2014-04-07 14:40:50 +02:00
RPCS3
2012-11-03 16:16:18 +01:00
=====
2015-04-08 20:02:54 +02:00
[![Build Status ](https://travis-ci.org/RPCS3/rpcs3.svg?branch=master )](https://travis-ci.org/RPCS3/rpcs3)
2015-08-04 17:52:16 +02:00
[![Build status ](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true )](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
2015-11-22 16:30:34 +01:00
[![Coverity Status ](https://img.shields.io/coverity/scan/3960.svg )](https://scan.coverity.com/projects/3960)
2015-01-26 19:53:00 +01:00
2014-04-07 14:40:50 +02:00
An open-source PlayStation 3 emulator/debugger written in C++.
2014-02-09 18:41:20 +01:00
2017-01-30 23:16:47 +01:00
You can find some basic information in the [FAQ ](https://github.com/RPCS3/rpcs3/wiki/FAQ ). For discussion about this emulator and PS3 emulation please visit the [official forums ](http://www.emunewz.net/forum/forumdisplay.php?fid=172 ).
2014-02-09 18:41:20 +01:00
2017-01-21 12:57:23 +01:00
Official Discord server: https://discord.me/RPCS3
Support Nekotekina on Patreon: https://www.patreon.com/Nekotekina
2014-04-13 03:19:48 +02:00
### Development
2016-03-03 11:30:25 +01:00
If you want to contribute please take a look at the [Coding Style ](https://github.com/RPCS3/rpcs3/wiki/Coding-Style ), [Roadmap ](https://github.com/RPCS3/rpcs3/wiki/Roadmap ) and [Developer Information ](https://github.com/RPCS3/rpcs3/wiki/Developer-Information ) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
2014-04-13 03:19:48 +02:00
2014-04-07 14:40:50 +02:00
### Dependencies
2014-02-09 18:41:20 +01:00
2014-04-13 03:19:48 +02:00
__Windows__
2015-09-13 01:35:10 +02:00
* [Visual Studio 2015 ](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx )
2015-07-23 13:53:10 +02:00
* [Visual C++ Redistributable Packages for Visual Studio 2015 ](http://www.microsoft.com/en-us/download/details.aspx?id=48145 )
2016-02-16 20:23:17 +01:00
* [Cmake 3.1.0+ ](http://www.cmake.org/download/ ) (required; add to PATH)
2016-02-28 23:59:24 +01:00
* [Python 3.3+ ](https://www.python.org/downloads/ ) (required; add to PATH)
2014-04-07 14:40:50 +02:00
2014-04-13 03:19:48 +02:00
__Linux__
2016-07-25 16:48:25 +02:00
* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
2017-01-22 15:57:09 +01:00
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev git`
2015-03-27 08:56:13 +01:00
* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
2014-04-07 14:40:50 +02:00
2014-04-29 19:55:03 +02:00
__Mac OSX__
2017-01-22 15:57:09 +01:00
Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
2015-11-22 16:30:34 +01:00
* Xcode 6+ (tested with Xcode 6.4)
2016-06-19 20:47:59 +02:00
* Install with Homebrew: `brew install glew wxwidgets`
2014-04-29 19:55:03 +02:00
* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
2014-04-07 14:40:50 +02:00
### Building
2014-02-09 18:41:20 +01:00
2017-01-22 15:57:09 +01:00
- __Windows__: </ br >
1) To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules. </ br >
2) Open the *.SLN* file. </ br >
3) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build* . </ br >
4) Press *BUILD* > *Build Solution* or *Rebuild Solution* . </ br >
- __Linux & Mac OSX__: </ br >
1) `git clone https://github.com/RPCS3/rpcs3.git` </ br >
2) `cd rpcs3/` </ br >
3) `git submodule update --init` </ br >
4) `cmake CMakeLists.txt && make GitVersion && make` </ br >
5) Run RPCS3 with `./bin/rpcs3` </ br >
2016-06-19 20:47:59 +02:00
If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=...` (or wherever llvm brew was installed) to cmake invocation.
2017-01-22 15:57:09 +01:00
2015-12-16 15:20:46 +01:00
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
2014-04-29 19:55:03 +02:00
2016-07-01 06:07:16 +02:00
##### CMake Build Options (Linux & Mac OSX)
- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF* ) </ br >
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF* ) </ br >
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
2016-12-02 11:40:41 +01:00
### License
Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.