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llvm-mirror/include/llvm/Support/StringPool.h
Daniel Dunbar b5adc13728 Convert StringMap to using StringRef for its APIs.
- Yay for '-'s and simplifications!

 - I kept StringMap::GetOrCreateValue for compatibility purposes, this can
   eventually go away. Likewise the StringMapEntry Create functions still follow
   the old style.

 - NIFC.

llvm-svn: 76888
2009-07-23 18:17:34 +00:00

140 lines
4.1 KiB
C++

//===-- StringPool.h - Interned string pool ---------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares an interned string pool, which helps reduce the cost of
// strings by using the same storage for identical strings.
//
// To intern a string:
//
// StringPool Pool;
// PooledStringPtr Str = Pool.intern("wakka wakka");
//
// To use the value of an interned string, use operator bool and operator*:
//
// if (Str)
// cerr << "the string is" << *Str << "\n";
//
// Pooled strings are immutable, but you can change a PooledStringPtr to point
// to another instance. So that interned strings can eventually be freed,
// strings in the string pool are reference-counted (automatically).
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_STRINGPOOL_H
#define LLVM_SUPPORT_STRINGPOOL_H
#include "llvm/ADT/StringMap.h"
#include <new>
#include <cassert>
namespace llvm {
class PooledStringPtr;
/// StringPool - An interned string pool. Use the intern method to add a
/// string. Strings are removed automatically as PooledStringPtrs are
/// destroyed.
class StringPool {
/// PooledString - This is the value of an entry in the pool's interning
/// table.
struct PooledString {
StringPool *Pool; ///< So the string can remove itself.
unsigned Refcount; ///< Number of referencing PooledStringPtrs.
public:
PooledString() : Pool(0), Refcount(0) { }
};
friend class PooledStringPtr;
typedef StringMap<PooledString> table_t;
typedef StringMapEntry<PooledString> entry_t;
table_t InternTable;
public:
StringPool();
~StringPool();
/// intern - Adds a string to the pool and returns a reference-counted
/// pointer to it. No additional memory is allocated if the string already
/// exists in the pool.
PooledStringPtr intern(const StringRef &Str);
/// empty - Checks whether the pool is empty. Returns true if so.
///
inline bool empty() const { return InternTable.empty(); }
};
/// PooledStringPtr - A pointer to an interned string. Use operator bool to
/// test whether the pointer is valid, and operator * to get the string if so.
/// This is a lightweight value class with storage requirements equivalent to
/// a single pointer, but it does have reference-counting overhead when
/// copied.
class PooledStringPtr {
typedef StringPool::entry_t entry_t;
entry_t *S;
public:
PooledStringPtr() : S(0) {}
explicit PooledStringPtr(entry_t *E) : S(E) {
if (S) ++S->getValue().Refcount;
}
PooledStringPtr(const PooledStringPtr &That) : S(That.S) {
if (S) ++S->getValue().Refcount;
}
PooledStringPtr &operator=(const PooledStringPtr &That) {
if (S != That.S) {
clear();
S = That.S;
if (S) ++S->getValue().Refcount;
}
return *this;
}
void clear() {
if (!S)
return;
if (--S->getValue().Refcount == 0) {
S->getValue().Pool->InternTable.remove(S);
S->Destroy();
}
S = 0;
}
~PooledStringPtr() { clear(); }
inline const char *begin() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyData();
}
inline const char *end() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyData() + S->getKeyLength();
}
inline unsigned size() const {
assert(*this && "Attempt to dereference empty PooledStringPtr!");
return S->getKeyLength();
}
inline const char *operator*() const { return begin(); }
inline operator bool() const { return S != 0; }
inline bool operator==(const PooledStringPtr &That) { return S == That.S; }
inline bool operator!=(const PooledStringPtr &That) { return S != That.S; }
};
} // End llvm namespace
#endif