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Implement UTF8stoUTF16s, minor cellPngDec fixes
Need to find games to test the case, when fixed alpha isn't specified.
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@ -1146,9 +1146,10 @@ s32 SJIStoEUCJP()
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throw EXCEPTION("");
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}
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s32 UTF8stoUTF16s()
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s32 UTF8stoUTF16s(vm::cptr<void> src, vm::cptr<s32> src_len, vm::ptr<void> dst, vm::ptr<s32> dst_len)
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{
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throw EXCEPTION("");
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cellL10n.warning("UTF8stoUTF16s(src=*0x%x, src_len=*0x%x, dst=*0x%x, dst_len=*0x%x)", src, src_len, dst, dst_len);
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return _L10nConvertStr(L10N_UTF8, src, src_len, L10N_UTF16, dst, dst_len);
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}
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s32 SJISstoUCS2s(vm::cptr<void> src, vm::cptr<s32> src_len, vm::ptr<void> dst, vm::ptr<s32> dst_len)
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@ -591,10 +591,11 @@ s32 pngDecodeData(PPUThread& ppu, PHandle handle, PStream stream, vm::ptr<u8> da
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// Check if the outputWidthByte is smaller than the intended output length of a line. For example an image might be in RGB, but we need to output 4 components, so we need to perform alpha padding.
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else if (stream->out_param.outputWidthByte < (stream->out_param.outputWidth * stream->out_param.outputComponents))
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{
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// Not sure what to do, when a fixed alpha value isn't specified.
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// Not sure what to do, when a fixed alpha value isn't specified, but specifying full opaque seems to cause no issues currently. Logging this just in case.
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if (!stream->fixed_alpha)
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{
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throw EXCEPTION("Fixed alpha not specified for padding.");
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cellPngDec.error("Fixed alpha not specified for padding. Please notify a developer of this.");
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stream->fixed_alpha_colour = 255;
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}
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// We need to fill alpha (before or after, depending on the output colour format) using the fixed alpha value passed by the game.
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@ -646,12 +647,6 @@ s32 pngDecodeData(PPUThread& ppu, PHandle handle, PStream stream, vm::ptr<u8> da
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// Check if we need to flip the image or leave empty space at the end of a line
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if ((bytes_per_line > stream->out_param.outputWidthByte) || flip)
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{
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// Flipping is untested
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if (flip)
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{
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throw EXCEPTION("Flipping is not yet supported.");
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}
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// Get how many bytes per line we need to output - bytesPerLine is total amount of bytes per line, rest is unused and the game can do as it pleases.
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const u32 line_size = std::min(bytes_per_line, stream->out_param.outputWidth * 4);
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