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System: make IsPathInsideDir a member function

This commit is contained in:
Megamouse 2021-07-27 03:54:16 +02:00
parent f0e01ceb8f
commit 03a46a499e
2 changed files with 12 additions and 10 deletions

View File

@ -799,23 +799,17 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
return game_boot_result::no_errors;
}
// Check if path is inside the specified directory
auto is_path_inside_path = [this](std::string_view path, std::string_view dir)
{
return (GetCallbacks().resolve_path(path) + '/').starts_with(GetCallbacks().resolve_path(dir) + '/');
};
// Detect boot location
constexpr usz game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
const bool from_hdd0_game = is_path_inside_path(m_path, hdd0_game);
const bool from_dev_flash = is_path_inside_path(m_path, g_cfg.vfs.get_dev_flash());
const bool from_hdd0_game = IsPathInsideDir(m_path, hdd0_game);
const bool from_dev_flash = IsPathInsideDir(m_path, g_cfg.vfs.get_dev_flash());
#ifdef _WIN32
// m_path might be passed from command line with differences in uppercase/lowercase on windows.
if ((!from_hdd0_game && is_path_inside_path(fmt::to_lower(m_path), fmt::to_lower(hdd0_game))) ||
(!from_dev_flash && is_path_inside_path(fmt::to_lower(m_path), fmt::to_lower(g_cfg.vfs.get_dev_flash()))))
if ((!from_hdd0_game && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(hdd0_game))) ||
(!from_dev_flash && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(g_cfg.vfs.get_dev_flash()))))
{
// Let's just abort to prevent errors down the line.
sys_log.error("The boot path seems to contain incorrectly cased characters. Please adjust the path and try again.");
@ -1796,4 +1790,9 @@ std::set<std::string> Emulator::GetGameDirs() const
return dirs;
}
bool Emulator::IsPathInsideDir(std::string_view path, std::string_view dir) const
{
return (GetCallbacks().resolve_path(path) + '/').starts_with(GetCallbacks().resolve_path(dir) + '/');
};
Emulator Emu;

View File

@ -246,6 +246,9 @@ public:
void ConfigurePPUCache() const;
std::set<std::string> GetGameDirs() const;
// Check if path is inside the specified directory
bool IsPathInsideDir(std::string_view path, std::string_view dir) const;
};
extern Emulator Emu;