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llvm-mirror/lib/Transforms/IPO/Inliner.cpp
Chris Lattner e5e2e8d917 Change the callgraph representation to store the callsite along with the
target CG node.  This allows the inliner to properly update the callgraph
when using the pruning inliner.  The pruning inliner may not copy over all
call sites from a callee to a caller, so the edges corresponding to those
call sites should not be copied over either.

This fixes PR827 and Transforms/Inline/2006-07-12-InlinePruneCGUpdate.ll

llvm-svn: 29120
2006-07-12 18:29:36 +00:00

197 lines
7.4 KiB
C++

//===- Inliner.cpp - Code common to all inliners --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the mechanics required to implement inlining without
// missing any calls and updating the call graph. The decisions of which calls
// are profitable to inline are implemented elsewhere.
//
//===----------------------------------------------------------------------===//
#include "Inliner.h"
#include "llvm/Module.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
#include <iostream>
#include <set>
using namespace llvm;
namespace {
Statistic<> NumInlined("inline", "Number of functions inlined");
Statistic<> NumDeleted("inline",
"Number of functions deleted because all callers found");
cl::opt<unsigned> // FIXME: 200 is VERY conservative
InlineLimit("inline-threshold", cl::Hidden, cl::init(200),
cl::desc("Control the amount of inlining to perform (default = 200)"));
}
Inliner::Inliner() : InlineThreshold(InlineLimit) {}
// InlineCallIfPossible - If it is possible to inline the specified call site,
// do so and update the CallGraph for this operation.
static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
const std::set<Function*> &SCCFunctions) {
Function *Callee = CS.getCalledFunction();
if (!InlineFunction(CS, &CG)) return false;
// If we inlined the last possible call site to the function, delete the
// function body now.
if (Callee->use_empty() && Callee->hasInternalLinkage() &&
!SCCFunctions.count(Callee)) {
DEBUG(std::cerr << " -> Deleting dead function: "
<< Callee->getName() << "\n");
// Remove any call graph edges from the callee to its callees.
CallGraphNode *CalleeNode = CG[Callee];
while (CalleeNode->begin() != CalleeNode->end())
CalleeNode->removeCallEdgeTo((CalleeNode->end()-1)->second);
// Removing the node for callee from the call graph and delete it.
delete CG.removeFunctionFromModule(CalleeNode);
++NumDeleted;
}
return true;
}
bool Inliner::runOnSCC(const std::vector<CallGraphNode*> &SCC) {
CallGraph &CG = getAnalysis<CallGraph>();
std::set<Function*> SCCFunctions;
DEBUG(std::cerr << "Inliner visiting SCC:");
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
Function *F = SCC[i]->getFunction();
if (F) SCCFunctions.insert(F);
DEBUG(std::cerr << " " << (F ? F->getName() : "INDIRECTNODE"));
}
// Scan through and identify all call sites ahead of time so that we only
// inline call sites in the original functions, not call sites that result
// from inlining other functions.
std::vector<CallSite> CallSites;
for (unsigned i = 0, e = SCC.size(); i != e; ++i)
if (Function *F = SCC[i]->getFunction())
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
CallSite CS = CallSite::get(I);
if (CS.getInstruction() && (!CS.getCalledFunction() ||
!CS.getCalledFunction()->isExternal()))
CallSites.push_back(CS);
}
DEBUG(std::cerr << ": " << CallSites.size() << " call sites.\n");
// Now that we have all of the call sites, move the ones to functions in the
// current SCC to the end of the list.
unsigned FirstCallInSCC = CallSites.size();
for (unsigned i = 0; i < FirstCallInSCC; ++i)
if (Function *F = CallSites[i].getCalledFunction())
if (SCCFunctions.count(F))
std::swap(CallSites[i--], CallSites[--FirstCallInSCC]);
// Now that we have all of the call sites, loop over them and inline them if
// it looks profitable to do so.
bool Changed = false;
bool LocalChange;
do {
LocalChange = false;
// Iterate over the outer loop because inlining functions can cause indirect
// calls to become direct calls.
for (unsigned CSi = 0; CSi != CallSites.size(); ++CSi)
if (Function *Callee = CallSites[CSi].getCalledFunction()) {
// Calls to external functions are never inlinable.
if (Callee->isExternal() ||
CallSites[CSi].getInstruction()->getParent()->getParent() ==Callee){
std::swap(CallSites[CSi], CallSites.back());
CallSites.pop_back();
--CSi;
continue;
}
// If the policy determines that we should inline this function,
// try to do so.
CallSite CS = CallSites[CSi];
int InlineCost = getInlineCost(CS);
if (InlineCost >= (int)InlineThreshold) {
DEBUG(std::cerr << " NOT Inlining: cost=" << InlineCost
<< ", Call: " << *CS.getInstruction());
} else {
DEBUG(std::cerr << " Inlining: cost=" << InlineCost
<< ", Call: " << *CS.getInstruction());
Function *Caller = CS.getInstruction()->getParent()->getParent();
// Attempt to inline the function...
if (InlineCallIfPossible(CS, CG, SCCFunctions)) {
// Remove this call site from the list.
std::swap(CallSites[CSi], CallSites.back());
CallSites.pop_back();
--CSi;
++NumInlined;
Changed = true;
LocalChange = true;
}
}
}
} while (LocalChange);
return Changed;
}
// doFinalization - Remove now-dead linkonce functions at the end of
// processing to avoid breaking the SCC traversal.
bool Inliner::doFinalization(CallGraph &CG) {
std::set<CallGraphNode*> FunctionsToRemove;
// Scan for all of the functions, looking for ones that should now be removed
// from the program. Insert the dead ones in the FunctionsToRemove set.
for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
CallGraphNode *CGN = I->second;
if (Function *F = CGN ? CGN->getFunction() : 0) {
// If the only remaining users of the function are dead constants, remove
// them.
F->removeDeadConstantUsers();
if ((F->hasLinkOnceLinkage() || F->hasInternalLinkage()) &&
F->use_empty()) {
// Remove any call graph edges from the function to its callees.
while (CGN->begin() != CGN->end())
CGN->removeCallEdgeTo((CGN->end()-1)->second);
// Remove any edges from the external node to the function's call graph
// node. These edges might have been made irrelegant due to
// optimization of the program.
CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
// Removing the node for callee from the call graph and delete it.
FunctionsToRemove.insert(CGN);
}
}
}
// Now that we know which functions to delete, do so. We didn't want to do
// this inline, because that would invalidate our CallGraph::iterator
// objects. :(
bool Changed = false;
for (std::set<CallGraphNode*>::iterator I = FunctionsToRemove.begin(),
E = FunctionsToRemove.end(); I != E; ++I) {
delete CG.removeFunctionFromModule(*I);
++NumDeleted;
Changed = true;
}
return Changed;
}