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2 Commits

Author SHA1 Message Date
Alexandro Sánchez Bach
48b3c59971 Tests updated: rsx_fp_static 2 and 4 (fmod issue)
These scripts were wrongly translated since mod (GLSL) != fmod (CG).
This is now fixed and the .cg/.elf/.expected files have been updated.
Thanks @nohbdy for spotting this.
2014-04-25 00:28:12 +02:00
Alexandro Sánchez Bach
763d903919 Tests added: rsx/rsx_fp_static
The fragment shader draws something static on a fullscreen quad (two
triangles). The results from a real PS3 are saved in *.expected.png. The
source code of the fragment shader is saved in the *.cg files.
2014-03-30 17:22:42 +02:00