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llvm-mirror/lib/CodeGen/FEntryInserter.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

53 lines
1.8 KiB
C++

//===-- FEntryInsertion.cpp - Patchable prologues for LLVM -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file edits function bodies to insert fentry calls.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/TargetFrameLowering.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Module.h"
using namespace llvm;
namespace {
struct FEntryInserter : public MachineFunctionPass {
static char ID; // Pass identification, replacement for typeid
FEntryInserter() : MachineFunctionPass(ID) {
initializeFEntryInserterPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F) override;
};
}
bool FEntryInserter::runOnMachineFunction(MachineFunction &MF) {
const std::string FEntryName =
MF.getFunction().getFnAttribute("fentry-call").getValueAsString();
if (FEntryName != "true")
return false;
auto &FirstMBB = *MF.begin();
auto *TII = MF.getSubtarget().getInstrInfo();
BuildMI(FirstMBB, FirstMBB.begin(), DebugLoc(),
TII->get(TargetOpcode::FENTRY_CALL));
return true;
}
char FEntryInserter::ID = 0;
char &llvm::FEntryInserterID = FEntryInserter::ID;
INITIALIZE_PASS(FEntryInserter, "fentry-insert", "Insert fentry calls", false,
false)