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llvm-mirror/test/Transforms/InstCombine/insert-extract-shuffle.ll
Juneyoung Lee a7f581c4d0 [InstCombine] use poison as placeholder for undemanded elems
Currently undef is used as a don’t-care vector when constructing a vector using a series of insertelement.
However, this is problematic because undef isn’t undefined enough.
Especially, a sequence of insertelement can be optimized to shufflevector, but using undef as its placeholder makes shufflevector a poison-blocking instruction because undef cannot be optimized to poison.
This makes a few straightforward optimizations incorrect, such as:

```
;  https://bugs.llvm.org/show_bug.cgi?id=44185

define <4 x float> @insert_not_undef_shuffle_translate_commute(float %x, <4 x float> %y, <4 x float> %q) {
  %xv = insertelement <4 x float> %q, float %x, i32 2
  %r = shufflevector <4 x float> %y, <4 x float> %xv, <4 x i32> { 0, 6, 2, undef }
  ret <4 x float> %r ; %r[3] is undef
}
=>
define <4 x float> @insert_not_undef_shuffle_translate_commute(float %x, <4 x float> %y, <4 x float> %q) {
  %r = insertelement <4 x float> %y, float %x, i32 1
  ret <4 x float> %r ; %r[3] = %y[3], incorrect if %y[3] = poison
}

Transformation doesn't verify!
ERROR: Target is more poisonous than source
```

I’d like to suggest
1. Using poison as insertelement’s placeholder value (IRBuilder::CreateVectorSplat should be patched too)
2. Updating shufflevector’s semantics to return poison element if mask is undef

Note that poison is currently lowered into UNDEF in SelDag, so codegen part is okay.
m_Undef() matches PoisonValue as well, so existing optimizations will still fire.

The only concern is hidden miscompilations that will go incorrect when poison constant is given.
A conservative way is copying all tests having `insertelement undef` & replacing it with `insertelement poison` & run Alive2 on it, but it will create many tests and people won’t like it. :(

Instead, I’ll simply locally maintain the tests and run Alive2.
If there is any bug found, I’ll report it.

Relevant links: https://bugs.llvm.org/show_bug.cgi?id=43958 , http://lists.llvm.org/pipermail/llvm-dev/2019-November/137242.html

Reviewed By: nikic

Differential Revision: https://reviews.llvm.org/D93586
2020-12-28 08:58:15 +09:00

736 lines
34 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -S -instcombine %s | FileCheck %s
define <1 x i8> @test1(<8 x i8> %in) {
; CHECK-LABEL: @test1(
; CHECK-NEXT: [[VEC:%.*]] = shufflevector <8 x i8> [[IN:%.*]], <8 x i8> undef, <1 x i32> <i32 5>
; CHECK-NEXT: ret <1 x i8> [[VEC]]
;
%val = extractelement <8 x i8> %in, i32 5
%vec = insertelement <1 x i8> undef, i8 %val, i32 0
ret <1 x i8> %vec
}
define <4 x i16> @test2(<8 x i16> %in, <8 x i16> %in2) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: [[VEC_3:%.*]] = shufflevector <8 x i16> [[IN2:%.*]], <8 x i16> [[IN:%.*]], <4 x i32> <i32 11, i32 9, i32 0, i32 10>
; CHECK-NEXT: ret <4 x i16> [[VEC_3]]
;
%elt0 = extractelement <8 x i16> %in, i32 3
%elt1 = extractelement <8 x i16> %in, i32 1
%elt2 = extractelement <8 x i16> %in2, i32 0
%elt3 = extractelement <8 x i16> %in, i32 2
%vec.0 = insertelement <4 x i16> undef, i16 %elt0, i32 0
%vec.1 = insertelement <4 x i16> %vec.0, i16 %elt1, i32 1
%vec.2 = insertelement <4 x i16> %vec.1, i16 %elt2, i32 2
%vec.3 = insertelement <4 x i16> %vec.2, i16 %elt3, i32 3
ret <4 x i16> %vec.3
}
define <2 x i64> @test_vcopyq_lane_p64(<2 x i64> %a, <1 x i64> %b) {
; CHECK-LABEL: @test_vcopyq_lane_p64(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <1 x i64> [[B:%.*]], <1 x i64> undef, <2 x i32> <i32 0, i32 undef>
; CHECK-NEXT: [[RES:%.*]] = shufflevector <2 x i64> [[A:%.*]], <2 x i64> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: ret <2 x i64> [[RES]]
;
%elt = extractelement <1 x i64> %b, i32 0
%res = insertelement <2 x i64> %a, i64 %elt, i32 1
ret <2 x i64> %res
}
; PR2109: https://llvm.org/bugs/show_bug.cgi?id=2109
define <4 x float> @widen_extract2(<4 x float> %ins, <2 x float> %ext) {
; CHECK-LABEL: @widen_extract2(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[EXT:%.*]], <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[I2:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 4, i32 2, i32 5>
; CHECK-NEXT: ret <4 x float> [[I2]]
;
%e1 = extractelement <2 x float> %ext, i32 0
%e2 = extractelement <2 x float> %ext, i32 1
%i1 = insertelement <4 x float> %ins, float %e1, i32 1
%i2 = insertelement <4 x float> %i1, float %e2, i32 3
ret <4 x float> %i2
}
define <4 x float> @widen_extract3(<4 x float> %ins, <3 x float> %ext) {
; CHECK-LABEL: @widen_extract3(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <3 x float> [[EXT:%.*]], <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
; CHECK-NEXT: [[I3:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 6, i32 5, i32 4, i32 3>
; CHECK-NEXT: ret <4 x float> [[I3]]
;
%e1 = extractelement <3 x float> %ext, i32 0
%e2 = extractelement <3 x float> %ext, i32 1
%e3 = extractelement <3 x float> %ext, i32 2
%i1 = insertelement <4 x float> %ins, float %e1, i32 2
%i2 = insertelement <4 x float> %i1, float %e2, i32 1
%i3 = insertelement <4 x float> %i2, float %e3, i32 0
ret <4 x float> %i3
}
define <8 x float> @widen_extract4(<8 x float> %ins, <2 x float> %ext) {
; CHECK-LABEL: @widen_extract4(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[EXT:%.*]], <2 x float> undef, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[I1:%.*]] = shufflevector <8 x float> [[INS:%.*]], <8 x float> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 8, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: ret <8 x float> [[I1]]
;
%e1 = extractelement <2 x float> %ext, i32 0
%i1 = insertelement <8 x float> %ins, float %e1, i32 2
ret <8 x float> %i1
}
; PR26015: https://llvm.org/bugs/show_bug.cgi?id=26015
; The widening shuffle must be inserted before any uses.
define <8 x i16> @pr26015(<4 x i16> %t0) {
; CHECK-LABEL: @pr26015(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i16> [[T0:%.*]], <4 x i16> undef, <8 x i32> <i32 undef, i32 undef, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[T5:%.*]] = shufflevector <8 x i16> <i16 0, i16 0, i16 0, i16 poison, i16 0, i16 0, i16 0, i16 poison>, <8 x i16> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 2, i32 10, i32 4, i32 5, i32 6, i32 11>
; CHECK-NEXT: ret <8 x i16> [[T5]]
;
%t1 = extractelement <4 x i16> %t0, i32 2
%t2 = insertelement <8 x i16> zeroinitializer, i16 %t1, i32 3
%t3 = insertelement <8 x i16> %t2, i16 0, i32 6
%t4 = extractelement <4 x i16> %t0, i32 3
%t5 = insertelement <8 x i16> %t3, i16 %t4, i32 7
ret <8 x i16> %t5
}
; PR25999: https://llvm.org/bugs/show_bug.cgi?id=25999
; TODO: The widening shuffle could be inserted at the start of the function to allow the first extract to use it.
define <8 x i16> @pr25999(<4 x i16> %t0, i1 %b) {
; CHECK-LABEL: @pr25999(
; CHECK-NEXT: [[T1:%.*]] = extractelement <4 x i16> [[T0:%.*]], i32 2
; CHECK-NEXT: br i1 [[B:%.*]], label [[IF:%.*]], label [[END:%.*]]
; CHECK: if:
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i16> [[T0]], <4 x i16> undef, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[T3:%.*]] = insertelement <8 x i16> <i16 0, i16 0, i16 0, i16 poison, i16 0, i16 0, i16 0, i16 poison>, i16 [[T1]], i32 3
; CHECK-NEXT: [[T5:%.*]] = shufflevector <8 x i16> [[T3]], <8 x i16> [[TMP1]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 11>
; CHECK-NEXT: ret <8 x i16> [[T5]]
; CHECK: end:
; CHECK-NEXT: [[A1:%.*]] = add i16 [[T1]], 4
; CHECK-NEXT: [[T6:%.*]] = insertelement <8 x i16> <i16 poison, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0>, i16 [[A1]], i32 0
; CHECK-NEXT: ret <8 x i16> [[T6]]
;
%t1 = extractelement <4 x i16> %t0, i32 2
br i1 %b, label %if, label %end
if:
%t2 = insertelement <8 x i16> zeroinitializer, i16 %t1, i32 3
%t3 = insertelement <8 x i16> %t2, i16 0, i32 6
%t4 = extractelement <4 x i16> %t0, i32 3
%t5 = insertelement <8 x i16> %t3, i16 %t4, i32 7
ret <8 x i16> %t5
end:
%a1 = add i16 %t1, 4
%t6 = insertelement <8 x i16> zeroinitializer, i16 %a1, i32 0
ret <8 x i16> %t6
}
; The widening shuffle must be inserted at a valid point (after the PHIs).
define <4 x double> @pr25999_phis1(i1 %c, <2 x double> %a, <4 x double> %b) {
; CHECK-LABEL: @pr25999_phis1(
; CHECK-NEXT: bb1:
; CHECK-NEXT: br i1 [[C:%.*]], label [[BB2:%.*]], label [[BB3:%.*]]
; CHECK: bb2:
; CHECK-NEXT: [[R:%.*]] = call <2 x double> @dummy(<2 x double> [[A:%.*]])
; CHECK-NEXT: br label [[BB3]]
; CHECK: bb3:
; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ [[A]], [[BB1:%.*]] ], [ [[R]], [[BB2]] ]
; CHECK-NEXT: [[TMP2:%.*]] = phi <4 x double> [ [[B:%.*]], [[BB1]] ], [ zeroinitializer, [[BB2]] ]
; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 4, i32 3>
; CHECK-NEXT: ret <4 x double> [[TMP4]]
;
bb1:
br i1 %c, label %bb2, label %bb3
bb2:
%r = call <2 x double> @dummy(<2 x double> %a)
br label %bb3
bb3:
%tmp1 = phi <2 x double> [ %a, %bb1 ], [ %r, %bb2 ]
%tmp2 = phi <4 x double> [ %b, %bb1 ], [ zeroinitializer, %bb2 ]
%tmp3 = extractelement <2 x double> %tmp1, i32 0
%tmp4 = insertelement <4 x double> %tmp2, double %tmp3, i32 2
ret <4 x double> %tmp4
}
declare <2 x double> @dummy(<2 x double>)
define <4 x double> @pr25999_phis2(i1 %c, <2 x double> %a, <4 x double> %b) {
; CHECK-LABEL: @pr25999_phis2(
; CHECK-NEXT: bb1:
; CHECK-NEXT: br i1 [[C:%.*]], label [[BB2:%.*]], label [[BB3:%.*]]
; CHECK: bb2:
; CHECK-NEXT: [[R:%.*]] = call <2 x double> @dummy(<2 x double> [[A:%.*]])
; CHECK-NEXT: br label [[BB3]]
; CHECK: bb3:
; CHECK-NEXT: [[TMP1:%.*]] = phi <2 x double> [ [[A]], [[BB1:%.*]] ], [ [[R]], [[BB2]] ]
; CHECK-NEXT: [[TMP2:%.*]] = phi <4 x double> [ [[B:%.*]], [[BB1]] ], [ zeroinitializer, [[BB2]] ]
; CHECK-NEXT: [[D:%.*]] = fadd <2 x double> [[TMP1]], [[TMP1]]
; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x double> [[D]], <2 x double> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 4, i32 3>
; CHECK-NEXT: ret <4 x double> [[TMP4]]
;
bb1:
br i1 %c, label %bb2, label %bb3
bb2:
%r = call <2 x double> @dummy(<2 x double> %a)
br label %bb3
bb3:
%tmp1 = phi <2 x double> [ %a, %bb1 ], [ %r, %bb2 ]
%tmp2 = phi <4 x double> [ %b, %bb1 ], [ zeroinitializer, %bb2 ]
%d = fadd <2 x double> %tmp1, %tmp1
%tmp3 = extractelement <2 x double> %d, i32 0
%tmp4 = insertelement <4 x double> %tmp2, double %tmp3, i32 2
ret <4 x double> %tmp4
}
; PR26354: https://llvm.org/bugs/show_bug.cgi?id=26354
; Don't create a shufflevector if we know that we're not going to replace the insertelement.
define double @pr26354(<2 x double>* %tmp, i1 %B) {
; CHECK-LABEL: @pr26354(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[LD:%.*]] = load <2 x double>, <2 x double>* [[TMP:%.*]], align 16
; CHECK-NEXT: br i1 [[B:%.*]], label [[IF:%.*]], label [[END:%.*]]
; CHECK: if:
; CHECK-NEXT: [[E2:%.*]] = extractelement <2 x double> [[LD]], i32 1
; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x double> <double 0.000000e+00, double 0.000000e+00, double 0.000000e+00, double poison>, double [[E2]], i32 3
; CHECK-NEXT: br label [[END]]
; CHECK: end:
; CHECK-NEXT: [[PH:%.*]] = phi <4 x double> [ undef, [[ENTRY:%.*]] ], [ [[I1]], [[IF]] ]
; CHECK-NEXT: [[E1:%.*]] = extractelement <2 x double> [[LD]], i32 0
; CHECK-NEXT: [[E3:%.*]] = extractelement <4 x double> [[PH]], i32 1
; CHECK-NEXT: [[MU:%.*]] = fmul double [[E1]], [[E3]]
; CHECK-NEXT: ret double [[MU]]
;
entry:
%ld = load <2 x double>, <2 x double>* %tmp
%e1 = extractelement <2 x double> %ld, i32 0
%e2 = extractelement <2 x double> %ld, i32 1
br i1 %B, label %if, label %end
if:
%i1 = insertelement <4 x double> zeroinitializer, double %e2, i32 3
br label %end
end:
%ph = phi <4 x double> [ undef, %entry ], [ %i1, %if ]
%e3 = extractelement <4 x double> %ph, i32 1
%mu = fmul double %e1, %e3
ret double %mu
}
; https://llvm.org/bugs/show_bug.cgi?id=30923
; Delete the widening shuffle if we're not going to reduce the extract/insert to a shuffle.
define <4 x float> @PR30923(<2 x float> %x) {
; CHECK-LABEL: @PR30923(
; CHECK-NEXT: bb1:
; CHECK-NEXT: [[EXT1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
; CHECK-NEXT: store float [[EXT1]], float* undef, align 4
; CHECK-NEXT: br label [[BB2:%.*]]
; CHECK: bb2:
; CHECK-NEXT: [[EXT2:%.*]] = extractelement <2 x float> [[X]], i32 0
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> <float 0.000000e+00, float 0.000000e+00, float poison, float poison>, float [[EXT2]], i32 2
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float [[EXT1]], i32 3
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
bb1:
%ext1 = extractelement <2 x float> %x, i32 1
store float %ext1, float* undef, align 4
br label %bb2
bb2:
%widen = shufflevector <2 x float> %x, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%ext2 = extractelement <4 x float> %widen, i32 0
%ins1 = insertelement <4 x float> <float 0.0, float 0.0, float undef, float undef>, float %ext2, i32 2
%ins2 = insertelement <4 x float> %ins1, float %ext1, i32 3
ret <4 x float> %ins2
}
; Don't insert extractelements from the wider vector before the def of the index operand.
define <4 x i32> @extractelt_insertion(<2 x i32> %x, i32 %y) {
; CHECK-LABEL: @extractelt_insertion(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = shufflevector <2 x i32> [[X:%.*]], <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[B:%.*]] = shufflevector <4 x i32> <i32 0, i32 0, i32 0, i32 poison>, <4 x i32> [[TMP0]], <4 x i32> <i32 0, i32 1, i32 2, i32 5>
; CHECK-NEXT: [[C:%.*]] = add i32 [[Y:%.*]], 3
; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x i32> [[TMP0]], i32 [[C]]
; CHECK-NEXT: [[E:%.*]] = icmp eq i32 [[TMP1]], 0
; CHECK-NEXT: [[RET:%.*]] = select i1 [[E]], <4 x i32> [[B]], <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x i32> [[RET]]
;
entry:
%a = extractelement <2 x i32> %x, i32 1
%b = insertelement <4 x i32> zeroinitializer, i32 %a, i64 3
%c = add i32 %y, 3
%d = extractelement <2 x i32> %x, i32 %c
%e = icmp eq i32 %d, 0
%ret = select i1 %e, <4 x i32> %b, <4 x i32> zeroinitializer
ret <4 x i32> %ret
}
; PR34724: https://bugs.llvm.org/show_bug.cgi?id=34724
define <4 x float> @collectShuffleElts(<2 x float> %x, float %y) {
; CHECK-LABEL: @collectShuffleElts(
; CHECK-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i32 1
; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x float> undef, float [[X0]], i32 1
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[X1]], i32 2
; CHECK-NEXT: [[V3:%.*]] = insertelement <4 x float> [[V2]], float [[Y:%.*]], i32 3
; CHECK-NEXT: ret <4 x float> [[V3]]
;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
%v1 = insertelement <4 x float> undef, float %x0, i32 1
%v2 = insertelement <4 x float> %v1, float %x1, i32 2
%v3 = insertelement <4 x float> %v2, float %y, i32 3
ret <4 x float> %v3
}
; Simplest case - insert scalar into undef, then shuffle that value in place into another vector.
define <4 x float> @insert_shuffle(float %x, <4 x float> %y) {
; CHECK-LABEL: @insert_shuffle(
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 0
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
%r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
ret <4 x float> %r
}
; Insert scalar into some element of a dummy vector, then move it to a different element in another vector.
define <4 x float> @insert_shuffle_translate(float %x, <4 x float> %y) {
; CHECK-LABEL: @insert_shuffle_translate(
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
%r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 4, i32 0, i32 6, i32 7>
ret <4 x float> %r
}
; The vector operand of the insert is irrelevant.
define <4 x float> @insert_not_undef_shuffle_translate(float %x, <4 x float> %y, <4 x float> %q) {
; CHECK-LABEL: @insert_not_undef_shuffle_translate(
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 2
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> %q, float %x, i32 3
%r = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 4, i32 5, i32 3, i32 7>
ret <4 x float> %r
}
; The insert may be the 2nd operand of the shuffle. The shuffle mask can include undef elements.
define <4 x float> @insert_not_undef_shuffle_translate_commute(float %x, <4 x float> %y, <4 x float> %q) {
; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute(
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> %q, float %x, i32 2
%r = shufflevector <4 x float> %y, <4 x float> %xv, <4 x i32> <i32 0, i32 6, i32 2, i32 undef>
ret <4 x float> %r
}
; Both shuffle operands may be inserts - choose the correct side.
define <4 x float> @insert_insert_shuffle_translate(float %x1, float %x2, <4 x float> %q) {
; CHECK-LABEL: @insert_insert_shuffle_translate(
; CHECK-NEXT: [[XV2:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X2:%.*]], i32 2
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[XV2]], float [[X1:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv1 = insertelement <4 x float> %q, float %x1, i32 0
%xv2 = insertelement <4 x float> %q, float %x2, i32 2
%r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 4, i32 0, i32 6, i32 7>
ret <4 x float> %r
}
; Both shuffle operands may be inserts - choose the correct side.
define <4 x float> @insert_insert_shuffle_translate_commute(float %x1, float %x2, <4 x float> %q) {
; CHECK-LABEL: @insert_insert_shuffle_translate_commute(
; CHECK-NEXT: [[XV1:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X1:%.*]], i32 0
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[XV1]], float [[X2:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv1 = insertelement <4 x float> %q, float %x1, i32 0
%xv2 = insertelement <4 x float> %q, float %x2, i32 2
%r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
ret <4 x float> %r
}
; Negative test - this only works if the shuffle is choosing exactly 1 element from 1 of the inputs.
; TODO: But this could be a special-case because we're inserting into the same base vector.
define <4 x float> @insert_insert_shuffle_translate_wrong_mask(float %x1, float %x2, <4 x float> %q) {
; CHECK-LABEL: @insert_insert_shuffle_translate_wrong_mask(
; CHECK-NEXT: [[XV1:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X1:%.*]], i32 0
; CHECK-NEXT: [[XV2:%.*]] = insertelement <4 x float> [[Q]], float [[X2:%.*]], i32 2
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV1]], <4 x float> [[XV2]], <4 x i32> <i32 0, i32 6, i32 2, i32 7>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv1 = insertelement <4 x float> %q, float %x1, i32 0
%xv2 = insertelement <4 x float> %q, float %x2, i32 2
%r = shufflevector <4 x float> %xv1, <4 x float> %xv2, <4 x i32> <i32 0, i32 6, i32 2, i32 7>
ret <4 x float> %r
}
; The insert may have other uses.
declare void @use(<4 x float>)
define <4 x float> @insert_not_undef_shuffle_translate_commute_uses(float %x, <4 x float> %y, <4 x float> %q) {
; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute_uses(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Q:%.*]], float [[X:%.*]], i32 2
; CHECK-NEXT: call void @use(<4 x float> [[XV]])
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X]], i32 0
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> %q, float %x, i32 2
call void @use(<4 x float> %xv)
%r = shufflevector <4 x float> %y, <4 x float> %xv, <4 x i32> <i32 6, i32 undef, i32 2, i32 3>
ret <4 x float> %r
}
; Negative test - size-changing shuffle.
define <5 x float> @insert_not_undef_shuffle_translate_commute_lengthen(float %x, <4 x float> %y, <4 x float> %q) {
; CHECK-LABEL: @insert_not_undef_shuffle_translate_commute_lengthen(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 2
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[XV]], <5 x i32> <i32 0, i32 6, i32 2, i32 undef, i32 undef>
; CHECK-NEXT: ret <5 x float> [[R]]
;
%xv = insertelement <4 x float> %q, float %x, i32 2
%r = shufflevector <4 x float> %y, <4 x float> %xv, <5 x i32> <i32 0, i32 6, i32 2, i32 undef, i32 undef>
ret <5 x float> %r
}
define <4 x float> @insert_nonzero_index_splat(float %x) {
; CHECK-LABEL: @insert_nonzero_index_splat(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
; CHECK-NEXT: ret <4 x float> [[SPLAT]]
;
%xv = insertelement <4 x float> undef, float %x, i32 2
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef>
ret <4 x float> %splat
}
define <3 x double> @insert_nonzero_index_splat_narrow(double %x) {
; CHECK-LABEL: @insert_nonzero_index_splat_narrow(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <3 x double> undef, double [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <3 x double> [[TMP1]], <3 x double> undef, <3 x i32> <i32 0, i32 undef, i32 0>
; CHECK-NEXT: ret <3 x double> [[SPLAT]]
;
%xv = insertelement <4 x double> undef, double %x, i32 3
%splat = shufflevector <4 x double> %xv, <4 x double> undef, <3 x i32> <i32 3, i32 undef, i32 3>
ret <3 x double> %splat
}
define <5 x i7> @insert_nonzero_index_splat_widen(i7 %x) {
; CHECK-LABEL: @insert_nonzero_index_splat_widen(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <5 x i7> undef, i7 [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <5 x i7> [[TMP1]], <5 x i7> undef, <5 x i32> <i32 undef, i32 0, i32 0, i32 undef, i32 0>
; CHECK-NEXT: ret <5 x i7> [[SPLAT]]
;
%xv = insertelement <4 x i7> undef, i7 %x, i32 1
%splat = shufflevector <4 x i7> %xv, <4 x i7> undef, <5 x i32> <i32 undef, i32 1, i32 1, i32 undef, i32 1>
ret <5 x i7> %splat
}
; Negative test - don't increase instruction count
define <4 x float> @insert_nonzero_index_splat_extra_use(float %x) {
; CHECK-LABEL: @insert_nonzero_index_splat_extra_use(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 2
; CHECK-NEXT: call void @use(<4 x float> [[XV]])
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef>
; CHECK-NEXT: ret <4 x float> [[SPLAT]]
;
%xv = insertelement <4 x float> undef, float %x, i32 2
call void @use(<4 x float> %xv)
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 2, i32 undef>
ret <4 x float> %splat
}
; Negative test - non-undef base vector
define <4 x float> @insert_nonzero_index_splat_wrong_base(float %x, <4 x float> %y) {
; CHECK-LABEL: @insert_nonzero_index_splat_wrong_base(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 2
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 3, i32 undef>
; CHECK-NEXT: ret <4 x float> [[SPLAT]]
;
%xv = insertelement <4 x float> %y, float %x, i32 2
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 3, i32 undef>
ret <4 x float> %splat
}
; Negative test - non-constant insert index
define <4 x float> @insert_nonzero_index_splat_wrong_index(float %x, i32 %index) {
; CHECK-LABEL: @insert_nonzero_index_splat_wrong_index(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 [[INDEX:%.*]]
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 1, i32 1, i32 undef>
; CHECK-NEXT: ret <4 x float> [[SPLAT]]
;
%xv = insertelement <4 x float> undef, float %x, i32 %index
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 1, i32 1, i32 undef>
ret <4 x float> %splat
}
define <4 x float> @insert_in_splat(float %x) {
; CHECK-LABEL: @insert_in_splat(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 0
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 0>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
%r = insertelement <4 x float> %splat, float %x, i32 3
ret <4 x float> %r
}
define <4 x float> @insert_in_splat_extra_uses(float %x) {
; CHECK-LABEL: @insert_in_splat_extra_uses(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 0
; CHECK-NEXT: call void @use(<4 x float> [[XV]])
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
; CHECK-NEXT: call void @use(<4 x float> [[SPLAT]])
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 0>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
call void @use(<4 x float> %xv)
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
call void @use(<4 x float> %splat)
%r = insertelement <4 x float> %splat, float %x, i32 3
ret <4 x float> %r
}
; Negative test - not a constant index insert
define <4 x float> @insert_in_splat_variable_index(float %x, i32 %y) {
; CHECK-LABEL: @insert_in_splat_variable_index(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i32 [[Y:%.*]]
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 0, i32 undef>
%r = insertelement <4 x float> %splat, float %x, i32 %y
ret <4 x float> %r
}
; Negative test - not a splat shuffle
define <4 x float> @insert_in_nonsplat(float %x, <4 x float> %y) {
; CHECK-LABEL: @insert_in_nonsplat(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> undef, float [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> [[Y:%.*]], <4 x i32> <i32 undef, i32 0, i32 4, i32 undef>
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i32 3
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> undef, float %x, i32 0
%splat = shufflevector <4 x float> %xv, <4 x float> %y, <4 x i32> <i32 undef, i32 0, i32 4, i32 undef>
%r = insertelement <4 x float> %splat, float %x, i32 3
ret <4 x float> %r
}
; Negative test - not a splat shuffle
define <4 x float> @insert_in_nonsplat2(float %x, <4 x float> %y) {
; CHECK-LABEL: @insert_in_nonsplat2(
; CHECK-NEXT: [[XV:%.*]] = insertelement <4 x float> [[Y:%.*]], float [[X:%.*]], i32 0
; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <4 x float> [[XV]], <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 1, i32 undef>
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> [[SPLAT]], float [[X]], i32 3
; CHECK-NEXT: ret <4 x float> [[R]]
;
%xv = insertelement <4 x float> %y, float %x, i32 0
%splat = shufflevector <4 x float> %xv, <4 x float> undef, <4 x i32> <i32 undef, i32 0, i32 1, i32 undef>
%r = insertelement <4 x float> %splat, float %x, i32 3
ret <4 x float> %r
}
define <4 x i8> @shuf_identity_padding(<2 x i8> %x, i8 %y) {
; CHECK-LABEL: @shuf_identity_padding(
; CHECK-NEXT: [[V1:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i32 2
; CHECK-NEXT: ret <4 x i8> [[V2]]
;
%v0 = shufflevector <2 x i8> %x, <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%x1 = extractelement <2 x i8> %x, i32 1
%v1 = insertelement <4 x i8> %v0, i8 %x1, i32 1
%v2 = insertelement <4 x i8> %v1, i8 %y, i32 2
ret <4 x i8> %v2
}
define <3 x i8> @shuf_identity_extract(<4 x i8> %x, i8 %y) {
; CHECK-LABEL: @shuf_identity_extract(
; CHECK-NEXT: [[V1:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> undef, <3 x i32> <i32 0, i32 1, i32 undef>
; CHECK-NEXT: [[V2:%.*]] = insertelement <3 x i8> [[V1]], i8 [[Y:%.*]], i32 2
; CHECK-NEXT: ret <3 x i8> [[V2]]
;
%v0 = shufflevector <4 x i8> %x, <4 x i8> undef, <3 x i32> <i32 0, i32 undef, i32 undef>
%x1 = extractelement <4 x i8> %x, i32 1
%v1 = insertelement <3 x i8> %v0, i8 %x1, i32 1
%v2 = insertelement <3 x i8> %v1, i8 %y, i32 2
ret <3 x i8> %v2
}
define <4 x float> @shuf_identity_extract_extra_use(<6 x float> %x, float %y) {
; CHECK-LABEL: @shuf_identity_extract_extra_use(
; CHECK-NEXT: [[V0:%.*]] = shufflevector <6 x float> [[X:%.*]], <6 x float> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 3>
; CHECK-NEXT: call void @use(<4 x float> [[V0]])
; CHECK-NEXT: [[V1:%.*]] = shufflevector <6 x float> [[X]], <6 x float> undef, <4 x i32> <i32 0, i32 undef, i32 2, i32 3>
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[Y:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[V2]]
;
%v0 = shufflevector <6 x float> %x, <6 x float> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 3>
call void @use(<4 x float> %v0)
%x1 = extractelement <6 x float> %x, i32 2
%v1 = insertelement <4 x float> %v0, float %x1, i32 2
%v2 = insertelement <4 x float> %v1, float %y, i32 1
ret <4 x float> %v2
}
; Negative test - can't map variable index to shuffle mask.
define <4 x i8> @shuf_identity_padding_variable_index(<2 x i8> %x, i8 %y, i32 %index) {
; CHECK-LABEL: @shuf_identity_padding_variable_index(
; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[X]], i32 [[INDEX:%.*]]
; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i32 [[INDEX]]
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i32 2
; CHECK-NEXT: ret <4 x i8> [[V2]]
;
%v0 = shufflevector <2 x i8> %x, <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%x1 = extractelement <2 x i8> %x, i32 %index
%v1 = insertelement <4 x i8> %v0, i8 %x1, i32 %index
%v2 = insertelement <4 x i8> %v1, i8 %y, i32 2
ret <4 x i8> %v2
}
; Negative test - don't create arbitrary shuffle masks.
define <4 x i8> @shuf_identity_padding_wrong_source_vec(<2 x i8> %x, i8 %y, <2 x i8> %other) {
; CHECK-LABEL: @shuf_identity_padding_wrong_source_vec(
; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[OTHER:%.*]], i32 1
; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i32 1
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i32 2
; CHECK-NEXT: ret <4 x i8> [[V2]]
;
%v0 = shufflevector <2 x i8> %x, <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%x1 = extractelement <2 x i8> %other, i32 1
%v1 = insertelement <4 x i8> %v0, i8 %x1, i32 1
%v2 = insertelement <4 x i8> %v1, i8 %y, i32 2
ret <4 x i8> %v2
}
; Negative test - don't create arbitrary shuffle masks.
define <4 x i8> @shuf_identity_padding_wrong_index(<2 x i8> %x, i8 %y) {
; CHECK-LABEL: @shuf_identity_padding_wrong_index(
; CHECK-NEXT: [[V0:%.*]] = shufflevector <2 x i8> [[X:%.*]], <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x i8> [[X]], i32 1
; CHECK-NEXT: [[V1:%.*]] = insertelement <4 x i8> [[V0]], i8 [[X1]], i32 2
; CHECK-NEXT: [[V2:%.*]] = insertelement <4 x i8> [[V1]], i8 [[Y:%.*]], i32 3
; CHECK-NEXT: ret <4 x i8> [[V2]]
;
%v0 = shufflevector <2 x i8> %x, <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%x1 = extractelement <2 x i8> %x, i32 1
%v1 = insertelement <4 x i8> %v0, i8 %x1, i32 2
%v2 = insertelement <4 x i8> %v1, i8 %y, i32 3
ret <4 x i8> %v2
}
define <4 x float> @insert_undemanded_element_op0(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @insert_undemanded_element_op0(
; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i32 3
; CHECK-NEXT: call void @use(<4 x float> [[INS]])
; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[X]], <4 x float> [[Y:%.*]], <4 x i32> <i32 0, i32 7, i32 1, i32 4>
; CHECK-NEXT: ret <4 x float> [[S]]
;
%ins = insertelement <4 x float> %x, float 42.0, i32 3
call void @use(<4 x float> %ins)
%s = shufflevector <4 x float> %ins, <4 x float> %y, <4 x i32> <i32 0, i32 7, i32 1, i32 4>
ret <4 x float> %s
}
define <4 x float> @insert_undemanded_element_op1(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @insert_undemanded_element_op1(
; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i32 3
; CHECK-NEXT: call void @use(<4 x float> [[INS]])
; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[X]], <4 x i32> <i32 3, i32 2, i32 1, i32 4>
; CHECK-NEXT: ret <4 x float> [[S]]
;
%ins = insertelement <4 x float> %x, float 42.0, i32 3
call void @use(<4 x float> %ins)
%s = shufflevector <4 x float> %y, <4 x float> %ins, <4 x i32> <i32 3, i32 2, i32 1, i32 4>
ret <4 x float> %s
}
; Negative test - shuffle chooses the inserted constant.
define <4 x float> @insert_demanded_element_op0(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @insert_demanded_element_op0(
; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i32 3
; CHECK-NEXT: call void @use(<4 x float> [[INS]])
; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[INS]], <4 x float> [[Y:%.*]], <4 x i32> <i32 3, i32 2, i32 1, i32 4>
; CHECK-NEXT: ret <4 x float> [[S]]
;
%ins = insertelement <4 x float> %x, float 42.0, i32 3
call void @use(<4 x float> %ins)
%s = shufflevector <4 x float> %ins, <4 x float> %y, <4 x i32> <i32 3, i32 2, i32 1, i32 4>
ret <4 x float> %s
}
; Negative test - shuffle chooses the inserted constant.
define <4 x float> @insert_demanded_element_op1(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @insert_demanded_element_op1(
; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.300000e+01, i32 3
; CHECK-NEXT: call void @use(<4 x float> [[INS]])
; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[INS]], <4 x i32> <i32 0, i32 7, i32 1, i32 4>
; CHECK-NEXT: ret <4 x float> [[S]]
;
%ins = insertelement <4 x float> %x, float 43.0, i32 3
call void @use(<4 x float> %ins)
%s = shufflevector <4 x float> %y, <4 x float> %ins, <4 x i32> <i32 0, i32 7, i32 1, i32 4>
ret <4 x float> %s
}
define <4 x float> @splat_constant(<4 x float> %x) {
; CHECK-LABEL: @splat_constant(
; CHECK-NEXT: [[INS3:%.*]] = insertelement <4 x float> [[X:%.*]], float 3.000000e+00, i32 3
; CHECK-NEXT: [[R:%.*]] = fadd <4 x float> [[INS3]], <float 3.000000e+00, float 3.000000e+00, float 3.000000e+00, float 3.000000e+00>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%ins3 = insertelement <4 x float> %x, float 3.0, i32 3
%splat3 = shufflevector <4 x float> %ins3, <4 x float> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
%r = fadd <4 x float> %ins3, %splat3
ret <4 x float> %r
}