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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-26 04:32:35 +01:00

GUI: not displaying _INSTALL , _DATA and _GAMEDATA in gameviewer (#2364)

This commit is contained in:
raven02 2017-02-11 16:50:48 +08:00 committed by GitHub
parent e899de88ff
commit 0019ea28c3
2 changed files with 3 additions and 2 deletions

View File

@ -148,6 +148,7 @@ void GameViewer::LoadPSF()
{ {
game.category = "Game Data"; game.category = "Game Data";
game.icon_path = dir + "/ICON0.PNG"; game.icon_path = dir + "/ICON0.PNG";
continue;
} }
m_game_data.push_back(game); m_game_data.push_back(game);

View File

@ -299,14 +299,14 @@ SettingsDialog::SettingsDialog(wxWindow* parent)
wxCheckBox* chbox_core_hook_stfunc = new wxCheckBox(p_core, wxID_ANY, "Hook static functions"); wxCheckBox* chbox_core_hook_stfunc = new wxCheckBox(p_core, wxID_ANY, "Hook static functions");
wxCheckBox* chbox_core_load_liblv2 = new wxCheckBox(p_core, wxID_ANY, "Load liblv2.sprx only"); wxCheckBox* chbox_core_load_liblv2 = new wxCheckBox(p_core, wxID_ANY, "Load liblv2.sprx only");
wxCheckBox* chbox_vfs_enable_host_root = new wxCheckBox(p_system, wxID_ANY, "Enable /host_root/"); wxCheckBox* chbox_vfs_enable_host_root = new wxCheckBox(p_system, wxID_ANY, "Enable /host_root/");
wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log shader programs"); wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log Shader Programs");
wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(p_graphics, wxID_ANY, "Write Depth Buffer"); wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(p_graphics, wxID_ANY, "Write Depth Buffer");
wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers"); wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers");
wxCheckBox* chbox_gs_read_color = new wxCheckBox(p_graphics, wxID_ANY, "Read Color Buffers"); wxCheckBox* chbox_gs_read_color = new wxCheckBox(p_graphics, wxID_ANY, "Read Color Buffers");
wxCheckBox* chbox_gs_read_depth = new wxCheckBox(p_graphics, wxID_ANY, "Read Depth Buffer"); wxCheckBox* chbox_gs_read_depth = new wxCheckBox(p_graphics, wxID_ANY, "Read Depth Buffer");
wxCheckBox* chbox_gs_vsync = new wxCheckBox(p_graphics, wxID_ANY, "VSync"); wxCheckBox* chbox_gs_vsync = new wxCheckBox(p_graphics, wxID_ANY, "VSync");
wxCheckBox* chbox_gs_debug_output = new wxCheckBox(p_graphics, wxID_ANY, "Debug Output"); wxCheckBox* chbox_gs_debug_output = new wxCheckBox(p_graphics, wxID_ANY, "Debug Output");
wxCheckBox* chbox_gs_overlay = new wxCheckBox(p_graphics, wxID_ANY, "Debug overlay"); wxCheckBox* chbox_gs_overlay = new wxCheckBox(p_graphics, wxID_ANY, "Debug Overlay");
wxCheckBox* chbox_gs_gl_legacy_buffers = new wxCheckBox(p_graphics, wxID_ANY, "Use Legacy OpenGL Buffers"); wxCheckBox* chbox_gs_gl_legacy_buffers = new wxCheckBox(p_graphics, wxID_ANY, "Use Legacy OpenGL Buffers");
wxCheckBox* chbox_audio_dump = new wxCheckBox(p_audio, wxID_ANY, "Dump to file"); wxCheckBox* chbox_audio_dump = new wxCheckBox(p_audio, wxID_ANY, "Dump to file");
wxCheckBox* chbox_audio_conv = new wxCheckBox(p_audio, wxID_ANY, "Convert to 16 bit"); wxCheckBox* chbox_audio_conv = new wxCheckBox(p_audio, wxID_ANY, "Convert to 16 bit");