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rpcs3/Utilities/Thread.h

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#pragma once
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#include "util/types.hpp"
#include "util/atomic.hpp"
#include "util/shared_ptr.hpp"
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#include <string>
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#include <concepts>
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#include "mutex.h"
#include "lockless.h"
// Hardware core layout
enum class native_core_arrangement : u32
{
undefined,
generic,
intel_ht,
amd_ccx
};
enum class thread_class : u32
{
general = 0,
ppu = 1,
spu = 2,
rsx = 0x55,
};
enum class thread_state : u32
{
created = 0, // Initial state
aborting = 1, // The thread has been joined in the destructor or explicitly aborted
errored = 2, // Set after the emergency_exit call
finished = 3, // Final state, always set at the end of thread execution
mask = 3
};
template <class Context>
class named_thread;
class thread_base;
template <typename Ctx, typename... Args>
struct result_storage
{
static constexpr bool empty = true;
using type = void;
};
template <typename Ctx, typename... Args> requires (!std::is_void_v<std::invoke_result_t<Ctx, Args&&...>>)
struct result_storage<Ctx, Args...>
{
using T = std::invoke_result_t<Ctx, Args&&...>;
static_assert(std::is_default_constructible_v<T>);
alignas(T) std::byte data[sizeof(T)];
static constexpr bool empty = false;
using type = T;
T* _get()
{
return reinterpret_cast<T*>(&data);
}
const T* _get() const
{
return reinterpret_cast<const T*>(&data);
}
void init() noexcept
{
new (data) T();
}
void destroy() noexcept
{
_get()->~T();
}
};
template <typename T>
concept NamedThreadName = requires (const T&)
{
std::string(T::thread_name);
};
// Base class for task queue (linked list)
class thread_future
{
friend class thread_base;
shared_ptr<thread_future> next{};
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thread_future* prev{};
protected:
atomic_t<void(*)(thread_base*, thread_future*)> exec{};
atomic_t<u32> done{0};
public:
// Get reference to the atomic variable for inspection and waiting for
const auto& get_wait() const
{
return done;
}
// Wait (preset)
void wait() const
{
done.wait(0);
}
};
// Thread base class
class thread_base
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{
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public:
// Native thread entry point function type
#ifdef _WIN32
using native_entry = uint(__stdcall*)(void* arg);
#else
using native_entry = void*(*)(void* arg);
#endif
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const native_entry entry_point;
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// Set name for debugger
static void set_name(std::string);
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private:
// Thread handle (platform-specific)
atomic_t<u64> m_thread{0};
// Thread cycles
atomic_t<u64> m_cycles{0};
atomic_t<u32> m_dummy{0};
// Thread state
atomic_t<u32> m_sync{0};
// Thread name
atomic_ptr<std::string> m_tname;
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// Thread task queue (reversed linked list)
atomic_ptr<thread_future> m_taskq{};
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// Start thread
void start();
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// Called at the thread start
void initialize(void (*error_cb)());
// Called at the thread end, returns self handle
u64 finalize(thread_state result) noexcept;
// Cleanup after possibly deleting the thread instance
static native_entry finalize(u64 _self) noexcept;
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// Make entry point
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static native_entry make_trampoline(u64(*entry)(thread_base* _base));
friend class thread_ctrl;
template <class Context>
friend class named_thread;
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protected:
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thread_base(native_entry, std::string name);
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~thread_base();
public:
// Get CPU cycles since last time this function was called. First call returns 0.
u64 get_cycles();
// Wait for the thread (it does NOT change thread state, and can be called from multiple threads)
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bool join(bool dtor = false) const;
// Notify the thread
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void notify();
// Get thread id
u64 get_native_id() const;
// Add work to the queue
void push(shared_ptr<thread_future>);
private:
// Clear task queue (execute unless aborting)
void exec();
};
// Collection of global function for current thread
class thread_ctrl final
{
// Current thread
static thread_local thread_base* g_tls_this_thread;
// Error handling details
static thread_local void(*g_tls_error_callback)();
// Target cpu core layout
static atomic_t<native_core_arrangement> g_native_core_layout;
friend class thread_base;
// Optimized get_name() for logging
static std::string get_name_cached();
public:
// Get current thread name
static std::string get_name()
{
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if (!g_tls_this_thread)
{
return "not named_thread";
}
return *g_tls_this_thread->m_tname.load();
}
// Get thread name
template <typename T>
static std::string get_name(const named_thread<T>& thread)
{
return *static_cast<const thread_base&>(thread).m_tname.load();
}
// Set current thread name (not recommended)
static void set_name(std::string name)
{
g_tls_this_thread->m_tname.store(make_single<std::string>(name));
g_tls_this_thread->set_name(std::move(name));
}
// Set thread name (not recommended)
template <typename T>
static void set_name(named_thread<T>& thread, std::string name)
{
static_cast<thread_base&>(thread).m_tname.store(make_single<std::string>(name));
if (g_tls_this_thread == std::addressof(static_cast<thread_base&>(thread)))
{
g_tls_this_thread->set_name(std::move(name));
}
}
template <typename T>
static u64 get_cycles(named_thread<T>& thread)
{
return static_cast<thread_base&>(thread).get_cycles();
}
template <typename T>
static void notify(named_thread<T>& thread)
{
static_cast<thread_base&>(thread).notify();
}
template <typename T>
static u64 get_native_id(named_thread<T>& thread)
{
return static_cast<thread_base&>(thread).get_native_id();
}
// Read current state, possibly executing some tasks
static thread_state state();
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// Wait once with timeout. Infinite value is -1.
static void wait_for(u64 usec, bool alert = true);
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// Wait once with time point, add_time is added to the time point.
static void wait_until(u64* wait_time, u64 add_time = 0, u64 min_wait = 0, bool update_to_current_time = true);
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// Waiting with accurate timeout
static void wait_for_accurate(u64 usec);
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// Wait.
static inline void wait()
{
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wait_for(-1, true);
}
// Wait for both thread sync var and provided atomic var
template <uint Max, typename Func>
static inline void wait_on_custom(Func&& setter, u64 usec = -1)
{
auto _this = g_tls_this_thread;
if (_this->m_sync.bit_test_reset(2) || _this->m_taskq)
{
return;
}
atomic_wait::list<Max + 2> list{};
list.template set<Max>(_this->m_sync, 0);
list.template set<Max + 1>(_this->m_taskq);
setter(list);
list.wait(atomic_wait_timeout{usec <= 0xffff'ffff'ffff'ffff / 1000 ? usec * 1000 : 0xffff'ffff'ffff'ffff});
}
template <typename T, typename U>
static inline void wait_on(T& wait, U old, u64 usec = -1)
{
wait_on_custom<1>([&](atomic_wait::list<3>& list) { list.template set<0>(wait, old); }, usec);
}
template <typename T>
static inline void wait_on(T& wait)
{
wait_on_custom<1>([&](atomic_wait::list<3>& list) { list.template set<0>(wait); });
}
// Exit.
[[noreturn]] static void emergency_exit(std::string_view reason);
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// Get current thread (may be nullptr)
static thread_base* get_current()
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{
return g_tls_this_thread;
}
// Detect layout
static void detect_cpu_layout();
// Returns a core affinity mask. Set whether to generate the high priority set or not
static u64 get_affinity_mask(thread_class group);
// Sets the native thread priority
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static void set_native_priority(int priority);
// Sets the preferred affinity mask for this thread
static void set_thread_affinity_mask(u64 mask);
// Get process affinity mask
static u64 get_process_affinity_mask();
// Miscellaneous
static u64 get_thread_affinity_mask();
// Get current thread stack addr and size
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static std::pair<void*, usz> get_thread_stack();
// Sets the native thread priority and returns it to zero at destructor
struct scoped_priority
{
explicit scoped_priority(int prio)
{
set_native_priority(prio);
}
scoped_priority(const scoped_priority&) = delete;
scoped_priority& operator=(const scoped_priority&) = delete;
~scoped_priority()
{
set_native_priority(0);
}
};
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// Get thread ID (works for all threads)
static u64 get_tid();
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// Check whether current thread is main thread (usually Qt GUI)
static bool is_main();
private:
// Miscellaneous
static const u64 process_affinity_mask;
};
// Used internally
template <bool Discard, typename Ctx, typename... Args>
class thread_future_t : public thread_future, result_storage<Ctx, std::conditional_t<Discard, int, void>, Args...>
{
[[no_unique_address]] decltype(std::make_tuple(std::forward<Args>(std::declval<Args>())...)) m_args;
[[no_unique_address]] Ctx m_func;
using future = thread_future_t;
public:
thread_future_t(Ctx&& func, Args&&... args)
: m_args(std::forward<Args>(args)...)
, m_func(std::forward<Ctx>(func))
{
thread_future::exec.raw() = +[](thread_base* tb, thread_future* tf)
{
const auto _this = static_cast<future*>(tf);
if (!tb) [[unlikely]]
{
if constexpr (!future::empty && !Discard)
{
_this->init();
}
return;
}
if constexpr (future::empty || Discard)
{
std::apply(_this->m_func, std::move(_this->m_args));
}
else
{
new (_this->_get()) decltype(auto)(std::apply(_this->m_func, std::move(_this->m_args)));
}
};
}
~thread_future_t()
{
if constexpr (!future::empty && !Discard)
{
if (!this->exec)
{
this->destroy();
}
}
}
decltype(auto) get()
{
while (this->exec)
{
this->wait();
}
if constexpr (!future::empty && !Discard)
{
return *this->_get();
}
}
decltype(auto) get() const
{
while (this->exec)
{
this->wait();
}
if constexpr (!future::empty && !Discard)
{
return *this->_get();
}
}
};
namespace stx
{
struct launch_retainer;
}
// Derived from the callable object Context, possibly a lambda
template <class Context>
class named_thread final : public Context, result_storage<Context>, thread_base
{
using result = result_storage<Context>;
using thread = thread_base;
static u64 entry_point(thread_base* _base)
{
return static_cast<named_thread*>(_base)->entry_point2();
}
u64 entry_point2()
{
thread::initialize([]()
{
if constexpr (!result::empty)
{
// Construct using default constructor in the case of failure
static_cast<result*>(static_cast<named_thread*>(thread_ctrl::get_current()))->init();
}
});
if constexpr (result::empty)
{
// No result
if constexpr (std::is_invocable_v<Context>)
{
Context::operator()();
}
else
{
// Default event loop
while (thread_ctrl::state() != thread_state::aborting)
{
thread_ctrl::wait();
}
}
}
else
{
// Construct the result using placement new (copy elision should happen)
new (result::_get()) decltype(auto)(Context::operator()());
}
return thread::finalize(thread_state::finished);
}
#if defined(ARCH_X64)
static inline thread::native_entry trampoline = thread::make_trampoline(entry_point);
#else
static void* trampoline(void* arg)
{
if (const auto next = thread_base::finalize(entry_point(static_cast<thread_base*>(arg))))
{
return next(thread_ctrl::get_current());
}
return nullptr;
}
#endif
friend class thread_ctrl;
public:
// Forwarding constructor with default name (also potentially the default constructor)
template <typename... Args> requires (std::is_constructible_v<Context, Args&&...>) && (!(std::is_same_v<std::remove_cvref_t<Args>, stx::launch_retainer> || ...)) && (NamedThreadName<Context>)
named_thread(Args&&... args) noexcept
: Context(std::forward<Args>(args)...)
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, thread(trampoline, std::string(Context::thread_name))
{
thread::start();
}
// Forwarding constructor with default name, does not automatically run the thread
template <typename... Args> requires (std::is_constructible_v<Context, Args&&...>) && (NamedThreadName<Context>)
named_thread(const stx::launch_retainer&, Args&&... args) noexcept
: Context(std::forward<Args>(args)...)
, thread(trampoline, std::string(Context::thread_name))
{
// Create a stand-by thread context
m_sync |= static_cast<u32>(thread_state::finished);
}
// Normal forwarding constructor
template <typename... Args> requires (std::is_constructible_v<Context, Args&&...>) && (!NamedThreadName<Context>)
named_thread(std::string name, Args&&... args) noexcept
: Context(std::forward<Args>(args)...)
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, thread(trampoline, std::move(name))
{
thread::start();
}
// Lambda constructor, also the implicit deduction guide candidate
named_thread(std::string_view name, Context&& f) noexcept requires (!NamedThreadName<Context>)
: Context(std::forward<Context>(f))
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, thread(trampoline, std::string(name))
{
thread::start();
}
named_thread(const named_thread&) = delete;
named_thread& operator=(const named_thread&) = delete;
// Wait for the completion and access result (if not void)
[[nodiscard]] decltype(auto) operator()()
{
thread::join();
if constexpr (!result::empty)
{
return *result::_get();
}
}
// Wait for the completion and access result (if not void)
[[nodiscard]] decltype(auto) operator()() const
{
thread::join();
if constexpr (!result::empty)
{
return *result::_get();
}
}
// Send command to the thread to invoke directly (references should be passed via std::ref())
template <bool Discard = true, typename Arg, typename... Args>
auto operator()(Arg&& arg, Args&&... args)
{
// Overloaded operator() of the Context.
constexpr bool v1 = std::is_invocable_v<Context, Arg&&, Args&&...>;
// Anything invocable, not necessarily involving the Context.
constexpr bool v2 = std::is_invocable_v<Arg&&, Args&&...>;
// Could be pointer to a non-static member function (or data member) of the Context.
constexpr bool v3 = std::is_member_pointer_v<std::decay_t<Arg>> && std::is_invocable_v<Arg, Context&, Args&&...>;
// Only one invocation type shall be valid, otherwise we don't know.
static_assert((v1 + v2 + v3) == 1, "Ambiguous or invalid named_thread call.");
if constexpr (v1)
{
using future = thread_future_t<Discard, Context&, Arg, Args...>;
single_ptr<future> target = make_single<future>(*static_cast<Context*>(this), std::forward<Arg>(arg), std::forward<Args>(args)...);
if constexpr (!Discard)
{
shared_ptr<future> result = std::move(target);
// Copy result
thread::push(result);
return result;
}
else
{
// Move target
thread::push(std::move(target));
return;
}
}
else if constexpr (v2)
{
using future = thread_future_t<Discard, Arg, Args...>;
single_ptr<future> target = make_single<future>(std::forward<Arg>(arg), std::forward<Args>(args)...);
if constexpr (!Discard)
{
shared_ptr<future> result = std::move(target);
thread::push(result);
return result;
}
else
{
thread::push(std::move(target));
return;
}
}
else if constexpr (v3)
{
using future = thread_future_t<Discard, Arg, Context&, Args...>;
single_ptr<future> target = make_single<future>(std::forward<Arg>(arg), std::ref(*static_cast<Context*>(this)), std::forward<Args>(args)...);
if constexpr (!Discard)
{
shared_ptr<future> result = std::move(target);
thread::push(result);
return result;
}
else
{
thread::push(std::move(target));
return;
}
}
}
// Access thread state
operator thread_state() const
{
return static_cast<thread_state>(thread::m_sync.load() & 3);
}
named_thread& operator=(thread_state s)
{
if (s == thread_state::created)
{
// Run thread
ensure(operator thread_state() == thread_state::finished);
thread::start();
return *this;
}
bool notify_sync = false;
// Try to abort by assigning thread_state::aborting/finished
// Join thread by thread_state::finished
if (s >= thread_state::aborting && thread::m_sync.fetch_op([](u32& v) { return !(v & 3) && (v |= 1); }).second)
{
notify_sync = true;
}
if constexpr (std::is_assignable_v<Context&, thread_state>)
{
static_cast<Context&>(*this) = s;
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}
if (notify_sync)
{
// Notify after context abortion has been made so all conditions for wake-up be satisfied by the time of notification
thread::m_sync.notify_all();
}
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if (s == thread_state::finished)
{
// This participates in emulation stopping, use destruction-alike semantics
thread::join(true);
}
return *this;
}
// Context type doesn't need virtual destructor
~named_thread()
{
// Assign aborting state forcefully and join thread
operator=(thread_state::finished);
if constexpr (!result::empty)
{
result::destroy();
}
}
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};
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// Group of named threads, similar to named_thread
template <class Context>
class named_thread_group final
{
using Thread = named_thread<Context>;
u32 m_count = 0;
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Thread* m_threads;
void init_threads()
{
m_threads = static_cast<Thread*>(::operator new(sizeof(Thread) * m_count, std::align_val_t{alignof(Thread)}));
}
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public:
// Lambda constructor, also the implicit deduction guide candidate
named_thread_group(std::string_view name, u32 count, Context&& f) noexcept
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: m_count(count)
, m_threads(nullptr)
{
if (count == 0)
{
return;
}
init_threads();
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// Create all threads
for (u32 i = 0; i < m_count - 1; i++)
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{
// Copy the context
new (static_cast<void*>(m_threads + i)) Thread(std::string(name) + std::to_string(i + 1), static_cast<const Context&>(f));
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}
// Move the context (if movable)
new (static_cast<void*>(m_threads + m_count - 1)) Thread(std::string(name) + std::to_string(m_count - 1), std::forward<Context>(f));
}
// Constructor with a function performed before adding more threads
template <typename CheckAndPrepare>
named_thread_group(std::string_view name, u32 count, Context&& f, CheckAndPrepare&& check) noexcept
: m_count(count)
, m_threads(nullptr)
{
if (count == 0)
{
return;
}
init_threads();
m_count = 0;
// Create all threads
for (u32 i = 0; i < count - 1; i++)
{
// Copy the context
std::remove_cvref_t<Context> context(static_cast<const Context&>(f));
// Perform the check and additional preparations for each context
if (!std::invoke(std::forward<CheckAndPrepare>(check), i, context))
{
return;
}
m_count++;
new (static_cast<void*>(m_threads + i)) Thread(std::string(name) + std::to_string(i + 1), std::move(context));
}
// Move the context (if movable)
std::remove_cvref_t<Context> context(std::forward<Context>(f));
if (!std::invoke(std::forward<CheckAndPrepare>(check), m_count - 1, context))
{
return;
}
m_count++;
new (static_cast<void*>(m_threads + m_count - 1)) Thread(std::string(name) + std::to_string(m_count - 1), std::move(context));
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}
// Default constructor
named_thread_group(std::string_view name, u32 count) noexcept
: m_count(count)
, m_threads(nullptr)
{
if (count == 0)
{
return;
}
init_threads();
// Create all threads
for (u32 i = 0; i < m_count; i++)
{
new (static_cast<void*>(m_threads + i)) Thread(std::string(name) + std::to_string(i + 1));
}
}
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named_thread_group(const named_thread_group&) = delete;
named_thread_group& operator=(const named_thread_group&) = delete;
// Wait for completion
bool join() const
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{
bool result = true;
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for (u32 i = 0; i < m_count; i++)
{
std::as_const(*std::launder(m_threads + i))();
if (std::as_const(*std::launder(m_threads + i)) != thread_state::finished)
result = false;
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}
return result;
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}
// Join and access specific thread
auto operator[](u32 index) const
{
return std::as_const(*std::launder(m_threads + index))();
}
// Join and access specific thread
auto operator[](u32 index)
{
return (*std::launder(m_threads + index))();
}
// Dumb iterator
auto begin()
{
return std::launder(m_threads);
}
// Dumb iterator
auto end()
{
return m_threads + m_count;
}
u32 size() const
{
return m_count;
}
~named_thread_group() noexcept
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{
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// Destroy all threads in reverse order (it should join them)
for (u32 i = 0; i < m_count; i++)
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{
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std::launder(m_threads + (m_count - i - 1))->~Thread();
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}
::operator delete(static_cast<void*>(m_threads), std::align_val_t{alignof(Thread)});
}
};