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rpcs3/buildfiles/cmake/ConfigureCompiler.cmake

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CMake
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# Check and configure compiler options for RPCS3
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:throwingNew- /constexpr:steps16777216 /D _CRT_SECURE_NO_DEPRECATE=1 /D _CRT_NON_CONFORMING_SWPRINTFS=1 /D _SCL_SECURE_NO_WARNINGS=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D NOMINMAX /D _ENABLE_EXTENDED_ALIGNED_STORAGE=1 /D _HAS_EXCEPTIONS=0")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /BASE:0x10000 /FIXED")
#TODO: Some of these could be cleaned up
add_compile_options(/wd4805) # Comparing boolean and int
add_compile_options(/wd4804) # Using integer operators with booleans
add_compile_options(/wd4200) # Zero-sized array in struct/union
add_link_options(/ignore:4281) # Undesirable base address 0x10000
# MSVC 2017 uses iterator as base class internally, causing a lot of warning spam
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D _SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING=1")
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# Increase stack limit to 8 MB
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:8388608,1048576")
else()
# Some distros have the compilers set to use PIE by default, but RPCS3 doesn't work with PIE, so we need to disable it.
CHECK_CXX_COMPILER_FLAG("-no-pie" HAS_NO_PIE)
CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE)
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add_compile_options(-Wall)
add_compile_options(-fno-exceptions)
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add_compile_options(-fstack-protector)
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add_compile_options(-msse -msse2 -mcx16)
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add_compile_options(-Werror=old-style-cast)
add_compile_options(-Werror=sign-compare)
add_compile_options(-Werror=reorder)
add_compile_options(-Werror=return-type)
add_compile_options(-Werror=overloaded-virtual)
add_compile_options(-Werror=missing-noreturn)
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add_compile_options(-Wunused-parameter)
add_compile_options(-Wignored-qualifiers)
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add_compile_options(-Wredundant-move)
add_compile_options(-Wcast-qual)
add_compile_options(-Wdeprecated-copy)
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add_compile_options(-Wtautological-compare)
#add_compile_options(-Wshadow)
#add_compile_options(-Wconversion)
#add_compile_options(-Wpadded)
add_compile_options(-Wempty-body)
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add_compile_options(-Wredundant-decls)
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#add_compile_options(-Weffc++)
add_compile_options(-Wstrict-aliasing=1)
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#add_compile_options(-Wnull-dereference)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-Werror=inconsistent-missing-override)
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
add_compile_options(-Werror=suggest-override)
add_compile_options(-Wclobbered)
add_compile_options(-Wcast-function-type)
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add_compile_options(-Wduplicated-branches)
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add_compile_options(-Wduplicated-cond)
endif()
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#TODO Clean the code so these are removed
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-fconstexpr-steps=16777216)
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add_compile_options(-Wno-unused-lambda-capture)
add_compile_options(-Wno-unused-private-field)
add_compile_options(-Wno-delete-non-virtual-dtor)
add_compile_options(-Wno-unused-command-line-argument)
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
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add_compile_options(-Wno-class-memaccess)
endif()
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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if(USE_NATIVE_INSTRUCTIONS AND COMPILER_SUPPORTS_MARCH_NATIVE)
add_compile_options(-march=native)
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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endif()
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if(NOT APPLE AND NOT WIN32)
# This hides our LLVM from mesa's LLVM, otherwise we get some unresolvable conflicts.
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--exclude-libs,ALL")
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if(HAS_NO_PIE)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie")
endif()
elseif(APPLE)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(-stdlib=libc++)
endif()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-image_base,0x10000 -Wl,-pagezero_size,0x10000")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_pie")
elseif(WIN32)
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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set(CMAKE_RC_COMPILER_INIT windres)
enable_language(RC)
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_FORMAT_MACROS=1")
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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# Workaround for mingw64 (MSYS2)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--allow-multiple-definition")
# Increase stack limit to 8 MB
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--stack -Wl,8388608")
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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endif()
endif()