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{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-25T21:27:36Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"rsx: Lower cache block length to 256 pages\n\n- Drastically lowers time wasted iterating blocks when many small objects\n are present","sha":"0c10f47e85cc1f80b3f56da7b6ae38d78d4f3f54"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-26T20:46:32Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"rsx/texture_cache: Add support for reusing dirty images if possible\n\n- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.\n Unfortunately allocating memory blocks is really slow so avoid it as much as possible.","sha":"bf66c36ba46fab87a28bb77beca170d40900ee59"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-26T20:47:26Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"vk/vma: Always use aligned requests\n\n- Performance optimization when combined with vma optimizations added by me","sha":"6f4dbf4fcd3ad0516a0826df14a8cc10fc39e9dc"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-26T20:50:13Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"gpu-open/vma: Optimize CheckAllocation method\n\n- Avoids doing useless work. The scanning algorithm is painfully slow on hardware with alignment requirement > 1\n- Upto 50ms saved for ~600 allocations when many small allocations exist","sha":"5a049d41fd06fb4f75cfb0d955cdbe8f0c5d921e"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-27T16:36:33Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"rsx: Relax inheritance checks a bit\n\n- It is not a fatal error for a texture to be defined where a framebuffer once existed.","sha":"bec91aab7be53f8af7a20778b46720ebbf013890"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-27T17:19:36Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"vk: Offload garbage collection to offloader thread","sha":"0a34fc4bcd7754888b5ebd3a318c484b38f16bbb"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-28T18:11:53Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"rsx: Fix protection bug","sha":"52acc23ecf263616a5d958b972a59b6af2a889ba"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-01-28T18:53:49Z","email":"karokidii@gmail.com","login":"kd-11","name":"kd-11"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-10T08:37:14Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"rsx: Improve texture cache invalidate\n\n- Bunch of improvements\n- Properly signal renderer to rebind textures!\n- TODO: Range checks, should be pretty easy","sha":"195fb1cf66480a9968e979a1c9201503c66cf9af"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/10283761?v=4","date":"2021-02-10T22:00:48Z","email":"ani-leo@outlook.com","login":"AniLeo","name":"Ani"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/15904127?v=4","date":"2021-02-11T11:49:37Z","email":"15904127+kd-11@users.noreply.github.com","login":"kd-11","name":"kd-11"},"msg":"vk: Support incomplete lavapipe\n\nDisable features still unimplemented by lavapipe when using it:\n- samplerAnisotropy\n- shaderStorageBufferArrayDynamicIndexing\n- wideLines\nas of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)","sha":"b858fceb4f3539f1ec195588fedafeed44ac168b"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/9490724?v=4","date":"2021-02-12T11:39:35Z","email":"saveau.alexandre@gmail.com","login":"SUPERCILEX","name":"Alex Saveau"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/19864447?v=4","date":"2021-02-12T11:39:35Z","email":"noreply@github.com","login":"web-flow","name":"GitHub"},"msg":"Fixup for multi-thread shader compilation (loading stage) (#9762)\n\n* Multi-thread shader compilation\r\n\r\nThis offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.\r\n\r\nSigned-off-by: Alex Saveau <saveau.alexandre@gmail.com>","sha":"48296c2ba6eaf91d9f20da647c86119d9531b4cb"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/18193363?v=4","date":"2021-02-08T15:04:50Z","email":"elad3356p@gmail.com","login":"elad335","name":"Eladash"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/6028184?v=4","date":"2021-02-12T12:27:59Z","email":"nekotekina@gmail.com","login":"Nekotekina","name":"Ivan"},"msg":"Reimplement/fix PRX patches","sha":"e26ae9899c51217ce08b57c88c5c1b49fd0b04a4"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/18193363?v=4","date":"2021-02-08T15:38:28Z","email":"elad3356p@gmail.com","login":"elad335","name":"Eladash"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/6028184?v=4","date":"2021-02-12T12:27:59Z","email":"nekotekina@gmail.com","login":"Nekotekina","name":"Ivan"},"msg":"kernel explorer: Display all PRX/OVL segments","sha":"5401cb7392fbadfb668897d5454c84f03fe11ecc"}
|
||||
{"author":{"avatar":"https://avatars.githubusercontent.com/u/18193363?v=4","date":"2021-02-12T14:02:05Z","email":"elad3356p@gmail.com","login":"elad335","name":"Eladash"},"committer":{"avatar":"https://avatars.githubusercontent.com/u/6028184?v=4","date":"2021-02-12T16:39:47Z","email":"nekotekina@gmail.com","login":"Nekotekina","name":"Ivan"},"msg":"Fix PS3 process exit/exitspawn","sha":"5ed0cc293d7352fa024e62c36849534b87cd6d1d"}
|
||||
|
Loading…
Reference in New Issue
Block a user