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rpcs3/unpkg/ps3_common.h

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C
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#pragma once
#include "stdafx.h"
typedef struct {
u32 magic;
u32 debugFlag;
u32 infoOffset;
u32 unknown1;
u32 headSize;
u32 itemCount;
u64 packageSize;
u64 dataOffset;
u64 dataSize;
} pkg_header2;
u64 get_u64(void* vd) {
u8 *d = (u8*)vd;
return ((u64)d[0]<<56) | ((u64)d[1]<<48) | ((u64)d[2]<<40) | ((u64)d[3]<<32) | (d[4]<<24) | (d[5]<<16) | (d[6]<<8) | d[7];
}
void set_u64(void* vd, u64 v) {
u8 *d = (u8*)vd;
d[0] = v>>56;
d[1] = v>>48;
d[2] = v>>40;
d[3] = v>>32;
d[4] = v>>24;
d[5] = v>>16;
d[6] = v>>8;
d[7] = v>>0;
}
void set_u32(void* vd, u32 v) {
u8 *d = (u8*)vd;
d[0] = v>>24;
d[1] = v>>16;
d[2] = v>>8;
d[3] = v>>0;
}
void set_u16(void* vd, u16 v) {
u8 *d = (u8*)vd;
d[0] = v>>8;
d[1] = v>>0;
}
u32 get_u32(void* vd) {
u8 *d = (u8*)vd;
return (d[0]<<24) | (d[1]<<16) | (d[2]<<8) | d[3];
}
float get_float(u8* d) {
float ret;
u32 inter = (d[0]<<24) | (d[1]<<16) | (d[2]<<8) | d[3];
memcpy(&ret, &inter, 4);
return ret;
}
u32 get_u16(void* vd) {
u8 *d = (u8*)vd;
return (d[0]<<8) | d[1];
}
void hexdump(u8* d, int l) {
int i;
for(i=0;i<l;i++) {
if(i!=0 && (i%16)==0) ConLog.Write("\n");
ConLog.Write("%2.2X ", d[i]);
}
ConLog.Write("\n");
}
void hexdump_nl(u8* d, int l) {
int i;
for(i=0;i<l;i++) {
ConLog.Write("%2.2X ", d[i]);
}
ConLog.Write("\n");
}
void hexdump_ns(u8* d, int l) {
int i;
for(i=0;i<l;i++) {
ConLog.Write("%2.2X", d[i]);
}
}
void hexdump_c(u8* d, int l) {
int i;
for(i=0;i<l;i++) {
ConLog.Write("0x%2.2X", d[i]);
if(i!=(l-1)) {
ConLog.Write(",");
}
}
}
void hexdump_32(u8* d, int l) {
int i;
for(i=0;i<l;i+=4) {
if(i!=0 && (i%16)==0) printf("\n");
ConLog.Write("%8X ", get_u32(d+i));
}
ConLog.Write("\n");
}