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846be29e5e
Recommit r352791 after tweaking DerivedTypes.h slightly, so that gcc doesn't choke on it, hopefully. Original Message: The FunctionCallee type is effectively a {FunctionType*,Value*} pair, and is a useful convenience to enable code to continue passing the result of getOrInsertFunction() through to EmitCall, even once pointer types lose their pointee-type. Then: - update the CallInst/InvokeInst instruction creation functions to take a Callee, - modify getOrInsertFunction to return FunctionCallee, and - update all callers appropriately. One area of particular note is the change to the sanitizer code. Previously, they had been casting the result of `getOrInsertFunction` to a `Function*` via `checkSanitizerInterfaceFunction`, and storing that. That would report an error if someone had already inserted a function declaraction with a mismatching signature. However, in general, LLVM allows for such mismatches, as `getOrInsertFunction` will automatically insert a bitcast if needed. As part of this cleanup, cause the sanitizer code to do the same. (It will call its functions using the expected signature, however they may have been declared.) Finally, in a small number of locations, callers of `getOrInsertFunction` actually were expecting/requiring that a brand new function was being created. In such cases, I've switched them to Function::Create instead. Differential Revision: https://reviews.llvm.org/D57315 llvm-svn: 352827
139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
//===-- examples/HowToUseJIT/HowToUseJIT.cpp - An example use of the JIT --===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This small program provides an example of how to quickly build a small
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// module with two functions and execute it with the JIT.
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//
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// Goal:
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// The goal of this snippet is to create in the memory
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// the LLVM module consisting of two functions as follow:
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//
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// int add1(int x) {
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// return x+1;
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// }
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//
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// int foo() {
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// return add1(10);
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// }
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//
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// then compile the module via JIT, then execute the `foo'
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// function and return result to a driver, i.e. to a "host program".
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//
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// Some remarks and questions:
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//
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// - could we invoke some code using noname functions too?
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// e.g. evaluate "foo()+foo()" without fears to introduce
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// conflict of temporary function name with some real
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// existing function name?
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/ExecutionEngine/GenericValue.h"
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#include "llvm/IR/Argument.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/Type.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/TargetSelect.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#include <vector>
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using namespace llvm;
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int main() {
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InitializeNativeTarget();
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LLVMContext Context;
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// Create some module to put our function into it.
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std::unique_ptr<Module> Owner = make_unique<Module>("test", Context);
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Module *M = Owner.get();
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// Create the add1 function entry and insert this entry into module M. The
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// function will have a return type of "int" and take an argument of "int".
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Function *Add1F =
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Function::Create(FunctionType::get(Type::getInt32Ty(Context),
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{Type::getInt32Ty(Context)}, false),
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Function::ExternalLinkage, "add1", M);
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// Add a basic block to the function. As before, it automatically inserts
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// because of the last argument.
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BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
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// Create a basic block builder with default parameters. The builder will
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// automatically append instructions to the basic block `BB'.
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IRBuilder<> builder(BB);
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// Get pointers to the constant `1'.
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Value *One = builder.getInt32(1);
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// Get pointers to the integer argument of the add1 function...
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assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
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Argument *ArgX = &*Add1F->arg_begin(); // Get the arg
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ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
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// Create the add instruction, inserting it into the end of BB.
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Value *Add = builder.CreateAdd(One, ArgX);
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// Create the return instruction and add it to the basic block
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builder.CreateRet(Add);
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// Now, function add1 is ready.
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// Now we're going to create function `foo', which returns an int and takes no
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// arguments.
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Function *FooF =
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Function::Create(FunctionType::get(Type::getInt32Ty(Context), {}, false),
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Function::ExternalLinkage, "foo", M);
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// Add a basic block to the FooF function.
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BB = BasicBlock::Create(Context, "EntryBlock", FooF);
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// Tell the basic block builder to attach itself to the new basic block
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builder.SetInsertPoint(BB);
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// Get pointer to the constant `10'.
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Value *Ten = builder.getInt32(10);
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// Pass Ten to the call to Add1F
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CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
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Add1CallRes->setTailCall(true);
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// Create the return instruction and add it to the basic block.
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builder.CreateRet(Add1CallRes);
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// Now we create the JIT.
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ExecutionEngine* EE = EngineBuilder(std::move(Owner)).create();
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outs() << "We just constructed this LLVM module:\n\n" << *M;
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outs() << "\n\nRunning foo: ";
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outs().flush();
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// Call the `foo' function with no arguments:
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std::vector<GenericValue> noargs;
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GenericValue gv = EE->runFunction(FooF, noargs);
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// Import result of execution:
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outs() << "Result: " << gv.IntVal << "\n";
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delete EE;
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llvm_shutdown();
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return 0;
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}
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