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This upgrade should be friction-less because we've already been ensuring that CMake >= 3.13.4 is used. This is part of the effort discussed on llvm-dev here: http://lists.llvm.org/pipermail/llvm-dev/2020-April/140578.html Differential Revision: https://reviews.llvm.org/D78648
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============
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CMake Primer
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============
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.. contents::
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:local:
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.. warning::
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Disclaimer: This documentation is written by LLVM project contributors `not`
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anyone affiliated with the CMake project. This document may contain
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inaccurate terminology, phrasing, or technical details. It is provided with
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the best intentions.
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Introduction
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============
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The LLVM project and many of the core projects built on LLVM build using CMake.
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This document aims to provide a brief overview of CMake for developers modifying
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LLVM projects or building their own projects on top of LLVM.
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The official CMake language references is available in the cmake-language
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manpage and `cmake-language online documentation
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<https://cmake.org/cmake/help/v3.4/manual/cmake-language.7.html>`_.
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10,000 ft View
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==============
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CMake is a tool that reads script files in its own language that describe how a
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software project builds. As CMake evaluates the scripts it constructs an
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internal representation of the software project. Once the scripts have been
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fully processed, if there are no errors, CMake will generate build files to
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actually build the project. CMake supports generating build files for a variety
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of command line build tools as well as for popular IDEs.
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When a user runs CMake it performs a variety of checks similar to how autoconf
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worked historically. During the checks and the evaluation of the build
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description scripts CMake caches values into the CMakeCache. This is useful
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because it allows the build system to skip long-running checks during
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incremental development. CMake caching also has some drawbacks, but that will be
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discussed later.
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Scripting Overview
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==================
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CMake's scripting language has a very simple grammar. Every language construct
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is a command that matches the pattern _name_(_args_). Commands come in three
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primary types: language-defined (commands implemented in C++ in CMake), defined
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functions, and defined macros. The CMake distribution also contains a suite of
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CMake modules that contain definitions for useful functionality.
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The example below is the full CMake build for building a C++ "Hello World"
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program. The example uses only CMake language-defined functions.
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.15)
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project(HelloWorld)
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add_executable(HelloWorld HelloWorld.cpp)
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The CMake language provides control flow constructs in the form of foreach loops
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and if blocks. To make the example above more complicated you could add an if
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block to define "APPLE" when targeting Apple platforms:
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.15)
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project(HelloWorld)
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add_executable(HelloWorld HelloWorld.cpp)
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if(APPLE)
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target_compile_definitions(HelloWorld PUBLIC APPLE)
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endif()
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Variables, Types, and Scope
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===========================
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Dereferencing
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-------------
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In CMake variables are "stringly" typed. All variables are represented as
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strings throughout evaluation. Wrapping a variable in ``${}`` dereferences it
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and results in a literal substitution of the name for the value. CMake refers to
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this as "variable evaluation" in their documentation. Dereferences are performed
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*before* the command being called receives the arguments. This means
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dereferencing a list results in multiple separate arguments being passed to the
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command.
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Variable dereferences can be nested and be used to model complex data. For
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example:
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.. code-block:: cmake
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set(var_name var1)
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set(${var_name} foo) # same as "set(var1 foo)"
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set(${${var_name}}_var bar) # same as "set(foo_var bar)"
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Dereferencing an unset variable results in an empty expansion. It is a common
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pattern in CMake to conditionally set variables knowing that it will be used in
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code paths that the variable isn't set. There are examples of this throughout
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the LLVM CMake build system.
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An example of variable empty expansion is:
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.. code-block:: cmake
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if(APPLE)
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set(extra_sources Apple.cpp)
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endif()
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add_executable(HelloWorld HelloWorld.cpp ${extra_sources})
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In this example the ``extra_sources`` variable is only defined if you're
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targeting an Apple platform. For all other targets the ``extra_sources`` will be
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evaluated as empty before add_executable is given its arguments.
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Lists
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-----
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In CMake lists are semi-colon delimited strings, and it is strongly advised that
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you avoid using semi-colons in lists; it doesn't go smoothly. A few examples of
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defining lists:
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.. code-block:: cmake
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# Creates a list with members a, b, c, and d
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set(my_list a b c d)
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set(my_list "a;b;c;d")
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# Creates a string "a b c d"
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set(my_string "a b c d")
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Lists of Lists
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--------------
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One of the more complicated patterns in CMake is lists of lists. Because a list
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cannot contain an element with a semi-colon to construct a list of lists you
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make a list of variable names that refer to other lists. For example:
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.. code-block:: cmake
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set(list_of_lists a b c)
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set(a 1 2 3)
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set(b 4 5 6)
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set(c 7 8 9)
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With this layout you can iterate through the list of lists printing each value
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with the following code:
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.. code-block:: cmake
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foreach(list_name IN LISTS list_of_lists)
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foreach(value IN LISTS ${list_name})
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message(${value})
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endforeach()
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endforeach()
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You'll notice that the inner foreach loop's list is doubly dereferenced. This is
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because the first dereference turns ``list_name`` into the name of the sub-list
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(a, b, or c in the example), then the second dereference is to get the value of
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the list.
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This pattern is used throughout CMake, the most common example is the compiler
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flags options, which CMake refers to using the following variable expansions:
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CMAKE_${LANGUAGE}_FLAGS and CMAKE_${LANGUAGE}_FLAGS_${CMAKE_BUILD_TYPE}.
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Other Types
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-----------
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Variables that are cached or specified on the command line can have types
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associated with them. The variable's type is used by CMake's UI tool to display
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the right input field. A variable's type generally doesn't impact evaluation,
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however CMake does have special handling for some variables such as PATH.
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You can read more about the special handling in `CMake's set documentation
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<https://cmake.org/cmake/help/v3.5/command/set.html#set-cache-entry>`_.
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Scope
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-----
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CMake inherently has a directory-based scoping. Setting a variable in a
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CMakeLists file, will set the variable for that file, and all subdirectories.
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Variables set in a CMake module that is included in a CMakeLists file will be
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set in the scope they are included from, and all subdirectories.
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When a variable that is already set is set again in a subdirectory it overrides
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the value in that scope and any deeper subdirectories.
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The CMake set command provides two scope-related options. PARENT_SCOPE sets a
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variable into the parent scope, and not the current scope. The CACHE option sets
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the variable in the CMakeCache, which results in it being set in all scopes. The
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CACHE option will not set a variable that already exists in the CACHE unless the
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FORCE option is specified.
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In addition to directory-based scope, CMake functions also have their own scope.
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This means variables set inside functions do not bleed into the parent scope.
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This is not true of macros, and it is for this reason LLVM prefers functions
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over macros whenever reasonable.
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.. note::
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Unlike C-based languages, CMake's loop and control flow blocks do not have
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their own scopes.
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Control Flow
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============
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CMake features the same basic control flow constructs you would expect in any
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scripting language, but there are a few quirks because, as with everything in
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CMake, control flow constructs are commands.
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If, ElseIf, Else
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----------------
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.. note::
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For the full documentation on the CMake if command go
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`here <https://cmake.org/cmake/help/v3.4/command/if.html>`_. That resource is
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far more complete.
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In general CMake if blocks work the way you'd expect:
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.. code-block:: cmake
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if(<condition>)
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message("do stuff")
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elseif(<condition>)
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message("do other stuff")
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else()
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message("do other other stuff")
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endif()
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The single most important thing to know about CMake's if blocks coming from a C
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background is that they do not have their own scope. Variables set inside
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conditional blocks persist after the ``endif()``.
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Loops
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-----
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The most common form of the CMake ``foreach`` block is:
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.. code-block:: cmake
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foreach(var ...)
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message("do stuff")
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endforeach()
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The variable argument portion of the ``foreach`` block can contain dereferenced
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lists, values to iterate, or a mix of both:
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.. code-block:: cmake
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foreach(var foo bar baz)
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message(${var})
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endforeach()
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# prints:
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# foo
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# bar
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# baz
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set(my_list 1 2 3)
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foreach(var ${my_list})
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message(${var})
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endforeach()
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# prints:
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# 1
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# 2
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# 3
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foreach(var ${my_list} out_of_bounds)
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message(${var})
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endforeach()
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# prints:
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# 1
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# 2
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# 3
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# out_of_bounds
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There is also a more modern CMake foreach syntax. The code below is equivalent
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to the code above:
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.. code-block:: cmake
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foreach(var IN ITEMS foo bar baz)
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message(${var})
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endforeach()
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# prints:
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# foo
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# bar
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# baz
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set(my_list 1 2 3)
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foreach(var IN LISTS my_list)
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message(${var})
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endforeach()
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# prints:
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# 1
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# 2
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# 3
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foreach(var IN LISTS my_list ITEMS out_of_bounds)
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message(${var})
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endforeach()
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# prints:
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# 1
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# 2
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# 3
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# out_of_bounds
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Similar to the conditional statements, these generally behave how you would
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expect, and they do not have their own scope.
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CMake also supports ``while`` loops, although they are not widely used in LLVM.
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Modules, Functions and Macros
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=============================
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Modules
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-------
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Modules are CMake's vehicle for enabling code reuse. CMake modules are just
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CMake script files. They can contain code to execute on include as well as
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definitions for commands.
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In CMake macros and functions are universally referred to as commands, and they
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are the primary method of defining code that can be called multiple times.
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In LLVM we have several CMake modules that are included as part of our
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distribution for developers who don't build our project from source. Those
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modules are the fundamental pieces needed to build LLVM-based projects with
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CMake. We also rely on modules as a way of organizing the build system's
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functionality for maintainability and re-use within LLVM projects.
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Argument Handling
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-----------------
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When defining a CMake command handling arguments is very useful. The examples
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in this section will all use the CMake ``function`` block, but this all applies
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to the ``macro`` block as well.
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CMake commands can have named arguments that are required at every call site. In
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addition, all commands will implicitly accept a variable number of extra
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arguments (In C parlance, all commands are varargs functions). When a command is
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invoked with extra arguments (beyond the named ones) CMake will store the full
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list of arguments (both named and unnamed) in a list named ``ARGV``, and the
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sublist of unnamed arguments in ``ARGN``. Below is a trivial example of
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providing a wrapper function for CMake's built in function ``add_dependencies``.
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.. code-block:: cmake
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function(add_deps target)
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add_dependencies(${target} ${ARGN})
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endfunction()
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This example defines a new macro named ``add_deps`` which takes a required first
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argument, and just calls another function passing through the first argument and
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all trailing arguments.
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CMake provides a module ``CMakeParseArguments`` which provides an implementation
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of advanced argument parsing. We use this all over LLVM, and it is recommended
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for any function that has complex argument-based behaviors or optional
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arguments. CMake's official documentation for the module is in the
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``cmake-modules`` manpage, and is also available at the
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`cmake-modules online documentation
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<https://cmake.org/cmake/help/v3.4/module/CMakeParseArguments.html>`_.
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.. note::
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As of CMake 3.5 the cmake_parse_arguments command has become a native command
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and the CMakeParseArguments module is empty and only left around for
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compatibility.
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Functions Vs Macros
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-------------------
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Functions and Macros look very similar in how they are used, but there is one
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fundamental difference between the two. Functions have their own scope, and
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macros don't. This means variables set in macros will bleed out into the calling
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scope. That makes macros suitable for defining very small bits of functionality
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only.
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The other difference between CMake functions and macros is how arguments are
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passed. Arguments to macros are not set as variables, instead dereferences to
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the parameters are resolved across the macro before executing it. This can
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result in some unexpected behavior if using unreferenced variables. For example:
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.. code-block:: cmake
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macro(print_list my_list)
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foreach(var IN LISTS my_list)
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message("${var}")
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endforeach()
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endmacro()
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set(my_list a b c d)
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set(my_list_of_numbers 1 2 3 4)
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print_list(my_list_of_numbers)
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# prints:
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# a
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# b
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# c
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# d
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Generally speaking this issue is uncommon because it requires using
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non-dereferenced variables with names that overlap in the parent scope, but it
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is important to be aware of because it can lead to subtle bugs.
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LLVM Project Wrappers
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=====================
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LLVM projects provide lots of wrappers around critical CMake built-in commands.
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We use these wrappers to provide consistent behaviors across LLVM components
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and to reduce code duplication.
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We generally (but not always) follow the convention that commands prefaced with
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``llvm_`` are intended to be used only as building blocks for other commands.
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Wrapper commands that are intended for direct use are generally named following
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with the project in the middle of the command name (i.e. ``add_llvm_executable``
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is the wrapper for ``add_executable``). The LLVM ``add_*`` wrapper functions are
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all defined in ``AddLLVM.cmake`` which is installed as part of the LLVM
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distribution. It can be included and used by any LLVM sub-project that requires
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LLVM.
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.. note::
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Not all LLVM projects require LLVM for all use cases. For example compiler-rt
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can be built without LLVM, and the compiler-rt sanitizer libraries are used
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with GCC.
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Useful Built-in Commands
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========================
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CMake has a bunch of useful built-in commands. This document isn't going to
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go into details about them because The CMake project has excellent
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documentation. To highlight a few useful functions see:
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* `add_custom_command <https://cmake.org/cmake/help/v3.4/command/add_custom_command.html>`_
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* `add_custom_target <https://cmake.org/cmake/help/v3.4/command/add_custom_target.html>`_
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* `file <https://cmake.org/cmake/help/v3.4/command/file.html>`_
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* `list <https://cmake.org/cmake/help/v3.4/command/list.html>`_
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* `math <https://cmake.org/cmake/help/v3.4/command/math.html>`_
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* `string <https://cmake.org/cmake/help/v3.4/command/string.html>`_
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The full documentation for CMake commands is in the ``cmake-commands`` manpage
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and available on `CMake's website <https://cmake.org/cmake/help/v3.4/manual/cmake-commands.7.html>`_
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