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llvm-mirror/test/CodeGen/R600/mulhu.ll
Matt Arsenault f045301bf1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

llvm-svn: 206335
2014-04-15 22:32:49 +00:00

17 lines
594 B
LLVM

;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
;CHECK: V_MOV_B32_e32 v{{[0-9]+}}, 0xaaaaaaab
;CHECK: V_MUL_HI_U32 v0, {{[sv][0-9]+}}, {{v[0-9]+}}
;CHECK-NEXT: V_LSHRREV_B32_e32 v0, 1, v0
define void @test(i32 %p) {
%i = udiv i32 %p, 3
%r = bitcast i32 %i to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
ret void
}
declare <4 x float> @llvm.SI.sample.(i32, <4 x i32>, <8 x i32>, <4 x i32>, i32) readnone
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)