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# Building
Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3.
Other instructions may be found [here ](https://wiki.rpcs3.net/index.php?title=Building ).
## Setup your environment
### Windows 7 or later
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* [CMake 3.16.9+ ](https://www.cmake.org/download/ ) (add to PATH)
* [Python 3.6+ ](https://www.python.org/downloads/ ) (add to PATH)
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* [Qt 6.5.2 ](https://www.qt.io/download-qt-installer )
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* [Visual Studio 2019 ](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community )
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* [Vulkan SDK 1.3.224+ ](https://vulkan.lunarg.com/sdk/home ) (See "Install the SDK" [here ](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html ))
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\6.5.2\msvc2019_64\` ** , or use the [Visual Studio Qt Plugin ](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019 )**
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### Linux
These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager.
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* Clang 12+ or GCC 11+
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* [CMake 3.16.9+ ](https://www.cmake.org/download/ )
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* [Qt 6.5.2 ](https://www.qt.io/download-qt-installer )
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* [Vulkan SDK 1.3.224+ ](https://vulkan.lunarg.com/sdk/home ) (See "Install the SDK" [here ](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html ))
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* [SDL2 ](https://github.com/libsdl-org/SDL/releases ) (for the FAudio backend)
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
#### Arch Linux
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sudo pacman -S glew openal cmake vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia sdl2 sndio jack2 base-devel
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#### Debian & Ubuntu
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sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev
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Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake
##### Qt PPA
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Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
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##### GCC 11.x installation
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If the `gcc-11` package is not available on your system, use the following commands
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```
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test
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sudo apt-get update
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sudo apt-get install gcc-11 g++-11
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```
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You can either use `update-alternatives` to setup `gcc-11` /`g++-11` as your default compilers or prefix any `cmake` command by `CXX=g++-11 CC=gcc-11 ` to use it.
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##### Vulkan SDK
For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG ](https://packages.lunarg.com/ ) which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors.
```
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. /etc/os-release
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.2.198-$UBUNTU_CODENAME.list https://packages.lunarg.com/vulkan/1.2.198/lunarg-vulkan-1.2.198-$UBUNTU_CODENAME.list
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sudo apt update
sudo apt install vulkan-sdk
```
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##### CMake
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```
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. /etc/os-release
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wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
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sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $UBUNTU_CODENAME main"
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sudo apt-get update
sudo apt-get install kitware-archive-keyring
sudo apt-key --keyring /etc/apt/trusted.gpg del C1F34CDD40CD72DA
sudo apt-get install cmake
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```
#### Fedora
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sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel
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#### OpenSUSE
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sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel
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## Setup the project
Clone and initialize the repository
```
git clone https://github.com/RPCS3/rpcs3.git
cd rpcs3
git submodule update --init
```
### Windows
#### Configuring the Qt plugin (if used)
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1) Go to `Extensions->Qt VS Tools->Qt Versions` .
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2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.5.2\msvc2019_64` , version will fill in automatically.
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3) Go to `Extensions->Qt VS Tools->Options->Legacy Project Format` .
4) Set `Build: Run pre-build setup` to `true` .
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#### Building the projects
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Open `rpcs3.sln` . The recommended build configuration is `Release` . (On older revisions: `Release - LLVM` )
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You may want to download the precompiled [LLVM libs ](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z ) and extract them to `3rdparty\llvm\` , as well as download and extract the [additional libs ](https://github.com/RPCS3/glslang/releases/download/custom-build-win/glslanglibs_mt.7z ) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
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If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build* .:
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* glslang
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* **Either** llvm_build **or** llvm_build_clang_cl
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* spirv
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Afterwards:
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`Build > Build Solution`
### Linux
While still in the project root:
1) `cd .. && mkdir rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make` or `CXX=g++-11 CC=gcc-11 cmake ../rpcs3/ && make` to force these compilers
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3) Run RPCS3 with `./bin/rpcs3`
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
If desired, use the various build options in [CMakeLists ](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt ).