1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00
rpcs3/README.md

53 lines
2.8 KiB
Markdown
Raw Normal View History

RPCS3
2012-11-03 16:16:18 +01:00
=====
[![Build Status](https://travis-ci.org/RPCS3/rpcs3.svg?branch=master)](https://travis-ci.org/RPCS3/rpcs3)
2015-08-04 17:52:16 +02:00
[![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
2015-11-22 16:30:34 +01:00
[![Coverity Status](https://img.shields.io/coverity/scan/3960.svg)](https://scan.coverity.com/projects/3960)
2015-10-22 18:30:39 +02:00
[![Coverage Status](https://coveralls.io/repos/RPCS3/rpcs3/badge.svg)](https://coveralls.io/r/RPCS3/rpcs3)
An open-source PlayStation 3 emulator/debugger written in C++.
2015-10-22 18:30:39 +02:00
You can find some basic information in the [FAQ](https://github.com/RPCS3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162).
### Development
2016-03-03 11:30:25 +01:00
If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
### Dependencies
__Windows__
2015-09-13 01:35:10 +02:00
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
2016-02-16 20:23:17 +01:00
* [Cmake 3.1.0+](http://www.cmake.org/download/) (required; add to PATH)
* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
__Linux__
2016-01-03 19:31:00 +01:00
* GCC 5.1+ or Clang 3.5.0+
2016-06-19 20:47:59 +02:00
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev`
2015-03-27 08:56:13 +01:00
* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
2014-04-29 19:55:03 +02:00
__Mac OSX__
2015-11-22 16:30:34 +01:00
* Xcode 6+ (tested with Xcode 6.4)
2016-06-19 20:47:59 +02:00
* Install with Homebrew: `brew install glew wxwidgets`
2014-04-29 19:55:03 +02:00
* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
### Building
2016-02-01 22:40:38 +01:00
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
2015-09-13 01:35:10 +02:00
* __Windows__:
2016-02-01 22:40:38 +01:00
1) Open the *.SLN* file.
2) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*.
3) Press *BUILD* > *Build Solution* or *Rebuild Solution*.
2014-04-29 19:55:03 +02:00
* __Linux & Mac OSX__:
2016-06-19 20:47:59 +02:00
If you want to build with LLVM, then LLVM 3.8 is required.
2015-11-22 16:30:34 +01:00
`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` then run with `cd bin && ./rpcs3`.
2016-06-19 20:47:59 +02:00
If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=...` (or wherever llvm brew was installed) to cmake invocation.
2015-12-16 15:20:46 +01:00
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
2014-04-29 19:55:03 +02:00
2014-12-05 15:32:55 +01:00
### Support
* [Donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MPJ3S9XQXCE3G)