bool isFlagDefiner(SDNode *A) {
unsigned N = A->getNumValues();
return N && A->getValueType(N - 1) == MVT::Flag;
}
/// isFlagUser - Returns true if the node uses a flag result.
///
static bool isFlagUser(SDNode *A) {
unsigned N = A->getNumOperands();
return N && A->getOperand(N - 1).getValueType() == MVT::Flag;
}
/// printNI - Print node info.
///
void ScheduleDAGSimple::printNI(std::ostream &O, NodeInfo *NI) const {
#ifndef NDEBUG
SDNode *Node = NI->Node;
O << " "
<< std::hex << Node << std::dec
<< ", Lat=" << NI->Latency
<< ", Slot=" << NI->Slot
<< ", ARITY=(" << Node->getNumOperands() << ","
<< Node->getNumValues() << ")"
<< " " << Node->getOperationName(&DAG);
if (isFlagDefiner(Node)) O << "<#";
if (isFlagUser(Node)) O << ">#";
#endif
}
/// printChanges - Hilight changes in order caused by scheduling.
///
void ScheduleDAGSimple::printChanges(unsigned Index) const {
#ifndef NDEBUG
// Get the ordered node count
unsigned N = Ordering.size();
// Determine if any changes
unsigned i = 0;
for (; i < N; i++) {
NodeInfo *NI = Ordering[i];
if (NI->Preorder != i) break;
}
if (i < N) {
std::cerr << Index << ". New Ordering\n";
for (i = 0; i < N; i++) {
NodeInfo *NI = Ordering[i];
std::cerr << " " << NI->Preorder << ". ";
printNI(std::cerr, NI);
std::cerr << "\n";
if (NI->isGroupDominator()) {
NodeGroup *Group = NI->Group;
for (NIIterator NII = Group->group_begin(), E = Group->group_end();
NII != E; NII++) {
std::cerr << " ";
printNI(std::cerr, *NII);
std::cerr << "\n";
}
}
}
} else {
std::cerr << Index << ". No Changes\n";
}
#endif
}
//===----------------------------------------------------------------------===//
/// isDefiner - Return true if node A is a definer for B.
///
bool ScheduleDAGSimple::isDefiner(NodeInfo *A, NodeInfo *B) {
// While there are A nodes
NodeGroupIterator NII(A);
while (NodeInfo *NI = NII.next()) {
// Extract node
SDNode *Node = NI->Node;
// While there operands in nodes of B
NodeGroupOpIterator NGOI(B);
while (!NGOI.isEnd()) {
SDOperand Op = NGOI.next();
// If node from A defines a node in B
if (Node == Op.Val) return true;
}
}
return false;
}
/// IncludeNode - Add node to NodeInfo vector.
///
void ScheduleDAGSimple::IncludeNode(NodeInfo *NI) {
// Get node
SDNode *Node = NI->Node;
// Ignore entry node
if (Node->getOpcode() == ISD::EntryToken) return;
// Check current count for node
int Count = NI->getPending();
// If the node is already in list
if (Count < 0) return;
// Decrement count to indicate a visit
Count--;
// If count has gone to zero then add node to list
if (!Count) {
// Add node
if (NI->isInGroup()) {
Ordering.push_back(NI->Group->getDominator());
} else {
Ordering.push_back(NI);
}
// indicate node has been added
Count--;
}
// Mark as visited with new count
NI->setPending(Count);
}
/// GatherSchedulingInfo - Get latency and resource information about each node.
///
void ScheduleDAGSimple::GatherSchedulingInfo() {
// Get instruction itineraries for the target
const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
// For each node
for (unsigned i = 0, N = NodeCount; i < N; i++) {
// Get node info
NodeInfo* NI = &Info[i];
SDNode *Node = NI->Node;
// If there are itineraries and it is a machine instruction
if (InstrItins.isEmpty() || NoItins) {
// If machine opcode
if (Node->isTargetOpcode()) {
// Get return type to guess which processing unit
MVT::ValueType VT = Node->getValueType(0);
// Get machine opcode
MachineOpCode TOpc = Node->getTargetOpcode();
NI->IsCall = TII->isCall(TOpc);
NI->IsLoad = TII->isLoad(TOpc);
NI->IsStore = TII->isStore(TOpc);
if (TII->isLoad(TOpc)) NI->StageBegin = &LoadStage;
else if (TII->isStore(TOpc)) NI->StageBegin = &StoreStage;
else if (MVT::isInteger(VT)) NI->StageBegin = &IntStage;
else if (MVT::isFloatingPoint(VT)) NI->StageBegin = &FloatStage;
if (NI->StageBegin) NI->StageEnd = NI->StageBegin + 1;
}
} else if (Node->isTargetOpcode()) {
// get machine opcode
MachineOpCode TOpc = Node->getTargetOpcode();
// Check to see if it is a call
NI->IsCall = TII->isCall(TOpc);
// Get itinerary stages for instruction
unsigned II = TII->getSchedClass(TOpc);
NI->StageBegin = InstrItins.begin(II);
NI->StageEnd = InstrItins.end(II);
}
// One slot for the instruction itself
NI->Latency = 1;
// Add long latency for a call to push it back in time
if (NI->IsCall) NI->Latency += CallLatency;
// Sum up all the latencies
for (InstrStage *Stage = NI->StageBegin, *E = NI->StageEnd;
Stage != E; Stage++) {
NI->Latency += Stage->Cycles;
}
// Sum up all the latencies for max tally size
NSlots += NI->Latency;
}
// Unify metrics if in a group
if (HasGroups) {
for (unsigned i = 0, N = NodeCount; i < N; i++) {
NodeInfo* NI = &Info[i];
if (NI->isInGroup()) {
NodeGroup *Group = NI->Group;
if (!Group->getDominator()) {
NIIterator NGI = Group->group_begin(), NGE = Group->group_end();
NodeInfo *Dominator = *NGI;
unsigned Latency = 0;
for (NGI++; NGI != NGE; NGI++) {
NodeInfo* NGNI = *NGI;
Latency += NGNI->Latency;
if (Dominator->Latency < NGNI->Latency) Dominator = NGNI;
}
Dominator->Latency = Latency;
Group->setDominator(Dominator);
}
}
}
}
}
/// VisitAll - Visit each node breadth-wise to produce an initial ordering.
/// Note that the ordering in the Nodes vector is reversed.
void ScheduleDAGSimple::VisitAll() {
// Add first element to list
NodeInfo *NI = getNI(DAG.getRoot().Val);
if (NI->isInGroup()) {
Ordering.push_back(NI->Group->getDominator());
} else {
Ordering.push_back(NI);
}
// Iterate through all nodes that have been added
for (unsigned i = 0; i < Ordering.size(); i++) { // note: size() varies
// Visit all operands
NodeGroupOpIterator NGI(Ordering[i]);
while (!NGI.isEnd()) {
// Get next operand
SDOperand Op = NGI.next();
// Get node
SDNode *Node = Op.Val;
// Ignore passive nodes
if (isPassiveNode(Node)) continue;
// Check out node
IncludeNode(getNI(Node));
}
}
// Add entry node last (IncludeNode filters entry nodes)
if (DAG.getEntryNode().Val != DAG.getRoot().Val)
Ordering.push_back(getNI(DAG.getEntryNode().Val));
// Reverse the order
std::reverse(Ordering.begin(), Ordering.end());
}
/// FakeGroupDominators - Set dominators for non-scheduling.
///
void ScheduleDAGSimple::FakeGroupDominators() {
for (unsigned i = 0, N = NodeCount; i < N; i++) {
NodeInfo* NI = &Info[i];
if (NI->isInGroup()) {
NodeGroup *Group = NI->Group;
if (!Group->getDominator()) {
Group->setDominator(NI);
}
}
}
}
/// isStrongDependency - Return true if node A has results used by node B.
/// I.E., B must wait for latency of A.
bool ScheduleDAGSimple::isStrongDependency(NodeInfo *A, NodeInfo *B) {
// If A defines for B then it's a strong dependency or
// if a load follows a store (may be dependent but why take a chance.)
return isDefiner(A, B) || (A->IsStore && B->IsLoad);
}
/// isWeakDependency Return true if node A produces a result that will
/// conflict with operands of B. It is assumed that we have called
/// isStrongDependency prior.
bool ScheduleDAGSimple::isWeakDependency(NodeInfo *A, NodeInfo *B) {
// TODO check for conflicting real registers and aliases
#if 0 // FIXME - Since we are in SSA form and not checking register aliasing
return A->Node->getOpcode() == ISD::EntryToken || isStrongDependency(B, A);
#else
return A->Node->getOpcode() == ISD::EntryToken;
#endif
}
/// ScheduleBackward - Schedule instructions so that any long latency
/// instructions and the critical path get pushed back in time. Time is run in
/// reverse to allow code reuse of the Tally and eliminate the overhead of
/// biasing every slot indices against NSlots.
void ScheduleDAGSimple::ScheduleBackward() {
// Size and clear the resource tally
Tally.Initialize(NSlots);
// Get number of nodes to schedule
unsigned N = Ordering.size();
// For each node being scheduled
for (unsigned i = N; 0 < i--;) {
NodeInfo *NI = Ordering[i];
// Track insertion
unsigned Slot = NotFound;
// Compare against those previously scheduled nodes
unsigned j = i + 1;
for (; j < N; j++) {
// Get following instruction
NodeInfo *Other = Ordering[j];
// Check dependency against previously inserted nodes
if (isStrongDependency(NI, Other)) {
Slot = Other->Slot + Other->Latency;
break;
} else if (isWeakDependency(NI, Other)) {
Slot = Other->Slot;
break;
}
}
// If independent of others (or first entry)
if (Slot == NotFound) Slot = 0;
#if 0 // FIXME - measure later
// Find a slot where the needed resources are available
if (NI->StageBegin != NI->StageEnd)
Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
#endif
// Set node slot
NI->Slot = Slot;
// Insert sort based on slot
j = i + 1;
for (; j < N; j++) {
// Get following instruction
NodeInfo *Other = Ordering[j];
// Should we look further (remember slots are in reverse time)
if (Slot >= Other->Slot) break;
// Shuffle other into ordering
Ordering[j - 1] = Other;
}
// Insert node in proper slot
if (j != i + 1) Ordering[j - 1] = NI;
}
}
/// ScheduleForward - Schedule instructions to maximize packing.
///
void ScheduleDAGSimple::ScheduleForward() {
// Size and clear the resource tally
Tally.Initialize(NSlots);
// Get number of nodes to schedule
unsigned N = Ordering.size();
// For each node being scheduled
for (unsigned i = 0; i < N; i++) {
NodeInfo *NI = Ordering[i];
// Track insertion
unsigned Slot = NotFound;
// Compare against those previously scheduled nodes
unsigned j = i;
for (; 0 < j--;) {
// Get following instruction
NodeInfo *Other = Ordering[j];
// Check dependency against previously inserted nodes
if (isStrongDependency(Other, NI)) {
Slot = Other->Slot + Other->Latency;
break;
} else if (Other->IsCall || isWeakDependency(Other, NI)) {
Slot = Other->Slot;
break;
}
}
// If independent of others (or first entry)
if (Slot == NotFound) Slot = 0;
// Find a slot where the needed resources are available
if (NI->StageBegin != NI->StageEnd)
Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
// Set node slot
NI->Slot = Slot;
// Insert sort based on slot
j = i;
for (; 0 < j--;) {
// Get prior instruction
NodeInfo *Other = Ordering[j];
// Should we look further
if (Slot >= Other->Slot) break;
// Shuffle other into ordering
Ordering[j + 1] = Other;
}
// Insert node in proper slot
if (j != i) Ordering[j + 1] = NI;
}
}
/// Schedule - Order nodes according to selected style.
///
void ScheduleDAGSimple::Schedule() {
// Number the nodes
NodeCount = std::distance(DAG.allnodes_begin(), DAG.allnodes_end());
// Set up minimum info for scheduling
PrepareNodeInfo();
// Construct node groups for flagged nodes
IdentifyGroups();
// Test to see if scheduling should occur
bool ShouldSchedule = NodeCount > 3 && !NoSched;
// Don't waste time if is only entry and return
if (ShouldSchedule) {
// Get latency and resource requirements
GatherSchedulingInfo();
} else if (HasGroups) {
// Make sure all the groups have dominators
FakeGroupDominators();
}
// Breadth first walk of DAG
VisitAll();
#ifndef NDEBUG
static unsigned Count = 0;
Count++;
for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
NodeInfo *NI = Ordering[i];
NI->Preorder = i;
}
#endif
// Don't waste time if is only entry and return
if (ShouldSchedule) {
// Push back long instructions and critical path
ScheduleBackward();
// Pack instructions to maximize resource utilization
ScheduleForward();
}
DEBUG(printChanges(Count));
// Emit in scheduled order
EmitAll();
}
/// createSimpleDAGScheduler - This creates a simple two pass instruction
/// scheduler using instruction itinerary.
llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SelectionDAGISel *IS,
SelectionDAG *DAG,
MachineBasicBlock *BB) {
return new ScheduleDAGSimple(false, false, *DAG, BB, DAG->getTarget());
}
/// createNoItinsDAGScheduler - This creates a simple two pass instruction
/// scheduler without using instruction itinerary.
llvm::ScheduleDAG* llvm::createNoItinsDAGScheduler(SelectionDAGISel *IS,
SelectionDAG *DAG,
MachineBasicBlock *BB) {
return new ScheduleDAGSimple(false, true, *DAG, BB, DAG->getTarget());
}
/// createBFS_DAGScheduler - This creates a simple breadth first instruction
/// scheduler.
llvm::ScheduleDAG* llvm::createBFS_DAGScheduler(SelectionDAGISel *IS,
SelectionDAG *DAG,
MachineBasicBlock *BB) {
return new ScheduleDAGSimple(true, false, *DAG, BB, DAG->getTarget());
}