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rpcs3/3rdparty/CMakeLists.txt

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CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
2018-09-18 12:07:33 +02:00
find_package(PkgConfig)
include(ExternalProject)
if(APPLE)
set(PLATFORM_ARCH "macosx/x86_64")
elseif(WIN32)
set(PLATFORM_ARCH "Windows/x86_64")
else()
set(PLATFORM_ARCH "linux/x86_64")
endif()
# Dummy target to use when lib isn't available
add_library(3rdparty_dummy_lib INTERFACE)
# ZLib
if (USE_SYSTEM_ZLIB)
find_package(ZLIB QUIET)
endif()
if (NOT ZLIB_FOUND)
message(STATUS "Using builtin ZLIB")
set(SKIP_INSTALL_ALL ON)
add_subdirectory(zlib EXCLUDE_FROM_ALL)
set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/zlib" "${CMAKE_CURRENT_BINARY_DIR}/zlib")
set(ZLIB_LIBRARY zlibstatic)
endif()
add_library(3rdparty_zlib INTERFACE)
target_link_libraries(3rdparty_zlib INTERFACE ${ZLIB_LIBRARY})
target_include_directories(3rdparty_zlib INTERFACE ${ZLIB_INCLUDE_DIR})
# libPNG
# Select the version of libpng to use, default is builtin
if (NOT USE_SYSTEM_LIBPNG)
# We use libpng's static library and don't need to build the shared library and run the tests
set(PNG_SHARED OFF CACHE BOOL "Build shared lib" FORCE)
set(PNG_TESTS OFF CACHE BOOL "Build libpng tests" FORCE)
set(PNG_BUILD_ZLIB ON CACHE BOOL "ZLIB is already build or package is found" FORCE)
set(SKIP_INSTALL_ALL ON)
add_subdirectory(libpng EXCLUDE_FROM_ALL)
set(LIBPNG_TARGET png_static)
target_include_directories(png_static INTERFACE "${libpng_BINARY_DIR}" "${libpng_SOURCE_DIR}")
else()
find_package(PNG REQUIRED)
add_library(3rdparty_system_libpng INTERFACE)
target_include_directories(3rdparty_system_libpng INTERFACE ${PNG_INCLUDE_DIR})
target_link_libraries(3rdparty_system_libpng INTERFACE ${PNG_LIBRARY})
target_compile_definitions(3rdparty_system_libpng INTERFACE ${PNG_DEFINITIONS})
set(LIBPNG_TARGET 3rdparty_system_libpng)
endif()
# pugixml
add_subdirectory(pugixml EXCLUDE_FROM_ALL)
# hidapi
add_library(3rdparty_hidapi INTERFACE)
target_include_directories(3rdparty_hidapi INTERFACE hidapi/hidapi)
if(APPLE)
add_subdirectory(hidapi/mac EXCLUDE_FROM_ALL)
target_include_directories(hidapi-mac PUBLIC hidapi/hidapi)
target_link_libraries(3rdparty_hidapi INTERFACE hidapi-mac "-framework CoreFoundation" "-framework IOKit")
elseif(CMAKE_SYSTEM MATCHES "Linux")
add_subdirectory(hidapi/linux EXCLUDE_FROM_ALL)
target_include_directories(hidapi-hidraw PUBLIC hidapi/hidapi)
target_link_libraries(3rdparty_hidapi INTERFACE hidapi-hidraw udev)
elseif(WIN32)
add_subdirectory(hidapi/windows EXCLUDE_FROM_ALL)
target_include_directories(hidapi-hid PUBLIC hidapi/hidapi)
target_link_libraries(3rdparty_hidapi INTERFACE hidapi-hid Shlwapi.lib)
else()
add_subdirectory(hidapi/libusb EXCLUDE_FROM_ALL)
target_link_libraries(3rdparty_hidapi INTERFACE hidapi-libusb usb)
endif()
# yaml-cpp
# We don't want to install yaml-cpp but its cmake file doesn't have option
# to disable it...
# So we just install it to a different directory
set(CMAKE_INSTALL_PREFIX_OLD ${CMAKE_INSTALL_PREFIX})
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/yaml-cpp_install)
set(YAML_CPP_BUILD_TESTS OFF CACHE BOOL "Enable testing" FORCE)
set(YAML_CPP_BUILD_TOOLS OFF CACHE BOOL "Enable parse tools" FORCE)
set(YAML_CPP_BUILD_CONTRIB OFF CACHE BOOL "Enable contrib stuff in library" FORCE)
add_subdirectory(yaml-cpp EXCLUDE_FROM_ALL)
set(CMAKE_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX_OLD})
# xxHash
set(XXHASH_BUNDLED_MODE ON)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Make xxHash build static libs")
add_subdirectory(xxHash/cmake_unofficial EXCLUDE_FROM_ALL)
target_include_directories(xxhash INTERFACE xxHash)
# cereal
add_library(3rdparty_cereal INTERFACE)
target_include_directories(3rdparty_cereal INTERFACE cereal/include)
# OpenGL
# Prefer GLVND for OpenGL rather than legacy
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
add_library(3rdparty_opengl INTERFACE)
target_include_directories(3rdparty_opengl INTERFACE GL)
if (WIN32)
if(NOT MSVC)
target_link_libraries(3rdparty_opengl INTERFACE ${OPENGL_LIBRARIES} opengl32.lib glu32.lib)
else()
target_link_libraries(3rdparty_opengl INTERFACE dxgi.lib d2d1.lib dwrite.lib)
endif()
else()
target_link_libraries(3rdparty_opengl INTERFACE ${OPENGL_LIBRARIES})
target_compile_definitions(3rdparty_opengl
INTERFACE
-DGL_GLEXT_PROTOTYPES
-DGLX_GLXEXT_PROTOTYPES)
endif()
# GSL
add_library(3rdparty_gsl INTERFACE)
target_include_directories(3rdparty_gsl INTERFACE GSL/include)
# stblib
add_library(3rdparty_stblib INTERFACE)
target_include_directories(3rdparty_stblib INTERFACE stblib)
# discord_rpc
add_library(3rdparty_discord-rpc INTERFACE)
# We don't want Discord Rich Presence on the BSDs and other OSes
if (WIN32 OR CMAKE_SYSTEM MATCHES "Linux" OR APPLE)
if (WIN32 AND NOT MSVC)
ExternalProject_Add(discord-rpc
GIT_REPOSITORY https://github.com/discordapp/discord-rpc
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/discord-rpc
INSTALL_COMMAND ""
)
endif()
target_include_directories(3rdparty_discord-rpc INTERFACE discord-rpc/include)
target_compile_definitions(3rdparty_discord-rpc INTERFACE -DWITH_DISCORD_RPC)
set(DISCORD_RPC_LIB NOTFOUND)
if (WIN32)
if (NOT MSVC)
set(DISCORD_RPC_LIB ${CMAKE_BINARY_DIR}/discord-rpc/src/libdiscord-rpc.a)
else()
find_library(DISCORD_RPC_LIB discord-rpc PATHS discord-rpc/lib/ NO_DEFAULT_PATH)
endif()
elseif(CMAKE_SYSTEM MATCHES "Linux")
find_library(DISCORD_RPC_LIB discord-rpc-linux PATHS discord-rpc/lib/ NO_DEFAULT_PATH)
elseif(APPLE)
find_library(DISCORD_RPC_LIB discord-rpc-mac PATHS discord-rpc/lib/ NO_DEFAULT_PATH)
endif()
target_link_libraries(3rdparty_discord-rpc INTERFACE ${DISCORD_RPC_LIB})
endif()
# ALSA
set(ALSA_TARGET 3rdparty_dummy_lib)
if(USE_ALSA)
find_package(ALSA)
if(ALSA_FOUND)
add_library(3rdparty_alsa INTERFACE)
target_compile_definitions(3rdparty_alsa INTERFACE -DHAVE_ALSA)
target_include_directories(3rdparty_alsa SYSTEM INTERFACE ${ALSA_INCLUDE_DIRS})
target_link_libraries(3rdparty_alsa INTERFACE ${ALSA_LIBRARIES})
set(ALSA_TARGET 3rdparty_alsa)
endif()
endif()
# Pulse
set(PULSE_TARGET 3rdparty_dummy_lib)
if(USE_PULSE)
pkg_check_modules(PULSE libpulse-simple)
if(PULSE_FOUND)
add_library(3rdparty_pulse INTERFACE)
target_compile_definitions(3rdparty_pulse INTERFACE -DHAVE_PULSE)
target_include_directories(3rdparty_pulse SYSTEM
INTERFACE ${PULSE_INCLUDE_DIRS})
target_link_libraries(3rdparty_pulse INTERFACE ${PULSE_LDFLAGS})
set(PULSE_TARGET 3rdparty_pulse)
endif()
endif()
# libevdev
set(LIBEVDEV_TARGET 3rdparty_dummy_lib)
if(USE_LIBEVDEV)
pkg_check_modules(LIBEVDEV libevdev)
if(LIBEVDEV_FOUND)
add_library(3rdparty_libevdev INTERFACE)
target_compile_definitions(3rdparty_libevdev INTERFACE -DHAVE_LIBEVDEV)
target_include_directories(3rdparty_libevdev SYSTEM
INTERFACE ${LIBEVDEV_INCLUDE_DIRS})
target_link_libraries(3rdparty_libevdev INTERFACE ${LIBEVDEV_LDFLAGS})
set(LIBEVDEV_TARGET 3rdparty_libevdev)
endif()
endif()
# Vulkan
set(VULKAN_TARGET 3rdparty_dummy_lib)
if(NOT APPLE AND USE_VULKAN)
find_package(Vulkan)
if(VULKAN_FOUND)
add_library(3rdparty_vulkan INTERFACE)
target_compile_definitions(3rdparty_vulkan INTERFACE -DHAVE_VULKAN)
target_link_libraries(3rdparty_vulkan INTERFACE SPIRV Vulkan::Vulkan)
if(UNIX AND NOT APPLE)
find_package(Wayland)
if (WAYLAND_FOUND)
target_include_directories(3rdparty_vulkan
INTERFACE ${WAYLAND_INCLUDE_DIR})
target_compile_definitions(3rdparty_vulkan
INTERFACE -DVK_USE_PLATFORM_WAYLAND_KHR)
endif()
endif()
set(VULKAN_TARGET 3rdparty_vulkan)
else()
message("WARNING! USE_VULKAN was enabled, but libvulkan was not found. RPCS3 will be compiled without Vulkan support.")
endif()
endif()
# OpenAL
if (MSVC)
find_path(OPENAL_INCLUDE_DIR al.h PATHS OpenAL/include)
find_library(OPENAL_LIBRARY OpenAL32 PATHS OpenAL/libs/Win64/)
else()
find_package(OpenAL REQUIRED)
endif()
add_library(3rdparty_openal INTERFACE)
target_include_directories(3rdparty_openal INTERFACE ${OPENAL_INCLUDE_DIR})
target_link_libraries(3rdparty_openal INTERFACE ${OPENAL_LIBRARY})
# FFMPEG
add_library(3rdparty_ffmpeg INTERFACE)
# Select the version of ffmpeg to use, default is builtin
if(USE_SYSTEM_FFMPEG)
message("-- RPCS3: using shared ffmpeg")
find_package(FFMPEG REQUIRED)
target_include_directories(3rdparty_ffmpeg INTERFACE ${FFMPEG_INCLUDE_DIR})
target_link_libraries(3rdparty_ffmpeg INTERFACE ${FFMPEG_LIBRARIES})
else()
set(FFMPEG_PLATFORM_DIR "ffmpeg/${PLATFORM_ARCH}")
if (NOT MSVC AND WIN32)
message("-- RPCS3: building ffmpeg submodule")
ExternalProject_Add(ffmpeg-mingw
DOWNLOAD_COMMAND ""
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ffmpeg
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/ffmpeg
CONFIGURE_COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/ffmpeg/configure --prefix=./Windows/x86_64 --arch=x86_64 --disable-avdevice --disable-programs --disable-avfilter --disable-postproc --disable-doc --disable-pthreads --enable-w32threads --disable-network --disable-everything --disable-encoders --disable-muxers --disable-hwaccels --disable-parsers --disable-protocols --enable-dxva2 --enable-static --disable-shared --enable-decoder=aac --enable-decoder=aac_latm --enable-decoder=atrac3 --enable-decoder=atrac3p --enable-decoder=mp3 --enable-decoder=pcm_s16le --enable-decoder=pcm_s8 --enable-decoder=h264 --enable-decoder=mpeg4 --enable-decoder=mpeg2video --enable-decoder=mjpeg --enable-decoder=mjpegb --enable-encoder=pcm_s16le --enable-encoder=ffv1 --enable-encoder=mpeg4 --enable-parser=h264 --enable-parser=mpeg4video --enable-parser=mpegaudio --enable-parser=mpegvideo --enable-parser=mjpeg --enable-parser=aac --enable-parser=aac_latm --enable-muxer=avi --enable-demuxer=h264 --enable-demuxer=m4v --enable-demuxer=mp3 --enable-demuxer=mpegvideo --enable-demuxer=mpegps --enable-demuxer=mjpeg --enable-demuxer=avi --enable-demuxer=aac --enable-demuxer=pmp --enable-demuxer=oma --enable-demuxer=pcm_s16le --enable-demuxer=pcm_s8 --enable-demuxer=wav --enable-hwaccel=h264_dxva2 --enable-indev=dshow --enable-protocol=file
BUILD_COMMAND make -j 4
INSTALL_COMMAND make install
)
set(FFMPEG_LIB_AVFORMAT "${CMAKE_CURRENT_BINARY_DIR}/ffmpeg/${PLATFORM_ARCH}/lib/libavformat.a")
set(FFMPEG_LIB_AVCODEC "${CMAKE_CURRENT_BINARY_DIR}/ffmpeg/${PLATFORM_ARCH}/lib/libavcodec.a")
set(FFMPEG_LIB_AVUTIL "${CMAKE_CURRENT_BINARY_DIR}/ffmpeg/${PLATFORM_ARCH}/lib/libavutil.a")
set(FFMPEG_LIB_SWSCALE "${CMAKE_CURRENT_BINARY_DIR}/ffmpeg/${PLATFORM_ARCH}/lib/libswscale.a")
else()
message("-- RPCS3: using builtin ffmpeg")
set(FFMPEG_LIB_DIR "${FFMPEG_PLATFORM_DIR}/lib")
find_library(FFMPEG_LIB_AVFORMAT avformat PATHS ${FFMPEG_LIB_DIR} NO_DEFAULT_PATH)
find_library(FFMPEG_LIB_AVCODEC avcodec PATHS ${FFMPEG_LIB_DIR} NO_DEFAULT_PATH)
find_library(FFMPEG_LIB_AVUTIL avutil PATHS ${FFMPEG_LIB_DIR} NO_DEFAULT_PATH)
find_library(FFMPEG_LIB_SWSCALE swscale PATHS ${FFMPEG_LIB_DIR} NO_DEFAULT_PATH)
endif()
target_include_directories(3rdparty_ffmpeg INTERFACE "${FFMPEG_PLATFORM_DIR}/include")
target_link_libraries(3rdparty_ffmpeg
INTERFACE
${FFMPEG_LIB_AVFORMAT}
${FFMPEG_LIB_AVCODEC}
${FFMPEG_LIB_AVUTIL}
${FFMPEG_LIB_SWSCALE})
endif()
# dx12
add_library(3rdparty_dx12 INTERFACE)
if (WIN32)
target_link_libraries(3rdparty_dx12 INTERFACE dxgi.lib d2d1.lib dwrite.lib)
endif()
# GLEW
add_library(3rdparty_glew INTERFACE)
if(NOT MSVC)
find_package(GLEW 1.13.0 REQUIRED)
target_link_libraries(3rdparty_glew INTERFACE GLEW::GLEW)
set(CMAKE_THREAD_PREFER_PTHREAD 1)
find_package(Threads REQUIRED)
target_link_libraries(3rdparty_glew INTERFACE Threads::Threads)
endif()
# LLVM
include(llvm.cmake)
# add nice ALIAS targets for ease of use
add_library(3rdparty::zlib ALIAS 3rdparty_zlib)
add_library(3rdparty::pugixml ALIAS pugixml)
add_library(3rdparty::yaml-cpp ALIAS yaml-cpp)
add_library(3rdparty::xxhash ALIAS xxhash)
add_library(3rdparty::hidapi ALIAS 3rdparty_hidapi)
add_library(3rdparty::libpng ALIAS ${LIBPNG_TARGET})
add_library(3rdparty::cereal ALIAS 3rdparty_cereal)
add_library(3rdparty::opengl ALIAS 3rdparty_opengl)
add_library(3rdparty::gsl ALIAS 3rdparty_gsl)
add_library(3rdparty::stblib ALIAS 3rdparty_stblib)
add_library(3rdparty::discord-rpc ALIAS 3rdparty_discord-rpc)
add_library(3rdparty::alsa ALIAS ${ALSA_TARGET})
add_library(3rdparty::pulse ALIAS ${PULSE_TARGET})
add_library(3rdparty::libevdev ALIAS ${LIBEVDEV_TARGET})
add_library(3rdparty::vulkan ALIAS ${VULKAN_TARGET})
add_library(3rdparty::openal ALIAS 3rdparty_openal)
add_library(3rdparty::ffmpeg ALIAS 3rdparty_ffmpeg)
add_library(3rdparty::dx12 ALIAS 3rdparty_dx12)
add_library(3rdparty::glew ALIAS 3rdparty_glew)