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rsx/primitives and lv2/sys_semaphore improved
* More information about rsx/primitives in the readme file. * Fill the wrong semaphore attribute object with 00s instead of leaving it uninitialized.
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@ -34,9 +34,10 @@ Temp/
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*.ps3
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*.rpcs3
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# Uninteresting Source files
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# Uninteresting Source files (feel free to ask if you need them though)
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tests/rsx/rsx_fp_dynamic/*.cpp
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tests/rsx/rsx_fp_static/*.cpp
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tests/rsx/primitives/*.cpp
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tests/cpu/spu*/*.ppu.cpp
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# Uninteresting Tests
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/timer.h>
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#include <sys/sys_time.h>
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@ -79,8 +80,9 @@ void testSysSemaphoreErrors()
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sys_semaphore_t sem; // Working semaphore
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sys_semaphore_t sem_f; // Broken semaphore
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sys_semaphore_attribute_t attr; // Initialized semaphore attribute
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sys_semaphore_attribute_t attr_u; // Uninitialized semaphore attribute
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sys_semaphore_attribute_t attr_z; // Zeroed semaphore attribute
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sys_semaphore_attribute_initialize(attr);
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memset(&attr_z, 0x00, sizeof(sys_semaphore_attribute_t));
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sys_semaphore_value_t val;
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// Create the working semaphore
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@ -97,7 +99,7 @@ void testSysSemaphoreErrors()
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printf("sys_semaphore_create: initial_val > max_val returns: 0x%x\n", sys_semaphore_create(&sem_f, &attr, 2, 1));
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printf("sys_semaphore_create: &sem == NULL returns: 0x%x\n", sys_semaphore_create(NULL, &attr, 0, 1));
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printf("sys_semaphore_create: &attr == NULL returns: 0x%x\n", sys_semaphore_create(&sem_f, NULL, 0, 1));
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printf("sys_semaphore_create: uninitialized attr returns: 0x%x\n", sys_semaphore_create(&sem_f, &attr_u, 0, 1));
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printf("sys_semaphore_create: uninitialized attr returns: 0x%x\n", sys_semaphore_create(&sem_f, &attr_z, 0, 1));
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// Error tests
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printf("\n[*] Checking sys_semaphore_get_value errors:\n");
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@ -181,5 +183,7 @@ int main(void) {
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sys_semaphore_get_value(g_sem, &val);
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printf("sys_semaphore_get_value: 0x%x\n", val);
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// TODO: Repeat the tests, but now modifying sys_semaphore_attribute_t members.
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return 0;
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}
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Binary file not shown.
82
tests/rsx/primitives/README.md
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82
tests/rsx/primitives/README.md
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@ -0,0 +1,82 @@
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The main loop of this sample is equivalent to this code. Following the order of these lines, the objects are drawn from the bottom row to the top row, and for each row, from left to right. All vertices are stored in a vertex buffer, and the appropriate index for each element is passed to `cellGcmSetDrawArrays`.
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```
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// Draw Points (thick)
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cellGcmSetPointSize(5.0);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POINTS, 0, 4);
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cellGcmSetPointSize(1.0);
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// Draw Lines (stippled)
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cellGcmSetLineStippleEnable(CELL_GCM_TRUE);
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cellGcmSetLineStipplePattern(&linePattern, 3);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_LINES, 4, 4);
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cellGcmSetLineStippleEnable(CELL_GCM_FALSE);
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// Draw Line Strip (thick)
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cellGcmSetLineWidth(5*8); // 5.0
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_LINE_STRIP, 8, 4);
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cellGcmSetLineWidth(1*8); // 5.0
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// Draw Line Loop (smooth)
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cellGcmSetLineSmoothEnable(CELL_GCM_TRUE);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_LINE_LOOP, 12, 4);
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cellGcmSetLineSmoothEnable(CELL_GCM_FALSE);
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// Draw Triangles and Quads
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_TRIANGLES, 16, 8);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_TRIANGLE_STRIP, 24, 8);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_TRIANGLE_FAN, 32, 8);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_QUAD_STRIP, 40, 8);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_QUADS, 48, 8);
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// Draw Polygon (fill)
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cellGcmSetBackPolygonMode(CELL_GCM_POLYGON_MODE_FILL);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POLYGON, 78, 6);
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// Draw Polygon (fill+smooth)
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cellGcmSetBackPolygonMode(CELL_GCM_POLYGON_MODE_FILL);
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cellGcmSetPolySmoothEnable(CELL_GCM_TRUE);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POLYGON, 84, 6);
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cellGcmSetPolySmoothEnable(CELL_GCM_FALSE);
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// Draw Polygons (points / line / fill+stipple)
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cellGcmSetBackPolygonMode(CELL_GCM_POLYGON_MODE_POINT);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POLYGON, 90, 6);
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cellGcmSetBackPolygonMode(CELL_GCM_POLYGON_MODE_LINE);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POLYGON, 96, 6);
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cellGcmSetBackPolygonMode(CELL_GCM_POLYGON_MODE_FILL);
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cellGcmSetPolygonStippleEnable(CELL_GCM_TRUE);
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cellGcmSetPolygonStipplePattern(polyPattern);
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cellGcmSetDrawArrays(CELL_GCM_PRIMITIVE_POLYGON, 102, 6);
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cellGcmSetPolygonStippleEnable(CELL_GCM_FALSE);
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```
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The vertex buffer is initialized with following function. Nota that some vertices won't be used.
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```
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void setVertex(vertex_t* V) {
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size_t i = 0;
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// Points, Lines, Triangles, Quads: [rows #1, #2, #3]
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for (int y=0; y<3; y++) {
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for (int x=0; x<6; x++) {
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V[i].x = -1.0f+0.1*(x+1)+0.2*(x+0.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.0); V[i].z = -1.0f; V[i].rgba=0x00ff0000; i++;
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V[i].x = -1.0f+0.1*(x+1)+0.2*(x+1.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.0); V[i].z = -1.0f; V[i].rgba=0x0000ff00; i++;
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V[i].x = -1.0f+0.1*(x+1)+0.2*(x+0.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+1.0); V[i].z = -1.0f; V[i].rgba=0xff000000; i++;
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V[i].x = -1.0f+0.1*(x+1)+0.2*(x+1.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+1.0); V[i].z = -1.0f; V[i].rgba=0x00000000; i++;
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}
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}
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// Polygons: [rows #3 #4]
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for (int y=2; y<4; y++) {
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for (int x=0; x<3; x++) {
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x+0.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+1.0); V[i].z = -1.0f; V[i].rgba=0xff000000; i++;
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x+1.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+1.0); V[i].z = -1.0f; V[i].rgba=0x00ff0000; i++;
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x+1.2); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.5); V[i].z = -1.0f; V[i].rgba=0x0000ff00; i++;
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x+1.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.0); V[i].z = -1.0f; V[i].rgba=0xffff0000; i++;
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x+0.0); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.0); V[i].z = -1.0f; V[i].rgba=0x00ffff00; i++;
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V[i].x = -1.0f+0.3*(x+1)+0.3*(x-0.2); V[i].y = -1.0f+0.15*(y+1)+0.3*(y+0.5); V[i].z = -1.0f; V[i].rgba=0xff00ff00; i++;
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}
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}
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}
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```
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